Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-08 Thread john
You couldn't be more wrong. There is a huge amount of story in 
swamp. You should explore the maps and look at the quests. You 
should also look at the fanfiction competition, as well as take a 
look at the campaign creator.


- Original Message -
From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 7 May 2013 23:38:20 -0500
Subject: Re: [Audyssey] Some updates on what I'm up to,since I 
forget to keep audyssey in the loop.


What I really want to see audio games go to is more MMO type 
things, or work with an already good MMO or other online RPG to 
make it accessible. I like MUD's, but honestly people are more 
into the video-game type role-playing stuff, I did like Swamp, 
but I never got into it much, not too much to explore, just 
shooting and fighting and stuff, and not much storyline as far as 
I saw. And I know much blind gamers seem to not care about a 
storyline but I do.


Sent from my iPod

On 7 mai 2013, at 09:56, Jeremy Kaldobsky jer...@kaldobsky.com 
wrote:


Dakotah, I do agree that some integration between the See Munkey 
and the Wii mote might be possible in the future, but at the 
moment I have no idea what that would even entail.  Since it 
sounds like it would be very cool, the idea might grab the 
attention of someone who knows more about how the Wii works.


The Braille display is something I will definitely be working on 
again!  :D  I've poured a ton of time and effort into several 
different designs, and the last one went so far that I was 
already contacting places to manufacture the parts for it.  At 
the very end they changed the cost estimate for building the 
parts, and the new price was 20 times what I had originally been 
told!  Yikes!  That killed that designed right there on the spot 
since it would have cost more in parts than I wanted to sell the 
finished device for.  I'll figure something out eventually, I 
just need to once again start over.


Thanks man.  :)  I do have a large number of interests, but I 
think that keeps more options open whenever I find myself bored 
and in need of something to do.  ROFL!


- Aprone

--- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com 
wrote:


From: Dakotah Rickard dakotah.rick...@gmail.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I 
forget to keep audyssey in the loop.

To: Gamers Discussion list gamers@audyssey.org
Date: Tuesday, May 7, 2013, 7:22 AM
Honestly, it just sparked my interest
because of those discussions
we'd encountered.
I was imagining all sorts of different ideas for integrating
both
devices, but maybe it can still be done, although with a bit
more
work.

I'm really excited and looking forward to the release of the
device,
and frankly, I'd love to know your skills list. Making neat
games,
building custom electronics, casting miniatures, the list
goes on and
on.

And didn't you have some idea, some time back, about making
braille displays?
Even if that didn't end up panning out, you certainly have a
great
deal of drive, and you have the knowledge to back it up.

Impressive.

Signed:
Dakotah Rickard

On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com
wrote:
Dakotah, I actually have no idea how the wii mote
protocols are set up, but
I'd just about be willing to bet anything that they
wouldn't be
interchangeable.  Sorry, I'm guessing that isn't
the news you wanted to
hear.

--- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com
wrote:

From: Dakotah Rickard dakotah.rick...@gmail.com
Subject: Re: [Audyssey] Some updates on what I'm up
to, since I forget to
keep audyssey in the loop.
To: Gamers Discussion list gamers@audyssey.org
Date: Monday, May 6, 2013, 3:03 PM
I'm going to skip all the responses
that have come down the pipe,
which may mean I'm asking a question that has
already been
asked, but
I wonder how different the data is from the Sea
Monkey to
something
with similar functions, say a Wiimote.
I mean, are the protocols you've designed capable
of being
translated
into Wiimote input? I ask this, because we
discussed
privately, at one
point, using a wiimote and nunchuk to control
Swamp, and if
the
protocols are similar, it gives people a way to
play your
game in a
crude way before investing in the headset.
Essentially, I
imagine it'd
be like trying to play Swamp with the keyboard, but
it would
also open
up even more development potential of the software
was
similar or
could be made to work either in tandem or instead
of.
I know it's sort of a crap question, but I do want
to check
on it,
even though the devices are dissimilar.

Also, thanks for sharing all this information and
good news
with us.

I'm glad you're opening up whole new worlds again.

Signed:
Dakotah Rickard


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via
the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Jeremy Kaldobsky
Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd 
just about be willing to bet anything that they wouldn't be interchangeable.  
Sorry, I'm guessing that isn't the news you wanted to hear.

--- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 6, 2013, 3:03 PM
 I'm going to skip all the responses
 that have come down the pipe,
 which may mean I'm asking a question that has already been
 asked, but
 I wonder how different the data is from the Sea Monkey to
 something
 with similar functions, say a Wiimote.
 I mean, are the protocols you've designed capable of being
 translated
 into Wiimote input? I ask this, because we discussed
 privately, at one
 point, using a wiimote and nunchuk to control Swamp, and if
 the
 protocols are similar, it gives people a way to play your
 game in a
 crude way before investing in the headset. Essentially, I
 imagine it'd
 be like trying to play Swamp with the keyboard, but it would
 also open
 up even more development potential of the software was
 similar or
 could be made to work either in tandem or instead of.
 I know it's sort of a crap question, but I do want to check
 on it,
 even though the devices are dissimilar.
 
 Also, thanks for sharing all this information and good news
 with us.
 
 I'm glad you're opening up whole new worlds again.
 
 Signed:
 Dakotah Rickard


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Dakotah Rickard
Honestly, it just sparked my interest because of those discussions
we'd encountered.
I was imagining all sorts of different ideas for integrating both
devices, but maybe it can still be done, although with a bit more
work.

I'm really excited and looking forward to the release of the device,
and frankly, I'd love to know your skills list. Making neat games,
building custom electronics, casting miniatures, the list goes on and
on.

And didn't you have some idea, some time back, about making braille displays?
Even if that didn't end up panning out, you certainly have a great
deal of drive, and you have the knowledge to back it up.

Impressive.

Signed:
Dakotah Rickard

On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Dakotah, I actually have no idea how the wii mote protocols are set up, but
 I'd just about be willing to bet anything that they wouldn't be
 interchangeable.  Sorry, I'm guessing that isn't the news you wanted to
 hear.

 --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 6, 2013, 3:03 PM
 I'm going to skip all the responses
 that have come down the pipe,
 which may mean I'm asking a question that has already been
 asked, but
 I wonder how different the data is from the Sea Monkey to
 something
 with similar functions, say a Wiimote.
 I mean, are the protocols you've designed capable of being
 translated
 into Wiimote input? I ask this, because we discussed
 privately, at one
 point, using a wiimote and nunchuk to control Swamp, and if
 the
 protocols are similar, it gives people a way to play your
 game in a
 crude way before investing in the headset. Essentially, I
 imagine it'd
 be like trying to play Swamp with the keyboard, but it would
 also open
 up even more development potential of the software was
 similar or
 could be made to work either in tandem or instead of.
 I know it's sort of a crap question, but I do want to check
 on it,
 even though the devices are dissimilar.

 Also, thanks for sharing all this information and good news
 with us.

 I'm glad you're opening up whole new worlds again.

 Signed:
 Dakotah Rickard


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Jeremy Kaldobsky
Dakotah, I do agree that some integration between the See Munkey and the Wii 
mote might be possible in the future, but at the moment I have no idea what 
that would even entail.  Since it sounds like it would be very cool, the idea 
might grab the attention of someone who knows more about how the Wii works.

The Braille display is something I will definitely be working on again!  :D  
I've poured a ton of time and effort into several different designs, and the 
last one went so far that I was already contacting places to manufacture the 
parts for it.  At the very end they changed the cost estimate for building the 
parts, and the new price was 20 times what I had originally been told!  Yikes!  
That killed that designed right there on the spot since it would have cost more 
in parts than I wanted to sell the finished device for.  I'll figure something 
out eventually, I just need to once again start over.

Thanks man.  :)  I do have a large number of interests, but I think that keeps 
more options open whenever I find myself bored and in need of something to do.  
ROFL!

- Aprone

--- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 7, 2013, 7:22 AM
 Honestly, it just sparked my interest
 because of those discussions
 we'd encountered.
 I was imagining all sorts of different ideas for integrating
 both
 devices, but maybe it can still be done, although with a bit
 more
 work.
 
 I'm really excited and looking forward to the release of the
 device,
 and frankly, I'd love to know your skills list. Making neat
 games,
 building custom electronics, casting miniatures, the list
 goes on and
 on.
 
 And didn't you have some idea, some time back, about making
 braille displays?
 Even if that didn't end up panning out, you certainly have a
 great
 deal of drive, and you have the knowledge to back it up.
 
 Impressive.
 
 Signed:
 Dakotah Rickard
 
 On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
  Dakotah, I actually have no idea how the wii mote
 protocols are set up, but
  I'd just about be willing to bet anything that they
 wouldn't be
  interchangeable.  Sorry, I'm guessing that isn't
 the news you wanted to
  hear.
 
