Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Charles Rivard
You have apparently never had to deal with the frustration he has described 
so many times in his posts dealing with the production of MOTA.  People want 
this.  People want that.  They don't want this.  They don't want that. 
When's the game going to be out?  Where's my unlock key?  Why is it taking 
so long to get the game that I bought so darned long ago?  Some want an 
eighties-style game as they were promised, while others want a more modern, 
even a 3D game instead.  If one is produced, the other side's not going to 
be pleased, and vise versa.  He is only human, and burnout is extremely 
understandable, given the frustration, irritation, and time he has spent on 
a game that isn't turning out to be the game he originally planned or the 
game he wants to produce.

Now that you're off your soap box, try producing a game like Mota under the 
conditions and pressure he has had to deal with and maybe you'll be able to 
see it from his side of the coin.  If you can do a better job, I'll get off 
of my soap box, but not until then.  By the way, I'm stating this as nicely 
as I can, rather than the way I would like to.  Thanks.

---
This coming Thursday is Thanksgiving day in the United States.  Be thankful 
for, and with, friends, family, good food, and loved ones, not necessarily 
in that order.  Be like a turkey and get stuffed!!
- Original Message - 
From: "Nicol Oosthuizen" 
To: 
Sent: Wednesday, November 25, 2009 2:35 AM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS


HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James
North to just give up and quit. Some people wanted to know what was
going on, some people demanded he produce a demo when they wanted it,
some people wanted their money back, and so on. At the same time he was
dealing with some personal matters, and no one left him alone to deal
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter
what I do, there is someone else with a new suggestion, likes or
dislikes what I did, and I am totally fed up with the entire project.
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my
way and tell everyone to live with it. Since I'm a nice guy, I try to
listen to my customers, i would hate to do it that way. Yet if I can't
find some sort of consensus I'll do it my way and forget about it.
Although, the consensus seams to be keep MOTA exactly as

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Thomas Ward

Hi Nicol,
With all do respect this post is well over a month old. All of the anger 
and frustration I felt when writing that original post is long gone, 
over with, and I've moved on development. I've managed to talk it out 
with the list, and have come to a satisfactory conclusion to that 
situation. I'm much more comfortable writing MOTA knowing where to go 
with the project, and exactly what I am going to do from here on out.


Nicol Oosthuizen wrote:

HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now. 
  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread dark
Nicol, while I appreciate that not everyone can check their E-mails as often 
as I do, when reading old messages, please remember that conflicts may have 
been resolved sinse the first post.


As it is, I'm pleased to say Tom was able to come to a most reasonable 
position on this issue,  and has moved a long way from his initial 
frustrated wrant on the subject.


Suffice it to say, the game will be developed,  and be great!

There is however no need for you to swtart bringing up old skeletons like 
this,  which have been well dead and  berried for the last few weeks!


I'll look forward to your thoughts on the current issues discussed on the 
list.


all the best,

dark.
- Original Message - 
From: "Nicol Oosthuizen" 

To: 
Sent: Wednesday, November 25, 2009 12:35 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James
North to just give up and quit. Some people wanted to know what was
going on, some people demanded he produce a demo when they wanted it,
some people wanted their money back, and so on. At the same time he was
dealing with some personal matters, and no one left him alone to deal
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter
what I do, there is someone else with a new suggestion, likes or
dislikes what I did, and I am totally fed up with the entire project.
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my
way and tell everyone to live with it. Since I'm a nice guy, I try to
listen to my customers, i would hate to do it that way. Yet if I can't
find some sort of consensus I'll do it my way and forget about it.
Although, the consensus seams to be keep MOTA exactly as is. I'm not
sure how i feel about that, but it does make sense.
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Nicol Oosthuizen
HI  tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail  almost drove me to tears.
"I am fedup."
Let me tell you something quickly.
A little illustration:
Some time ago, a colleague asked if she may  borrow some sugar from me.
She could actually  see on my face that I did not want to borrow it to
her.Then she said that I must just leave it.
Then with a sigh,  I eventually said that she may borrow sugar from me.
Just note what her words were:
"no thank  you. Your sugar in my coffee will taste bad."
Now this is the message I want to give you, tom.
I will not say it in the same rude words that this colleague said, but
if people learn that you are fed up  with the mota development, it will
put them off to buy the game as they will likely experience it in the
game that you actually rushed to get it done with.
I myself will only  buy a game from a dev if I  know the dev really
wanted to develop the game for the vi community.
But from the spirit of your message, Tom, It seems like you do not
really enjoy to develop the game, you just want to get it done and over
with .You just want to keep 100 nagging e-mails off your case.
If you really cannot take it any further, why not rather stop
development of mota entirely?
In any event, with the new development kit of blasbay studios, blind
people should be able  to develop a game similar to mota.
I am off my soap box now. 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer 
seases to have a private life after he announces he is writing a game. 
Sooner or later someone will begin e-mailing him on a regular basis 
asking how the game is coming along, what features has he added, when is

