Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-08 Thread Thomas Ward
Hi Charles,

Unfortunately, while it is all well and good for an end user to say
companies should make software, especially an operating system
backwards compatible, he or she is likely unaware of the technical
aspects of what they want. They are unaware of the complexity or the
difficulty involved in making backwards compatibility a reality. All
they want is for it to work which is the difference between an end
user and a software engineer.

For one thing hardware is constantly changing. New hardware means it
requires new software to be designed to support it and make use of it.
Old software either has to be upgraded, rewritten, or outright
replaced in order to keep up with changing hardware specifications. As
a result from time to time older software that depends on say an API
within an operating system can and will break if it also is not
upgraded along side the operating system or API.

For example, I have a number of games written for Windows 95 which
used Microsoft DirectX 6. DirectX 6 was developed during the mid 90's,
and was designed for the 90's era of hardware and software.
DirectDraw, the graphics component, was sufficient for graphics cards
of the time, but isn't up to handling the video cards we have now so
was replaced by Direct3D in DirectX 9. Likewise DirectSound was
designed for sound cards of the mid 90's such as the Soundblaster Live
with 4.1 surround sound etc. However, by the mid 2000's Microsoft
realized that DirectSound either needed to be rewritten from scratch
to support modern 5.1 and 7.1 surround sound hardware or replace it.
They chose to replace it with XAudio2 in Windows Vista, Windows 7, and
Windows 8. Both DirectDraw and DirectSound were phased out mainly do
to changing hardware specifications, and are no longer going to be
upgraded because newer technologies have replaced them. The problem
is, of course, that many older games depended on those technologies
and now are having compatibility issues with modern Windows. The
question is who is to blame?

Its easy to point the finger at Microsoft since it is their operating
system and technologies that broke compatibility, but people who do
that aren't aware of the decisions they had to make in order to move
forward or try and maintain some old software that was simply not
design for modern hardware. From Microsoft's point of view it is the
third-party developer's fault because they have not upgraded their
software to meet the new hardware and software specifications. As a
developer myself I would agree with Microsoft if a piece of software
breaks its not Microsoft's fault. It should be the developer's
responsibility to insure that their software is updated to run on
newer hardware and software without errors. It shouldn't be
Microsoft's responsibility to support every piece of software ever
written on their platform while trying to move forward with supporting
newer hardware specifications.

Another issue is support for 16-bit applications such as older Dos and
Windows 3.1 applications. Many people are aware they can't play a lot
of Dos games on their Windows 7 or Windows 8 64-bit computers without
a Dos emulator like Dosbox but don't know why. The reason is that
newer 64-bit processors were not designed to run 8-bit or 16-bit
software. Therefore the problem begins with processor manufacturers
like Intel and AMD, but if Windows can't run someone's favorite 16-bit
application or game of course Microsoft is going to take the blame for
that even though they aren't the one who created the problem. The two
solutions for that specific problem is either an emulator of some kind
like Dosbox, which already exists, or a virtual machine. One can't
reasonably expect Microsoft to spend time and money on researching
ways to support older 8-bit and 16-bit applications from twenty or
more years ago when the simplest solution to the problem is for the
developer of said software to upgrade their older software, or for the
end user to install a free emulator like Dosbox if they absolutely
can't live without their 16-bit applications.

The thing here is that Microsoft does remarkably well for maintaining
backwards compatibility when and where they can. Its just that in the
process of moving forward not every piece of software ever written can
be maintained without the developer themselves getting involved and
upgrading along side the operating system. Computer technology,
especially hardware, is constantly changing and software engineers are
always trying to keep up with those changes. They either don't have
the time or the financial motivation to continue supporting 10, 20, or
30 year old software just because a few end users can't or won't
upgrade.

