[Audyssey] Wayfar

2015-03-30 Thread emily

hi.

does anyone play a game called Wayfar

i don't know anything about it, but i heard about it from a friend who 
apparently just started playing.


anyone tell me some info on it and give me the connection instructions?

thanks

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Re: [Audyssey] Anyone playing discworld mud

2015-03-18 Thread emily

sadly,

that's what discworld lacks

direction and assistance

but then you are talking to someone who needs everything laid out step 
by step


good luck with discworld

On 17/03/2015 22:04, dark wrote:

Hi Emily.

As I said I at the moment am not sure what to do next, sinse the 
website is very general but not specific, and once finishing pumpkin 
town your just sort of dropped off in ankh-morpork and there are no 
commands like quests where or areas or whatever. I'll probably ehck 
the wiki or ask for some assistance at some point alothough I've got 
suckered back into clok right now which has wonderful activities to do 
:D.


All the best,

Dark.
- Original Message - From: emily fallenange...@mail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 17, 2015 9:03 PM
Subject: Re: [Audyssey] Anyone playing discworld mud



i did try this at 1 stage.

didn't like it at all.

i soon got bored with it

though the witches area was sort of cool

On 17/03/2015 17:13, dark wrote:

Hi ian.

Well I got through the newbie area and went to ankh-morpork, but 
then wasn't sure what there was to do, indeed it sort of got a 
little on my whick that all the mud resources told in general terms 
that there was smithing and crafting and fighting and this and that 
but not how to do anything, so i just wandered the streets of 
ankh-morpork for a while.


I actually don't think it's too bad a city to navigate sinse your 
always told the names of the main roads, albeit I haven't yet found 
anywhere that's interesting to go. I do really also miss 
abbreviations, sinse it's something other muds have but discworld 
doesn't, and having to type out open rusty iron door can be urcsome.


I'll probably take a more complete look at the wiki and look for 
something to do, though to be honestI ended up loading up clok again 
and having more fun with that (I am now trinica on there sinse my 
original name was a little silly and had dark in it).


All the best,

Dark.
- Original Message - From: Ian McNamara 
ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 17, 2015 3:11 PM
Subject: Re: [Audyssey] Anyone playing discworld mud


Hello Dark, i played this quite a while a go and really liked it 
although did not have the time to really get far. Another mud I 
like is Legend mud. Not played for a while but it’s a good one.


Ian McNamara
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Re: [Audyssey] Anyone playing discworld mud

2015-03-17 Thread emily

i did try this at 1 stage.

didn't like it at all.

i soon got bored with it

though the witches area was sort of cool

On 17/03/2015 17:13, dark wrote:

Hi ian.

Well I got through the newbie area and went to ankh-morpork, but then 
wasn't sure what there was to do, indeed it sort of got a little on my 
whick that all the mud resources told in general terms that there was 
smithing and crafting and fighting and this and that but not how to do 
anything, so i just wandered the streets of ankh-morpork for a while.


I actually don't think it's too bad a city to navigate sinse your 
always told the names of the main roads, albeit I haven't yet found 
anywhere that's interesting to go. I do really also miss 
abbreviations, sinse it's something other muds have but discworld 
doesn't, and having to type out open rusty iron door can be urcsome.


I'll probably take a more complete look at the wiki and look for 
something to do, though to be honestI ended up loading up clok again 
and having more fun with that (I am now trinica on there sinse my 
original name was a little silly and had dark in it).


All the best,

Dark.
- Original Message - From: Ian McNamara 
ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 17, 2015 3:11 PM
Subject: Re: [Audyssey] Anyone playing discworld mud


Hello Dark, i played this quite a while a go and really liked it 
although did not have the time to really get far. Another mud I like 
is Legend mud. Not played for a while but it’s a good one.


Ian McNamara
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Re: [Audyssey] Fluxworld mud

2015-03-11 Thread emily

hi.

i also just created under the creative name, emily

my first question is, how to i ask for help from other players, since i 
don't see anyway to comunicate


thanks

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Re: [Audyssey] A suggestion for subject lines

2015-02-24 Thread emily

i think it's a good idea

i've defenetly had times where i've been interested in what someone's 
posted, only to find out near the end of the post it can only be played 
on what ever platform


i also think it's worth putting in the subject what game it is.

is it an audio game?. brouzer game?. mud?

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Re: [Audyssey] clok mud questions

2015-01-28 Thread emily
can someone post the address for this?. (the address to connect the 
client too)


wouldn't mind trying it.

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Re: [Audyssey] Audyssey babble report for November 2014

2014-12-01 Thread emily

i know i posted more than 1.

2 about the kingdom of loathing, 1 about dark empire or what ever it's 
called, 1 about problems with jim kitchen's games and quite a few on 
park boss


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Re: [Audyssey] browser empire game, rise of chaos

2014-11-23 Thread emily
this may actually be worth looking in to. (partly because i'm getting so 
sick of kol). it will be nice to try something new.