the next beta going to be released, can he add this or that feature, you

name it. There is no escaping the constant e-mail from his customers 
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James 
North to just give up and quit. Some people wanted to know what was 
going on, some people demanded he produce a demo when they wanted it, 
some people wanted their money back, and so on. At the same time he was 
dealing with some personal matters, and no one left him alone to deal 
with his personal life let alone finish the games as he had time. Now, I

find myself in a similar situation where I don't have much of a personal

life, because I am doing this and that for the game with a constant flow

of e-mails that never quit. No matter what I add to the game, no matter 
what I do, there is someone else with a new suggestion, likes or 
dislikes what I did, and I am totally fed up with the entire project. 
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my 
way and tell everyone to live with it. Since I'm a nice guy, I try to 
listen to my customers, i would hate to do it that way. Yet if I can't 
find some sort of consensus I'll do it my way and forget about it. 
Although, the consensus seams to be keep MOTA exactly as is. I'm not 
sure how i feel about that, but it does make sense.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward

Hi Ryan,
Indeed he did. I'm truly glad I am not quite in his situation. I really 
can't blame him for getting out of the accesible game business. However, 
I do believe it might have been handled better.


Ryan Strunk wrote:

Yeah no. James North had issues way worse than the community hounding him.
  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
Well if you want my opinion I'd say keep the game going as is if that's at 
all possible.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 7:49 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add 
save game features, random enemies, random items, etc. You might say that 
it was inevitable to keep some of those game series going. I don't 
necessarily have a problem with those features.
It has more to do with the fact I've been put directly between the rock 
and the hard place. You got a few people on one side that are still 
complaining they didn't get the game they wantd or ordered. You have 
people on the other side who would rather I make an FPS game instead. 
Then, there are a lot like you who are asking me to keep the game exactly 
as it is. So as a developer I need to know where everybody stands on this 
issue so i can just create the game and get it done.
As for me personally I'm not a fan of going back to a classic 
side-scroller at all. there are too many good features that would be lost 
by doing so. I'd certainly prefer an FPS game myself, but I could live 
with creating the game as it is provided I'm not getting zillions of 
requests wanting this, that, and the other thing too. I just want to get 
it done and over with.



dark wrote:

Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's arcade style gameplay, and features such as key and door puzles, 
traps, bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong country,  not to mention more modern continuations of those 
series' on the Gba, pluss games like Astroboy which are entirely 
original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I 
would be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 
2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love 
to see translate into audio, as audio 2D has considderable potential 
which has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While 
I'm deeply sorry you aren't a fan of the game's current direction, 
speaking as a player I certainly am, and would very much like it to 
continue as it is, and become the first complex 2D adventure in audio 
ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
Yeah no. James North had issues way worse than the community hounding him.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, October 28, 2009 9:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer 
seases to have a private life after he announces he is writing a game. 
Sooner or later someone will begin e-mailing him on a regular basis 
asking how the game is coming along, what features has he added, when is 
the next beta going to be released, can he add this or that feature, you 
name it. There is no escaping the constant e-mail from his customers 
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James 
North to just give up and quit. Some people wanted to know what was 
going on, some people demanded he produce a demo when they wanted it, 
some people wanted their money back, and so on. At the same time he was 
dealing with some personal matters, and no one left him alone to deal 
with his personal life let alone finish the games as he had time. Now, I 
find myself in a similar situation where I don't have much of a personal 
life, because I am doing this and that for the game with a constant flow 
of e-mails that never quit. No matter what I add to the game, no matter 
what I do, there is someone else with a new suggestion, likes or 
dislikes what I did, and I am totally fed up with the entire project. 
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my 
way and tell everyone to live with it. Since I'm a nice guy, I try to 
listen to my customers, i would hate to do it that way. Yet if I can't 
find some sort of consensus I'll do it my way and forget about it. 
Although, the consensus seams to be keep MOTA exactly as is. I'm not 
sure how i feel about that, but it does make sense.

Yohandy wrote:
> and again, you guys fail to understand that Thomas is sick and tired 
> of the game. I think he stated this quite clearly in his message. 
> There's nothing wrong in MOTA continuing the way it's going, but 
> there's something wrong with us all if we force Thomas to work on a 
> game he started hating long ago for obvious reasons. Thomas, I suggest 
> you do this and this is only my opinion. Make the game you wish to 
> make, and don't update us on anything. do not post any betas to the 
> list, or any progress reports. whenever the game's ready, then release 
> it to the public.
>
>
> - Original Message - From: "dark" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 28, 2009 6:33 PM
> Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
>
>
>> Tom, I ask you one symple question.
>>
>> Why is it you associate the side scrolling 2D perspective only with 
>> 1980's arcade style gameplay, and features such as key and door 
>> puzles, traps, bosses etc with fps.
>>
>> In the 90's, the side scrolling genre matured and changed from the 
>> point scoring fests they were, into something else entirely.
>>
>> Games like the Mega man, Metroid and castlevania series, the later 
>> mario offerings on the Snes such as super Marrio world, and games 
>> like Donkey Kong country,  not to mention more modern 
>> continuations of those series' on the Gba, pluss games like Astroboy 
>> which are entirely original.
>>
>> All are side scrollers. This in no way stops them from being complex, 
>> deeply interesting games a long way from the likes of the original 
>> montizuma's revenge. Many do not feature a scoring system at all, 
>> have complex traps and mazes for the player, puzles to solve, and a 
>> huge variety of enemies,   both miner and major to fight.
>>
>> In audio, we already have many 80's rack up score style games, and I 
>> would be against having another. Why however, does this mean we have 
>> to automatically make the game a 3D fps affair?
>>
>> What is wrong with Mota continuing along the lines it has been,   
>> developing into an audio evolution of the side scrolling genre, a 
>> complex 2D game similar to those mentioned above.
>>
>> this is a genre I've had hours of fun with over the years, and would 
>> love to see translate into audio, as audio 2D has considderable 
>> potential which has been untapped.
>>
>> Perhaps it is not the 80's side scroller or complete fps game you 
>> were invisioning,  just like the series mentioned above, it ev

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward

Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer 
seases to have a private life after he announces he is writing a game. 
Sooner or later someone will begin e-mailing him on a regular basis 
asking how the game is coming along, what features has he added, when is 
the next beta going to be released, can he add this or that feature, you 
name it. There is no escaping the constant e-mail from his customers 
unless he drops off line for a few months.
In the end it was exactly this constant unwanted mail that caused James 
North to just give up and quit. Some people wanted to know what was 
going on, some people demanded he produce a demo when they wanted it, 
some people wanted their money back, and so on. At the same time he was 
dealing with some personal matters, and no one left him alone to deal 
with his personal life let alone finish the games as he had time. Now, I 
find myself in a similar situation where I don't have much of a personal 
life, because I am doing this and that for the game with a constant flow 
of e-mails that never quit. No matter what I add to the game, no matter 
what I do, there is someone else with a new suggestion, likes or 
dislikes what I did, and I am totally fed up with the entire project. 
However, unlike james North I'm not going to just quit.
Eventually, I may have to take your advice and just write the game my 
way and tell everyone to live with it. Since I'm a nice guy, I try to 
listen to my customers, i would hate to do it that way. Yet if I can't 
find some sort of consensus I'll do it my way and forget about it. 
Although, the consensus seams to be keep MOTA exactly as is. I'm not 
sure how i feel about that, but it does make sense.