Unless you still want to kick Microsoft where it counts and blame them
for the situation I'm afraid you are going to have to blame the
industry as a whole for that. When Apple switched to an Intel based
platform they basically told all their older users if they upgrade to
OS X they would have to buy 

Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Charles Rivard
The first thought is that it's the modern operating systems that are the 
problem, and that these operating systems should be made backward compatible 
to accommodate software that has loyally been used by the multitudes.  I 
doubt if that can be done, though.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, September 07, 2014 11:14 PM
Subject: Re: [Audyssey] Fwd: LWorks An update including 
questionsandanswersregarding Super Liam and Judgment day




Hi Dark,

You see, that's where we differ in opinion. I don't think Liam "needs"
to do anything here. You are em plying that people need these games to
continue to be available even though modern technology makes it
unlikely they will continue to run on modern hardware and software for
ever. Sooner or later incompatibility will make it extremely difficult
to run them, and no matter how much you or any other end users might
resent that fact it doesn't change the facts of the situation.

Think about this in a different context. Back in the 90's Lucas Arts
produced a number of games for
Windows 95 and Windows 98 like Rebel Assault, Rebel Assault II, Jedi
Knight, Jedi Knight II, etc. Now none of those games are remotely
compatible with Windows 7 or Windows 8 as far as I know, and they were
discontinued at least 14 years ago. What right would I have to go to
Lucas Arts and demand they give those games away for free or to just
hand them over to me because I want them?

The answer is I have no such right. Saying they "need" to give them
away is a bit ridiculous. Moreover I had plenty of opportunity to buy
them from the stores when they were being sold, and asking them years
after the fact implies some sort of entitlement to the games that I
never had to begin with.

What you are saying in regard to Liam's games are no different. Super
Liam was on sale for years, and people who didn't buy it when it was
being sold are simply out of luck. Having x number of users saying
they want Super Liam for free now that it isn't being sold is no
different than telling a mainstream company such as Lucas Arts that we
want all their older games for free because we can't buy them any
more. The only difference with Liam's games and Lucas's games is that
unlike the mainstream community we don't have many alternatives so
people have started calling their wants needs and thinking they have
some entitlement to the games they don't have.


On 9/7/14, dark  wrote:
I'm afraid I disagree phil on the selling of keygen software. That is 
okay
while it's still being sold, however if as Justin did the software was 
sold


for a limited time and then stopped you've effectively done the same 
thing

in denying games to future gamers even on virtual machines etc.

If Liam is not planning on updating the game to work on modern windows,
either he needs to keep selling them with the proviso that you must 
install


the vb6 dependencies to get them to work, or he needs to make them
abandonware and allow key generation for free just as Thomas Westin did 
with


terraformers or David greenwood did with Trek 2000.

That is the only way to stop them falling off the map forever.

Beware the Grue!

Dark.



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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Thomas Ward
Hi Dark,

You see, that's where we differ in opinion. I don't think Liam "needs"
to do anything here. You are em plying that people need these games to
continue to be available even though modern technology makes it
unlikely they will continue to run on modern hardware and software for
ever. Sooner or later incompatibility will make it extremely difficult
to run them, and no matter how much you or any other end users might
resent that fact it doesn't change the facts of the situation.

Think about this in a different context. Back in the 90's Lucas Arts
produced a number of games for
Windows 95 and Windows 98 like Rebel Assault, Rebel Assault II, Jedi
Knight, Jedi Knight II, etc. Now none of those games are remotely
compatible with Windows 7 or Windows 8 as far as I know, and they were
discontinued at least 14 years ago. What right would I have to go to
Lucas Arts and demand they give those games away for free or to just
hand them over to me because I want them?

The answer is I have no such right. Saying they "need" to give them
away is a bit ridiculous. Moreover I had plenty of opportunity to buy
them from the stores when they were being sold, and asking them years
after the fact implies some sort of entitlement to the games that I
never had to begin with.

What you are saying in regard to Liam's games are no different. Super
Liam was on sale for years, and people who didn't buy it when it was
being sold are simply out of luck. Having x number of users saying
they want Super Liam for free now that it isn't being sold is no
different than telling a mainstream company such as Lucas Arts that we
want all their older games for free because we can't buy them any
more. The only difference with Liam's games and Lucas's games is that
unlike the mainstream community we don't have many alternatives so
people have started calling their wants needs and thinking they have
some entitlement to the games they don't have.


