Hi Che and Thomas.

I don't think mony is the problem. Many of my friends think the game is too 
hard to lern to play. I think the reason for that is they don't think about 
you are driving on a rail, and not on a road like Topspeed. I was also very 
confused the first times I tried it until one of my friends explain to me 
the game takes place on a rail, but this is because I didn't knew what the 
word "rail" means.
I think the game is great, and I really like the online gameplay.

Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 03, 2007 3:02 PM
Subject: Re: [Audyssey] Developer input was Re: James North?


> Hi Che,
> I think there could be quite a number of reasons why Rail Racer didn't
> sell as well as you had hoped, and most of what I am about to say is
> just my own experience dealing with the blind public. First, allot of
> blind computer users I have met online seam to take the attitude they
> want the games for free. I've been personally emailed more than once by
> blind gamers asking if I would give them a free key when the game is
> released, and they would follow it up with a story about how they don't
> have money etc. It may even be true, but they forget I need that money
> to buy sound effects, music, software upgrades, and so on and I don't
> plan to give all my games away for free.
> This attitude of everything should be free is most apparent in the blind
> Linux user market where most software is free or low cost. I have heard
> more than one time user x stopped using Windows because it costs to
> much, Windows software is a wrip off, accessible software should be
> free  since we have to pay so much for the computers, and so on and so
> on. My general impression was allot of Linux users used Linux because it
> was free rather than if it was really a better operating system or not.
> Second, in the five years or so since I joined the blind gaming
> community there has always been a number of blind gamers that begin
> asking for spoilers, cheat codes, complaining this or that is to hard,
> etc  the day after a new game is released. I've been always one who
> dislikes cheat codes and don't generally ask for a spoiler unless I am
> truly stuck. So I've personally always felt those who do it the day
> after the game is released don't enjoy challenges, difficulties, and
> don't want to use the gray matter in their head to figure some of this
> stuff out. They want  everything handed to them so the game is easy to 
> play.
> With Rail Racer you have made the game such that you can not just jump
> in and begin playing. The player must work hard at training up to Rail
> Racer Pro, learn to take the curves, experiment with gearing and wing
> angles, and is certainly not easy. it is a fun game for the advanced
> gamer, but because it is not easy, doesn't offer cheats, etc most gamers
> are likely turned off by the difficulty.
> Third, it could just be user interest. Some gamers are not into racing
> games, and your game may not attract racing fans because it is not a
> Nascar or Formula 1 racing game. Speaking for myself here I like the
> game, don't get me wrong, but in the beginning I was less interested in
> the game because it wasn't a Nascar type of racing. When I think of
> racing games I most asociate with games like EA Sports Nascar Thunder
> 2006. That is not saying Rail Racer is bad, but it doesn't grab the
> attention of Nascar fans the way a truly Nascar game might.
> In summary when you get down to it we have a very small community as it
> is. When you subtract all the gamers who for one reason or another do
> not want to pay for it, all the gamers who think the game is to hard for
> them to play, and all the gamers that simply didn't like the game for
> their own personal reasons you end up not doing well. There have been
> games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades
> ofDoom, that have done well and it might be a good idea for blind
> developers such as you and I to find out what our customers want before
> going to task writing a game that will fail.
>
>
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