Hi Che and Thomas. I don't think mony is the problem. Many of my friends think the game is too hard to lern to play. I think the reason for that is they don't think about you are driving on a rail, and not on a road like Topspeed. I was also very confused the first times I tried it until one of my friends explain to me the game takes place on a rail, but this is because I didn't knew what the word "rail" means. I think the game is great, and I really like the online gameplay.
Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, November 03, 2007 3:02 PM Subject: Re: [Audyssey] Developer input was Re: James North? > Hi Che, > I think there could be quite a number of reasons why Rail Racer didn't > sell as well as you had hoped, and most of what I am about to say is > just my own experience dealing with the blind public. First, allot of > blind computer users I have met online seam to take the attitude they > want the games for free. I've been personally emailed more than once by > blind gamers asking if I would give them a free key when the game is > released, and they would follow it up with a story about how they don't > have money etc. It may even be true, but they forget I need that money > to buy sound effects, music, software upgrades, and so on and I don't > plan to give all my games away for free. > This attitude of everything should be free is most apparent in the blind > Linux user market where most software is free or low cost. I have heard > more than one time user x stopped using Windows because it costs to > much, Windows software is a wrip off, accessible software should be > free since we have to pay so much for the computers, and so on and so > on. My general impression was allot of Linux users used Linux because it > was free rather than if it was really a better operating system or not. > Second, in the five years or so since I joined the blind gaming > community there has always been a number of blind gamers that begin > asking for spoilers, cheat codes, complaining this or that is to hard, > etc the day after a new game is released. I've been always one who > dislikes cheat codes and don't generally ask for a spoiler unless I am > truly stuck. So I've personally always felt those who do it the day > after the game is released don't enjoy challenges, difficulties, and > don't want to use the gray matter in their head to figure some of this > stuff out. They want everything handed to them so the game is easy to > play. > With Rail Racer you have made the game such that you can not just jump > in and begin playing. The player must work hard at training up to Rail > Racer Pro, learn to take the curves, experiment with gearing and wing > angles, and is certainly not easy. it is a fun game for the advanced > gamer, but because it is not easy, doesn't offer cheats, etc most gamers > are likely turned off by the difficulty. > Third, it could just be user interest. Some gamers are not into racing > games, and your game may not attract racing fans because it is not a > Nascar or Formula 1 racing game. Speaking for myself here I like the > game, don't get me wrong, but in the beginning I was less interested in > the game because it wasn't a Nascar type of racing. When I think of > racing games I most asociate with games like EA Sports Nascar Thunder > 2006. That is not saying Rail Racer is bad, but it doesn't grab the > attention of Nascar fans the way a truly Nascar game might. > In summary when you get down to it we have a very small community as it > is. When you subtract all the gamers who for one reason or another do > not want to pay for it, all the gamers who think the game is to hard for > them to play, and all the gamers that simply didn't like the game for > their own personal reasons you end up not doing well. There have been > games like Aliens In the Outback, Troopenum, GMA Tank Commander, Shades > ofDoom, that have done well and it might be a good idea for blind > developers such as you and I to find out what our customers want before > going to task writing a game that will fail. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
