Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
You have apparently never had to deal with the frustration he has described so many times in his posts dealing with the production of MOTA. People want this. People want that. They don't want this. They don't want that. When's the game going to be out? Where's my unlock key? Why is it taking so long to get the game that I bought so darned long ago? Some want an eighties-style game as they were promised, while others want a more modern, even a 3D game instead. If one is produced, the other side's not going to be pleased, and vise versa. He is only human, and burnout is extremely understandable, given the frustration, irritation, and time he has spent on a game that isn't turning out to be the game he originally planned or the game he wants to produce. Now that you're off your soap box, try producing a game like Mota under the conditions and pressure he has had to deal with and maybe you'll be able to see it from his side of the coin. If you can do a better job, I'll get off of my soap box, but not until then. By the way, I'm stating this as nicely as I can, rather than the way I would like to. Thanks. --- This coming Thursday is Thanksgiving day in the United States. Be thankful for, and with, friends, family, good food, and loved ones, not necessarily in that order. Be like a turkey and get stuffed!! - Original Message - From: "Nicol Oosthuizen" To: Sent: Wednesday, November 25, 2009 2:35 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. "I am fedup." Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: "no thank you. Your sugar in my coffee will taste bad." Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Nicol, With all do respect this post is well over a month old. All of the anger and frustration I felt when writing that original post is long gone, over with, and I've moved on development. I've managed to talk it out with the list, and have come to a satisfactory conclusion to that situation. I'm much more comfortable writing MOTA knowing where to go with the project, and exactly what I am going to do from here on out. Nicol Oosthuizen wrote: HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. "I am fedup." Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: "no thank you. Your sugar in my coffee will taste bad." Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Nicol, while I appreciate that not everyone can check their E-mails as often as I do, when reading old messages, please remember that conflicts may have been resolved sinse the first post. As it is, I'm pleased to say Tom was able to come to a most reasonable position on this issue, and has moved a long way from his initial frustrated wrant on the subject. Suffice it to say, the game will be developed, and be great! There is however no need for you to swtart bringing up old skeletons like this, which have been well dead and berried for the last few weeks! I'll look forward to your thoughts on the current issues discussed on the list. all the best, dark. - Original Message - From: "Nicol Oosthuizen" To: Sent: Wednesday, November 25, 2009 12:35 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. "I am fedup." Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: "no thank you. Your sugar in my coffee will taste bad." Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. "I am fedup." Let me tell you something quickly. A little illustration: Some time ago, a colleague asked if she may borrow some sugar from me. She could actually see on my face that I did not want to borrow it to her.Then she said that I must just leave it. Then with a sigh, I eventually said that she may borrow sugar from me. Just note what her words were: "no thank you. Your sugar in my coffee will taste bad." Now this is the message I want to give you, tom. I will not say it in the same rude words that this colleague said, but if people learn that you are fed up with the mota development, it will put them off to buy the game as they will likely experience it in the game that you actually rushed to get it done with. I myself will only buy a game from a dev if I know the dev really wanted to develop the game for the vi community. But from the spirit of your message, Tom, It seems like you do not really enjoy to develop the game, you just want to get it done and over with .You just want to keep 100 nagging e-mails off your case. If you really cannot take it any further, why not rather stop development of mota entirely? In any event, with the new development kit of blasbay studios, blind people should be able to develop a game similar to mota. I am off my soap box now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Ryan, Indeed he did. I'm truly glad I am not quite in his situation. I really can't blame him for getting out of the accesible game business. However, I do believe it might have been handled better. Ryan Strunk wrote: Yeah no. James North had issues way worse than the community hounding him. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well if you want my opinion I'd say keep the game going as is if that's at all possible. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 7:49 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Yeah no. James North had issues way worse than the community hounding him. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: > and again, you guys fail to understand that Thomas is sick and tired > of the game. I think he stated this quite clearly in his message. > There's nothing wrong in MOTA continuing the way it's going, but > there's something wrong with us all if we force Thomas to work on a > game he started hating long ago for obvious reasons. Thomas, I suggest > you do this and this is only my opinion. Make the game you wish to > make, and don't update us on anything. do not post any betas to the > list, or any progress reports. whenever the game's ready, then release > it to the public. > > > - Original Message - From: "dark" > To: "Gamers Discussion list" > Sent: Wednesday, October 28, 2009 6:33 PM > Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS > > >> Tom, I ask you one symple question. >> >> Why is it you associate the side scrolling 2D perspective only with >> 1980's arcade style gameplay, and features such as key and door >> puzles, traps, bosses etc with fps. >> >> In the 90's, the side scrolling genre matured and changed from the >> point scoring fests they were, into something else