Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
   Actually, I'm a model rather than a sound designer, smile but have 
done  commercial music production as well...

So as not to clutter this list, I'll close now, and say   thanks so much 
for your note and will see if I can locate the list guidelines...

If you'd like, please feel free to write me off list, if you would be so 
kind and point me to any other list info?  Meanwhile, I'll locate the yahoo 
page and see what I can find...

Thanks so much and have a great day!...

Smiles,

Cara

At 08:28 AM 1/17/2007 +0100, you wrote:

By the way, Cara, are you also on the [EMAIL PROTECTED] list?
Many professional sound designers for Hollywood-productions and the
international game industry are quite active here. So if you want to chat
with the sound designers of, let's say Children of Men, or you want to know
how to record palm trees (this was an hilarious thread!) you can do so
here... you need to be an industry professional to join I think...




- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  smile

Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

 Hi Cara,
 
 (sorry for late reply and thanks for your other email)...
 
 Her name is Eveline and she *is* a real person. She is not the same Eveline
 who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
 was a girl named Evelien - notice the detail in spelling ;). I think
 Eveline
 did an amazing job too and we've already discussed doing a Chinese
 translation of Audio Game Maker because she actually can and we really want
 to do one too (not a joke, folks - there are seriously a couple of million
 visually impaired chinese people out there craving chinese-languaged audio
 games). So maybe more Eveline in the future... :)
 
 Greets,
 
 Richard
 
 http://www.audiogames.net
 http://www.audiogamemaker.com
 
 
 
 
 
 
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 9:21 PM
 Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
 impression)
 
 
 Hi Richard, thanks for the demo.  You're voice over talent is
 excellent!!!  Who is she?...
 
 Smiles,
 
 Cara
 
 At 07:24 PM 1/15/2007 +0100, you wrote:
 
  Hi Folks!
  
  Development on Audio Game Maker is still going on. Due to time
  constraints
  we fear that we will have very little to no time available for extensive
  testing. We would therefore like to call the release on February 1st 2007
  a béta-release. This means that Audio Game Maker is still released
  Februari 1st but it may still contain some bugs and may not feature some
  specific functionalities. We will keep you updated!
  
  On a slightly more positive note, click the following link to download an
  mp3 preview of what Audio Game Maker will approximately sound like:
  
  http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
  
  In this preview you will first hear how a new world is selected and how a
  new player object is added to this world. After that you will hear how a
  property (in this case the y-property of the player) is set to 1. You
  will
  then hear a Portal Object being built at some distance from the Player
  Object (the Builder moves away from the Player Object). The Audio
  Environment is then temporarily exited to create a new World. In the
  World
  Settings Menu the acoustics of this second world is then set to
  cathedral. Then you will hear how the Worldsound and the Moodsound for
  this world is set. After that a new player and another portal are added
  to
  the second world (you will then hear the builder turn 360 degrees in
  front
  of the player object). Then we return to the first world and set the
  properties of Portal 1 so that it links to the portal in world 2.
  
  Please note that this is only a preview to give you a first impression of
  Audio Game Maker. Many sounds are still missing and this is *not* the
  final soundmix.
  
  Greets,
  
  Richard
  
  http://www.audiogamemaker.com
  http://www.audiogames.net
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
  
  
  
  
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
Well it comes down to good acting.  Most VO talent I know are also 
actors / performers, so to me, at least, it's definitely a plus.  And I'll 
go further to say that nine out of ten times, even a mediocre actor or 
performer can usually blow away the whole neighbor approach!  lol!

As far as games go, I feel that while it's terribly important to have good 
ideas / skill or resources to pull them off, attention to details such as 
sound / acting or good VO can really make or break a game.  It really turns 
me off while playing a game when I can tell that someone is reading a part 
or is self conscious about the part they're playing.  It screams out and 
really destroys the game's cred in my mind...

conversely, If a game has great talent, but the play is mediocre, I'm not 
so put off on it...  I feel like the creators put the time and attention 
into it but it'll just need to be improved.  code can be changed.  It 
doesn't need to feel a motivation!  lol!...

Of course, either situation can be improved; it's just accomplished 
differently.  smile

Anyway, just my thoughts...

Have an awesome day and thanks for the glimpse into your philosophies and 
work with the Game developer!...

Smiles,

Cara

At 08:25 AM 1/17/2007 +0100, you wrote:

Hi,

She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard to
find a descent and non-expensive English-language voice-over here in
Holland. There aren't that many native speakers who do voice-over work here
and those who do often aren't cheap. But we took Eveline in well
consideration (she isn't a native speaker, which is audible, but for a menu
voice-over her tone of voice and pronunciation were more than descent
enough). Next time I might choose to make it a bit more monotone though, but
I *really really really* love the level of expression. Mind that we didn't
use the non-professional
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know
better than that (I teach my students this as one of the main rules of good
game audio design in my game audio design classes).