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[Audyssey] kingdom of loathing clans

2014-10-27 Thread emily

hi all,

does anyone who plays the kingdom of loathing know of a good, helpful clan.

thanks

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Re: [Audyssey] Pizza Delivery

2014-10-23 Thread emily

this actually sounds like a good game.

and providing i don't run the risk of the sound issues i had with the 
other games, i might give it a try.


a big Maybe.


On 23/10/2014 10:59, Jim Kitchen wrote:

Hi,

I have put a new file up on my site.

File Name winpd.exe  File Size 8.2 meg

Pizza Delivery Earn tips and promotions delivering delicious pizzas 
from the Pizza Kitchen.
The faster you get the pizza to the customer the bigger the tip. The 
speed limit is always 35.  There are three roads that the police never 
patrol.  However there are also stationary things that will cost you 
time, such as railroad crossings, speed traps and hospital zones.  And 
there are random events that when they pop up will also cost you time.


The layout of the city is, Center runs east to west.  East from fifty 
first avenue to first avenue, then west from first street to fifty 
first street.  North of Center the names are names of trees in 
alphabetical order from Apple to Willow.  South of Center they are 
names of automobile manufactures in alphabetical order from Buick to 
Volkswagon.


Special key instructions

f1 repeat the pizza delivery order
f2 speak game time
f3 speak the amount of time of the current delivery trip
f4 repeat the lay out of the city
f5 toggle the vehicle rev sound
f6 speak real world time

To uninstall Pizza Delivery run the uninpizz.bat file.

The winpd.exe file can be found on my free windows sapi5 text to 
speech games page.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] tips wanted- kingdom of loathing quest

2014-10-19 Thread emily

hi all,

i understand that their's a few players of loathing here (because of 
replies to my other thread)


i  am wondering if anyone can give me any tips to the kill the kob's 
knob king quest


i know you just can't get in the guard room straight away, because i was 
kicked out twice


does anyone have tips for me

thanks

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Re: [Audyssey] tips wanted- kingdom of loathing quest

2014-10-19 Thread emily

i'd rather you told me step by step, please.

the only thing i've got to work with at the moment is that it's 
obviously to do with the knob. i must need something in their, but what 
i don't know.


thanks.
On 19/10/2014 11:06, Steven Strait wrote:

Emily,

That all depends on if you want spoilers or not. If you want a direct guide
to follow I can give you the steps you need to do. Otherwise, I can give
you hints and clues. Which would you prefer?

On Sun, Oct 19, 2014 at 4:53 AM, emily fallenange...@mail.com wrote:


hi all,

i understand that their's a few players of loathing here (because of
replies to my other thread)

i  am wondering if anyone can give me any tips to the kill the kob's knob
king quest

i know you just can't get in the guard room straight away, because i was
kicked out twice

does anyone have tips for me

thanks

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Re: [Audyssey] tips wanted- kingdom of loathing quest

2014-10-19 Thread emily

hi,

ah yes, this helps. thanks!

i think that i'm going to go the first way (since i've no idea yet how 
to bake a cake!. lol!)

On 19/10/2014 12:44, Steven Strait wrote:

I'm going to assume you've already found the map and have access to the
actual Knob it'self.

The easiest way is through the Harem. Adventure there until you obtain the
Harem Veil, Harem Pants, and Perfume. Once you have these, equip them and
use the perfume. You can now enter the Throne room.

You can, alternatively, go through the Barracks. To do this, you need to
find the Elite Pole arm, Elite Pants, and Elite Helm. Equip them all and go
to the Kitchens 3 times. You'll get the Cake Pan, Batter, and Frosting.
Bake the cake and you can enter the Throne room.

Hope this helps! I was once a hardcore Kingdom of Loathing player, so if
you need any help, feel free to ask.
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Re: [Audyssey] Mud: Clok.

2014-10-15 Thread emily

it sounds very involved.

is this your own mud that you created?

maybe i'll check it out.. if i can find the sounds. pointless playing if 
no sound is installed