Yohandy wrote:
and again, you guys fail to understand that Thomas is sick and tired 
of the game. I think he stated this quite clearly in his message. 
There's nothing wrong in MOTA continuing the way it's going, but 
there's something wrong with us all if we force Thomas to work on a 
game he started hating long ago for obvious reasons. Thomas, I suggest 
you do this and this is only my opinion. Make the game you wish to 
make, and don't update us on anything. do not post any betas to the 
list, or any progress reports. whenever the game's ready, then release 
it to the public.



- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's arcade style gameplay, and features such as key and door 
puzles, traps, bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the 
point scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later 
mario offerings on the Snes such as super Marrio world, and games 
like Donkey Kong country,  not to mention more modern 
continuations of those series' on the Gba, pluss games like Astroboy 
which are entirely original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, 
have complex traps and mazes for the player, puzles to solve, and a 
huge variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I 
would be against having another. Why however, does this mean we have 
to automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a 
complex 2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would 
love to see translate into audio, as audio 2D has considderable 
potential which has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you 
were invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. 
While I'm deeply sorry you aren't a fan of the game's current 
direction, speaking as a player I certainly am, and would very much 
like it to continue as it is, and become the first complex 2D 
adventure in audio ever produced.


i feel quite strongly on this matter! while i wouldn't be against the 
fps idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You c

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark

Hello Tom.

Well in that case, I'd personally very much agree with what Matheus said 
earlier.


Add in the extra levels, and produce the game as a complex side scroller.

With the genesis engine the possibility always exists of creating an fps 
game at some point in the future when you wish to,  on the other hand, 
your probably not going to want to touch side scrollers with a barge pole 
after this is done!



For those who want an 80's game, --- well this way at least they get a side 
scroller, allbeit a 90's one instead of an 80's one,  also you could 
considder re-branding the last sable six level long beta of montizuma's 
return with a new name and giving it out to people who buy Mota.


that way people are getting a full scale 90's side scroller, and six levels 
of an 80's one,  which to my mind is a pretty good deal!


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward

Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add 
save game features, random enemies, random items, etc. You might say 
that it was inevitable to keep some of those game series going. I don't 
necessarily have a problem with those features.
It has more to do with the fact I've been put directly between the rock 
and the hard place. You got a few people on one side that are still 
complaining they didn't get the game they wantd or ordered. You have 
people on the other side who would rather I make an FPS game instead. 
Then, there are a lot like you who are asking me to keep the game 
exactly as it is. So as a developer I need to know where everybody 
stands on this issue so i can just create the game and get it done.
As for me personally I'm not a fan of going back to a classic 
side-scroller at all. there are too many good features that would be 
lost by doing so. I'd certainly prefer an FPS game myself, but I could 
live with creating the game as it is provided I'm not getting zillions 
of requests wanting this, that, and the other thing too. I just want to 
get it done and over with.



dark wrote:

Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's arcade style gameplay, and features such as key and door 
puzles, traps, bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the 
point scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later 
mario offerings on the Snes such as super Marrio world, and games like 
Donkey Kong country,  not to mention more modern continuations of 
those series' on the Gba, pluss games like Astroboy which are entirely 
original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I 
would be against having another. Why however, does this mean we have 
to automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a 
complex 2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would 
love to see translate into audio, as audio 2D has considderable 
potential which has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While 
I'm deeply sorry you aren't a fan of the game's current direction, 
speaking as a player I certainly am, and would very much like it to 
continue as it is, and become the first complex 2D adventure in audio 
ever produced.


