Re: [Audyssey] Mota Issue

2011-06-30 Thread Charles Rivard
How about creating a shortcut to the game on the desktop and using it after 
shutting JAWS down instead of putting it to sleep?

(Sent from my iPhone)

On Jun 28, 2011, at 5:59 AM, Phil Vlasak p...@pcsgames.net wrote:

 Hi Thomas,
 I also have an issue with MOTA 20.
 With all previous versions, I could hit insert f4 during the intro song and 
 shut down JAWS.
 With this version I can't.
 It won't allow me to create a JAWS script to put JAWS to sleep.
 I even tried running the game in Administrative mode that does bring up the 
 JAWS shut down screen but I could not hit the enter key to shut it down as 
 the game was blocking all key strokes from that window.
 I can't even use control alt delete to shut the game down.
 I was able to create a JAWS script for Super Egg Hunt, that puts JAWS to 
 sleep, then copy and rename the copy to Tomb.JCF
 
 Phil
 
 
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Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Karl,

Thanks for the bug reports. We are definitely working on those issues.
Of course, we've had to delay any updates and patches simply because
we have to recover the website this week. Never-the-less we have some
bug fixes and updates in the works, and hope to put out a fixed
version very soon.

Cheers!


On 6/27/11, Karl Belanger karl.belan...@comcast.net wrote:
 I have a serious issue with beta twenty in that when I start the game using
 the desktop shortcut, the program stops responding almost immediately. When
 I tried launching it via tomb.exe in the program files folder, the game ran
 fine, but s would not activate the site, and one or two other odd behaviors.
 Karl

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Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi,

Its actually a bit more serious than that. I changed the way the G3D
Engine handles window events, polls them, and unfortunately if you
change windows wwhile the game is running etc the window will not get
updated when it has focus again and will stop responding. Similar
things will happen if you launch it and for some reason the window
doesn't get focus immediately. However, alt+tabbing away and back will
be the quickest way to hang the program.

On 6/28/11, Mauricio Almeida mauricio...@uol.com.br wrote:
 we  tracked down the issue.
 It has to do with pressing tab while playing.
 it's being fixed by tom now.

 thanks

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Re: [Audyssey] Mota Issue

2011-06-30 Thread Shane Davidson
And I've prooven that, and it even crashed  the entire computer.
Whoops?
 Lol!
shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 30, 2011 10:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Issue

Hi,

Its actually a bit more serious than that. I changed the way the G3D Engine
handles window events, polls them, and unfortunately if you change windows
wwhile the game is running etc the window will not get updated when it has
focus again and will stop responding. Similar things will happen if you
launch it and for some reason the window doesn't get focus immediately.
However, alt+tabbing away and back will be the quickest way to hang the
program.

On 6/28/11, Mauricio Almeida mauricio...@uol.com.br wrote:
 we  tracked down the issue.
 It has to do with pressing tab while playing.
 it's being fixed by tom now.

 thanks

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Re: [Audyssey] Mota Issue

2011-06-30 Thread Thomas Ward
Hi Shane,

Yeah, it isn't pretty when Mysteries of the Ancient crashes. I've
bombed my computer when testing the alt+tab issue. I can't wait to get
the new version up as it will resolve/fix said issue.

On 6/30/11, Shane Davidson sh...@shaned.net wrote:
 And I've prooven that, and it even crashed  the entire computer.
 Whoops?
  Lol!
 shane

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Re: [Audyssey] Mota Issue

2011-06-30 Thread Phil Vlasak

Hi Charles,
That worked great.
I now know that tabbing away from MOTA is a bad thing, as the game locks up.
So it's shut down JAWS, with insert plus f4
then Window key plus M to get to the desk top,
then M for mysteries of the Ancients,
and hit enter to start it.
I spelled out the steps just in case someone is not sure.
Thanks,
Phil

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 30, 2011 9:56 AM
Subject: Re: [Audyssey] Mota Issue


How about creating a shortcut to the game on the desktop and using it 
after shutting JAWS down instead of putting it to sleep?