On 14/10/2014 17:47, Mike wrote:
Welcome to the world of Arad – more specifically, the continent that 
is the lost lands.  Be careful here.  There are things that are out to 
take your life, however, if you can overcome the multitude of bandits, 
wild nethrum spirits, resen infested entities, and finaly the Cannim, 
there is much to behold.  Despite the rugged frontier, there is much 
glory, fame, power, or wealth to be had.
If your interests lie in money, become a Mercenary of the Western 
coalition and use your mastery of weapons and armor as well as a few 
skills to assist the highest bidder.  Either that, or, you may become 
an artisan of the western coalition, supplying the lands with your 
extremely well crafted weapons and armor!
If you are willing to kill for a profession, there is a secret guild 
of assassins that take pride in their professional work, however, 
screw up and the guild might consider you its next target.
If the elements are more of your style, join the elemancer university 
and learn the difference between them – as well as how to sling lethal 
combinations of elements at your foes.
Are you a scholar or a person who will do whatever it takes for 
power?  Join the Rook Parlor, an elite group of sorcerers who pride 
themselves on the study of life and death – and gain abilities 
utilizing those studies.
Do you like the outdoors?  Become a Dwaden warrior, fighting and 
challenging ever bigger animal threats to honorable combat.  Your 
spirits both will grow stronger, even if your body parishes.
You may also join the Udemi, a branch of the Tse Gaiyan specializing 
in their connection with the earth in order to facilitate plant 
growth.  They also are experienced with the bow and other necessary 
skills to survive in the wilderness in order to do what they are 
called to – help combat the resen.
Perhaps fighting the resen isn’t for you, however, and you wish to be 
a carefree individual living and crafting your own equipment off from 
what you are able to find in the wilderness, surviving through wit 
alone.  Welcome to the snowpine lodge!
You may also become an Utasa, specialized in urban stealth and 
infiltrating places of residence to obtain reports and return them to 
the Tse Gaiyan, also to combat the resen.
If none of these are your style, you may seek to enter the church of 
light as the next Knights Templar – a group of elite protectors, using 
their inner light to heal some wounds and to take out the nethrum 
threat – to keep the lands safe through honor, humility, and 
compassion.  Or you may become a monk of the Monastic order, a group 
of healers so compassionate that through their inner light they are 
able to heal the most serious of wounds or bring a fallen person back 
to life.
Last but not least, are you one who wishes to slink through the 
allies, stealing from your mark in order to gain an edge on your own 
personal stockpile?  Do you wish to have an ear to the ground and know 
of all of the excellent imports and exports to the lands? Perhaps a 
thief is for you.
As well as the multitude of guilds within Clok Mud you are able to do 
so much more.  You can carve your own practice swords and bows and 
arrows through woodcarving and fletching and bowiering.  You may make 
the finest iron plate mail and the sharpest iron long sword from the 
forging.  Don’t forget about forging arrowheads either. You may forage 
for herbs and make po8ultices to facilitate healing. You may farm and 
raise your own crop in order to sell for profit, or cook it for that 
delicious meal.  Maybe you’re a handyman and want to sleep on that new 
bed you made out of the finest redwood tree. Pick up your work hammer 
and handsaw and get to work!
With the amount of role-play that Clok has to offer and the open-ended 
skill system you are able to be whom you want to be. No practices, no 
levels needed to gain that skill.  You may never join one of the 
multiple guilds, or you may join one – the choice is all yours and 
either way, the possibilities are endless.  Take a look at the homepage:
http://wiki.contrarium.net and see for yourself the features, races, 
guilds, and all about the world.  If you wish to delve farther, take a 
look at and sign up on the BBS and ask any questions!  With the 
friendly players and helpful GM staff, you toow ill find Clok an 
extremely awesome place to be.
Note, Clok is RP enforced with some player killing, however, the 
policies and the personalities behind the players are mature enough 
that unless you deserve it no one will just jump out of the woods and 
end your life.  Even if they do, nothing but a little bit of time is 
lost, unless you chose to depart where a tiny debuff is added, causing 
skillgains to be lower for a little while.
There are two soundpacks, one for VIPMud and one for mushlient – 

[Audyssey] accessibility of the kingdom of loathing?

2014-10-14 Thread emily

hi all,

i was just wondering if anyone has had any success with playing the 
kingdom of loathing?


i found it on the whitestick website, and as far as i can tell, after 
you've finnished the tutorial, the game is completely in accessible 
(though maybe i'm missing something)


anyway i figured i'd get all your opinions, because if it really is not 
suited for the blind, someone should inform tom so he can take it down


thanks

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Re: [Audyssey] fun trivia

2014-10-12 Thread emily

hi.

thanks i'll check the site out.

who knows maybe i'll find something that interests me their.


On 11/10/2014 23:06, dark wrote:

Hi Emily.

www.whitestick.co.uk is a general informational site with lots of 
lists of links to important things for blind and vi people. It's 
maintained by a Scotish Chap called tom Lorimer, and is one of the 
best over all resources on the net for a lot of things.


What particularly I was referring to in game terms was their games to 
play online page, which lists a lot of accessible browser games and 
some muds as well.


Hth.

dark.

Take them to the refirbished chamber that was once bad!

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[Audyssey] fun trivia

2014-10-11 Thread emily

hi.

well i guess i'm allowed to post this here- because, after all, quizzes 
are games, are they not?


anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on almost 
any topic you want- make daily tournaments, and even save your score and 
play against friends.


i like playing it when i have some free time

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Re: [Audyssey] fun trivia

2014-10-11 Thread emily

i'll have to try the free rice thing out. i've not heard of it before.

and what is whitestick.

i may find some games their myself!
On 11/10/2014 18:37, dark wrote:

Not come across that site Emily, I'll have to have a look.

The only major trivia site I know for games is freerice at  which has 
several sorts of quizzes you can play, with each right answer donating 
20 grains of rice to the world food fund.


If this funtrivia site is accessible it should be added to the games 
to play online page over at whitestic.co.uk.