i feel quite strongly on this matter! while i wouldn't be against the 
fps idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
No kidding. Personally I think Thomas should continue with the game as is 
since he's so close to finishing it. But if I HAVE to choose I'd say convert 
it to an FPS. ANybody who writes our games could make the classic 89s side 
scroller at any time. So some people won't get the exact game they wanted. 
That's how life works sometimes. But ideally I'd love to see MOTA remain as 
is, a side scroller with some nonstandard elements. That's why I've come 
back with each new Beta.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, October 28, 2009 5:14 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



I think you've all forgotten just what the original demo was like. It was
nothing--and I mean nothing--like the eighties-style game it was named 
for.

Just because the original Monte was released in the eighties doesn't mean
that's the direction James North was planning to take his game in.

Why do I feel like we're debating constitutional law and what our
forefathers really meant?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, October 28, 2009 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 4:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's



arcade style gameplay, and features such as key and door puzles, traps,
bosses etc with fps.

In the 90's, the side scrolling genre matured and changed from the point
scoring fests they were, into something else entirely.

Games like the Mega man, Metroid and castlevania series, the later mario
offerings on the Snes such as super Marrio world, and games like Donkey
Kong country,  not to mention more modern continuations of those
series' on the Gba, pluss games like Astroboy which are entirely 
original.


All are side scrollers. This in no way stops them from being complex,
deeply interesting games a long way from the likes of the original
montizuma's revenge. Many do not feature a scoring system at all, have
complex traps and mazes for the player, puzles to solve, and a huge
variety of enemies,   both miner and major to fight.

In audio, we already have many 80's rack up score style games, and I 
would



be against having another. Why however, does this mean we have to
automatically make the game a 3D fps affair?

What is wrong with Mota continuing along the lines it has been, 
developing into an audio evolution of the side scrolling genre, a complex
2D game similar to those mentioned above.

this is a genre I've had hours of fun with over the years, and would love
to see translate into audio, as audio 2D has considderable potential 
which



has been untapped.

Perhaps it is not the 80's side scroller or complete fps game you were
invisioning,  just like the series mentioned above, it evolved.

But this is not to my mind a bad thing,  quite the opposite. While 
I'm


deeply sorry you aren't a fan of the game's current direction, speaking 
as


a player I certainly am, and would very much like it to continue as it 
is,



and become the first complex 2D adventure in audio ever produced.

i feel quite strongly on this matter! while i wouldn't be against the fps
idea, I equally think something very valuable in Mota would be lost.

We already have some great first person titles,  why not explore
another avinue?

All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audy

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
I think you've all forgotten just what the original demo was like. It was
nothing--and I mean nothing--like the eighties-style game it was named for.
Just because the original Monte was released in the eighties doesn't mean
that's the direction James North was planning to take his game in.

Why do I feel like we're debating constitutional law and what our
forefathers really meant?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, October 28, 2009 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

I think the issue here Dark is that MOTA was initially Monte, which was 
based off a classic 80s side scroller, which featured none of the 
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 4:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS


> Tom, I ask you one symple question.
>
> Why is it you associate the side scrolling 2D perspective only with 1980's

> arcade style gameplay, and features such as key and door puzles, traps, 
> bosses etc with fps.
>
> In the 90's, the side scrolling genre matured and changed from the point 
> scoring fests they were, into something else entirely.
>
> Games like the Mega man, Metroid and castlevania series, the later mario 
> offerings on the Snes such as super Marrio world, and games like Donkey 
> Kong country,  not to mention more modern continuations of those 
> series' on the Gba, pluss games like Astroboy which are entirely original.
>
> All are side scrollers. This in no way stops them from being complex, 
> deeply interesting games a long way from the likes of the original 
> montizuma's revenge. Many do not feature a scoring system at all, have 
> complex traps and mazes for the player, puzles to solve, and a huge 
> variety of enemies,   both miner and major to fight.
>
> In audio, we already have many 80's rack up score style games, and I would