  --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com
 wrote:
 
  From: Dakotah Rickard dakotah.rick...@gmail.com
  Subject: Re: [Audyssey] Some updates on what I'm up
 to, since I forget to
  keep audyssey in the loop.
  To: Gamers Discussion list gamers@audyssey.org
  Date: Monday, May 6, 2013, 3:03 PM
  I'm going to skip all the responses
  that have come down the pipe,
  which may mean I'm asking a question that has
 already been
  asked, but
  I wonder how different the data is from the Sea
 Monkey to
  something
  with similar functions, say a Wiimote.
  I mean, are the protocols you've designed capable
 of being
  translated
  into Wiimote input? I ask this, because we
 discussed
  privately, at one
  point, using a wiimote and nunchuk to control
 Swamp, and if
  the
  protocols are similar, it gives people a way to
 play your
  game in a
  crude way before investing in the headset.
 Essentially, I
  imagine it'd
  be like trying to play Swamp with the keyboard, but
 it would
  also open
  up even more development potential of the software
 was
  similar or
  could be made to work either in tandem or instead
 of.
  I know it's sort of a crap question, but I do want
 to check
  on it,
  even though the devices are dissimilar.
 
  Also, thanks for sharing all this information and
 good news
  with us.
 
  I'm glad you're opening up whole new worlds again.
 
  Signed:
  Dakotah Rickard
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via
 the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read
 at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the
 management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the
 web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the
 management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 

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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Dakotah Rickard
Well I, for one, sincerely appreciate it.

It's been really awesome to work with you and see all the neat stuff
you know about.

Signed:
Dakotah Rickard

On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Dakotah, I do agree that some integration between the See Munkey and the Wii
 mote might be possible in the future, but at the moment I have no idea what
 that would even entail.  Since it sounds like it would be very cool, the
 idea might grab the attention of someone who knows more about how the Wii
 works.

 The Braille display is something I will definitely be working on again!  :D
 I've poured a ton of time and effort into several different designs, and the
 last one went so far that I was already contacting places to manufacture the
 parts for it.  At the very end they changed the cost estimate for building
 the parts, and the new price was 20 times what I had originally been told!
 Yikes!  That killed that designed right there on the spot since it would
 have cost more in parts than I wanted to sell the finished device for.  I'll
 figure something out eventually, I just need to once again start over.

 Thanks man.  :)  I do have a large number of interests, but I think that
 keeps more options open whenever I find myself bored and in need of
 something to do.  ROFL!

 - Aprone

 --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:

 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 7, 2013, 7:22 AM
 Honestly, it just sparked my interest
 because of those discussions
 we'd encountered.
 I was imagining all sorts of different ideas for integrating
 both
 devices, but maybe it can still be done, although with a bit
 more
 work.

 I'm really excited and looking forward to the release of the
 device,
 and frankly, I'd love to know your skills list. Making neat
 games,
 building custom electronics, casting miniatures, the list
 goes on and
 on.

 And didn't you have some idea, some time back, about making
 braille displays?
 Even if that didn't end up panning out, you certainly have a
 great
 deal of drive, and you have the knowledge to back it up.

 Impressive.

 Signed:
 Dakotah Rickard

 On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
  Dakotah, I actually have no idea how the wii mote
 protocols are set up, but
  I'd just about be willing to bet anything that they
 wouldn't be
  interchangeable.  Sorry, I'm guessing that isn't
 the news you wanted to
  hear.
 
  --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com
 wrote:
 
  From: Dakotah Rickard dakotah.rick...@gmail.com
  Subject: Re: [Audyssey] Some updates on what I'm up
 to, since I forget to
  keep audyssey in the loop.
  To: Gamers Discussion list gamers@audyssey.org
  Date: Monday, May 6, 2013, 3:03 PM
  I'm going to skip all the responses
  that have come down the pipe,
  which may mean I'm asking a question that has
 already been
  asked, but
  I wonder how different the data is from the Sea
 Monkey to
  something
  with similar functions, say a Wiimote.
  I mean, are the protocols you've designed capable
 of being
  translated
  into Wiimote input? I ask this, because we
 discussed
  privately, at one
  point, using a wiimote and nunchuk to control
 Swamp, and if
  the
  protocols are similar, it gives people a way to
 play your
  game in a
  crude way before investing in the headset.
 Essentially, I
  imagine it'd
  be like trying to play Swamp with the keyboard, but
 it would
  also open
  up even more development potential of the software
 was
  similar or
  could be made to work either in tandem or instead
 of.
  I know it's sort of a crap question, but I do want
 to check
  on it,
  even though the devices are dissimilar.
 
  Also, thanks for sharing all this information and
 good news
  with us.
 
  I'm glad you're opening up whole new worlds again.
 
  Signed:
  Dakotah Rickard
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via
 the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read
 at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the
 management of the list,
  please send E-mail to gamers-ow...@audyssey.org.
 

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the
 web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the
 management of the list,
 please send 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-07 Thread Devin Prater
What I really want to see audio games go to is more MMO type things, or work 
with an already good MMO or other online RPG to make it accessible. I like 
MUD's, but honestly people are more into the video-game type role-playing 
stuff, I did like Swamp, but I never got into it much, not too much to explore, 
just shooting and fighting and stuff, and not much storyline as far as I saw. 
And I know much blind gamers seem to not care about a storyline but I do.

Sent from my iPod

On 7 mai 2013, at 09:56, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

 Dakotah, I do agree that some integration between the See Munkey and the Wii 
 mote might be possible in the future, but at the moment I have no idea what 
 that would even entail.  Since it sounds like it would be very cool, the idea 
 might grab the attention of someone who knows more about how the Wii works.
 
 The Braille display is something I will definitely be working on again!  :D  
 I've poured a ton of time and effort into several different designs, and the 
 last one went so far that I was already contacting places to manufacture the 
 parts for it.  At the very end they changed the cost estimate for building 
 the parts, and the new price was 20 times what I had originally been told!  
 Yikes!  That killed that designed right there on the spot since it would have 
 cost more in parts than I wanted to sell the finished device for.  I'll 
 figure something out eventually, I just need to once again start over.
 
 Thanks man.  :)  I do have a large number of interests, but I think that 
 keeps more options open whenever I find myself bored and in need of something 
 to do.  ROFL!
 
 - Aprone
 
 --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 
 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 7, 2013, 7:22 AM
 Honestly, it just sparked my interest
 because of those discussions
 we'd encountered.
 I was imagining all sorts of different ideas for integrating
 both
 devices, but maybe it can still be done, although with a bit
 more
 work.
 
 I'm really excited and looking forward to the release of the
 device,
 and frankly, I'd love to know your skills list. Making neat
 games,
 building custom electronics, casting miniatures, the list
 goes on and
 on.
 
 And didn't you have some idea, some time back, about making
 braille displays?
 Even if that didn't end up panning out, you certainly have a
 great
 deal of drive, and you have the knowledge to back it up.
 
 Impressive.
 
 Signed:
 Dakotah Rickard
 
 On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:
 Dakotah, I actually have no idea how the wii mote
 protocols are set up, but
 I'd just about be willing to bet anything that they
 wouldn't be
 interchangeable.  Sorry, I'm guessing that isn't
 the news you wanted to
 hear.
 
 --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com
 wrote:
 
 From: Dakotah Rickard dakotah.rick...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up
 to, since I forget to
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 6, 2013, 3:03 PM
 I'm going to skip all the responses
 that have come down the pipe,
 which may mean I'm asking a question that has
 already been
 asked, but
 I wonder how different the data is from the Sea
 Monkey to
 something
 with similar functions, say a Wiimote.
 I mean, are the protocols you've designed capable
 of being
 translated
 into Wiimote input? I ask this, because we
 discussed
 privately, at one
 point, using a wiimote and nunchuk to control
 Swamp, and if
 the
 protocols are similar, it gives people a way to
 play your
 game in a
 crude way before investing in the headset.
 Essentially, I
 imagine it'd
 be like trying to play Swamp with the keyboard, but
 it would
 also open
 up even more development potential of the software
 was
 similar or
 could be made to work either in tandem or instead
 of.
 I know it's sort of a crap question, but I do want
 to check
 on it,
 even though the devices are dissimilar.
 
 Also, thanks for sharing all this information and
 good news
 with us.
 
 I'm glad you're opening up whole new worlds again.
 
 Signed:
 Dakotah Rickard
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via
 the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read
 at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the
 management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Scott Chesworth
So this is what happens when I step away from the list for a few days;
Aprone reinvents the definition of awesome, provided of course that
your awesomeness threshold can be reached without the thing you're
rating as reinventing awesome being edible. It was a stretch, but
apparently mine can.

I know he doesn't check in here much, but I've already got fingers and
toes crossed that Che gets his hands on one of these and incorporates
it in to the next version of Rail Racer. The thought of leaning into
turns with a 5.1 system cranked up is a good thought indeed.

Waiting eagerly, with £37.31 ready to send stateside at a moments notice.

Scott

On 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hey Dallas,

 I haven't checked into the specs of the lightning / 30 pin connector but if
 the headset is USB as Jeremy says, then I'd just need to get a connector to
 go from female USB to female USB to make the connection.