Take them to the refirbished chamber that was once bad!
- Original Message - From: emily fallenange...@mail.com
To: Gamers@audyssey.org
Sent: Saturday, October 11, 2014 5:22 PM
Subject: [Audyssey] fun trivia



hi.

well i guess i'm allowed to post this here- because, after all, 
quizzes are games, are they not?


anyway has anyone played any quizzes on funtrivia

www.funtrivia.com

it's a really accessible quiz site, and you can take quizzes on 
almost any topic you want- make daily tournaments, and even save your 
score and play against friends.


i like playing it when i have some free time

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Re: [Audyssey] 404 not found.

2014-10-08 Thread emily

that sounds like it could be a fun game.

i hope that an accessible version will get made, then i can try it out
On 08/10/2014 10:35, Thomas Ward wrote:

Hi Emily,

Interesting enough there was a game sort of like that called the Omega
virus. You were basically an astronaut sent to a top secret space
station trying to figure out what happen to the space station. When
you get their you find out that the station has been taken over by a
computer virus, the Omega virus, and it is your job to find it and
destroy it. There was a board game version, and I do believe there was
a video game version of that game. In either case it was a very cool
game. I could see someone making an accessible blind friendly version
of that game for us to play.

The point here is that Ishan's idea wasn't necessarily a stupid idea.
Just not well thought through since it was meant more as a joke than a
serious consideration, but there are aspects of it that could be
developed into a serious game if one decided to develop the idea into
something more serious.


On 10/7/14, emily fallenange...@mail.com wrote:

actually, i disagree.

i don't really know who this thomas person is, but he's someone on the
list since i've seen at least 1 of his messages in my threads.

and yes, i do agree that it shouldn't be targeted at someone
individually- that's cruel.

what i do think though, their is a story their

this virus is infecting someone's computer, and it's your job to go and
retreeve the important information before it's too late- but to make it
fun, you can use diffrent methods to try and stop the virus from
spreading to other areas of the computer to give you more time.

it's not an entirely stupid idea, i just think it's not really been
properly thought through and it's more an insult to someone than a game

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Re: [Audyssey] 404 not found.

2014-10-07 Thread emily

actually, i disagree.

i don't really know who this thomas person is, but he's someone on the 
list since i've seen at least 1 of his messages in my threads.


and yes, i do agree that it shouldn't be targeted at someone 
individually- that's cruel.


what i do think though, their is a story their

this virus is infecting someone's computer, and it's your job to go and 
retreeve the important information before it's too late- but to make it 
fun, you can use diffrent methods to try and stop the virus from 
spreading to other areas of the computer to give you more time.


it's not an entirely stupid idea, i just think it's not really been 
properly thought through and it's more an insult to someone than a game

On 07/10/2014 13:38, tim wrote:
For a 12 year old I think you seriously need to talk to some one in 
the professional doctor world about fixing your head or at least 
organizing whats in there some.


At 12:51 AM 10/6/2014, you wrote:

Hi 404 not found is a game
it is same side scroller of mountainzuma's return.
But the story is change.
Thomas Ward the president of USAGames killed by an insane human wirus 
named

404 not found while retreaving is game mysteries of the ancient.
after that his son who is henning Thomas ward
converted himself into a half-human programme and go the website.
your objective is that to kill Mr 404 not found and retreav the game
of your father.
You will find various corrupt secters and wirus.
Go for it!
henning

please visit www.404notfound.com/404notfound/404notfound/404notfound.htm
Thanks
Ishan

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Re: [Audyssey] Audiogames.net and forum down?

2014-10-06 Thread emily

i should probably join that forum.

will help me find more games  or something like that
On 05/10/2014 23:10, Sarah Haake wrote:

Hi,

I can't reach the audiogames.net website and the forum.
It still worked for me about two hours ago.
Is anyone else able to reach the site or does know what the problem 
might be?


And just in case anyone feels like complaining because I'm sending 
this to the list instead of the site owner. First I don't have any 
contacts from them right now and obviously can't get them when the 
site doesn't work. And second, I also want to know if I'm the only one 
who can't reach the site or if it's a general problem.
I just say this because this kind of thing caused a quite long and 
tedious discussion last time, which is not at all what I want here.


Thanks and best regards
Sarah

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Re: [Audyssey] suggestion for park boss

2014-10-06 Thread emily

that's a good idea too

:)
On 05/10/2014 23:33, Dakotah Rickard wrote:

How about different kinds of coasters, as in something like Rollercoaster 
tycoon: wood or steel construction, either straight, hilly, curvy, upside down, 
etc. Just a thought of something maybe to add to a great game, unique to 
anything we have on offer. I've been wondering how long it'd take before we got 
a tycoon game of sorts. Please, you guys, keep making them this awesome.

Signed:
Dakotah Rickard


On Oct 5, 2014, at 16:39, Desiree Oudinot turtlepowe...@gmail.com wrote:

I agree. The way it stands now, even if you put more than, say, one
roller coaster in, it feels like you're just putting two of the same
coaster in, because you can't personalize them at all.


On 10/5/14, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Honestly, I agree. I've all but built every ride, and I don't want to
duplicate things, because I feel awkward about having two ... well,
anything. I really shouldn't maybe, but I can't help it.


