Re: [Audyssey] Monty news and updates.

2006-08-10 Thread shaun everiss
will windows update gripes about 1.1 not being installed.
And dotnet 2 does not override 1.1 and in fact if I let it I had an 
old install of 1.0 preloaded on here ,but I killed that.
They both run nicely on the same system without mucking the other and 
windows update still says both are required for update.
At 02:02 PM 8/10/2006, you wrote:

Right... That is because you have 1.1 installed. Smile.


shaun everiss wrote:
  and nothing is a miss yet.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.405 / Virus Database: 268.10.8/415 - Release Date: 8/9/2006


-- 
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.405 / Virus Database: 268.10.8/415 - Release Date: 8/9/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hello gamers,
Early this week, Monday, I began the process of updating Montezuma's 
Revenge to the 2.0 .NET Framework. In the process I have decided to also 
make a drastic alteration in the way game audio is handled.
In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the 
sound effects. While that is generally ok allot of testers felt that the 
handling of sound effects just isn't quite right, and the roll off 
factor for sounds sounds fake and unnatural. I plan to correct this by 
rewriting the audio class for the game and will be using full virtual 3D 
buffers which will correct this issue. It should sound much more natural 
when the job is complete.
Another major change I have planned is using DirectX DirectInput to 
handle game movement and keyboard control. In Alpha 1 allot of folks 
were discontent with the way keyboard input was handled. True I was just 
using a standard Windows form event to handle input. Again while 
functional the major problem with that was it couldn't support multiple 
keyboard controls such as control+right arrow to speed run or space 
arrow key to jump. As a result this will be changed to be more flexable 
with keyboard commands.
So what can you expect in the updated release? In the upcoming release I 
plan to really overhall the core engine. This is going to take a quite a 
long time to do. Not sure when Alpha 2 will be out, but it won't be soon 
with this stuff in the works.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Mich Verrier
hi tom and all. I am wondering is the new Microsoft dot net frame work up on 
your web sight?or will this be included in the download package for Alfa 2 
of monty?
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 09, 2006 5:52 AM
Subject: [Audyssey] Monty news and updates.


 Hello gamers,
 Early this week, Monday, I began the process of updating Montezuma's
 Revenge to the 2.0 .NET Framework. In the process I have decided to also
 make a drastic alteration in the way game audio is handled.
 In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
 sound effects. While that is generally ok allot of testers felt that the
 handling of sound effects just isn't quite right, and the roll off
 factor for sounds sounds fake and unnatural. I plan to correct this by
 rewriting the audio class for the game and will be using full virtual 3D
 buffers which will correct this issue. It should sound much more natural
 when the job is complete.
 Another major change I have planned is using DirectX DirectInput to
 handle game movement and keyboard control. In Alpha 1 allot of folks
 were discontent with the way keyboard input was handled. True I was just
 using a standard Windows form event to handle input. Again while
 functional the major problem with that was it couldn't support multiple
 keyboard controls such as control+right arrow to speed run or space
 arrow key to jump. As a result this will be changed to be more flexable
 with keyboard commands.
 So what can you expect in the updated release? In the upcoming release I
 plan to really overhall the core engine. This is going to take a quite a
 long time to do. Not sure when Alpha 2 will be out, but it won't be soon
 with this stuff in the works.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Brandon Cole
I think I speak for quite a few folks when I say that, although all this 
will take some time, your effort is very much appreciated. Keep it up, 
brotha! Haha.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 09, 2006 5:52 AM
Subject: [Audyssey] Monty news and updates.


 Hello gamers,
 Early this week, Monday, I began the process of updating Montezuma's
 Revenge to the 2.0 .NET Framework. In the process I have decided to also
 make a drastic alteration in the way game audio is handled.
 In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
 sound effects. While that is generally ok allot of testers felt that the
 handling of sound effects just isn't quite right, and the roll off
 factor for sounds sounds fake and unnatural. I plan to correct this by
 rewriting the audio class for the game and will be using full virtual 3D
 buffers which will correct this issue. It should sound much more natural
 when the job is complete.
 Another major change I have planned is using DirectX DirectInput to
 handle game movement and keyboard control. In Alpha 1 allot of folks
 were discontent with the way keyboard input was handled. True I was just
 using a standard Windows form event to handle input. Again while
 functional the major problem with that was it couldn't support multiple
 keyboard controls such as control+right arrow to speed run or space
 arrow key to jump. As a result this will be changed to be more flexable
 with keyboard commands.
 So what can you expect in the updated release? In the upcoming release I
 plan to really overhall the core engine. This is going to take a quite a
 long time to do. Not sure when Alpha 2 will be out, but it won't be soon
 with this stuff in the works.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Charles Rivard
You took the words right off my fingertips.


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 09, 2006 7:48 AM
Subject: Re: [Audyssey] Monty news and updates.


I think I speak for quite a few folks when I say that, although all this
 will take some time, your effort is very much appreciated. Keep it up,
 brotha! Haha.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, August 09, 2006 5:52 AM
 Subject: [Audyssey] Monty news and updates.


