Hi Jacob, Hmmm...I didn't tthink of Audio Quake, but that might be a start. Although, accessibility in that case is sort of functional rather than fully accessible. That game has a long ways to go before it is fully accessible in my opinion and might not be the best example if the developer wants to get maximum accessibility out of his new game.
On 6/27/10, Jacob Kruger <[email protected]> wrote: > I would suggest something like letting the sighted person look into things > like audio quake, or terraformers, or sound RTS, since they have graphics as > well as accessibility. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