On 10/5/14, Charles Rivard wee1s...@fidnet.com wrote:
Different types of roller coasters have different ways to seat you, or
you
might be standing.  Carousels have different animals, which can be real
artwork.  You buy them premade rather than custom built, and they would
be
at different costs, set by the ride designer and or vender.

---
Be positive!  When it comes to being defeated, if you think you're
finished,

you! really! are! finished!
- Original Message -
From: emily fallenange...@mail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 05, 2014 12:27 PM
Subject: Re: [Audyssey] suggestion for park boss



actually, that's given me an idea.

wouldn't it be cool if say you could choose what type of seats you use
on

the rides.

an example would be the horses on the merry-go-round, you can theme them
in to diffrent animals, or if you wanted to objects

same with rides such as the roller coaster. you could choose a roller
coaster car, a roller coaster train, etc

On 05/10/2014 05:10, Thomas Ward wrote:
Hi Emily,

Not at all. there is a much easier way to do it. Simply offer the user
the ability to edit the name of the roller-coaster, boat ride, train
ride, whatever and have Sapi speak the new name aloud. No need to
involve the developer in selecting which rides do and don't make it in
to the game. By having an editable  profile the end user can create
the rides he/she wants by modifying existing ones.




On 10/4/14, emily fallenange...@mail.com wrote:
now their's a real idea!

how would it work. i guess you'd email the developers with a list of
the
rides you're near or the ones you'd like to manage, and then they get
included. either that, or the developer chooses himself... like, now
what's a famous rollercoaster... oh yes, magnum force. we can add
that.
what about a famous water ride... oh yeah, splash mountain at walt
disney world. we'll add that. and so on.

love the idea!

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--
Signed:
Dakotah Rickard

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Re: [Audyssey] suggestion for park boss

2014-10-06 Thread emily

but that's what we're doing, is it not?

throwing around suggestions of things we'd like to see
On 05/10/2014 23:04, Thomas Ward wrote:

Hi Emily,

The game isn't that sophisticated. If you build a kids roller-coaster
the only thing you can decide is where to put it on your park's map.
Other than that you can't name it, decide number of passengers, number
of loops, etc. There is no way to modify the basic template.



On 10/5/14, emily fallenange...@mail.com wrote:

but.

in the game, in the menu, it says for example kids roller coaster, then
the cost to build it- so surely you can build it how you like?

or if least not that, preview the stats. how are you seated. how many
hills are their. how many riders per row etc

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Re: [Audyssey] Audiogames.net and forum down?

2014-10-06 Thread emily

you are a game developer?

that's very interesting... what types of games do you develop?

for now i think i'll stick to the mailing list, as i'm not even sure how 
active i'll be on here.


i've heard of... well, the only games i've heard of are the ones in my 
thread. so yeah

On 06/10/2014 13:17, dark wrote:

Hi Emily.

You'd be very welcome. There are a lot of people developing games and 
trying out different things on the forum, so it is a good place for 
news and discussion, though if you prefer mailing lists and want to 
stick to audeasy that is okay too, sinse most things that are released 
on the forum get reported here fairly soon and visa versa given that 
there are people like myself who are heavily involved with both.


All the best,

Drk.
- Original Message - From: emily fallenange...@mail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 06, 2014 8:57 AM
Subject: Re: [Audyssey] Audiogames.net and forum down?



i should probably join that forum.

will help me find more games  or something like that
On 05/10/2014 23:10, Sarah Haake wrote:

Hi,

I can't reach the audiogames.net website and the forum.
It still worked for me about two hours ago.
Is anyone else able to reach the site or does know what the problem 
might be?


And just in case anyone feels like complaining because I'm sending 
this to the list instead of the site owner. First I don't have any 
contacts from them right now and obviously can't get them when the 
site doesn't work. And second, I also want to know if I'm the only 
one who can't reach the site or if it's a general problem.
I just say this because this kind of thing caused a quite long and 
tedious discussion last time, which is not at all what I want here.


Thanks and best regards
Sarah

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Re: [Audyssey] suggestion for park boss

2014-10-05 Thread emily

actually, that's given me an idea.

wouldn't it be cool if say you could choose what type of seats you use 
on the rides.


an example would be the horses on the merry-go-round, you can theme them 
in to diffrent animals, or if you wanted to objects


same with rides such as the roller coaster. you could choose a roller 
coaster car, a roller coaster train, etc

On 05/10/2014 05:10, Thomas Ward wrote:

Hi Emily,

Not at all. there is a much easier way to do it. Simply offer the user
the ability to edit the name of the roller-coaster, boat ride, train
ride, whatever and have Sapi speak the new name aloud. No need to
involve the developer in selecting which rides do and don't make it in
to the game. By having an editable  profile the end user can create
the rides he/she wants by modifying existing ones.



On 10/4/14, emily fallenange...@mail.com wrote:

now their's a real idea!

how would it work. i guess you'd email the developers with a list of the
rides you're near or the ones you'd like to manage, and then they get
included. either that, or the developer chooses himself... like, now
what's a famous rollercoaster... oh yes, magnum force. we can add that.
what about a famous water ride... oh yeah, splash mountain at walt
disney world. we'll add that. and so on.

love the idea!