> be against having another. Why however, does this mean we have to 
> automatically make the game a 3D fps affair?
>
> What is wrong with Mota continuing along the lines it has been,   
> developing into an audio evolution of the side scrolling genre, a complex 
> 2D game similar to those mentioned above.
>
> this is a genre I've had hours of fun with over the years, and would love 
> to see translate into audio, as audio 2D has considderable potential which

> has been untapped.
>
> Perhaps it is not the 80's side scroller or complete fps game you were 
> invisioning,  just like the series mentioned above, it evolved.
>
> But this is not to my mind a bad thing,  quite the opposite. While I'm

> deeply sorry you aren't a fan of the game's current direction, speaking as

> a player I certainly am, and would very much like it to continue as it is,

> and become the first complex 2D adventure in audio ever produced.
>
> i feel quite strongly on this matter! while i wouldn't be against the fps 
> idea, I equally think something very valuable in Mota would be lost.
>
> We already have some great first person titles,  why not explore 
> another avinue?
>
> All the best,
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
I fully agree that Thomas,  as the game's creater has the ultimate say 
so and should be the final authority, nor obviously should he make a game he 
doesn't want to.


I do wonder though if his completely understandable tiredness with the game 
is perhaps stopping him from realizing the truly great steps Mota has been 
making in audio, as the first complex audio 2D game.


this is another reason I'm so adamant about wanting the direction of 
developement to continue as is as much as possible,  while I'm sure tom 
would make either an outstanding 80's side scroller (those of us who played 
his original Monti versions can vouch for this), or a great fps game, I'd 
not want to see what he's already achieved be lost.


Beware the grue!

Dark.
- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 10:58 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS


and again, you guys fail to understand that Thomas is sick and tired of 
the game. I think he stated this quite clearly in his message. There's 
nothing wrong in MOTA continuing the way it's going, but there's something 
wrong with us all if we force Thomas to work on a game he started hating 
long ago for obvious reasons. Thomas, I suggest you do this and this is 
only my opinion. Make the game you wish to make, and don't update us on 
anything. do not post any betas to the list, or any progress reports. 
whenever the game's ready, then release it to the public.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's arcade style gameplay, and features such as key and door puzles, 
traps, bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong country,  not to mention more modern continuations of those 
series' on the Gba, pluss games like Astroboy which are entirely 
original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I 
would be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 
2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love 
to see translate into audio, as audio 2D has considderable potential 
which has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While 
I'm deeply sorry you aren't a fan of the game's current direction, 
speaking as a player I certainly am, and would very much like it to 
continue as it is, and become the first complex 2D adventure in audio 
ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management o

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Yohandy
and again, you guys fail to understand that Thomas is sick and tired of the 
game. I think he stated this quite clearly in his message. There's nothing 
wrong in MOTA continuing the way it's going, but there's something wrong 
with us all if we force Thomas to work on a game he started hating long ago 
for obvious reasons. Thomas, I suggest you do this and this is only my 
opinion. Make the game you wish to make, and don't update us on anything. do 
not post any betas to the list, or any progress reports. whenever the game's 
ready, then release it to the public.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 6:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 1980's 
arcade style gameplay, and features such as key and door puzles, traps, 
bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong country,  not to mention more modern continuations of those 
series' on the Gba, pluss games like Astroboy which are entirely original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I would 
be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 
2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love 
to see translate into audio, as audio 2D has considderable potential which 
has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While I'm 
deeply sorry you aren't a fan of the game's current direction, speaking as 
a player I certainly am, and would very much like it to continue as it is, 
and become the first complex 2D adventure in audio ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
I tend to agree with that, but if we have to choose I'd say the FPS. I don't 
want to lose the clallenge that keeps me coming back.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "matheus" 

To: 
Sent: Wednesday, October 28, 2009 5:45 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



hi.
i have to agree with everything you sayd here dark. i think that the way
the game is right now is really good. it's challenging, new (bekause
it's a mix of new things like random monsters / saving feature / etc)
and fun. if i really have to vote, i'd choose the fps. but i think that
finishing this game like it is now, just adding more levels, whould be
good enough.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quarta, 28 de Outubro de 2009 22:33
Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 1980's
arcade style gameplay, and features such as key and door puzles, traps,
bosses etc with fps.