 Hello gamers,
 Early this week, Monday, I began the process of updating Montezuma's
 Revenge to the 2.0 .NET Framework. In the process I have decided to also
 make a drastic alteration in the way game audio is handled.
 In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
 sound effects. While that is generally ok allot of testers felt that the
 handling of sound effects just isn't quite right, and the roll off
 factor for sounds sounds fake and unnatural. I plan to correct this by
 rewriting the audio class for the game and will be using full virtual 3D
 buffers which will correct this issue. It should sound much more natural
 when the job is complete.
 Another major change I have planned is using DirectX DirectInput to
 handle game movement and keyboard control. In Alpha 1 allot of folks
 were discontent with the way keyboard input was handled. True I was just
 using a standard Windows form event to handle input. Again while
 functional the major problem with that was it couldn't support multiple
 keyboard controls such as control+right arrow to speed run or space
 arrow key to jump. As a result this will be changed to be more flexable
 with keyboard commands.
 So what can you expect in the updated release? In the upcoming release I
 plan to really overhall the core engine. This is going to take a quite a
 long time to do. Not sure when Alpha 2 will be out, but it won't be soon
 with this stuff in the works.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Sarah
O cool. I'm looking forward to the real thing. I'm not familiar with the 
video game but this is going to be fun.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, August 09, 2006 2:52 AM
Subject: [Audyssey] Monty news and updates.


Hello gamers,
Early this week, Monday, I began the process of updating Montezuma's
Revenge to the 2.0 .NET Framework. In the process I have decided to also
make a drastic alteration in the way game audio is handled.
In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
sound effects. While that is generally ok allot of testers felt that the
handling of sound effects just isn't quite right, and the roll off
factor for sounds sounds fake and unnatural. I plan to correct this by
rewriting the audio class for the game and will be using full virtual 3D
buffers which will correct this issue. It should sound much more natural
when the job is complete.
Another major change I have planned is using DirectX DirectInput to
handle game movement and keyboard control. In Alpha 1 allot of folks
were discontent with the way keyboard input was handled. True I was just
using a standard Windows form event to handle input. Again while
functional the major problem with that was it couldn't support multiple
keyboard controls such as control+right arrow to speed run or space
arrow key to jump. As a result this will be changed to be more flexable
with keyboard commands.
So what can you expect in the updated release? In the upcoming release I
plan to really overhall the core engine. This is going to take a quite a
long time to do. Not sure when Alpha 2 will be out, but it won't be soon
with this stuff in the works.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Bryan.
I'm not sure at this point. After all I need to really update the core 
engine massively to introduce the new audio, input, and effects 
management for Alpha 2.
I'm also going to redraw temple 1 to the original 50 by 50 temple it was 
in the Alchemy version as per request and that could take a while to do 
all of those changes.



Bryan Peterson wrote:
 Will we see any of temple two in this new release?


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread shaun everiss
well I have both frameworks loaded tom.
At 12:38 AM 8/10/2006, you wrote:

Hi, Mich.
The new framework is not up there yet as I will be posting it when I
actually have a product which needs it. In fact, it is a good idea I
don't put it up to soon as someone might decide to upgrade to it and
break compatibility with STFC and Monty current which still use 1.1.


Mich Verrier wrote:
  hi tom and all. I am wondering is the new Microsoft dot net frame 
 work up on
  your web sight?or will this be included in the download package for Alfa 2
  of monty?
  from Mich Verrier from New Liskeard Ontario Canada
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: gamers@audyssey.org
  Sent: Wednesday, August 09, 2006 5:52 AM
  Subject: [Audyssey] Monty news and updates.
 
 
 
  Hello gamers,
  Early this week, Monday, I began the process of updating Montezuma's
  Revenge to the 2.0 .NET Framework. In the process I have decided to also
  make a drastic alteration in the way game audio is handled.
  In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
  sound effects. While that is generally ok allot of testers felt that the
  handling of sound effects just isn't quite right, and the roll off
  factor for sounds sounds fake and unnatural. I plan to correct this by
  rewriting the audio class for the game and will be using full virtual 3D
  buffers which will correct this issue. It should sound much more natural
  when the job is complete.
  Another major change I have planned is using DirectX DirectInput to
  handle game movement and keyboard control. In Alpha 1 allot of folks
  were discontent with the way keyboard input was handled. True I was just
  using a standard Windows form event to handle input. Again while
  functional the major problem with that was it couldn't support multiple
  keyboard controls such as control+right arrow to speed run or space
  arrow key to jump. As a result this will be changed to be more flexable
  with keyboard commands.
  So what can you expect in the updated release? In the upcoming release I
  plan to really overhall the core engine. This is going to take a quite a
  long time to do. Not sure when Alpha 2 will be out, but it won't be soon
  with this stuff in the works.
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
 
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] 
 You can visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006


-- 
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi Brandon,
Like you said it will take quite a while, perhaps a month, to upgrade 
the core engine to 0.2 stable, but I feel it will all be worth it. In 
the end you will get a completely new installation, support for .NET 
Framework 2.0, hopefully better audio, better input, and several fixes 
along the way.

Brandon Cole wrote:
 I think I speak for quite a few folks when I say that, although all this 
 will take some time, your effort is very much appreciated. Keep it up, 
 brotha! Haha.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Shaun.
That is fine, but the game wouldn't have installed without 1.1. Which is 
the main reason I am not putting up 2.0 yet.

shaun everiss wrote:
 well I have both frameworks loaded tom.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Right... That is because you have 1.1 installed. Smile.


shaun everiss wrote:
 and nothing is a miss yet.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.