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Re: [Audyssey] suggestion for park boss

2014-10-05 Thread emily

but.

in the game, in the menu, it says for example kids roller coaster, then 
the cost to build it- so surely you can build it how you like?


or if least not that, preview the stats. how are you seated. how many 
hills are their. how many riders per row etc

On 05/10/2014 19:26, Charles Rivard wrote:
Different types of roller coasters have different ways to seat you, or 
you might be standing.  Carousels have different animals, which can be 
real artwork.  You buy them premade rather than custom built, and they 
would be at different costs, set by the ride designer and or vender.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: emily fallenange...@mail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 05, 2014 12:27 PM
Subject: Re: [Audyssey] suggestion for park boss



actually, that's given me an idea.

wouldn't it be cool if say you could choose what type of seats you 
use on the rides.


an example would be the horses on the merry-go-round, you can theme 
them in to diffrent animals, or if you wanted to objects


same with rides such as the roller coaster. you could choose a roller 
coaster car, a roller coaster train, etc

On 05/10/2014 05:10, Thomas Ward wrote:

Hi Emily,

Not at all. there is a much easier way to do it. Simply offer the user
the ability to edit the name of the roller-coaster, boat ride, train
ride, whatever and have Sapi speak the new name aloud. No need to
involve the developer in selecting which rides do and don't make it in
to the game. By having an editable  profile the end user can create
the rides he/she wants by modifying existing ones.



On 10/4/14, emily fallenange...@mail.com wrote:

now their's a real idea!

how would it work. i guess you'd email the developers with a list 
of the

rides you're near or the ones you'd like to manage, and then they get
included. either that, or the developer chooses himself... like, now
what's a famous rollercoaster... oh yes, magnum force. we can add 
that.

what about a famous water ride... oh yeah, splash mountain at walt
disney world. we'll add that. and so on.

love the idea!

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[Audyssey] harry potter games

2014-10-05 Thread emily

hi all.

i am wondering if their are any games relating to harry potter.

i love harry potter a lot:)

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Re: [Audyssey] suggestion for park boss

2014-10-04 Thread emily

now their's a real idea!

how would it work. i guess you'd email the developers with a list of the 
rides you're near or the ones you'd like to manage, and then they get 
included. either that, or the developer chooses himself... like, now 
what's a famous rollercoaster... oh yes, magnum force. we can add that. 
what about a famous water ride... oh yeah, splash mountain at walt 
disney world. we'll add that. and so on.


love the idea!
On 03/10/2014 21:27, Thomas Ward wrote:

Hi Emily,

Yes, it would help to name certain rides to make a distinction between
say two roller-coasters. Plus it would allow someone to actually build
certain theme parks like Six Flags, King's Island, etc since they
could use their rides as a template for a successful virtual theme
park. I'd love to be able to manage such popular rides as Magnum Force
and the Beast.

Cheers!


On 10/3/14, emily fallenange...@mail.com wrote:

i never even thought about naming the rides.

even more important if you have more than 1 of the same  ride

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Re: [Audyssey] suggestion for park boss

2014-10-03 Thread emily

i never even thought about naming the rides.

even more important if you have more than 1 of the same  ride
On 02/10/2014 19:31, Desiree Oudinot wrote:

Lol, true. It does make it rather awkward when your rides have won a
design award, too. How is that possible? They're not even named.

On 10/2/14, emily fallenange...@mail.com wrote:

my issues is that people wouldn't come to a park called,  the park.
hardly catchy enough

even if it did have millions of atractions

On 01/10/2014 19:25, Thomas Ward wrote:

Hi Emily,

As a matter of fact I think that is a good idea. I've actually thought
several times it would be kind of cool if I could give my park a name
and then sort of build the park around that theme.

Cheers!


On 10/1/14, emily fallenange...@mail.com wrote:

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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[Audyssey] weird issue with jim kitchen's games

2014-10-02 Thread emily

hi all.

wondering if anyone has this rather weird issue with jim kitchen's 
games, and if so what did you do to fix it?


i've managed to install it (the menu system with the game of life), and 
i also installed golf and monopoly.


i'm finding however, i'm having major sound issues.

either i get a loop (so the same thing said over and over again), which 
turns in to an even bigger loop, then an even bigger one, and then an 
even bigger one- until their's like 20 or 30 going at 1 time (so i can't 
really hear what's currently going on), it's hard to explain.


or i get sound pauses. i'll be playing a game, and the sound will just 
freeze, then the sound will come back distorted for a while, and then work.


never had this problem anywhere else- not even on park boss, where i 
believe for some of the game the same voice is used.


any ideas for me?

thanks

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Re: [Audyssey] park boss

2014-10-02 Thread emily

so do i.

it's your park, after all.

even people who work for big parks like walt disney have to test the 
rides daily.


you know where this is going
On 01/10/2014 07:46, shaun everiss wrote:
Well I think you should be able to go on all the rides games the 
coffee shop the toilets etc.