Greets,

Richard


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Bryan Peterson
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
was annoying. It almost ruined the entire game, which is a pity because the 
rest of the voice acting was great.
Bryan and his Girl Jenny
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 11:08 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Well it comes down to good acting.  Most VO talent I know are also
 actors / performers, so to me, at least, it's definitely a plus.  And I'll
 go further to say that nine out of ten times, even a mediocre actor or
 performer can usually blow away the whole neighbor approach!  lol!

 As far as games go, I feel that while it's terribly important to have good
 ideas / skill or resources to pull them off, attention to details such as
 sound / acting or good VO can really make or break a game.  It really 
 turns
 me off while playing a game when I can tell that someone is reading a part
 or is self conscious about the part they're playing.  It screams out and
 really destroys the game's cred in my mind...

 conversely, If a game has great talent, but the play is mediocre, I'm not
 so put off on it...  I feel like the creators put the time and attention
 into it but it'll just need to be improved.  code can be changed.  It
 doesn't need to feel a motivation!  lol!...

 Of course, either situation can be improved; it's just accomplished
 differently.  smile

 Anyway, just my thoughts...

 Have an awesome day and thanks for the glimpse into your philosophies and
 work with the Game developer!...

 Smiles,

 Cara

 At 08:25 AM 1/17/2007 +0100, you wrote:

Hi,

She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard 
to
find a descent and non-expensive English-language voice-over here in
Holland. There aren't that many native speakers who do voice-over work 
here
and those who do often aren't cheap. But we took Eveline in well
consideration (she isn't a native speaker, which is audible, but for a 
menu
voice-over her tone of voice and pronunciation were more than descent
enough). Next time I might choose to make it a bit more monotone though, 
but
I *really really really* love the level of expression. Mind that we didn't
use the non-professional
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we 
know
better than that (I teach my students this as one of the main rules of 
good
game audio design in my game audio design classes).

Greets,

Richard


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Thomas Ward
Hi,
Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink last 
night? Oh, know someone has wrecked the lab!
Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a 
better person to redo those parts, and make a free update.
 


Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
 was annoying. It almost ruined the entire game, which is a pity because the 
 rest of the voice acting was great.
 Bryan and his Girl Jenny
   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Bryan Peterson
Very cool. It's still a little confusing but I imagine it'll become less so 
when we've all got the program in front of us.
Bryan and his Girl Jenny
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Monday, January 15, 2007 11:24 AM
Subject: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints 
we fear that we will have very little to no time available for extensive 
testing. We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 
1st but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an 
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to cathedral. 
Then you will hear how the Worldsound and the Moodsound for this world is 
set. After that a new player and another portal are added to the second 
world (you will then hear the builder turn 360 degrees in front of the 
player object). Then we return to the first world and set the properties of 
Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of 
Audio Game Maker. Many sounds are still missing and this is *not* the final 
soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline 
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this 
was a girl named Evelien - notice the detail in spelling ;). I think Eveline 
did an amazing job too and we've already discussed doing a Chinese 
translation of Audio Game Maker because she actually can and we really want 
to do one too (not a joke, folks - there are seriously a couple of million 
visually impaired chinese people out there craving chinese-languaged audio 
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints
we fear that we will have very little to no time available for extensive
testing. We would therefore like to call the release on February 1st 2007
a béta-release. This means that Audio Game Maker is still released
Februari 1st but it may still contain some bugs and may not feature some
specific functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a
new player object is added to this world. After that you will hear how a
property (in this case the y-property of the player) is set to 1. You will
then hear a Portal Object being built at some distance from the Player
Object (the Builder moves away from the Player Object). The Audio
Environment is then temporarily exited to create a new World. In the World
Settings Menu the acoustics of this second world is then set to
cathedral. Then you will hear how the Worldsound and the Moodsound for
this world is set. After that a new player and another portal are added to
the second world (you will then hear the builder turn 360 degrees in front
of the player object). Then we return to the first world and set the
properties of Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of
Audio Game Maker. Many sounds are still missing and this is *not* the
final soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Cara Quinn
   Thanks Richard, did you guys go through a talent agent to locate pro VO 
talent or did you locate her just by word of mouth or such?...  Being in 
the entertainment biz myself, I'm always interested to know how people 
connect.  smile

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think Eveline
did an amazing job too and we've already discussed doing a Chinese
translation of Audio Game Maker because she actually can and we really want
to do one too (not a joke, folks - there are seriously a couple of million
visually impaired chinese people out there craving chinese-languaged audio
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You will
 then hear a Portal Object being built at some distance from the Player
 Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the World
 Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added to
 the second world (you will then hear the builder turn 360 degrees in front
 of the player object). Then we return to the first world and set the
 properties of Portal 1 so that it links to the portal in world 2.
 
 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
By the way, Cara, are you also on the [EMAIL PROTECTED] list? 
Many professional sound designers for Hollywood-productions and the 
international game industry are quite active here. So if you want to chat 
with the sound designers of, let's say Children of Men, or you want to know 
how to record palm trees (this was an hilarious thread!) you can do so 
here... you need to be an industry professional to join I think...




- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  smile

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think 
Eveline
did an amazing job too and we've already discussed doing a Chinese
translation of Audio Game Maker because she actually can and we really want
to do one too (not a joke, folks - there are seriously a couple of million
visually impaired chinese people out there craving chinese-languaged audio
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time 
 constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You 
 will
 then hear a Portal Object being built at some distance from the Player
 Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the 
 World
 Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added 
 to
 the second world (you will then hear the builder turn 360 degrees in 
 front
 of the player object). Then we return to the first world and set the
 properties of Portal 1 so that it links to the portal in world 2.
 
 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 
 1/13/2007

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi,

She's a personal friend who I've known for over twelve years. She's 
semi-professional, not doing it for a living but she has got quite some 
experience doing English (and Chinese) voice-over work. It's pretty hard to 
find a descent and non-expensive English-language voice-over here in 
Holland. There aren't that many native speakers who do voice-over work here 
and those who do often aren't cheap. But we took Eveline in well 
consideration (she isn't a native speaker, which is audible, but for a menu 
voice-over her tone of voice and pronunciation were more than descent 
enough). Next time I might choose to make it a bit more monotone though, but 
I *really really really* love the level of expression. Mind that we didn't 
use the non-professional 
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know 
better than that (I teach my students this as one of the main rules of good 
game audio design in my game audio design classes).

Greets,

Richard




- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  smile

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think 
Eveline
did an amazing job too and we've already discussed doing a Chinese
translation of Audio Game Maker because she actually can and we really want
to do one too (not a joke, folks - there are seriously a couple of million
visually impaired chinese people out there craving chinese-languaged audio
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time 
 constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You 
 will
 then hear a Portal Object being built at some distance from the Player
 Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the 
 World
 Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added 
 to
 the second world (you will then hear the builder turn 360 degrees in 
 front
 of the player object). Then we return to the first world and set the
 properties of Portal 1 so that it links to the portal in world 2.
 
 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 
 1/13/2007

---
View my on-line portfolio at:

http

[Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread AudioGames.net
Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints we 
fear that we will have very little to no time available for extensive testing. 
We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 1st 
but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an mp3 
preview of what Audio Game Maker will approximately sound like: 

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a new 
player object is added to this world. After that you will hear how a property 
(in this case the y-property of the player) is set to 1. You will then hear a 
Portal Object being built at some distance from the Player Object (the Builder 
moves away from the Player Object). The Audio Environment is then temporarily 
exited to create a new World. In the World Settings Menu the acoustics of this 
second world is then set to cathedral. Then you will hear how the Worldsound 
and the Moodsound for this world is set. After that a new player and another 
portal are added to the second world (you will then hear the builder turn 360 
degrees in front of the player object). Then we return to the first world and 
set the properties of Portal 1 so that it links to the portal in world 2. 

Please note that this is only a preview to give you a first impression of Audio 
Game Maker. Many sounds are still missing and this is *not* the final soundmix. 

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread rob
Well i guess the real bugs will appear when the hundreds of people will 
download it and will make games with it, so i think a beta release is 
extremely ok.
I've just listened to the short preview, it sounds awesome.

- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Date: Mon, 15 Jan 2007 19:24:49 +0100
Subject: [Audyssey] Audio Game Maker Update (includes first audio impression)

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time constraints 
 we fear that we will have very little to no time available for extensive 
 testing. We would therefore like to call the release on February 1st 2007 
 a béta-release. This means that Audio Game Maker is still released 
 Februari 1st but it may still contain some bugs and may not feature some 
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an 
 mp3 preview of what Audio Game Maker will approximately sound like: 
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a 
 new player object is added to this world. After that you will hear how a 
 property (in this case the y-property of the player) is set to 1. You 
 will then hear a Portal Object being built at some distance from the 
 Player Object (the Builder moves away from the Player Object). The Audio 
 Environment is then temporarily exited to create a new World. In the 
 World Settings Menu the acoustics of this second world is then set to 
 cathedral. Then you will hear how the Worldsound and the Moodsound for 
 this world is set. After that a new player and another portal are added 
 to the second world (you will then hear the builder turn 360 degrees in 
 front of the player object). Then we return to the first world and set 
 the properties of Portal 1 so that it links to the portal in world 2. 
 
 Please note that this is only a preview to give you a first impression of 
 Audio Game Maker. Many sounds are still missing and this is *not* the 
 final soundmix. 
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 ___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-15 Thread Cara Quinn
   Hi Richard, thanks for the demo.  You're voice over talent is 
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints 
we fear that we will have very little to no time available for extensive 
testing. We would therefore like to call the release on February 1st 2007 
a béta-release. This means that Audio Game Maker is still released 
Februari 1st but it may still contain some bugs and may not feature some 
specific functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an 
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to 
cathedral. Then you will hear how the Worldsound and the Moodsound for 
this world is set. After that a new player and another portal are added to 
the second world (you will then hear the builder turn 360 degrees in front 
of the player object). Then we return to the first world and set the 
properties of Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of 
Audio Game Maker. Many sounds are still missing and this is *not* the 
final soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.