 As I said, I haven't yet checked into the software logistics of the
 connection and if you have, then please do share, but this seems like it
 might be possible. No wireless necessary… :)

 thanks,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com
 wrote:

 Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod
 touch, is that it would either have to be wireless, with a Bluetooth
 connection, or a lightning connector, or the older 30 pin connector.
 And as he has already stated, aprone has already constructed the device, and
 a wireless connection would be too expensive to incorporate.
 And to incorporate anything like the dock connector, or lightning connector,
 would be very difficult. And it would mean that you would have to have a
 separate device, for iPhone, iPad, and iPod touches. Separate completely,
 from the original device type, which is USB.
 Although I agree, it would be handy, I think the current abilities of the
 iPhones, iPods, Andy limited degree of iPad support, is more than enough for
 most games.
 Best regards:
 Dallas


 On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote:

 Jeremy, Awesome! I'd love to see about incorporating using this with the
 iPhone.

 I'm currently working on a little something which uses the compass /
 accelerometers etc for motion like you describe in a first-person
 situation. -And yes, I do my own calculations, but I'd sure also dig a
 device doing it for me as well! :)

 Kudos to you for your efforts in creating a device like this! Woohoo!

 Totally love your idea! Thanks for sharing it!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:

 Hey guys,

  I spend most of my time on the audiogames.net forum, and every now and
 then I'm reminded that I've shared news with them but forgot to post it
 here as well.  My apologies, people of the audyssey list!  :D  LOL.

  After my 2.9 patch for Swamp I began working on a new project.  To make a
 long story short, I learned I was going to need to get a second job in 2
 months so I wanted to make the most of them.  I officially ended
 development on Swamp and have dedicated myself to getting some stuff
 accomplished in the 2 months I have left.  After I get the additional job
 I will have a lot less time available to work on projects, so I don't know
 how that will impact my efforts as a game developer.

  The new project can actually be thought of as 2 separate, but linked,
 projects.  My new game is going to be an RPG based in the
 Daytona/Castaways storyline.  It will take place many years after the
 Daytona game, and you will learn what happened to the leader from the end
 of the Castaways game.

  The mouse hardware requirement for Swamp was a terribly unpopular move
 for a very very long time.  Using the word unpopular may even be an
 understatement, ROFL!  Well that battle was fought and won, and I feel the
 audio games community is a better place now that the mouse is an accepted
 tool for gaming.  This opens up more options for game developers, and that
 is always a good thing!  Well this RPG is going to follow in those foot
 steps and require a new piece of hardware.  In a move that will go down in
 audio games' history as an epic mistake, or as a revolution, my RPG will
 require players to have a 3D head tracking headset I have named the See
 Munkey.  (I still crack a smile when I say See Munkey out loud.)  While
 wearing the headset in the RPG you can simply move your head around to
 move the head of your in-game character.  This will give a more natural
 playing experience plus allow you to easily look up or down to get a 3D
 feeling of your
 surroundings.  To determine the locations of sounds in the real world, we
 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Dakotah Rickard
I'm going to skip all the responses that have come down the pipe,
which may mean I'm asking a question that has already been asked, but
I wonder how different the data is from the Sea Monkey to something
with similar functions, say a Wiimote.
I mean, are the protocols you've designed capable of being translated
into Wiimote input? I ask this, because we discussed privately, at one
point, using a wiimote and nunchuk to control Swamp, and if the
protocols are similar, it gives people a way to play your game in a
crude way before investing in the headset. Essentially, I imagine it'd
be like trying to play Swamp with the keyboard, but it would also open
up even more development potential of the software was similar or
could be made to work either in tandem or instead of.
I know it's sort of a crap question, but I do want to check on it,
even though the devices are dissimilar.

Also, thanks for sharing all this information and good news with us.

I'm glad you're opening up whole new worlds again.

Signed:
Dakotah Rickard

On 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hey Dallas,

 I haven't checked into the specs of the lightning / 30 pin connector but if
 the headset is USB as Jeremy says, then I'd just need to get a connector to
 go from female USB to female USB to make the connection.

 As I said, I haven't yet checked into the software logistics of the
 connection and if you have, then please do share, but this seems like it
 might be possible. No wireless necessary… :)

 thanks,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com
 wrote:

 Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod
 touch, is that it would either have to be wireless, with a Bluetooth
 connection, or a lightning connector, or the older 30 pin connector.
 And as he has already stated, aprone has already constructed the device, and
 a wireless connection would be too expensive to incorporate.
 And to incorporate anything like the dock connector, or lightning connector,
 would be very difficult. And it would mean that you would have to have a
 separate device, for iPhone, iPad, and iPod touches. Separate completely,
 from the original device type, which is USB.
 Although I agree, it would be handy, I think the current abilities of the
 iPhones, iPods, Andy limited degree of iPad support, is more than enough for
 most games.
 Best regards:
 Dallas


 On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote:

 Jeremy, Awesome! I'd love to see about incorporating using this with the
 iPhone.

 I'm currently working on a little something which uses the compass /
 accelerometers etc for motion like you describe in a first-person
 situation. -And yes, I do my own calculations, but I'd sure also dig a
 device doing it for me as well! :)

 Kudos to you for your efforts in creating a device like this! Woohoo!

 Totally love your idea! Thanks for sharing it!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com
 wrote:

 Hey guys,

  I spend most of my time on the audiogames.net forum, and every now and
 then I'm reminded that I've shared news with them but forgot to post it
 here as well.  My apologies, people of the audyssey list!  :D  LOL.

  After my 2.9 patch for Swamp I began working on a new project.  To make a
 long story short, I learned I was going to need to get a second job in 2
 months so I wanted to make the most of them.  I officially ended
 development on Swamp and have dedicated myself to getting some stuff
 accomplished in the 2 months I have left.  After I get the additional job
 I will have a lot less time available to work on projects, so I don't know
 how that will impact my efforts as a game developer.

  The new project can actually be thought of as 2 separate, but linked,
 projects.  My new game is going to be an RPG based in the
 Daytona/Castaways storyline.  It will take place many years after the
 Daytona game, and you will learn what happened to the leader from the end
 of the Castaways game.

  The mouse hardware requirement for Swamp was a terribly unpopular move
 for a very very long time.  Using the word unpopular may even be an
 understatement, ROFL!  Well that battle was fought and won, and I feel the
 audio games community is a better place now that the mouse is an accepted
 tool for gaming.  This opens up more options for game developers, and that
 is always a good thing!  Well this RPG is going to follow in those foot
 steps and require a new piece of hardware.  In a move that will go down in
 audio games' history as an epic mistake, or as a revolution, my RPG will
 require players to have a 3D head tracking headset I have named the See
 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-06 Thread Ken The PionEar
There you go Jeremy, let's see pirates try to crack this! I guess there's an 
upside to making your own hardware lol.
This is something I'll be saving up for. I was trying to find a way to use 
the iPhone in just such a manner, but there's really nothing out there 
except custom controllers for specific games, which is a real pity. I can 
just imagine mapping the three axes on my iPhone to specific keys, and, 
let's say, driving around in Top Speed using it as a steering wheel, or 
strapping it to my head and playing Swamp like it's meant to be played. Now 
we'll have a way to do some of those things.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 7:33 PM
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.




Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread shaun everiss
hmmm I wander if this device could be used outside games or the 
blindness community for stuff in general.

You are sertainly for inovation.
heck if this thing works in general I may even get friends that game 
or at least listen to stuff in 3d to get one of these babbies.


At 11:49 AM 5/5/2013, you wrote:

Hi Jeremy,

wow, that sounds really interesting. I often read about software 
using such a device, but nothing yet which could be used by blind 
users. I'm really looking forward to your project, even though I 
have quite a wait before me if you have to send one of the device to 
me I guess. Well, as long as it gets here in one piece it's alright 
I guess. *grins*


I think this is a great idea you had there! Good luck on your 
progress and thanks for the extra work you did to keep the cost as 
low as possible!


Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hello again Jeremy

   I just wanted to know what is the earlies I can buy the monky for my 
self, and how can I pay. Can I pay with debit card or check?


bfn
James

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, May 04, 2013 11:54 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to 
keep audyssey in the loop.


Clement, the details surrounding the RPG are a little more fuzzy, which is 
why I've left them out.  The headset had to be developed first so the game 
is still in its most primitive stages where anything could still be 
changed.


One notable feature of the RPG is that I'm trying to build the entire game 
using accessible tools, which I'm designing first of course.  The goal is 
to be able to say that the community has access to the exact same tools 
that were used to create the game, proving that custom adventures, 
monsters, and maps can be made that match the rest of the game in terms of 
quality and complexity.  People will be able to set up their own servers 
running their own custom map and campaigns.  I say map instead of maps 
because the game engine turns all of the map data into a single map rather 
than needing to split it up like many games do.  If we compare this to 
Swamp maps, I believe I previously figured out that this game could run a 
map more than a million times the size.  So you'd basically die of old age 
before being able to explore it all, but then again you'd die of old age 
before being able to design such a map.


--- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:


From: Clement Chou chou.clem...@gmail.com
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
keep audyssey in the loop.