On 9/7/14, dark  wrote:
> I'm afraid I disagree phil on the selling of keygen software. That is okay
> while it's still being sold, however if as Justin did the software was sold
>
> for a limited time and then stopped you've effectively done the same thing
> in denying games to future gamers even on virtual machines etc.
>
> If Liam is not planning on updating the game to work on modern windows,
> either he needs to keep selling them with the proviso that you must install
>
> the vb6 dependencies to get them to work, or he needs to make them
> abandonware and allow key generation for free just as Thomas Westin did with
>
> terraformers or David greenwood did with Trek 2000.
>
> That is the only way to stop them falling off the map forever.
>
> Beware the Grue!
>
> Dark.
>
>
>
> ---
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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Thomas Ward
Hi Dark,

Wile I can certainly sympathize with your point of view I still
disagree with it on principle. It isn't the responsibility of the
developer, in this case Liam, to continue to make his games available
regardless of how large or small the market is. Even if Super Liam was
the one and only side-scroller on the market that would not make him
responsible for making it available for ever just because it was one
of a kind ethically or otherwise. To me this sounds a lot like the
poor me blind entitlement attitude at work.

To sum up your argument as I see it you think just because there are
very few games for the VI community when a developer can no longer
maintain it or sell it he or she must just give it away for free. The
only reason being is VI people don't have enough games to play so they
are entitled to as many free games as they can get just because they
are blind and underprivileged. Do you realize how selfish and
self-centered that sounds to a developer like me?

For one thing Liam sold that game to customers who paid for it.
Therefore legally and ethically he only owes the customers, those who
bought it, anything. Everyone else who didn't buy it and now want a
free game aren't entitled to anything. From my point of view they are
just winy beggars with an inflated poor me attitude expecting a free
hand out as usual.

I can't help but feel that your entire argument or point of view is
based on entitlement. Liam made something so now if he doesn't want to
update it, doesn't want to sell it, he has some obligation to give it
away. That is his choice, and it doesn't mean this community is
entitled to anything legally, ethically, or otherwise.



On 9/7/14, dark  wrote:
> Hi Dennis.
>
> You are certainly correct that Liam has ownership of the programs being
> their creator, however equally given the lack of size of the audio games
> community and the lack of games available, there is rather more impetus
> riding on each game than in a usual development setting.
>
> There are less than 10 available audio 2D side scrolling games, therefore
> the loss of one, especially one with the quality of sound design of
> superliam is quite a major blow to over all availability. This is why in the
>
> past developers when no longer able to maintain support or sale for their
> games made them abandonware and distributed a keygen program, and let
> someone else host the finished product. justin Dobemire last year abandoned
>
> his games and sold a key generator, however now that those are no longer
> available nobody who has not previously bought the games or the keygen will
>
> ever legally be able to play them.
>
> In many ways, it is almost more of a slap in the face to the community to
> say "well nobody is ever playing these games again"
>
> I agree that the authority rests with Liam, however given that he is playing
>
> with proportionaly such a large share of the available titles for access I
> do think he has some degree of responsability, or at least a duty of
> considderation  to his customers, and indeed to future players of the game,
>
> if not on a legal, at least on an ethical level.
>
> justin dobemire followed a similar deicsion last year. he sold a keygen for
>
> his games, then closed his doors forever. This means other than the people
> who bought that keygen, nobody can ever legally play his games again or
> install them on another machine. This has understandably annoyed lots of
> people, and I don't want to see Liam making the same error.
>
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Comments inline.

On Sun, Sep 7, 2014 at 6:42 PM, dark  wrote:

[snip]

> I don't know what you mean about "assembling the necessary cash for a key
> generator" sinse I'm not sure what the negotiation would be, sinse to have
> the system actually be of bennifit for the hole community the key generator
> would need to be available to everyone perminantly, not just the people who
> bought it at the time as was the case with Bsc, and I am not sure what the
> negotiations for that sort of discussion would involve.