entirely. >> >> Games like the Mega man, Metroid and castlevania series, the later >> mario offerings on the Snes such as super Marrio world, and games >> like Donkey Kong country, not to mention more modern >> continuations of those series' on the Gba, pluss games like Astroboy >> which are entirely original. >> >> All are side scrollers. This in no way stops them from being complex, >> deeply interesting games a long way from the likes of the original >> montizuma's revenge. Many do not feature a scoring system at all, >> have complex traps and mazes for the player, puzles to solve, and a >> huge variety of enemies, both miner and major to fight. >> >> In audio, we already have many 80's rack up score style games, and I >> would be against having another. Why however, does this mean we have >> to automatically make the game a 3D fps affair? >> >> What is wrong with Mota continuing along the lines it has been, >> developing into an audio evolution of the side scrolling genre, a >> complex 2D game similar to those mentioned above. >> >> this is a genre I've had hours of fun with over the years, and would >> love to see translate into audio, as audio 2D has considderable >> potential which has been untapped. >> >> Perhaps it is not the 80's side scroller or complete fps game you >> were invisioning, just like the series mentioned above, it ev
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is the next beta going to be released, can he add this or that feature, you name it. There is no escaping the constant e-mail from his customers unless he drops off line for a few months. In the end it was exactly this constant unwanted mail that caused James North to just give up and quit. Some people wanted to know what was going on, some people demanded he produce a demo when they wanted it, some people wanted their money back, and so on. At the same time he was dealing with some personal matters, and no one left him alone to deal with his personal life let alone finish the games as he had time. Now, I find myself in a similar situation where I don't have much of a personal life, because I am doing this and that for the game with a constant flow of e-mails that never quit. No matter what I add to the game, no matter what I do, there is someone else with a new suggestion, likes or dislikes what I did, and I am totally fed up with the entire project. However, unlike james North I'm not going to just quit. Eventually, I may have to take your advice and just write the game my way and tell everyone to live with it. Since I'm a nice guy, I try to listen to my customers, i would hate to do it that way. Yet if I can't find some sort of consensus I'll do it my way and forget about it. Although, the consensus seams to be keep MOTA exactly as is. I'm not sure how i feel about that, but it does make sense. Yohandy wrote: and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You c
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hello Tom. Well in that case, I'd personally very much agree with what Matheus said earlier. Add in the extra levels, and produce the game as a complex side scroller. With the genesis engine the possibility always exists of creating an fps game at some point in the future when you wish to, on the other hand, your probably not going to want to touch side scrollers with a barge pole after this is done! For those who want an 80's game, --- well this way at least they get a side scroller, allbeit a 90's one instead of an 80's one, also you could considder re-branding the last sable six level long beta of montizuma's return with a new name and giving it out to people who buy Mota. that way people are getting a full scale 90's side scroller, and six levels of an 80's one, which to my mind is a pretty good deal! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with the fact I've been put directly between the rock and the hard place. You got a few people on one side that are still complaining they didn't get the game they wantd or ordered. You have people on the other side who would rather I make an FPS game instead. Then, there are a lot like you who are asking me to keep the game exactly as it is. So as a developer I need to know where everybody stands on this issue so i can just create the game and get it done. As for me personally I'm not a fan of going back to a classic side-scroller at all. there are too many good features that would be lost by doing so. I'd certainly prefer an FPS game myself, but I could live with creating the game as it is provided I'm not getting zillions of requests wanting this, that, and the other thing too. I just want to get it done and over with. dark wrote: Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
No kidding. Personally I think Thomas should continue with the game as is since he's so close to finishing it. But if I HAVE to choose I'd say convert it to an FPS. ANybody who writes our games could make the classic 89s side scroller at any time. So some people won't get the exact game they wanted. That's how life works sometimes. But ideally I'd love to see MOTA remain as is, a side scroller with some nonstandard elements. That's why I've come back with each new Beta. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Wednesday, October 28, 2009 5:14 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audy
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think you've all forgotten just what the original demo was like. It was nothing--and I mean nothing--like the eighties-style game it was named for. Just because the original Monte was released in the eighties doesn't mean that's the direction James North was planning to take his game in. Why do I feel like we're debating constitutional law and what our forefathers really meant? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, October 28, 2009 5:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS > Tom, I ask you one symple question. > > Why is it you associate the side scrolling 2D perspective only with 1980's > arcade style gameplay, and features such as key and door puzles, traps, > bosses etc with fps. > > In the 90's, the side scrolling genre matured and changed from the point > scoring fests they were, into something else entirely. > > Games like the Mega man, Metroid and castlevania series, the later mario > offerings on the Snes such as super Marrio world, and games like Donkey > Kong country, not to mention more modern continuations of those > series' on the Gba, pluss games like Astroboy which are entirely original. > > All are side scrollers. This in no way stops them from being complex, > deeply interesting games a long way from the likes of the original > montizuma's revenge. Many do not feature a scoring system at all, have > complex traps and mazes for the player, puzles to solve, and a huge > variety of enemies, both miner and major to fight. > > In audio, we already have many 80's rack up score style games, and I would > be against having another. Why however, does this mean we have to > automatically make the game a 3D fps affair? > > What is wrong with Mota continuing along the lines it has been, > developing into an audio evolution of the side scrolling genre, a complex > 2D game similar to those mentioned above. > > this is a genre I've had hours of fun with over the years, and would love > to see translate into audio, as audio 2D has considderable potential which > has been untapped. > > Perhaps it is not the 80's side scroller or complete fps game you were > invisioning, just like the series mentioned above, it evolved. > > But this is not to my mind a bad thing, quite the opposite. While I'm > deeply sorry you aren't a fan of the game's current direction, speaking as > a player I certainly am, and would very much like it to continue as it is, > and become the first complex 2D adventure in audio ever produced. > > i feel quite strongly on this matter! while i wouldn't be against the fps > idea, I equally think something very valuable in Mota would be lost. > > We already have some great first person titles, why not explore > another avinue? > > All the best, > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I fully agree that Thomas, as the game's creater has the ultimate say so and should be the final authority, nor obviously should he make a game he doesn't want to. I do wonder though if his completely understandable tiredness with the game is perhaps stopping him from realizing the truly great steps Mota has been making in audio, as the first complex audio 2D game. this is another reason I'm so adamant about wanting the direction of developement to continue as is as much as possible, while I'm sure tom would make either an outstanding 80's side scroller (those of us who played his original Monti versions can vouch for this), or a great fps game, I'd not want to see what he's already achieved be lost. Beware the grue! Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 10:58 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management o
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long ago for obvious reasons. Thomas, I suggest you do this and this is only my opinion. Make the game you wish to make, and don't update us on anything. do not post any betas to the list, or any progress reports. whenever the game's ready, then release it to the public. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 6:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I tend to agree with that, but if we have to choose I'd say the FPS. I don't want to lose the clallenge that keeps me coming back. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "matheus" To: Sent: Wednesday, October 28, 2009 5:45 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Well, imho making the game a modern 90's style side scroller would be less of a major change than turning it fps, and if the direction needs a change, this would be my recommendation. Afterall, people would stil get a side scroller, even if it was not quite the side scroller they expected (as someone who bought the game, I'd be infinitely happy with this option). Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 10:50 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 4:33 PM Subject: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I'd actually agree here. we don't have to stick to one type or another. thjat said, gotta go. - Original Message - From: "matheus" To: Sent: Thursday, October 29, 2009 12:45 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing this game like it is now, just adding more levels, whould be good enough. thanks. -Mensagem original- De: "dark" Para: "Gamers Discussion list" Data: Quarta, 28 de Outubro de 2009 22:33 Assunto: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Tom, I ask you one symple question. Why is it you associate the side scrolling 2D perspective only with 1980's arcade style gameplay, and features such as key and door puzles, traps, bosses etc with fps. In the 90's, the side scrolling genre matured and changed from the point scoring fests they were, into something else entirely. Games like the Mega man, Metroid and castlevania series, the later mario offerings on the Snes such as super Marrio world, and games like Donkey Kong country, not to mention more modern continuations of those series' on the Gba, pluss games like Astroboy which are entirely original. All are side scrollers. This in no way stops them from being complex, deeply interesting games a long way from the likes of the original montizuma's revenge. Many do not feature a scoring system at all, have complex traps and mazes for the player, puzles to solve, and a huge variety of enemies, both miner and major to fight. In audio, we already have many 80's rack up score style games, and I would be against having another. Why however, does this mean we have to automatically make the game a 3D fps affair? What is wrong with Mota continuing along the lines it has been, developing into an audio evolution of the side scrolling genre, a complex 2D game similar to those mentioned above. this is a genre I've had hours of fun with over the years, and would love to see translate into audio, as audio 2D has considderable potential which has been untapped. Perhaps it is not the 80's side scroller or complete fps game you were invisioning, just like the series mentioned above, it evolved. But this is not to my mind a bad thing, quite the opposite. While I'm deeply sorry you aren't a fan of the game's current direction, speaking as a player I certainly am, and would very much like it to continue as it is, and become the first complex 2D adventure in audio ever produced. i feel quite strongly on this matter! while i wouldn't be against the fps idea, I equally think something very valuable in Mota would be lost. We already have some great first person titles, why not explore another avinue? All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.