To: Gamers Discussion list gamers@audyssey.org
Date: Saturday, May 4, 2013, 8:00 PM
Well, I'm definitely excited to see
what this will turn out to look like! Wish we knew more
about the rpg though... and I can't believe you got that
much into a headtracking piece of equipment and are selling
it for 50 bucks. Guess we'll see how it turns out though!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Mohsin Ali
HI Jeremy !

when I read your mail, I felt like .  wow ! Cool!

defenately you are one of the best people, I have ever known.
thanx for sharing your ideas and games, I'm sure, everyone will love
the monkey (grinn)  whenever it'll hit the market.

take care

Mohsin(Eagalon)

On 5/5/13, James Bartlett jab8...@gmail.com wrote:
 hello again Jeremy

 I just wanted to know what is the earlies I can buy the monky for my
 self, and how can I pay. Can I pay with debit card or check?

 bfn
 James

 --
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 Sent: Saturday, May 04, 2013 11:54 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to
 keep audyssey in the loop.

 Clement, the details surrounding the RPG are a little more fuzzy, which is

 why I've left them out.  The headset had to be developed first so the game

 is still in its most primitive stages where anything could still be
 changed.

 One notable feature of the RPG is that I'm trying to build the entire game

 using accessible tools, which I'm designing first of course.  The goal is

 to be able to say that the community has access to the exact same tools
 that were used to create the game, proving that custom adventures,
 monsters, and maps can be made that match the rest of the game in terms of

 quality and complexity.  People will be able to set up their own servers
 running their own custom map and campaigns.  I say map instead of maps
 because the game engine turns all of the map data into a single map rather

 than needing to split it up like many games do.  If we compare this to
 Swamp maps, I believe I previously figured out that this game could run a

 map more than a million times the size.  So you'd basically die of old age

 before being able to explore it all, but then again you'd die of old age
 before being able to design such a map.

 --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:

 From: Clement Chou chou.clem...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to

 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, May 4, 2013, 8:00 PM
 Well, I'm definitely excited to see
 what this will turn out to look like! Wish we knew more
 about the rpg though... and I can't believe you got that
 much into a headtracking piece of equipment and are selling
 it for 50 bucks. Guess we'll see how it turns out though!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod 
touch, is that it would either have to be wireless, with a Bluetooth 
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a 
wireless connection would be too expensive to incorporate.
And to incorporate anything like the dock connector, or lightning connector, 
would be very difficult. And it would mean that you would have to have a 
separate device, for iPhone, iPad, and iPod touches. Separate completely, from 
the original device type, which is USB.
Although I agree, it would be handy, I think the current abilities of the 
iPhones, iPods, Andy limited degree of iPad support, is more than enough for 
most games.
Best regards:
Dallas


On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote:

 Jeremy, Awesome! I'd love to see about incorporating using this with the 
 iPhone.
 
 I'm currently working on a little something which uses the compass / 
 accelerometers etc for motion like you describe in a first-person situation. 
 -And yes, I do my own calculations, but I'd sure also dig a device doing it 
 for me as well! :)
 
 Kudos to you for your efforts in creating a device like this! Woohoo!
 
 Totally love your idea! Thanks for sharing it!
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 
 Hey guys,
 
   I spend most of my time on the audiogames.net forum, and every now and then 
 I'm reminded that I've shared news with them but forgot to post it here as 
 well.  My apologies, people of the audyssey list!  :D  LOL.
 
   After my 2.9 patch for Swamp I began working on a new project.  To make a 
 long story short, I learned I was going to need to get a second job in 2 
 months so I wanted to make the most of them.  I officially ended development 
 on Swamp and have dedicated myself to getting some stuff accomplished in the 
 2 months I have left.  After I get the additional job I will have a lot less 
 time available to work on projects, so I don't know how that will impact my 
 efforts as a game developer.
 
   The new project can actually be thought of as 2 separate, but linked, 
 projects.  My new game is going to be an RPG based in the Daytona/Castaways 
 storyline.  It will take place many years after the Daytona game, and you 
 will learn what happened to the leader from the end of the Castaways game.
 
   The mouse hardware requirement for Swamp was a terribly unpopular move for 
 a very very long time.  Using the word unpopular may even be an 
 understatement, ROFL!  Well that battle was fought and won, and I feel the 
 audio games community is a better place now that the mouse is an accepted 
 tool for gaming.  This opens up more options for game developers, and that is 
 always a good thing!  Well this RPG is going to follow in those foot steps 
 and require a new piece of hardware.  In a move that will go down in audio 
 games' history as an epic mistake, or as a revolution, my RPG will require 
 players to have a 3D head tracking headset I have named the See Munkey.  (I 
 still crack a smile when I say See Munkey out loud.)  While wearing the 
 headset in the RPG you can simply move your head around to move the head of 
 your in-game character.  This will give a more natural playing experience 
 plus allow you to easily look up or down to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
 naturally move our heads to see how the sounds will change.  This gives us 
 far more data than we can get from being perfectly still, which is how we 
 normally are in games.  I'm trying to give players that same advantage inside 
 of the game world.
 
   Development of this device has burned through 3 weeks, which is more than I 
 planned for.  The good news is that I not only have a working prototype but 
 I've already ordered a shipment of parts to produce 13 more.  More detailed 
 information about the Munkey will show up once I'm ready to sell them but 
 here are the basics:
 
   The device clips on to your existing headphones, or clips on to a plastic 
 headband that comes with it in case you use ear buds instead of headphones.  
 It does not produce sound to replace your headphones, which is a common 
 misconception, but rather tracks the orientation of your head in all 3 axis.  
 This data can be read by games and programs to customize the experience.  
 This is similar to how a game can be designed to receive input from a mouse 
 or a joystick.
 
   The device can be used by other developers!  If these do find their way 
 into the hands of many players, it will be a brand new tool for developers.  
 It is my understanding that BGT is already set up to handle serial 
 communications, which 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Ron Kolesar

How much is this wireless headset going to cost us?
Would it work with say Three-D velosity and other games like the blind 
software games and the games like aliens in the outback and other BE games?
Now this would bring us one step closer to maybe a little pain if we could 
use it with blast chamber.
To bad we can't get a belt of some type to come with it for that workout 
while playing that favorite game of yours.

Don't get hit or shot or fall into one of those deep holes.
Please get back to me.
I am using a platronics wirless headset with a boom mic on it for Microsoft 
flight simulator and the third party voice input program It's Your Plane.

Man, if we could get this project off of the ground.
Thanks.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Jeremy Kaldobsky

Sent: Saturday, May 04, 2013 7:33 PM
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it here 
as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended development 
on Swamp and have dedicated myself to getting some stuff accomplished in the 
2 months I have left.  After I get the additional job I will have a lot less 
time available to work on projects, so I don't know how that will impact my 
efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you 
will learn what happened to the leader from the end of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to move 
the head of your in-game character.  This will give a more natural playing 
experience plus allow you to easily look up or down to get a 3D feeling of 
your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready to 
sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which is 
a common misconception, but rather tracks the orientation of your head in 
all 3 axis.  This data can be read by games and programs to customize the 
experience.  This is similar to how a game can be designed to receive input 
from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for developers. 
It is my understanding that BGT is already set up to handle serial 
communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D when 
you use it.  This is the same as playing a game that isn't designed to work 
with a joystick or mouse.  Separate software can be used to map the See 
Munkey to the mouse or keys though, which means you can have an interesting 
new way to play even 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

Hello Jeremy

   All I got to say is wow that sounds great can't wait to be abel to buy 
my own pair, and the game sounds like fun to.


bfn and keep up the hard work and thank you for it.
James

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Saturday, May 04, 2013 7:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.



Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the mouse or keys though, which means you can have an 
interesting new way to play even those games.  As an example, Swamp is not 
designed to use the headset yet I was still able to play using it.  I 
mapped turning my head to the mouse X-axis, forward to tilting my head 
down, and backward to tilting my head back.  I didn't do it at the time, 
but I could have also made tilting my head left or right to perhaps side 
step, reload my weapon, or toggle the radar.  It wouldn't replace the need 
for the keyboard, but it was definitely a new playing experience!


So yeah, that's pretty much what I've been doing lately.

I'll answer some questions 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Paul Lemm
Jeremy, the new piece of hardware does sound truly awesome, and the fact
that it's called 'See monkey'  only makes it more awesome! I really do think
that it could revolutionise audio games and when its ready I will definitely
be buying one. Also the fact that you're working on an RPG is also great
news I'm a big RPG fan so look forward to the game  and then using it with
the new software.  Thanks for all the time and effort you have put into
thinking of  this new software and the games you make  all the hard work is
truly appreciated.

Paul lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: 05 May 2013 00:34
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep
audyssey in the loop.

Hey guys,

I spend most of my time on the audiogames.net forum, and every now and
then I'm reminded that I've shared news with them but forgot to post it here
as well.  My apologies, people of the audyssey list!  :D  LOL.