In the real world, when things like this happen that people care about
enough, people set up or find a trusted non-profit foundation, get
funding for it, buy the resource in question, and let the non-profit
give out access.  In this case, that's probably overkill, but one
possible model would be:

1) audiogames.net decides it's going to try to buy the rights to the program
2) audiogames.net solicits donations and help in buying the program
3) once it's purchased and rights have been acquired, audiogames can
do whatever it wants, including give it away for free.

It's really that simple, and frankly it's the only fair way if the
developer doesn't want to release it.


> You are of course correct that the ultimate disposal of anything is up to
> the owner, however there are other considderations than merely possession,
> indeed this is a principle which capitalism has largely lost but one which
> was important at one time, the respect of the seller for their customers.

I don't see how the seller is disrespecting its customers by closing
up shop or removing a title from its shelves.  The people who already
bought the product are the customers; they have their product and
don't need to worry if it stops being available.  The people who
didn't buy the product aren't customers, didn't pay for the product,
and don't deserve anything.


> Considder for example what would happen if you took Alteraeon down now,
> burnt all the code and said "nobody ever plays this againn!" You are quite
> within your legal rights to do that. It's largely your game and your server
> that hosts it, however you'd make a lot of people very unhappy in the
> process in denying their desire to play your game.

No matter how many people would be unhappy, I'm still under no
obligation to keep it up and running.  If the people really are -that-
unhappy, then they should band together and pay the developer - either
to sell the product to a trusted entity to keep it running, or to pay
the developer to keep the product active.  You can't just declare that
the developer has obligations beyond completed sales, unless those
obligations are actually included as part of the sale (for example a
warranty, or express guarantee of key replacement.)  As far as I know,
neither AA nor Liam's games have any such post-sale obligation, and it
rankles that people think there is when there clearly isn't.

Of course, I intend to keep my games up and running for the forseeable
future, likely several decades; however, I am doing this because I
-like- doing it, not because people would be sad if I stopped.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark

Hi Dentin.

I didn't say we were "entitled!" to the games, only that the scarcity of 
such makes them far more important than developers might realize, indeed 
this is why Justin Dobemire has recieved so much flack after vanishing with 
the Bsc titles.


I don't know what you mean about "assembling the necessary cash for a key 
generator" sinse I'm not sure what the negotiation would be, sinse to have 
the system actually be of bennifit for the hole community the key generator 
would need to be available to everyone perminantly, not just the people who 
bought it at the time as was the case with Bsc, and I am not sure what the 
negotiations for that sort of discussion would involve. Fortunately Liam has 
decided to release the games as freeware so that isn't a discussion we need 
to have.


You are of course correct that the ultimate disposal of anything is up to 
the owner, however there are other considderations than merely possession, 
indeed this is a principle which capitalism has largely lost but one which 
was important at one time, the respect of the seller for their customers.


Considder for example what would happen if you took Alteraeon down now, 
burnt all the code and said "nobody ever plays this againn!" You are quite 
within your legal rights to do that. It's largely your game and your server 
that hosts it, however you'd make a lot of people very unhappy in the 
process in denying their desire to play your game.


Dark.
Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

I still disagree.  He has no responsibility or duty, and no matter how
rare those kinds of games are, it is firmly not his problem to ensure
they get freely released.

Feeling entitled to always have these games available for any reason,
whether because the games are uncommon or because we're a 'small
community', does nobody any favors.  Isn't this exactly the kind of
thing that started the massive flamewar thread on the audiogames
forum, a flamewar which is continuing even as we speak?

