Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Jacob Kruger
I would suggest something like letting the sighted person look into things 
like audio quake, or terraformers, or sound RTS, since they have graphics as 
well as accessibility.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 27, 2010 6:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa 
visual/graphical game?




Hi Steve,
The only one I could put forward an answer for is screen readers. It 
would,
depending on what you make, probably be more difficult. However, if this 
is

web based, then that's probably the easier avenue of voicing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?

Hi list.  I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm  hoping some
list members would be able to offer their advice.  I have a sighted
programmer friend who has taken an interest in how I would go about 
playing

a game...and we got onto the subject of how accessibility could be built
into a visual game.

Anyway, if anyone could answer some basic questions below, I'd really
appreciate it, as this would firstly clear up non possible avenues and
secondly, give us the possible avenues to play with.  At this point, can I
just say, if it is possible to do this, a very simple graphical game would
be on the table for an experiment, probably self voicing and web-based, 
but

could be client based.

1. What is the best combination for accessibility within a visual
environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and
self-voicing? Java (graphics) and a client TTS based program? etc...
2. Would 1 approach be more difficult than another? E.g, screenreader over
self-voicing?
3. Are there any examples of such a graphical game which offer a good 
gaming

experience to both the blind and sighted, which incorporate audio
accessibility?

Hopefully you understand what I'm asking.  In a nutshell, the blind have 
no

need for graphics and the sighted need graphics, so I'm guessing there
hasn't been a great need to marry the two...but is it possible and what 
road

would we go down to make it possible.
Many thanks, have a great day, cheers Steve.


Visit: www.crustysocks.com
Contact me:
Skype: steve-chase
MSN: stevesa...@hotmail.com
E-Mail: st...@crustysocks.com
Tel: +44 (0) 77333 73714
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Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Steve S

Hi Haden and thanks for your input, it's much appreciated, cheers Steve.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 27, 2010 5:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa 
visual/graphical game?




Hi Steve,
The only one I could put forward an answer for is screen readers. It 
would,
depending on what you make, probably be more difficult. However, if this 
is

web based, then that's probably the easier avenue of voicing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?

Hi list.  I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm  hoping some
list members would be able to offer their advice.  I have a sighted
programmer friend who has taken an interest in how I would go about 
playing

a game...and we got onto the subject of how accessibility could be built
into a visual game.

Anyway, if anyone could answer some basic questions below, I'd really
appreciate it, as this would firstly clear up non possible avenues and
secondly, give us the possible avenues to play with.  At this point, can I
just say, if it is possible to do this, a very simple graphical game would
be on the table for an experiment, probably self voicing and web-based, 
but

could be client based.

1. What is the best combination for accessibility within a visual
environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and
self-voicing? Java (graphics) and a client TTS based program? etc...
2. Would 1 approach be more difficult than another? E.g, screenreader over
self-voicing?
3. Are there any examples of such a graphical game which offer a good 
gaming

experience to both the blind and sighted, which incorporate audio
accessibility?

Hopefully you understand what I'm asking.  In a nutshell, the blind have 
no

need for graphics and the sighted need graphics, so I'm guessing there
hasn't been a great need to marry the two...but is it possible and what 
road

would we go down to make it possible.
Many thanks, have a great day, cheers Steve.


Visit: www.crustysocks.com
Contact me:
Skype: steve-chase
MSN: stevesa...@hotmail.com
E-Mail: st...@crustysocks.com
Tel: +44 (0) 77333 73714
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Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Thomas Ward
Hi Jacob,
Hmmm...I didn't tthink of Audio Quake, but that might be a start.
Although, accessibility in that case is sort of functional rather than
fully accessible. That game has a long ways to go before it is fully
accessible in my opinion and might not be the best example if the
developer wants to get maximum accessibility out of his new game.


On 6/27/10, Jacob Kruger jac...@mailzone.co.za wrote:
 I would suggest something like letting the sighted person look into things
 like audio quake, or terraformers, or sound RTS, since they have graphics as
 well as accessibility.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread shaun everiss

well I made aq go away after my latest reformat.
I never really played it to be honest.
Never clocked it.
now it appears you need to download more stupid things to make it work.
I could have but as i said I never clocked it and never bothered to 
do it properly.

At 10:39 a.m. 28/06/2010, you wrote:

Hi Jacob,
Hmmm...I didn't tthink of Audio Quake, but that might be a start.
Although, accessibility in that case is sort of functional rather than
fully accessible. That game has a long ways to go before it is fully
accessible in my opinion and might not be the best example if the
developer wants to get maximum accessibility out of his new game.


On 6/27/10, Jacob Kruger jac...@mailzone.co.za wrote:
 I would suggest something like letting the sighted person look into things
 like audio quake, or terraformers, or sound RTS, since they have 
graphics as

 well as accessibility.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

---
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please send E-mail to gamers-ow...@audyssey.org.




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