After my 2.9 patch for Swamp I began working on a new project.  To make
a long story short, I learned I was going to need to get a second job in 2
months so I wanted to make the most of them.  I officially ended development
on Swamp and have dedicated myself to getting some stuff accomplished in the
2 months I have left.  After I get the additional job I will have a lot less
time available to work on projects, so I don't know how that will impact my
efforts as a game developer.

The new project can actually be thought of as 2 separate, but linked,
projects.  My new game is going to be an RPG based in the Daytona/Castaways
storyline.  It will take place many years after the Daytona game, and you
will learn what happened to the leader from the end of the Castaways game.

The mouse hardware requirement for Swamp was a terribly unpopular move
for a very very long time.  Using the word unpopular may even be an
understatement, ROFL!  Well that battle was fought and won, and I feel the
audio games community is a better place now that the mouse is an accepted
tool for gaming.  This opens up more options for game developers, and that
is always a good thing!  Well this RPG is going to follow in those foot
steps and require a new piece of hardware.  In a move that will go down in
audio games' history as an epic mistake, or as a revolution, my RPG will
require players to have a 3D head tracking headset I have named the See
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While
wearing the headset in the RPG you can simply move your head around to move
the head of your in-game character.  This will give a more natural playing
experience plus allow you to easily look up or down to get a 3D feeling of
your  surroundings.  To determine the locations of sounds in the real world,
we naturally move our heads to see how the sounds will change.  This gives
us far more data than we can get from being perfectly still, which is how we
normally are in games.  I'm trying to give players that same advantage
inside of the game world.

Development of this device has burned through 3 weeks, which is more
than I planned for.  The good news is that I not only have a working
prototype but I've already ordered a shipment of parts to produce 13 more.
More detailed information about the Munkey will show up once I'm ready to
sell them but here are the basics:

The device clips on to your existing headphones, or clips on to a
plastic headband that comes with it in case you use ear buds instead of
headphones.  It does not produce sound to replace your headphones, which is
a common misconception, but rather tracks the orientation of your head in
all 3 axis.  This data can be read by games and programs to customize the
experience.  This is similar to how a game can be designed to receive input
from a mouse or a joystick.

The device can be used by other developers!  If these do find their way
into the hands of many players, it will be a brand new tool for developers.
It is my understanding that BGT is already set up to handle serial
communications, which means programmers who use BGT will be able to
incorporate the headset immediately into their own projects.  Other
developers can easily look up how to read and write to the device using
serial communication, which will give them the same ability.

Games that aren't designed for the headset won't suddenly become 3D when
you use it.  This is the same as playing a game that isn't designed to work
with a joystick or mouse.  Separate software can be used to map the See
Munkey to the mouse or keys though, which means you can have an interesting
new way to play even those games.  As an example, Swamp is not designed to
use the headset yet I was still able to play using it.  I mapped turning my
head to the mouse X-axis, forward to tilting my head down, and backward to
tilting my head back.  I didn't do it at the time, but I could have also

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Hi. 
It will not be wireless. You might want to read the original email again. Lol. 
Regards. 
Dallas 


On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:

 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind 
 software games and the games like aliens in the outback and other BE games?
 Now this would bring us one step closer to maybe a little pain if we could 
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout 
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for Microsoft 
 flight simulator and the third party voice input program It's Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message- From: Jeremy Kaldobsky
 Sent: Saturday, May 04, 2013 7:33 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
 audyssey in the loop.
 
 Hey guys,
 
   I spend most of my time on the audiogames.net forum, and every now and then 
 I'm reminded that I've shared news with them but forgot to post it here as 
 well.  My apologies, people of the audyssey list!  :D  LOL.
 
   After my 2.9 patch for Swamp I began working on a new project.  To make a 
 long story short, I learned I was going to need to get a second job in 2 
 months so I wanted to make the most of them.  I officially ended development 
 on Swamp and have dedicated myself to getting some stuff accomplished in the 
 2 months I have left.  After I get the additional job I will have a lot less 
 time available to work on projects, so I don't know how that will impact my 
 efforts as a game developer.
 
   The new project can actually be thought of as 2 separate, but linked, 
 projects.  My new game is going to be an RPG based in the Daytona/Castaways 
 storyline.  It will take place many years after the Daytona game, and you 
 will learn what happened to the leader from the end of the Castaways game.
 
   The mouse hardware requirement for Swamp was a terribly unpopular move for 
 a very very long time.  Using the word unpopular may even be an 
 understatement, ROFL!  Well that battle was fought and won, and I feel the 
 audio games community is a better place now that the mouse is an accepted 
 tool for gaming.  This opens up more options for game developers, and that is 
 always a good thing!  Well this RPG is going to follow in those foot steps 
 and require a new piece of hardware.  In a move that will go down in audio 
 games' history as an epic mistake, or as a revolution, my RPG will require 
 players to have a 3D head tracking headset I have named the See Munkey.  (I 
 still crack a smile when I say See Munkey out loud.)  While wearing the 
 headset in the RPG you can simply move your head around to move the head of 
 your in-game character.  This will give a more natural playing experience 
 plus allow you to easily look up or down to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
 naturally move our heads to see how the sounds will change.  This gives us 
 far more data than we can get from being perfectly still, which is how we 
 normally are in games.  I'm trying to give players that same advantage inside 
 of the game world.
 
   Development of this device has burned through 3 weeks, which is more than I 
 planned for.  The good news is that I not only have a working prototype but 
 I've already ordered a shipment of parts to produce 13 more. More detailed 
 information about the Munkey will show up once I'm ready to sell them but 
 here are the basics:
 
   The device clips on to your existing headphones, or clips on to a plastic 
 headband that comes with it in case you use ear buds instead of headphones.  
 It does not produce sound to replace your headphones, which is a common 
 misconception, but rather tracks the orientation of your head in all 3 axis.  
 This data can be read by games and programs to customize the experience.  
 This is similar to how a game can be designed to receive input from a mouse 
 or a joystick.
 
   The device can be used by other developers!  If these do find their way 
 into the hands of many players, it will be a brand new tool for developers. 
 It is my understanding that BGT is already set up to handle serial 
 communications, which means programmers who use BGT will be able to 
 incorporate the headset immediately into their own projects.  Other 
 developers can easily look up how to read and write to the device using 
 serial communication, which will give them the same ability.
 
   Games that aren't designed for the headset won't suddenly become 3D when 
 you use 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Thomas Ward
Hi,

Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard headset which
tracks the movements of your head. People really neeed to read things
more carefully. :D


On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi.
 It will not be wireless. You might want to read the original email again.
 Lol.
 Regards.
 Dallas


 On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:

 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind
 software games and the games like aliens in the outback and other BE
 games?
 Now this would bring us one step closer to maybe a little pain if we could
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for
 Microsoft flight simulator and the third party voice input program It's
 Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Ron, re-read questions 1 and 8.  :D

--- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, May 5, 2013, 10:01 AM
 Hi,
 
 Not only that but the See Monkey isn't a headset. Its a
 motion sensing
 device that attaches to the headband of a standard headset
 which
 tracks the movements of your head. People really neeed to
 read things
 more carefully. :D
 
 
 On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com
 wrote:
  Hi.
  It will not be wireless. You might want to read the
 original email again.
  Lol.
  Regards.
  Dallas

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Dallas O'Brien
Yep, they sure do. 
The original email couldn't have been more detailed. Lol. 
Regards: 
Dallas 


On 06/05/2013, at 0:01, Thomas Ward thomasward1...@gmail.com wrote:

 Hi,
 
 Not only that but the See Monkey isn't a headset. Its a motion sensing
 device that attaches to the headband of a standard headset which
 tracks the movements of your head. People really neeed to read things
 more carefully. :D
 
 
 On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi.
 It will not be wireless. You might want to read the original email again.
 Lol.
 Regards.
 Dallas
 
 
 On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:
 
 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind
 software games and the games like aliens in the outback and other BE
 games?
 Now this would bring us one step closer to maybe a little pain if we could
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for
 Microsoft flight simulator and the third party voice input program It's
 Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Cara Quinn
Agreed, but I also said headset in my last note, knowing full well that it is a 
packet of sensors which connects to one. -just semantics on my part, and 
apologies for contributing to ignorance! lol!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 5, 2013, at 7:01 AM, Thomas Ward thomasward1...@gmail.com wrote:

Hi,

Not only that but the See Monkey isn't a headset. Its a motion sensing
device that attaches to the headband of a standard headset which
tracks the movements of your head. People really neeed to read things
more carefully. :D


On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 Hi.
 It will not be wireless. You might want to read the original email again.
 Lol.
 Regards.
 Dallas
 
 
 On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote:
 
 How much is this wireless headset going to cost us?
 Would it work with say Three-D velosity and other games like the blind
 software games and the games like aliens in the outback and other BE
 games?
 Now this would bring us one step closer to maybe a little pain if we could
 use it with blast chamber.
 To bad we can't get a belt of some type to come with it for that workout
 while playing that favorite game of yours.
 Don't get hit or shot or fall into one of those deep holes.
 Please get back to me.
 I am using a platronics wirless headset with a boom mic on it for
 Microsoft flight simulator and the third party voice input program It's
 Your Plane.
 Man, if we could get this project off of the ground.
 Thanks.
 