As I said before, if we as a community think it important enough to
make these and other games free in the future, then we should get
together, assemble the necessary cash, and pay the developer to have
it done.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 3:08 PM, dark  wrote:
> Hi Dennis.
>
> You are certainly correct that Liam has ownership of the programs being
> their creator, however equally given the lack of size of the audio games
> community and the lack of games available, there is rather more impetus
> riding on each game than in a usual development setting.
>
> There are less than 10 available audio 2D side scrolling games, therefore
> the loss of one, especially one with the quality of sound design of
> superliam is quite a major blow to over all availability. This is why in the
> past developers when no longer able to maintain support or sale for their
> games made them abandonware and distributed a keygen program, and let
> someone else host the finished product. justin Dobemire last year abandoned
> his games and sold a key generator, however now that those are no longer
> available nobody who has not previously bought the games or the keygen will
> ever legally be able to play them.
>
> In many ways, it is almost more of a slap in the face to the community to
> say "well nobody is ever playing these games again"
>
> I agree that the authority rests with Liam, however given that he is playing
> with proportionaly such a large share of the available titles for access I
> do think he has some degree of responsability, or at least a duty of
> considderation  to his customers, and indeed to future players of the game,
> if not on a legal, at least on an ethical level.
>
> justin dobemire followed a similar deicsion last year. he sold a keygen for
> his games, then closed his doors forever. This means other than the people
> who bought that keygen, nobody can ever legally play his games again or
> install them on another machine. This has understandably annoyed lots of
> people, and I don't want to see Liam making the same error.
>
> All the best,
>
>
> Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark

Hi Dennis.

You are certainly correct that Liam has ownership of the programs being 
their creator, however equally given the lack of size of the audio games 
community and the lack of games available, there is rather more impetus 
riding on each game than in a usual development setting.


There are less than 10 available audio 2D side scrolling games, therefore 
the loss of one, especially one with the quality of sound design of 
superliam is quite a major blow to over all availability. This is why in the 
past developers when no longer able to maintain support or sale for their 
games made them abandonware and distributed a keygen program, and let 
someone else host the finished product. justin Dobemire last year abandoned 
his games and sold a key generator, however now that those are no longer 
available nobody who has not previously bought the games or the keygen will 
ever legally be able to play them.


In many ways, it is almost more of a slap in the face to the community to 
say "well nobody is ever playing these games again"


I agree that the authority rests with Liam, however given that he is playing 
with proportionaly such a large share of the available titles for access I 
do think he has some degree of responsability, or at least a duty of 
considderation  to his customers, and indeed to future players of the game, 
if not on a legal, at least on an ethical level.


justin dobemire followed a similar deicsion last year. he sold a keygen for 
his games, then closed his doors forever. This means other than the people 
who bought that keygen, nobody can ever legally play his games again or 
install them on another machine. This has understandably annoyed lots of 
people, and I don't want to see Liam making the same error.


All the best,

Dark. 



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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

As a developer, I must disagree with the 'need' aspect of your
statement.  Liam doesn't 'need' to do anything - he created the
program with intent to sell it, and he has every right to simply take
it off the shelves and let it rot if he wishes.  He's under no
obligation to release anything ever, and IMHO it's not our place to
tell him what he should or shouldn't, can and cannot do.

If we, as a community, really want those games to be available and
archived for future generations, I propose that we contact him with
intent to buy the games and keygen from him.  For a sufficient price,
he can probably be convinced to turn over everything, as long as
someone else deals with the support issues.  If we can't come up with
a price he's comfortable with, it's not his fault, and we shouldn't
pester him further.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 10:50 AM, dark  wrote:
> I'm afraid I disagree phil on the selling of keygen software. That is okay
> while it's still being sold, however if as Justin did the software was sold
> for a limited time and then stopped you've effectively done the same thing
> in denying games to future gamers even on virtual machines etc.
>
> If Liam is not planning on updating the game to work on modern windows,
> either he needs to keep selling them with the proviso that you must install
> the vb6 dependencies to get them to work, or he needs to make them
> abandonware and allow key generation for free just as Thomas Westin did with
> terraformers or David greenwood did with Trek 2000.
>
> That is the only way to stop them falling off the map forever.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark
I'm afraid I disagree phil on the selling of keygen software. That is okay 
while it's still being sold, however if as Justin did the software was sold 
for a limited time and then stopped you've effectively done the same thing 
in denying games to future gamers even on virtual machines etc.


If Liam is not planning on updating the game to work on modern windows, 
either he needs to keep selling them with the proviso that you must install 
the vb6 dependencies to get them to work, or he needs to make them 
abandonware and allow key generation for free just as Thomas Westin did with 
terraformers or David greenwood did with Trek 2000.


That is the only way to stop them falling off the map forever.

Beware the Grue!

Dark.



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