(Sent from my iPhone)

On Jun 28, 2011, at 5:59 AM, Phil Vlasak p...@pcsgames.net wrote:


Hi Thomas,
I also have an issue with MOTA 20.
With all previous versions, I could hit insert f4 during the intro song 
and shut down JAWS.

With this version I can't.
It won't allow me to create a JAWS script to put JAWS to sleep.
I even tried running the game in Administrative mode that does bring up 
the JAWS shut down screen but I could not hit the enter key to shut it 
down as the game was blocking all key strokes from that window.

I can't even use control alt delete to shut the game down.
I was able to create a JAWS script for Super Egg Hunt, that puts JAWS to 
sleep, then copy and rename the copy to Tomb.JCF


Phil


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Re: [Audyssey] Mota Issue

2011-06-28 Thread Angela Lerma
I have checked that.  Also, I've never had problems with any other Mota 
Betas.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 11:55 AM
Subject: Re: [Audyssey] Mota Issue



Hi Angela,

Thanks for the info. have you ever experienced this issue with prior 
betas?


I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was installed correctly?

Thanks.

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:

No, it freezes up.  The site does not  even attempt to work.  I even just
played without the site and it still ended up freezing up at times.
Thanks,
Angela


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 7:22 AM
Subject: Re: [Audyssey] Mota Issue



Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?

On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:

Hi,

I downloaded the Windows x86 version of Mota and am having much
difficulty
playing it on my 64-bit system.  It just freezes up and will not 
respond

after I try turning on the laser site.  Why would this be?  I even
unloaded
my NVDA before playing.

Angela
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Re: [Audyssey] Mota Issue

2011-06-28 Thread Phil Vlasak

Hi Thomas,
I also have an issue with MOTA 20.
With all previous versions, I could hit insert f4 during the intro song and 
shut down JAWS.

With this version I can't.
It won't allow me to create a JAWS script to put JAWS to sleep.
I even tried running the game in Administrative mode that does bring up the 
JAWS shut down screen but I could not hit the enter key to shut it down as 
the game was blocking all key strokes from that window.

I can't even use control alt delete to shut the game down.
I was able to create a JAWS script for Super Egg Hunt, that puts JAWS to 
sleep, then copy and rename the copy to Tomb.JCF


Phil


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Re: [Audyssey] Mota Issue

2011-06-27 Thread Angela Lerma
No, it freezes up.  The site does not  even attempt to work.  I even just 
played without the site and it still ended up freezing up at times.

Thanks,
Angela


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 7:22 AM
Subject: Re: [Audyssey] Mota Issue



Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?

On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:

Hi,

I downloaded the Windows x86 version of Mota and am having much 
difficulty

playing it on my 64-bit system.  It just freezes up and will not respond
after I try turning on the laser site.  Why would this be?  I even 
unloaded

my NVDA before playing.

Angela
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Re: [Audyssey] Mota Issue

2011-06-27 Thread Tommy

I didn't get to play it either. I have the same problem too.

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Re: [Audyssey] Mota Issue

2011-06-27 Thread Thomas Ward
Hi Angela,

Thanks for the info. have you ever experienced this issue with prior betas?

I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was installed correctly?

Thanks.

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:
 No, it freezes up.  The site does not  even attempt to work.  I even just
 played without the site and it still ended up freezing up at times.
 Thanks,
 Angela


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 26, 2011 7:22 AM
 Subject: Re: [Audyssey] Mota Issue


 Hi Angela,
 I'm not sure, but I can look into the problem. Does the game seem to
 run fine without the laser site?

 On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much
 difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even
 unloaded
 my NVDA before playing.

 Angela
 ---
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Re: [Audyssey] Mota Issue

2011-06-27 Thread Karl Belanger
I have a serious issue with beta twenty in that when I start the game using
the desktop shortcut, the program stops responding almost immediately. When
I tried launching it via tomb.exe in the program files folder, the game ran
fine, but s would not activate the site, and one or two other odd behaviors.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 11:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Issue

Hi Angela,

Thanks for the info. have you ever experienced this issue with prior betas?