 
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
Cara I did the same thing.  I don't think of head phones when I hear head set 
though.  :)

--- On Sun, 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote:

 From: Cara Quinn caraqu...@caraquinn.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, May 5, 2013, 11:50 AM
 Agreed, but I also said headset in my
 last note, knowing full well that it is a packet of sensors
 which connects to one. -just semantics on my part, and
 apologies for contributing to ignorance! lol!
 
 Smiles,
 
 Cara :)
 ---
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Thomas Ward
Hi Jeremy,

Interesting. This could be semantics but I always thought of
headphones and headset as the same thing. The way a person says pop or
soda. The words are different but mean the same thing. :D

On 5/5/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Cara I did the same thing.  I don't think of head phones when I hear head
 set though.  :)


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hI there

   No a headset has a mic on it, and headphones do not.

hth
James

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, May 05, 2013 1:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
keep audyssey in the loop.



Hi Jeremy,

Interesting. This could be semantics but I always thought of
headphones and headset as the same thing. The way a person says pop or
soda. The words are different but mean the same thing. :D

On 5/5/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

Cara I did the same thing.  I don't think of head phones when I hear head
set though.  :)



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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Jeremy Kaldobsky
I suppose that is probably the same thing other people think of when they hear 
head set.  I guess I have a broader definition in mind because I can picture a 
handful of different devices that are all referred to as head sets that are 
not headphones.  Microphone headsets, medical EEG monitoring headsets, various 
head mounted visual displays, and so forth.  I'll try to catch myself next time 
I start to type head set though, haha!  I'd rather prevent any confusion if I 
can.


--- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, May 5, 2013, 1:12 PM
 Hi Jeremy,
 
 Interesting. This could be semantics but I always thought
 of
 headphones and headset as the same thing. The way a person
 says pop or
 soda. The words are different but mean the same thing. :D


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread James Bartlett

hI

   Well that is true. I guess I just don't think of all the other 
posibiatys when it comes to headsets, and you are very right about that. 
There are so many other headsets out there.


bfn
James 



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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-05 Thread Cara Quinn
Hey Dallas,

I haven't checked into the specs of the lightning / 30 pin connector but if the 
headset is USB as Jeremy says, then I'd just need to get a connector to go from 
female USB to female USB to make the connection.

As I said, I haven't yet checked into the software logistics of the connection 
and if you have, then please do share, but this seems like it might be 
possible. No wireless necessary… :)

thanks,

Cara :)
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On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com wrote:

Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod 
touch, is that it would either have to be wireless, with a Bluetooth 
connection, or a lightning connector, or the older 30 pin connector.
And as he has already stated, aprone has already constructed the device, and a 
wireless connection would be too expensive to incorporate.
And to incorporate anything like the dock connector, or lightning connector, 
would be very difficult. And it would mean that you would have to have a 
separate device, for iPhone, iPad, and iPod touches. Separate completely, from 
the original device type, which is USB.
Although I agree, it would be handy, I think the current abilities of the 
iPhones, iPods, Andy limited degree of iPad support, is more than enough for 
most games.
Best regards:
Dallas


On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote:

 Jeremy, Awesome! I'd love to see about incorporating using this with the 
 iPhone.
 
 I'm currently working on a little something which uses the compass / 
 accelerometers etc for motion like you describe in a first-person situation. 
 -And yes, I do my own calculations, but I'd sure also dig a device doing it 
 for me as well! :)
 
 Kudos to you for your efforts in creating a device like this! Woohoo!
 
 Totally love your idea! Thanks for sharing it!
 
 Smiles,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 
 Hey guys,
 
  I spend most of my time on the audiogames.net forum, and every now and then 
 I'm reminded that I've shared news with them but forgot to post it here as 
 well.  My apologies, people of the audyssey list!  :D  LOL.
 
  After my 2.9 patch for Swamp I began working on a new project.  To make a 
 long story short, I learned I was going to need to get a second job in 2 
 months so I wanted to make the most of them.  I officially ended development 
 on Swamp and have dedicated myself to getting some stuff accomplished in the 
 2 months I have left.  After I get the additional job I will have a lot less 
 time available to work on projects, so I don't know how that will impact my 
 efforts as a game developer.
 
  The new project can actually be thought of as 2 separate, but linked, 
 projects.  My new game is going to be an RPG based in the Daytona/Castaways 
 storyline.  It will take place many years after the Daytona game, and you 
 will learn what happened to the leader from the end of the Castaways game.
 
  The mouse hardware requirement for Swamp was a terribly unpopular move for a 
 very very long time.  Using the word unpopular may even be an understatement, 
 ROFL!  Well that battle was fought and won, and I feel the audio games 
 community is a better place now that the mouse is an accepted tool for 
 gaming.  This opens up more options for game developers, and that is always a 
 good thing!  Well this RPG is going to follow in those foot steps and require 
 a new piece of hardware.  In a move that will go down in audio games' history 
 as an epic mistake, or as a revolution, my RPG will require players to have a 
 3D head tracking headset I have named the See Munkey.  (I still crack a smile 
 when I say See Munkey out loud.)  While wearing the headset in the RPG you 
 can simply move your head around to move the head of your in-game character.  
 This will give a more natural playing experience plus allow you to easily 
 look up or down to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
 naturally move our heads to see how the sounds will change.  This gives us 
 far more data than we can get from being perfectly still, which is how we 
 normally are in games.  I'm trying to give players that same advantage inside 
 of the game world.
 
  Development of this device has burned through 3 weeks, which is more than I 
 planned for.  The good news is that I not only have a working prototype but 
 I've already ordered a shipment of parts to produce 13 more.  More detailed 
 information about the Munkey will show up once I'm ready to sell them but 
 here are the basics:
 
  The device clips on to your existing headphones, or clips on to a plastic 
 headband that comes 

[Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Hey guys,

I spend most of my time on the audiogames.net forum, and every now and then 
I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

The mouse hardware requirement for Swamp was a terribly unpopular move for 
a very very long time.  Using the word unpopular may even be an understatement, 
ROFL!  Well that battle was fought and won, and I feel the audio games 
community is a better place now that the mouse is an accepted tool for gaming.  
This opens up more options for game developers, and that is always a good 
thing!  Well this RPG is going to follow in those foot steps and require a new 
piece of hardware.  In a move that will go down in audio games' history as an 
epic mistake, or as a revolution, my RPG will require players to have a 3D head 
tracking headset I have named the See Munkey.  (I still crack a smile when I 
say See Munkey out loud.)  While wearing the headset in the RPG you can simply 
move your head around to move the head of your in-game character.  This will 
give a more natural playing experience plus allow you to easily look up or down 
to get a 3D feeling of your
 surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.

Development of this device has burned through 3 weeks, which is more than I 
planned for.  The good news is that I not only have a working prototype but 
I've already ordered a shipment of parts to produce 13 more.  More detailed 
information about the Munkey will show up once I'm ready to sell them but 
here are the basics:

The device clips on to your existing headphones, or clips on to a plastic 
headband that comes with it in case you use ear buds instead of headphones.  It 
does not produce sound to replace your headphones, which is a common 
misconception, but rather tracks the orientation of your head in all 3 axis.  
This data can be read by games and programs to customize the experience.  This 
is similar to how a game can be designed to receive input from a mouse or a 
joystick.

The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for developers.  It 
is my understanding that BGT is already set up to handle serial communications, 
which means programmers who use BGT will be able to incorporate the headset 
immediately into their own projects.  Other developers can easily look up how 
to read and write to the device using serial communication, which will give 
them the same ability.

Games that aren't designed for the headset won't suddenly become 3D when 
you use it.  This is the same as playing a game that isn't designed to work 
with a joystick or mouse.  Separate software can be used to map the See Munkey 
to the mouse or keys though, which means you can have an interesting new way to 
play even those games.  As an example, Swamp is not designed to use the headset 
yet I was still able to play using it.  I mapped turning my head to the mouse 
X-axis, forward to tilting my head down, and backward to tilting my head back.  
I didn't do it at the time, but I could have also made tilting my head left or 
right to perhaps side step, reload my weapon, or toggle the radar.  It wouldn't 
replace the need for the keyboard, but it was definitely a new playing 
experience!

So yeah, that's pretty much what I've been doing lately.

I'll answer some questions before they're even asked:
Q: How much will it cost?
A: The device will be $50 plus between $4 and $8 in shipping, depending on 
where you live.  Since I haven't shipped any out yet I don't know the exact 
shipping prices yet.  I'll update that once I've sent out a few and know the 
exact rates.

Q: Where will you sell these?
A: My website will be set up with a special page to sell these once I'm ready 
to do so.

Q: Can I pre-order one?
A: No, I will not accept pre-orders.  