At 06:09 p.m. 1/10/2014, you wrote:
The game won't let you sample the food! What a bummer!!  I like fish 
and chips and barbecue, and I would think that those are good 
amusement park food.


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Re: [Audyssey] suggestion for park boss

2014-10-02 Thread emily
my issues is that people wouldn't come to a park called,  the park. 
hardly catchy enough


even if it did have millions of atractions

On 01/10/2014 19:25, Thomas Ward wrote:

Hi Emily,

As a matter of fact I think that is a good idea. I've actually thought
several times it would be kind of cool if I could give my park a name
and then sort of build the park around that theme.

Cheers!


On 10/1/14, emily fallenange...@mail.com wrote:

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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Re: [Audyssey] Downloading Park Boss was Selling a Park

2014-10-01 Thread emily

thanks.

i'll give it a shot. sounds interesting.
On 01/10/2014 04:29, Thomas Ward wrote:

Hello Emily,

The game is called Park Boss and you can download it from
http://www.ndadamson.com
which should be on Nick's download page.

On 9/30/14, emily fallenange...@mail.com wrote:

hi.

what is this game and where can i find it

heard about it briefly but don't actually have a link for the game

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[Audyssey] gaming suggestions please

2014-10-01 Thread emily

hi everyone,

so i am wondering what games (audio games, muds) etc etc all of you 
play, and which ones do you think are worthwhile?


i originally joined this list because i'd heard via email about park 
boss, and was curious to join the conversation about it (and possibly 
play and make suggestions)


but now i'm wondering what else is out their too, and what i'd enjoy.

right now, i don't really have much of a preffrence as i don't know 
what's out their, but:


1. i'd like a game that's varied, so that their's always something new 
to do, or explore or acheeve.


2:. i'd like a game that's not too difficult (so i get annoyed at it), 
but not too easy it's boring


3. a game with lots of instruction and support (so i can ask questions  
and feel i know what i'm doing)


4. i'd like something with a plot (again, not too involved), but still 
something that holds my interest


as for theme, well, i'm mainly in to fantasy/ adventure, but i'm open to 
anything if it's good quality and it's worth my time


what does everyone play and what would you suggest to me

thanks

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[Audyssey] suggestion for park boss

2014-10-01 Thread emily

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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[Audyssey] something i forgot to mention

2014-10-01 Thread emily

it also has to be free.

or if not free, the majority of it

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Re: [Audyssey] gaming suggestions please

2014-10-01 Thread emily

hi zack,

no, i don't use any of the I devices. just a PC.

i'll check out alter eon mud, for sure. do you play their yourself?. so 
i can get directions on how to play it if i get lost or something


thanks
On 01/10/2014 12:41, Zachary Kline wrote:

Hi Emily,

Welcome! I’m a longtime list member and it’s always nice to see a new face, so 
to speak. If I may begin with a question, do you have an iPhone, or another 
Apple device? One of my top recommendations for fantasy and the like is played 
on iOS, and so that may or may not be open to you.
It’s hard to make a small list of suggestions. There is quite a bit out there. 
I’ll try, though.

1. King of Dragon pass, iOS fantasy strategy game. This one is something of a 
hobby horse of mine—I helped make it accessible a few years back and so have 
played it quite a bit. Basically it’s a roleplaying and strategy game in which 
you lead a clan of people to settle a new land, the titular Dragon Pass. It’s 
rather unique, and has a little bit of everything from battles and heroic 
quests to dealing with your clan’s internal politics, all spiced by a bunch of 
potential random events to make each game replayable. It takes a bit to get 
into, but has an excellent instruction manual readable within the game, or 
online. One potential issue is the price—it’s $9.99, which is a lot in the app 
world. I personally feel it’s worth every penny. KoDP is in the App Store at 
https://itunes.apple.com/us/app/king-of-dragon-pass/id335545504?mt=8

2. Alter Aeon Mud. This one is more traditional, and potentially cool if you 
want lots of sound effects and so on. There is a fan-made client and sound pack 
for Windows which turns this otherwise pretty hack and slash mud into an 
experience almost like the MMORPGs sighted players play, without the graphics. 
It’s a lot of fun, and incredibly popular hereabouts. The gameplay is pretty 
much hack and slash as I said, spiced with quests and more traditional mudding 
stuff. I’m personally more of a roleplayer than a hack and slash fan, but I 
feel obliged to recommend the game to you anyway. The client is found at 
http://www.mush-z.com. It’s not the same playing the mud without it, but that’s 
at www.dentinmud.org if you feel so inclined.

These are two recommendations to hopefully get you started. Others will 
probably chime in with more, and I’m running over the message size limits as it 
is. I hope you enjoy, and do keep us posted.

Best,
Zack.
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Re: [Audyssey] suggestion for park boss

2014-10-01 Thread emily

yeah.

i think that too.

i also think because your the boss, it makes sense to call it something.


On 01/10/2014 12:51, lenron brown wrote:

I think that would be cool to be able to do. I mean a nice name would
also make people want to come.

