Re: [Audyssey] Adon

2009-01-19 Thread Ken
I have a sound pack for Nethack which helps make it very accessible.  If you 
can send me a link I'll put it somewhere.  There is also a version of it for 
the PM, and I've modified the ascii values so that walls and flooring look 
like they might on a map.  This could also be used on a PC with a braille 
display--just get the PC version, hook up the display, load the braille map 
file in place of the default.nh file and there you go--accessible net hack. 
The sounds help a lot too.  Just never ever ever use wizard debug 
mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] Adon

2009-01-19 Thread dark

Hi Ken.

Unfortunately I've not got a braille display at all, but the sound pack 
sounds very helpful indeed. Could you please upload it to sendspace or 
similar?


Btw, do I need the nhaccess1 file? I remember when I tried nethack before I 
had to do some random copying and pasting of values from the dos to windows 
version sinse the nhaccess file wasn't included with the windows package.


Any advice would be appreciated.

Beware the Grue!

Dark.
- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 8:28 AM
Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

---
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Re: [Audyssey] Adon

2009-01-19 Thread tomasz tworek
What is this game? and where can i fond it Dark? and what about
soundpack... please write something more if you can.

Greets.

2009/1/19, dark d...@xgam.org:
 Hi Ken.

 Unfortunately I've not got a braille display at all, but the sound pack
 sounds very helpful indeed. Could you please upload it to sendspace or
 similar?

 Btw, do I need the nhaccess1 file? I remember when I tried nethack before I
 had to do some random copying and pasting of values from the dos to windows
 version sinse the nhaccess file wasn't included with the windows package.

 Any advice would be appreciated.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 19, 2009 8:28 AM
 Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If
you can send me a link I'll put it somewhere.  There is also a version of
it for the PM, and I've modified the ascii values so that walls and
flooring look like they might on a map.  This could also be used on a PC
with a braille display--just get the PC version, hook up the display, load
the braille map file in place of the default.nh file and there you
go--accessible net hack. The sounds help a lot too.  Just never ever ever
use wizard debug mode--it'll ruin the game forever.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Thursday, January 15, 2009 5:47 AM
 Subject: [Audyssey] Adon


 Hi.

 Well I'm trying out Adom. I must admit my ability to see coloured text is

 helping, but actually imho it's got some of the nicest roguelike features

 ever, in particular the examine command which gives you a curser you can
 wander around the screen with and look at objects around your character.

 The only thing that makes things quite difficult for me,  and would
 make things a regular pest for access without use of the screen is that
 everything and everyone in the game moves around each time your character

 does, and there is absolutely no way of tracking them without using your
 look command to wander the hole screen.

 I haven't for example found been able to find the village elder at all,
 and only once have I found the sherrif.

 It would be really useful if a basic coordinate system could be added
 which would alert you of the relative coordinates of objects around you,
 specifically monsters, items, doors and stairways, also a coordinates
 system for when using the look command.

 Just my thoughts. I might well contact the dev on this, sinse compared to

 my nethack experience adom is incredibly accessible.

 Beware the Grue!

 DArk.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Adon

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
Wow!  I'd be interested in the sound pack  links for Adom; I have played 
Nethack on my Linux box, squinting; it'd be great to have a setup like 
you're talking about.


Thanks,
Terrence

--
From: Ken kenwdow...@neo.rr.com
Sent: Sunday, January 18, 2009 11:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Adon

I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

---
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gamers-unsubscr...@audyssey.org.

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list,

please send E-mail to gamers-ow...@audyssey.org.



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please send E-mail to gamers-ow...@audyssey.org.



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[Audyssey] Adon

2009-01-15 Thread dark
Hi. 

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features ever, 
in particular the examine command which gives you a curser you can wander 
around the screen with and look at objects around your character. 

The only thing that makes things quite difficult for me,  and would make 
things a regular pest for access without use of the screen is that everything 
and everyone in the game moves around each time your character does, and there 
is absolutely no way of tracking them without using your look command to wander 
the hole screen. 

I haven't for example found been able to find the village elder at all, and 
only once have I found the sherrif. 

It would be really useful if a basic coordinate system could be added which 
would alert you of the relative coordinates of objects around you, specifically 
monsters, items, doors and stairways, also a coordinates system for when using 
the look command. 

Just my thoughts. I might well contact the dev on this, sinse compared to my 
nethack experience adom is incredibly accessible. 

Beware the Grue! 

DArk.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.