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Sarah Haake

Hi Jeremy,

wow, that sounds really interesting. I often read about software using such 
a device, but nothing yet which could be used by blind users. I'm really 
looking forward to your project, even though I have quite a wait before me 
if you have to send one of the device to me I guess. Well, as long as it 
gets here in one piece it's alright I guess. *grins*


I think this is a great idea you had there! Good luck on your progress and 
thanks for the extra work you did to keep the cost as low as possible!


Best regards
Sarah


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Allan Thompson
Hi,
My mouth literally dropped open in shock when reading this. This is such a 
brilliant idea words can't cover it. 
Thank you for sharing this information. I will definetley  buy one of these 
when it becomes available.

My question is, will this work on any pc and OS?   

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, May 04, 2013 7:33 PM
  Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


  Hey guys,

  I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

  After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

  The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

  The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted tool 
for gaming.  This opens up more options for game developers, and that is always 
a good thing!  Well this RPG is going to follow in those foot steps and require 
a new piece of hardware.  In a move that will go down in audio games' history 
as an epic mistake, or as a revolution, my RPG will require players to have a 
3D head tracking headset I have named the See Munkey.  (I still crack a smile 
when I say See Munkey out loud.)  While wearing the headset in the RPG you can 
simply move your head around to move the head of your in-game character.  This 
will give a more natural playing experience plus allow you to easily look up or 
down to get a 3D feeling of your
   surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.
---
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Allan, I'm glad you like the plan!  :D

The physical See Munkey head set should work on any version of Windows, Mac, or 
Linux.  I have not personally tested it on very many systems but the hardware 
it is built with was chosen because it works on them all.  If I run into any OS 
that it doesn't work on, I'll be sure to let people know.

The software side of things will be a bit different.  The key mapping program 
I've thrown together, called Munkey Mapper, is designed for Windows.  It 
currently works on XP, Vista, Windows 7, and Windows 8.  It should also work on 
Windows 95 but I don't think that will be helpful to many people.  Since any 
other developer can write their own software, I'm sure it wouldn't be long 
before someone would release their own mouse and keyboard mapping software for 
Mac or Linux.  In fact, I fully expect my windows based mapping software to be 
replaced by one created by another developer!  We have some incredibly talented 
programmers around here, and any one of them could put together their own 
mapper that has more bells and whistles than mine does, plus we all know I'm 
not the poster child for polishing software before releasing it!  Haha!  :D

Basically we'll still have the same situation where some games won't work on 
certain operating systems, just because of the preferences of the games' 
designers.  The See Munkey itself won't cause any of those limitations though.

- Aprone

--- On Sat, 5/4/13, Allan Thompson allan1.thomp...@cox.net wrote:

 From: Allan Thompson allan1.thomp...@cox.net
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, May 4, 2013, 8:35 PM
 Hi,
 My mouth literally dropped open in shock when reading this.
 This is such a brilliant idea words can't cover it. 
 Thank you for sharing this information. I will
 definetley  buy one of these when it becomes
 available.
 
 My question is, will this work on any pc and
 OS?   
 
 al
 
 
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread dan cook
Wow Jeremy!
This sounds fantastic and I'll definitely be ordering one when it
comes out or at most when there's definitely games using it. :D

On 5/5/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi,
 My mouth literally dropped open in shock when reading this. This is such a
 brilliant idea words can't cover it.
 Thank you for sharing this information. I will definetley  buy one of these
 when it becomes available.

 My question is, will this work on any pc and OS?

 al


 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
   - Original Message -
   From: Jeremy Kaldobsky
   To: Gamers Discussion list
   Sent: Saturday, May 04, 2013 7:33 PM
   Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep
 audyssey in the loop.


   Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and
 then I'm reminded that I've shared news with them but forgot to post it here
 as well.  My apologies, people of the audyssey list!  :D  LOL.

   After my 2.9 patch for Swamp I began working on a new project.  To
 make a long story short, I learned I was going to need to get a second job
 in 2 months so I wanted to make the most of them.  I officially ended
 development on Swamp and have dedicated myself to getting some stuff
 accomplished in the 2 months I have left.  After I get the additional job I
 will have a lot less time available to work on projects, so I don't know how
 that will impact my efforts as a game developer.

   The new project can actually be thought of as 2 separate, but linked,
 projects.  My new game is going to be an RPG based in the Daytona/Castaways
 storyline.  It will take place many years after the Daytona game, and you
 will learn what happened to the leader from the end of the Castaways game.

   The mouse hardware requirement for Swamp was a terribly unpopular move
 for a very very long time.  Using the word unpopular may even be an
 understatement, ROFL!  Well that battle was fought and won, and I feel the
 audio games community is a better place now that the mouse is an accepted
 tool for gaming.  This opens up more options for game developers, and that
 is always a good thing!  Well this RPG is going to follow in those foot
 steps and require a new piece of hardware.  In a move that will go down in
 audio games' history as an epic mistake, or as a revolution, my RPG will
 require players to have a 3D head tracking headset I have named the See
 Munkey.  (I still crack a smile when I say See Munkey out loud.)  While
 wearing the headset in the RPG you can simply move your head around to move
 the head of your in-game character.  This will give a more natural playing
 experience plus allow you to easily look up or down to get a 3D feeling of
 your
surroundings.  To determine the locations of sounds in the real world, we
 naturally move our heads to see how the sounds will change.  This gives us
 far more data than we can get from being perfectly still, which is how we
 normally are in games.  I'm trying to give players that same advantage
 inside of the game world.
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Phil Vlasak

Hi Jeremy,
I looked up 3d headsets and found a KickStarter one,
Developer kit for the Oculus Rift - the first truly immersive virtual
reality headset for video games.
It only costs $500.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I guess I'll wait for yours.
Smiles
Phil


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Phil Vlasak

Hi Jeremy,
The See Munkey sounds like a fantastic idea. Does something like this 
already exists? If we buy that would it work with your game?
I'm joking. I would want to wait for yours, but some impatient people are 
likely to ask that question.
I do request an additional bit of hardware. Could you add a vibrating 
element so the game would have force feedback?
If you got shot then the thing would vibrate hard and gradually slow down 
indicating your blood leaving your body.
For aiming for a head shot, you could move your head until all coordinates 
are on another head, then the vibrating element would quickly shake to 
indicate you are on target.

Thanks for all your work.
Phil

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 7:33 PM
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.




Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the mouse or keys though, which means you can have an 
interesting new way to play even those games.  As an example, Swamp is not 
designed to use the headset yet I was still able 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Clement Chou
Well, I'm definitely excited to see what this will turn out to look like! 
Wish we knew more about the rpg though... and I can't believe you got that 
much into a headtracking piece of equipment and are selling it for 50 bucks. 
Guess we'll see how it turns out though!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 4:33 PM
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.




Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the mouse or keys though, which means you can have an 
interesting new way to play even those games.  As an example, Swamp is not 
designed to use the headset yet I was still able to play using it.  I 
mapped turning my head to the mouse X-axis, forward to tilting my head 
down, and backward to tilting my head back.  I didn't do it at the time, 
but I could have also made tilting my head left or right to perhaps side 
step, reload my weapon, or toggle the radar.  It wouldn't replace the need 
for the keyboard, but it was definitely a new playing experience!


So yeah, that's pretty much what 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Christina
Hi.
This sounds awesome!
Thanks for the update.
Christina



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy
Kaldobsky
Sent: Saturday, May 04, 2013 7:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep
audyssey in the loop.

Hey guys,

I spend most of my time on the audiogames.net forum, and every now and
then I'm reminded that I've shared news with them but forgot to post it here
as well.  My apologies, people of the audyssey list!  :D  LOL.

After my 2.9 patch for Swamp I began working on a new project.  To make
a long story short, I learned I was going to need to get a second job in 2
months so I wanted to make the most of them.  I officially ended development
on Swamp and have dedicated myself to getting some stuff accomplished in the
2 months I have left.  After I get the additional job I will have a lot less
time available to work on projects, so I don't know how that will impact my
efforts as a game developer.

The new project can actually be thought of as 2 separate, but linked,
projects.  My new game is going to be an RPG based in the Daytona/Castaways
storyline.  It will take place many years after the Daytona game, and you
will learn what happened to the leader from the end of the Castaways game.

The mouse hardware requirement for Swamp was a terribly unpopular move
for a very very long time.  Using the word unpopular may even be an
understatement, ROFL!  Well that battle was fought and won, and I feel the
audio games community is a better place now that the mouse is an accepted
tool for gaming.  This opens up more options for game developers, and that
is always a good thing!  Well this RPG is going to follow in those foot
steps and require a new piece of hardware.  In a move that will go down in
audio games' history as an epic mistake, or as a revolution, my RPG will
require players to have a 3D head tracking headset I have named the See
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While
wearing the headset in the RPG you can simply move your head around to move
the head of your in-game character.  This will give a more natural playing
experience plus allow you to easily look up or down to get a 3D feeling of
your
 surroundings.  To determine the locations of sounds in the real world, we
naturally move our heads to see how the sounds will change.  This gives us
far more data than we can get from being perfectly still, which is how we
normally are in games.  I'm trying to give players that same advantage
inside of the game world.

