Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread dark

Hi tom.

What I wonder is if you've assigned too many jobs and not enough peasants.

You know the cook is aboslutely vital for serving meals with the food in the 
tavern, but the cook won't go and fetch it from the storehouse, you'll need 
peasants to do that. if you make the majority of your peasants into other 
jobs then you'll end up with simply no transport for your goods.


As to population limits and food, well if you keep an eye on what is in the 
tavern, and what is in the storehouse you should get a good idea, sinse 
peasants will only take food from the storehouse if not enough is being 
produced for them to take from the original source.


The stratogy I usually use myself which seems to work (though bare in mind 
I'm a relatively cautious player), is start by assigning either two 
fishermen or sometimes a fisherman and a hunter for variety (fisherman will 
always produce the same amount, but hunters will hunt less as the forests 
are cleared by your lumber jacks, though once you have the butcher up and 
running what you get from hunters will increase so it generally is good to 
have a balance).


I then build the storehouse, tavern, quarry, hospital and saw mill.

Then, I build a vedgitable farm and assign a farmer, sinse that's a very 
easy production step to go and generally will be fine for the initial 14 
while i build more hosues,  though before my population expands I'll 
build a second farm.



By 20 population, I usually try to have a mine and at least a wheat farm and 
mill up and running.


sinse metal production is lengthy, I find I can assign one metallergist (who 
will double as a miner), much earlier than I expect to need soldiers. Also, 
while bread production takes more setup than wine, it takes less man power 
to maintain, sinse your bakers will double as peasants, it also seems to 
give more bennifit.


So by population 24 I can usually have full bread production up and running, 
some combination of 3 fisherman and hunters, 3 farmers, and a baker, with a 
bunch of peasants who can then start building barracks and another house to 
breed some litle soldiers.


i don't usually get my first soldiers until the 24-28,  and actually if 
I make sure that there are weapons available to make them knights, I 
actually find I don't need too many, sinse a litle knight goes a long way 
;D.


Of course, this is just my stratogy, and I tend to be arelatively cautious 
in these sorts of things,  for instance if I see my food in the 
storehouse is going down instead of up, I assign a new farmer, hunter or 
whatever, thus I end up with quite a large pile of surplus material ;D.


Your mileage and stratogy might be different depending upon playing style, 
but that's one of the nice things about the game.


Beware the grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 5:55 AM
Subject: Re: [Audyssey] Castaways, version 0.8b



Hi Jeremy,

I have discovered a problem with 0.8b you might not be aware of. When
your people begin starving, particularly more than one at once, all it
says is person x is near starvation over and over again until you
cancel the game or somehow figure out a way to keep them from starving
to death. Which brings me to my question.

I really appreciate Castaway's and have been playing it daily since
0.1b came out, but I can not for the life of me figure out how to keep
my castaway's from starving to death. I usually assign one or two
hunting, build three/four vegetable farms, add a couple of farmers,
and assign the rest to various tasks. With in an hour or so of playing
my people will begin starving to death even though I might have plenty
of food on hand.

For instance, I had 109 meet, and 241 vegetables. I would think under
any realistic situation this would be enough to sustain 14 people. Yet
almost my entire crew of castaways died one by one all in a row. I
even had a cook and taverin I thought should help, but they still
died. Can you help explain this to me better?

Basically, what I want to know is how much food do I need for each
person, how many farms, how much meet, etc in order to sustain a
population long enough to reproduce and so on. I guess I don't
understand the mechanics here of how much is needed to get things
going before people starve to death or the goblins rampage through
what you have left.

Thanks.

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Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread Jeremy Kaldobsky
Thanks for pointing out the bug involving the starvation message.  I was 
missing a pesky equals sign.  I will have that solved in the next version, I'm 
currently uploading actually, lol.

For food, I'm actually wondering where you've got your Tavern placed, in 
relation to your store house.  How many tiles away are they?

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Re: [Audyssey] Castaways, version 0.8b

2011-07-15 Thread burakyuksek

No I think.
saygilar sevgiler.
- Original Message - 
From: Alfredo birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 4:30 AM
Subject: Re: [Audyssey] Castaways, version 0.8b



So, is Castaways almost like Dog Who Hates Toast?

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[Audyssey] Castaways, version 0.8b

2011-07-14 Thread Jeremy Kaldobsky
Ok guys, please take a moment to download version 0.8b.  Your old saved games 
should work fine still.

I've fixed many of the reported bugs, and the new version is even able to 
reverse the damage in some of your existing, buggy, saved games from 0.7b!  The 
job changing messages are reworded a little to make things faster.  There is 
now a starting perk category, and I think I moved some of the others around a 
little.  I, once again, completely tore out, and re did much of the new ai code 
to fix it.  I spotted a logical error that was causing certain jobs to still 
prefer their temp job to their normal one.  I am pretty sure those problems 
will go away now.

There is now an Ailing job category, so your injured people will be listed 
there, and removed from their usual groups.  At a glance, this will make it 
faster to know if you're needing a person replaced for a job.

I've fixed the, long existing, bug that kept messages from lining up with the 
sound effects, and automatic game pause!  If you ever want to see any 
backlogged messages, press the ` key (tilde, next to the number 1).  This will 
tell the game to begin displaying back logged messages, which will be added to 
the history bar (number keys 1 through 0) like normal.

You now receive a warning when a person is near starvation.  I've also added a 
few new perks, and a new fault.

There's still a ton I plan to fix, but for now, I think everyone will be happy 
getting a new version that fixes these lousy errors and weird ai behaviors!  
Enjoy!

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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Alfredo

So, is Castaways almost like Dog Who Hates Toast?

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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread dark

Mmmm, no!

In fact almost about as much no as possible! if anything castaways is like 
lunimals, but more so!
- Original Message - 
From: Alfredo birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 2:30 AM
Subject: Re: [Audyssey] Castaways, version 0.8b



So, is Castaways almost like Dog Who Hates Toast?

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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Jeremy Kaldobsky
No.  Besides both games being made in English, there really isn't any other 
similarity between then.

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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Alfredo
Finally, an answer to my question. And, when will there be something 
about it on Audio Games?


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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Dallas O'Brien
whats the link to get it. its not up on the site.
best regards
dallas


On 15/07/2011, Alfredo birdlover2...@hotmail.com wrote:
 Finally, an answer to my question. And, when will there be something
 about it on Audio Games?

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Re: [Audyssey] Castaways, version 0.8b

2011-07-14 Thread Thomas Ward
Hi Jeremy,

I have discovered a problem with 0.8b you might not be aware of. When
your people begin starving, particularly more than one at once, all it
says is person x is near starvation over and over again until you
cancel the game or somehow figure out a way to keep them from starving
to death. Which brings me to my question.

I really appreciate Castaway's and have been playing it daily since
0.1b came out, but I can not for the life of me figure out how to keep
my castaway's from starving to death. I usually assign one or two
hunting, build three/four vegetable farms, add a couple of farmers,
and assign the rest to various tasks. With in an hour or so of playing
my people will begin starving to death even though I might have plenty
of food on hand.

For instance, I had 109 meet, and 241 vegetables. I would think under
any realistic situation this would be enough to sustain 14 people. Yet
almost my entire crew of castaways died one by one all in a row. I
even had a cook and taverin I thought should help, but they still
died. Can you help explain this to me better?

Basically, what I want to know is how much food do I need for each
person, how many farms, how much meet, etc in order to sustain a
population long enough to reproduce and so on. I guess I don't
understand the mechanics here of how much is needed to get things
going before people starve to death or the goblins rampage through
what you have left.

Thanks.

---
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