I would suggest something like letting the sighted person look into things
like audio quake, or terraformers, or sound RTS, since they have graphics as
well as accessibility.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Hayden Presley" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Sunday, June 27, 2010 6:07 PM
Subject: Re: [Audyssey] Advice on implamenting accessibility intoa
visual/graphical game?
Hi Steve,
The only one I could put forward an answer for is screen readers. It
would,
depending on what you make, probably be more difficult. However, if this
is
web based, then that's probably the easier avenue of voicing.
Best Regards,
Hayden
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Steve S
Sent: Sunday, June 27, 2010 7:14 AM
To: [email protected]
Subject: [Audyssey] Advice on implamenting accessibility into a
visual/graphical game?
Hi list. I have a few questions regarding the realistic possibilities of
incorporating accessibility within a graphical game...and I'm hoping some
list members would be able to offer their advice. I have a sighted
programmer friend who has taken an interest in how I would go about
playing
a game...and we got onto the subject of how accessibility could be built
into a visual game.
Anyway, if anyone could answer some basic questions below, I'd really
appreciate it, as this would firstly clear up "non possible" avenues and
secondly, give us the possible avenues to play with. At this point, can I
just say, if it is possible to do this, a very simple graphical game would
be on the table for an experiment, probably self voicing and web-based,
but
could be client based.
1. What is the best combination for accessibility within a visual
environment. E.g, Java (graphics) and self-voicing? Flash (graphics) and
self-voicing? Java (graphics) and a client TTS based program? etc...
2. Would 1 approach be more difficult than another? E.g, screenreader over
self-voicing?
3. Are there any examples of such a graphical game which offer a good
gaming
experience to both the blind and sighted, which incorporate audio
accessibility?
Hopefully you understand what I'm asking. In a nutshell, the blind have
no
need for graphics and the sighted need graphics, so I'm guessing there
hasn't been a great need to marry the two...but is it possible and what
road
would we go down to make it possible.
Many thanks, have a great day, cheers Steve.
Visit: www.crustysocks.com
Contact me:
Skype: steve-chase
MSN: [email protected]
E-Mail: [email protected]
Tel: +44 (0) 77333 73714
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