Development of this device has burned through 3 weeks, which is more
than I planned for.  The good news is that I not only have a working
prototype but I've already ordered a shipment of parts to produce 13 more.
More detailed information about the Munkey will show up once I'm ready to
sell them but here are the basics:

The device clips on to your existing headphones, or clips on to a
plastic headband that comes with it in case you use ear buds instead of
headphones.  It does not produce sound to replace your headphones, which is
a common misconception, but rather tracks the orientation of your head in
all 3 axis.  This data can be read by games and programs to customize the
experience.  This is similar to how a game can be designed to receive input
from a mouse or a joystick.

The device can be used by other developers!  If these do find their way
into the hands of many players, it will be a brand new tool for developers.
It is my understanding that BGT is already set up to handle serial
communications, which means programmers who use BGT will be able to
incorporate the headset immediately into their own projects.  Other
developers can easily look up how to read and write to the device using
serial communication, which will give them the same ability.

Games that aren't designed for the headset won't suddenly become 3D when
you use it.  This is the same as playing a game that isn't designed to work
with a joystick or mouse.  Separate software can be used to map the See
Munkey to the mouse or keys though, which means you can have an interesting
new way to play even those games.  As an example, Swamp is not designed to
use the headset yet I was still able to play using it.  I mapped turning my
head to the mouse X-axis, forward to tilting my head down, and backward to
tilting my head back.  I didn't do it at the time, but I could have also
made tilting my head left or right to perhaps side step, reload my weapon,
or toggle the radar.  It wouldn't replace the need for the keyboard, but it
was definitely a new playing experience!

So yeah, that's pretty much what I've been doing lately.

I'll answer some questions before they're even asked:
Q: How much will it cost?
A: The device will be $50 plus between $4 and $8 in shipping, depending on
where you live.  Since I haven't shipped any out yet I don't know the exact

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Cara Quinn
Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone.

I'm currently working on a little something which uses the compass / 
accelerometers etc for motion like you describe in a first-person situation. 
-And yes, I do my own calculations, but I'd sure also dig a device doing it for 
me as well! :)

Kudos to you for your efforts in creating a device like this! Woohoo!

Totally love your idea! Thanks for sharing it!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and then 
I'm reminded that I've shared news with them but forgot to post it here as 
well.  My apologies, people of the audyssey list!  :D  LOL.

   After my 2.9 patch for Swamp I began working on a new project.  To make a 
long story short, I learned I was going to need to get a second job in 2 months 
so I wanted to make the most of them.  I officially ended development on Swamp 
and have dedicated myself to getting some stuff accomplished in the 2 months I 
have left.  After I get the additional job I will have a lot less time 
available to work on projects, so I don't know how that will impact my efforts 
as a game developer.

   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the Daytona/Castaways 
storyline.  It will take place many years after the Daytona game, and you will 
learn what happened to the leader from the end of the Castaways game.

   The mouse hardware requirement for Swamp was a terribly unpopular move for a 
very very long time.  Using the word unpopular may even be an understatement, 
ROFL!  Well that battle was fought and won, and I feel the audio games 
community is a better place now that the mouse is an accepted tool for gaming.  
This opens up more options for game developers, and that is always a good 
thing!  Well this RPG is going to follow in those foot steps and require a new 
piece of hardware.  In a move that will go down in audio games' history as an 
epic mistake, or as a revolution, my RPG will require players to have a 3D head 
tracking headset I have named the See Munkey.  (I still crack a smile when I 
say See Munkey out loud.)  While wearing the headset in the RPG you can simply 
move your head around to move the head of your in-game character.  This will 
give a more natural playing experience plus allow you to easily look up or down 
to get a 3D feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us far 
more data than we can get from being perfectly still, which is how we normally 
are in games.  I'm trying to give players that same advantage inside of the 
game world.

   Development of this device has burned through 3 weeks, which is more than I 
planned for.  The good news is that I not only have a working prototype but 
I've already ordered a shipment of parts to produce 13 more.  More detailed 
information about the Munkey will show up once I'm ready to sell them but 
here are the basics:

   The device clips on to your existing headphones, or clips on to a plastic 
headband that comes with it in case you use ear buds instead of headphones.  It 
does not produce sound to replace your headphones, which is a common 
misconception, but rather tracks the orientation of your head in all 3 axis.  
This data can be read by games and programs to customize the experience.  This 
is similar to how a game can be designed to receive input from a mouse or a 
joystick.

   The device can be used by other developers!  If these do find their way into 
the hands of many players, it will be a brand new tool for developers.  It is 
my understanding that BGT is already set up to handle serial communications, 
which means programmers who use BGT will be able to incorporate the headset 
immediately into their own projects.  Other developers can easily look up how 
to read and write to the device using serial communication, which will give 
them the same ability.

   Games that aren't designed for the headset won't suddenly become 3D when you 
use it.  This is the same as playing a game that isn't designed to work with a 
joystick or mouse.  Separate software can be used to map the See Munkey to the 
mouse or keys though, which means you can have an interesting new way to play 
even those games.  As an example, Swamp is not designed to use the headset yet 
I was still able to play using it.  I mapped turning my head to the mouse 
X-axis, forward to tilting my head down, and backward to tilting my head back.  
I didn't do it at the time, but I could have also made tilting my head left or 
right to perhaps side step, reload my weapon, or toggle the radar.  It 

Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Allan Thompson
Very cool! 
Thanks for ansewring my question.

al


The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Saturday, May 04, 2013 8:41 PM
  Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.


  Allan, I'm glad you like the plan!  :D

  The physical See Munkey head set should work on any version of Windows, Mac, 
or Linux.  I have not personally tested it on very many systems but the 
hardware it is built with was chosen because it works on them all.  If I run 
into any OS that it doesn't work on, I'll be sure to let people know.

  The software side of things will be a bit different.  The key mapping program 
I've thrown together, called Munkey Mapper, is designed for Windows.  It 
currently works on XP, Vista, Windows 7, and Windows 8.  It should also work on 
Windows 95 but I don't think that will be helpful to many people.  Since any 
other developer can write their own software, I'm sure it wouldn't be long 
before someone would release their own mouse and keyboard mapping software for 
Mac or Linux.  In fact, I fully expect my windows based mapping software to be 
replaced by one created by another developer!  We have some incredibly talented 
programmers around here, and any one of them could put together their own 
mapper that has more bells and whistles than mine does, plus we all know I'm 
not the poster child for polishing software before releasing it!  Haha!  :D

  Basically we'll still have the same situation where some games won't work on 
certain operating systems, just because of the preferences of the games' 
designers.  The See Munkey itself won't cause any of those limitations though.

  - Aprone
---
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Phil, a vibrating element does sound like a cool addition, but the device is 
already designed and ready to be sold.  I'm just waiting on additional parts to 
build the first group to be placed online for sale.

If other devices could be purchased, they wouldn't work with my game.  They 
would have their own unique way of communicating so they wouldn't be 
interchangable with software written to use the See Munkey.


--- On Sat, 5/4/13, Phil Vlasak phi...@bex.net wrote:

 From: Phil Vlasak phi...@bex.net
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, May 4, 2013, 8:45 PM
 Hi Jeremy,
 The See Munkey sounds like a fantastic idea. Does something
 like this already exists? If we buy that would it work with
 your game?
 I'm joking. I would want to wait for yours, but some
 impatient people are likely to ask that question.
 I do request an additional bit of hardware. Could you add a
 vibrating element so the game would have force feedback?
 If you got shot then the thing would vibrate hard and
 gradually slow down indicating your blood leaving your
 body.
 For aiming for a head shot, you could move your head until
 all coordinates are on another head, then the vibrating
 element would quickly shake to indicate you are on target.
 Thanks for all your work.
 Phil


---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Jeremy Kaldobsky
Clement, the details surrounding the RPG are a little more fuzzy, which is why 
I've left them out.  The headset had to be developed first so the game is still 
in its most primitive stages where anything could still be changed.

One notable feature of the RPG is that I'm trying to build the entire game 
using accessible tools, which I'm designing first of course.  The goal is to be 
able to say that the community has access to the exact same tools that were 
used to create the game, proving that custom adventures, monsters, and maps can 
be made that match the rest of the game in terms of quality and complexity.  
People will be able to set up their own servers running their own custom map 
and campaigns.  I say map instead of maps because the game engine turns all of 
the map data into a single map rather than needing to split it up like many 
games do.  If we compare this to Swamp maps, I believe I previously figured out 
that this game could run a map more than a million times the size.  So you'd 
basically die of old age before being able to explore it all, but then again 
you'd die of old age before being able to design such a map.

--- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote:

 From: Clement Chou chou.clem...@gmail.com
 Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to 
 keep audyssey in the loop.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, May 4, 2013, 8:00 PM
 Well, I'm definitely excited to see
 what this will turn out to look like! Wish we knew more
 about the rpg though... and I can't believe you got that
 much into a headtracking piece of equipment and are selling
 it for 50 bucks. Guess we'll see how it turns out though!

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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