Hmmm...I didn't tthink of Audio Quake, but that might be a start.
Although, accessibility in that case is sort of functional rather than
fully accessible. That game has a long ways to go before it is fully
accessible in my opinion and might not be the best example if the
developer wants to get maximum accessibility out of his new game.
On 6/27/10, Jacob Kruger <jac...@mailzone.co.za> wrote:
> I would suggest something like letting the sighted person look into things
> like audio quake, or terraformers, or sound RTS, since they have graphics as
> well as accessibility.
> Stay well
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
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