I have a sound pack for Nethack which helps make it very accessible. If you can send me a link I'll put it somewhere. There is also a version of it for the PM, and I've modified the ascii values so that walls and flooring look like they might on a map. This could also be used on a PC with a braille display--just get the PC version, hook up the display, load the braille map file in place of the default.nh file and there you go--accessible net hack. The sounds help a lot too. Just never ever ever use wizard debug mode--it'll ruin the game forever. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon


Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is helping, but actually imho it's got some of the nicest roguelike features ever, in particular the examine command which gives you a curser you can wander around the screen with and look at objects around your character.

The only thing that makes things quite difficult for me, ---- and would make things a regular pest for access without use of the screen is that everything and everyone in the game moves around each time your character does, and there is absolutely no way of tracking them without using your look command to wander the hole screen.

I haven't for example found been able to find the village elder at all, and only once have I found the sherrif.

It would be really useful if a basic coordinate system could be added which would alert you of the relative coordinates of objects around you, specifically monsters, items, doors and stairways, also a coordinates system for when using the look command.

Just my thoughts. I might well contact the dev on this, sinse compared to my nethack experience adom is incredibly accessible.

Beware the Grue!

DArk.

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