On 10/1/14, emily fallenange...@mail.com wrote:

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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Re: [Audyssey] gaming suggestions please

2014-10-01 Thread emily

could you write me off list?

so we can talk about this in more detail, and so i can get direct 
instruction on how to do it.


for example:. what is mush z, and where do i get the soundpack from

is  it easy to set up

are their options in the mud that i need to set

i've lots of questions!
On 01/10/2014 15:31, lenron brown wrote:

I play there I am kind of a  beginner myself but maybe we could work
together at some point to figure some things out. The players were
helpful last time I played. That mush z soundpack is amazing.

On 10/1/14, emily fallenange...@mail.com wrote:

hi zack,

no, i don't use any of the I devices. just a PC.

i'll check out alter eon mud, for sure. do you play their yourself?. so
i can get directions on how to play it if i get lost or something

thanks
On 01/10/2014 12:41, Zachary Kline wrote:

Hi Emily,

Welcome! I'm a longtime list member and it's always nice to see a new
face, so to speak. If I may begin with a question, do you have an iPhone,
or another Apple device? One of my top recommendations for fantasy and the
like is played on iOS, and so that may or may not be open to you.
It's hard to make a small list of suggestions. There is quite a bit out
there. I'll try, though.

1. King of Dragon pass, iOS fantasy strategy game. This one is something
of a hobby horse of mine--I helped make it accessible a few years back and
so have played it quite a bit. Basically it's a roleplaying and strategy
game in which you lead a clan of people to settle a new land, the titular
Dragon Pass. It's rather unique, and has a little bit of everything from
battles and heroic quests to dealing with your clan's internal politics,
all spiced by a bunch of potential random events to make each game
replayable. It takes a bit to get into, but has an excellent instruction
manual readable within the game, or online. One potential issue is the
price--it's $9.99, which is a lot in the app world. I personally feel it's
worth every penny. KoDP is in the App Store at
https://itunes.apple.com/us/app/king-of-dragon-pass/id335545504?mt=8

2. Alter Aeon Mud. This one is more traditional, and potentially cool if
you want lots of sound effects and so on. There is a fan-made client and
sound pack for Windows which turns this otherwise pretty hack and slash
mud into an experience almost like the MMORPGs sighted players play,
without the graphics. It's a lot of fun, and incredibly popular
hereabouts. The gameplay is pretty much hack and slash as I said, spiced
with quests and more traditional mudding stuff. I'm personally more of a
roleplayer than a hack and slash fan, but I feel obliged to recommend the
game to you anyway. The client is found at http://www.mush-z.com. It's not
the same playing the mud without it, but that's at www.dentinmud.org if
you feel so inclined.

These are two recommendations to hopefully get you started. Others will
probably chime in with more, and I'm running over the message size limits
as it is. I hope you enjoy, and do keep us posted.

Best,
Zack.
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Re: [Audyssey] suggestion for park boss

2014-10-01 Thread emily

yeah, that's true.

but it still leaves you pretty limited.

i mean, you don't want the entire park named after 1 zone.

lol
On 01/10/2014 15:32, Charles Rivard wrote:

In a way, you already can, in that you can name the zones you can set up.

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- Original Message - From: emily fallenange...@mail.com
To: Gamers@audyssey.org
Sent: Wednesday, October 01, 2014 6:11 AM
Subject: [Audyssey] suggestion for park boss



hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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Re: [Audyssey] suggestion for park boss

2014-10-01 Thread emily

hi nick,

you have a great game on your hands.

let's hope it's constantly developed and does not go to waste!

:)
On 01/10/2014 15:32, Nick Adamson wrote:

Hi Emily.
Thanks for the suggestion, I'll add it to my todo list.
Thanks
Nick




On 1 Oct 2014, at 12:11, emily fallenange...@mail.com wrote:

hi.

i think in park boss it would be pretty cool if you could name your park

what does everybody think

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Re: [Audyssey] gaming suggestions please

2014-10-01 Thread emily

thanks for your help.

i'll check it out and install it

:)

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Re: [Audyssey] Selling a Park in Park Boss

2014-09-30 Thread emily

hi.

what is this game and where can i find it

heard about it briefly but don't actually have a link for the game
On 30/09/2014 13:51, lenron brown wrote:

so how did you go about getting your park to work awesomely.

On 9/30/14, lenron brown lenro...@gmail.com wrote:

say I think I am totally screwing up this park owning thing. I haven't
been able to pay the bank anything and turn a big profit yet but the
customers are mostly happy accept for crying about not enough rides
for the kids. I am trying here with out going broke.

On 9/30/14, hayden presley hdpres...@hotmail.com wrote:

So I'm happily chugging along in week 56, about to set up a new
attraction,
when I get an offer to sell my park. As the offer happened to be thrice
my
current bank account, I figured I'd take it and start a new park with the
money. The first confusing thing is that the game exits, something I did
not
expect. Upon restarting and checking my balance, I've got.zero? How does
this work, exactly? I was under the impression that you received the
money
you got when you sold and could, with that money, start a new park. But I
have absolutely nothing now.



Best Regards,

Hayden



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Cell: 985-271-2832
Skype: ron.brown762






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