Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread Grace

Hi,
That is actually a really great idea! I really like the structured way 
that quests work in sloe but am having issues figuring out where exactly 
to progress once getting to the mainland. It's too bad that there is 
less structure on the main land as I would guess that I am not the only 
one overwhelmed by figuring out where to go and what to do next.


Regards,

Grace

On 29/06/2015 7:29 PM, dark wrote:

Hi.

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters.

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character.

When you create a child character, that character starts off on Slo at level one and you 
can play her or him and progress as normal choosing whatever classes you like. When that 
character reaches level 30 and also gets to Ralnoth you can go to see your characters 
father and mother and then have a choice. Either you can continue with that character, 
whereupon the child and the parent are both now two characters the player can play in the 
game, or, you can have the child recount their adventures and settle down 
This means your child character tells their parent all about the adventures they've had, 
but then decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half.

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks).

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go.

All the best,

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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[Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread dark
Hi. 

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior. 
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters. 

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character. 

When you create a child character, that character starts off on Slo at level 
one and you can play her or him and progress as normal choosing whatever 
classes you like. When that character reaches level 30 and also gets to Ralnoth 
you can go to see your characters father and mother and then have a choice. 
Either you can continue with that character, whereupon the child and the parent 
are both now two characters the player can play in the game, or, you can have 
the child recount their adventures and settle down This means your child 
character tells their parent all about the adventures they've had, but then 
decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half. 

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks). 

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go. 

All the best, 

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread lenron brown
I love this idea.

On 6/29/15, Grace ar...@hailmail.net wrote:
 Hi,
 That is actually a really great idea! I really like the structured way
 that quests work in sloe but am having issues figuring out where exactly
 to progress once getting to the mainland. It's too bad that there is
 less structure on the main land as I would guess that I am not the only
 one overwhelmed by figuring out where to go and what to do next.

 Regards,

 Grace

 On 29/06/2015 7:29 PM, dark wrote:
 Hi.

 I haven't played Alteraeon in a while, and it's not because I have
 anything against the game, it's because with the clerric reshuffle and
 massive changes I'm not sure where to start or what to do with Thelok, my
 clerric warrior.
 I did consider starting a new character, particularly to perhaps try a
 different job like primary necro or druid, however I don't want to lose
 the good few hours work I have put into getting Thelok through all his
 levels and quests and I don't want to abandon Thelok and all of that.

 I was having a think about this problem and an idea occurred to me
 regarding secondary characters.

 Namely, using the Alteraeon account system for legacy characters.

 Suppose when you reach level 30 and get to Ralnoth city, you have the
 option of creating a son or daughter for your current character.

 When you create a child character, that character starts off on Slo at
 level one and you can play her or him and progress as normal choosing
 whatever classes you like. When that character reaches level 30 and also
 gets to Ralnoth you can go to see your characters father and mother and
 then have a choice. Either you can continue with that character, whereupon
 the child and the parent are both now two characters the player can play
 in the game, or, you can have the child recount their adventures and
 settle down This means your child character tells their parent all about
 the adventures they've had, but then decides the adventuring life isn't
 for them and goes off to do a more standard job.

 If you choose this option, you effectively perminantly kill the child
 character, however because the child has told their parent all about their
 adventures, they impart a certain proportion of their accumulated xp to
 their parent, perhaps half.

 This system has several advantages. It would mean that players who'd
 already progressed in the game could try out other class combinations and
 yet not abandon their old faithful characters completely, it would also
 mean that both new and old players could bennifit from changes to Slo,
 Kordon and Arcase. Also thematically, it would use the account system for
 a rather fun purpose, (you could stick in details of your original
 characters' npc spouses and/or home in ralnoth for kicks).

 If people (especially dentin), don't like this idea, fare enough, however
 it is something that has always occurred to me in long running online
 games, that sometimes it'd be nice to go back but I don't necessarily want
 to let my old characters go.

 All the best,

 Dark.

 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars than
 even the archmaesters of the citadel can dream.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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