In the 90's, the side scrolling genre matured and changed from the point
scoring fests they were, into something else entirely.

Games like the Mega man, Metroid and castlevania series, the later mario
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong

country,  not to mention more modern continuations of those series' on
the Gba, pluss games like Astroboy which are entirely original.

All are side scrollers. This in no way stops them from being complex, 
deeply

interesting games a long way from the likes of the original montizuma's
revenge. Many do not feature a scoring system at all, have complex traps 
and

mazes for the player, puzles to solve, and a huge variety of enemies, 
both miner and major to fight.

In audio, we already have many 80's rack up score style games, and I would
be against having another. Why however, does this mean we have to
automatically make the game a 3D fps affair?

What is wrong with Mota continuing along the lines it has been, 
developing into an audio evolution of the side scrolling genre, a complex 
2D

game similar to those mentioned above.

this is a genre I've had hours of fun with over the years, and would love 
to
see translate into audio, as audio 2D has considderable potential which 
has

been untapped.

Perhaps it is not the 80's side scroller or complete fps game you were
invisioning,  just like the series mentioned above, it evolved.

But this is not to my mind a bad thing,  quite the opposite. While I'm
deeply sorry you aren't a fan of the game's current direction, speaking as 
a
player I certainly am, and would very much like it to continue as it is, 
and

become the first complex 2D adventure in audio ever produced.

i feel quite strongly on this matter! while i wouldn't be against the fps
idea, I equally think something very valuable in Mota would be lost.

We already have some great first person titles,  why not explore 
another

avinue?

All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
Well, imho making the game a modern 90's style side scroller would be less 
of a major change than turning it fps,  and if the direction needs a 
change, this would be my recommendation.


Afterall,  people would stil get a side scroller,  even if it was 
not quite the side scroller they expected (as someone who bought the game, 
I'd be infinitely happy with this option).


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 10:50 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS


I think the issue here Dark is that MOTA was initially Monte, which was 
based off a classic 80s side scroller, which featured none of the 
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 4:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 
1980's arcade style gameplay, and features such as key and door puzles, 
traps, bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong country,  not to mention more modern continuations of those 
series' on the Gba, pluss games like Astroboy which are entirely 
original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I 
would be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 
2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love 
to see translate into audio, as audio 2D has considderable potential 
which has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While 
I'm deeply sorry you aren't a fan of the game's current direction, 
speaking as a player I certainly am, and would very much like it to 
continue as it is, and become the first complex 2D adventure in audio 
ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
I think the issue here Dark is that MOTA was initially Monte, which was 
based off a classic 80s side scroller, which featured none of the 
challenging elements MOTA has come to embrace.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 28, 2009 4:33 PM
Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 1980's 
arcade style gameplay, and features such as key and door puzles, traps, 
bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong country,  not to mention more modern continuations of those 
series' on the Gba, pluss games like Astroboy which are entirely original.


All are side scrollers. This in no way stops them from being complex, 
deeply interesting games a long way from the likes of the original 
montizuma's revenge. Many do not feature a scoring system at all, have 
complex traps and mazes for the player, puzles to solve, and a huge 
variety of enemies,   both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I would 
be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 
2D game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love 
to see translate into audio, as audio 2D has considderable potential which 
has been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While I'm 
deeply sorry you aren't a fan of the game's current direction, speaking as 
a player I certainly am, and would very much like it to continue as it is, 
and become the first complex 2D adventure in audio ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore 
another avinue?