I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was installed correctly?

Thanks.

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:
 No, it freezes up.  The site does not  even attempt to work.  I even just
 played without the site and it still ended up freezing up at times.
 Thanks,
 Angela


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 26, 2011 7:22 AM
 Subject: Re: [Audyssey] Mota Issue


 Hi Angela,
 I'm not sure, but I can look into the problem. Does the game seem to
 run fine without the laser site?

 On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much
 difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even
 unloaded
 my NVDA before playing.

 Angela
 ---
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[Audyssey] Mota Issue

2011-06-26 Thread Angela Lerma
Hi,

I downloaded the Windows x86 version of Mota and am having much difficulty 
playing it on my 64-bit system.  It just freezes up and will not respond after 
I try turning on the laser site.  Why would this be?  I even unloaded my NVDA 
before playing.  

Angela
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Re: [Audyssey] Mota Issue

2011-06-26 Thread Thomas Ward
Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?

On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even unloaded
 my NVDA before playing.

 Angela
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Re: [Audyssey] MOTA Issue

2011-04-15 Thread Thomas Ward
Hi TJ,


I am sorry, but I don't understand what your problem is. When using
shift+control+left or shift+control+right Angela will run up to a trap
like a fire pit, lava pit, chasm, drop off, etc and then attempt to
jump as soon as she is a step or two away from the trap in question.
Of course, there are some traps too large to jump running or otherwise
and there are platforms and other alternative ways to get over it. So
can ou explain your issue a little clearer I'm not quite sure what you
mean by a problem with running and jumping.

HTH

On 4/15/11, Tj Squires t...@tjsquires.net wrote:
 Hello,

 I am having issues getting a running jump.  Whenever I press
 control-shift-right or left arrow, as well as J and L, I do not execute
 the runnign jump, but simply keep running ahead.

 I've tried this from a standstill and from a run as well.  Makes it hard
 to get over some ledges *grins*.  Any advice?

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Re: [Audyssey] mota issue with chasm

2009-12-09 Thread Hayden Presley
S
P
O
I
L
E
R
Once on the ledge of  the bigger chasm, walking four steps left will put you
right in front of the pressure switch.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, December 08, 2009 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota issue with chasm

I had a torch lit I viewed the wall after the spikes.
is it on another wall?
At 04:54 p.m. 9/12/2009, you wrote:
Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?

Cheers!

shaun everiss wrote:
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because  I heard about it on here.
I used the view command to find it I bumped into a wall and looked.
I have not found the bridge.


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list,
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[Audyssey] mota issue with chasm

2009-12-08 Thread shaun everiss
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because  I heard about it on here.
I used the view command to find it I bumped into a wall and looked.
I have not found the bridge.


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Re: [Audyssey] mota issue with chasm

2009-12-08 Thread Thomas Ward

Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?

Cheers!

shaun everiss wrote:

ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because  I heard about it on here.
I used the view command to find it I bumped into a wall and looked.
I have not found the bridge.


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Re: [Audyssey] mota issue with chasm

2009-12-08 Thread Karl Belanger
I would like to see traps listed first in the view command, specifically the 
closest one in front of you should be mentioned first. Could this be done?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward
Sent: Tuesday, December 08, 2009 10:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota issue with chasm

Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?

Cheers!

shaun everiss wrote:
 ok guys found my way passed the spikes.
 I pulled one lever in level2 but nothing else.
 I find the chasm.
 I know there needs to be a bridge because  I heard about it on here.
 I used the view command to find it I bumped into a wall and looked.
 I have not found the bridge.


 ---
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Re: [Audyssey] mota issue with chasm

2009-12-08 Thread shaun everiss
I had a torch lit I viewed the wall after the spikes.
is it on another wall?
At 04:54 p.m. 9/12/2009, you wrote:
Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?

Cheers!

shaun everiss wrote:
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because  I heard about it on here.
I used the view command to find it I bumped into a wall and looked.
I have not found the bridge.


---
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