All the best,

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
I'd actually agree here. we don't have to stick to one type or another. 
thjat said, gotta go.
- Original Message - 
From: "matheus" 

To: 
Sent: Thursday, October 29, 2009 12:45 AM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS



hi.
i have to agree with everything you sayd here dark. i think that the way
the game is right now is really good. it's challenging, new (bekause
it's a mix of new things like random monsters / saving feature / etc)
and fun. if i really have to vote, i'd choose the fps. but i think that
finishing this game like it is now, just adding more levels, whould be
good enough.
thanks.

-Mensagem original-
De: "dark" 
Para: "Gamers Discussion list" 
Data: Quarta, 28 de Outubro de 2009 22:33
Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 1980's
arcade style gameplay, and features such as key and door puzles, traps,
bosses etc with fps.

In the 90's, the side scrolling genre matured and changed from the point
scoring fests they were, into something else entirely.

Games like the Mega man, Metroid and castlevania series, the later mario
offerings on the Snes such as super Marrio world, and games like Donkey 
Kong

country,  not to mention more modern continuations of those series' on
the Gba, pluss games like Astroboy which are entirely original.

All are side scrollers. This in no way stops them from being complex, 
deeply

interesting games a long way from the likes of the original montizuma's
revenge. Many do not feature a scoring system at all, have complex traps 
and

mazes for the player, puzles to solve, and a huge variety of enemies, 
both miner and major to fight.

In audio, we already have many 80's rack up score style games, and I would
be against having another. Why however, does this mean we have to
automatically make the game a 3D fps affair?

What is wrong with Mota continuing along the lines it has been, 
developing into an audio evolution of the side scrolling genre, a complex 
2D

game similar to those mentioned above.

this is a genre I've had hours of fun with over the years, and would love 
to
see translate into audio, as audio 2D has considderable potential which 
has

been untapped.

Perhaps it is not the 80's side scroller or complete fps game you were
invisioning,  just like the series mentioned above, it evolved.

But this is not to my mind a bad thing,  quite the opposite. While I'm
deeply sorry you aren't a fan of the game's current direction, speaking as 
a
player I certainly am, and would very much like it to continue as it is, 
and

become the first complex 2D adventure in audio ever produced.

i feel quite strongly on this matter! while i wouldn't be against the fps
idea, I equally think something very valuable in Mota would be lost.

We already have some great first person titles,  why not explore 
another

avinue?

All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark

Tom, I ask you one symple question.

Why is it you associate the side scrolling 2D perspective only with 1980's 
arcade style gameplay, and features such as key and door puzles, traps, 
bosses etc with fps.


In the 90's, the side scrolling genre matured and changed from the point 
scoring fests they were, into something else entirely.


Games like the Mega man, Metroid and castlevania series, the later mario 
offerings on the Snes such as super Marrio world, and games like Donkey Kong 
country,  not to mention more modern continuations of those series' on 
the Gba, pluss games like Astroboy which are entirely original.


All are side scrollers. This in no way stops them from being complex, deeply 
interesting games a long way from the likes of the original montizuma's 
revenge. Many do not feature a scoring system at all, have complex traps and 
mazes for the player, puzles to solve, and a huge variety of enemies,   
both miner and major to fight.


In audio, we already have many 80's rack up score style games, and I would 
be against having another. Why however, does this mean we have to 
automatically make the game a 3D fps affair?


What is wrong with Mota continuing along the lines it has been,   
developing into an audio evolution of the side scrolling genre, a complex 2D 
game similar to those mentioned above.


this is a genre I've had hours of fun with over the years, and would love to 
see translate into audio, as audio 2D has considderable potential which has 
been untapped.


Perhaps it is not the 80's side scroller or complete fps game you were 
invisioning,  just like the series mentioned above, it evolved.


But this is not to my mind a bad thing,  quite the opposite. While I'm 
deeply sorry you aren't a fan of the game's current direction, speaking as a 
player I certainly am, and would very much like it to continue as it is, and 
become the first complex 2D adventure in audio ever produced.


i feel quite strongly on this matter! while i wouldn't be against the fps 
idea, I equally think something very valuable in Mota would be lost.


We already have some great first person titles,  why not explore another 
avinue?


All the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.