Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
You couldn't be more wrong. There is a huge amount of story in swamp. You should explore the maps and look at the quests. You should also look at the fanfiction competition, as well as take a look at the campaign creator. - Original Message - From: Devin Prater r.d.t.pra...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 7 May 2013 23:38:20 -0500 Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. What I really want to see audio games go to is more MMO type things, or work with an already good MMO or other online RPG to make it accessible. I like MUD's, but honestly people are more into the video-game type role-playing stuff, I did like Swamp, but I never got into it much, not too much to explore, just shooting and fighting and stuff, and not much storyline as far as I saw. And I know much blind gamers seem to not care about a storyline but I do. Sent from my iPod On 7 mai 2013, at 09:56, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I do agree that some integration between the See Munkey and the Wii mote might be possible in the future, but at the moment I have no idea what that would even entail. Since it sounds like it would be very cool, the idea might grab the attention of someone who knows more about how the Wii works. The Braille display is something I will definitely be working on again! :D I've poured a ton of time and effort into several different designs, and the last one went so far that I was already contacting places to manufacture the parts for it. At the very end they changed the cost estimate for building the parts, and the new price was 20 times what I had originally been told! Yikes! That killed that designed right there on the spot since it would have cost more in parts than I wanted to sell the finished device for. I'll figure something out eventually, I just need to once again start over. Thanks man. :) I do have a large number of interests, but I think that keeps more options open whenever I find myself bored and in need of something to do. ROFL! - Aprone --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 7, 2013, 7:22 AM Honestly, it just sparked my interest because of those discussions we'd encountered. I was imagining all sorts of different ideas for integrating both devices, but maybe it can still be done, although with a bit more work. I'm really excited and looking forward to the release of the device, and frankly, I'd love to know your skills list. Making neat games, building custom electronics, casting miniatures, the list goes on and on. And didn't you have some idea, some time back, about making braille displays? Even if that didn't end up panning out, you certainly have a great deal of drive, and you have the knowledge to back it up. Impressive. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Honestly, it just sparked my interest because of those discussions we'd encountered. I was imagining all sorts of different ideas for integrating both devices, but maybe it can still be done, although with a bit more work. I'm really excited and looking forward to the release of the device, and frankly, I'd love to know your skills list. Making neat games, building custom electronics, casting miniatures, the list goes on and on. And didn't you have some idea, some time back, about making braille displays? Even if that didn't end up panning out, you certainly have a great deal of drive, and you have the knowledge to back it up. Impressive. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Dakotah, I do agree that some integration between the See Munkey and the Wii mote might be possible in the future, but at the moment I have no idea what that would even entail. Since it sounds like it would be very cool, the idea might grab the attention of someone who knows more about how the Wii works. The Braille display is something I will definitely be working on again! :D I've poured a ton of time and effort into several different designs, and the last one went so far that I was already contacting places to manufacture the parts for it. At the very end they changed the cost estimate for building the parts, and the new price was 20 times what I had originally been told! Yikes! That killed that designed right there on the spot since it would have cost more in parts than I wanted to sell the finished device for. I'll figure something out eventually, I just need to once again start over. Thanks man. :) I do have a large number of interests, but I think that keeps more options open whenever I find myself bored and in need of something to do. ROFL! - Aprone --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 7, 2013, 7:22 AM Honestly, it just sparked my interest because of those discussions we'd encountered. I was imagining all sorts of different ideas for integrating both devices, but maybe it can still be done, although with a bit more work. I'm really excited and looking forward to the release of the device, and frankly, I'd love to know your skills list. Making neat games, building custom electronics, casting miniatures, the list goes on and on. And didn't you have some idea, some time back, about making braille displays? Even if that didn't end up panning out, you certainly have a great deal of drive, and you have the knowledge to back it up. Impressive. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Well I, for one, sincerely appreciate it. It's been really awesome to work with you and see all the neat stuff you know about. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I do agree that some integration between the See Munkey and the Wii mote might be possible in the future, but at the moment I have no idea what that would even entail. Since it sounds like it would be very cool, the idea might grab the attention of someone who knows more about how the Wii works. The Braille display is something I will definitely be working on again! :D I've poured a ton of time and effort into several different designs, and the last one went so far that I was already contacting places to manufacture the parts for it. At the very end they changed the cost estimate for building the parts, and the new price was 20 times what I had originally been told! Yikes! That killed that designed right there on the spot since it would have cost more in parts than I wanted to sell the finished device for. I'll figure something out eventually, I just need to once again start over. Thanks man. :) I do have a large number of interests, but I think that keeps more options open whenever I find myself bored and in need of something to do. ROFL! - Aprone --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 7, 2013, 7:22 AM Honestly, it just sparked my interest because of those discussions we'd encountered. I was imagining all sorts of different ideas for integrating both devices, but maybe it can still be done, although with a bit more work. I'm really excited and looking forward to the release of the device, and frankly, I'd love to know your skills list. Making neat games, building custom electronics, casting miniatures, the list goes on and on. And didn't you have some idea, some time back, about making braille displays? Even if that didn't end up panning out, you certainly have a great deal of drive, and you have the knowledge to back it up. Impressive. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
What I really want to see audio games go to is more MMO type things, or work with an already good MMO or other online RPG to make it accessible. I like MUD's, but honestly people are more into the video-game type role-playing stuff, I did like Swamp, but I never got into it much, not too much to explore, just shooting and fighting and stuff, and not much storyline as far as I saw. And I know much blind gamers seem to not care about a storyline but I do. Sent from my iPod On 7 mai 2013, at 09:56, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I do agree that some integration between the See Munkey and the Wii mote might be possible in the future, but at the moment I have no idea what that would even entail. Since it sounds like it would be very cool, the idea might grab the attention of someone who knows more about how the Wii works. The Braille display is something I will definitely be working on again! :D I've poured a ton of time and effort into several different designs, and the last one went so far that I was already contacting places to manufacture the parts for it. At the very end they changed the cost estimate for building the parts, and the new price was 20 times what I had originally been told! Yikes! That killed that designed right there on the spot since it would have cost more in parts than I wanted to sell the finished device for. I'll figure something out eventually, I just need to once again start over. Thanks man. :) I do have a large number of interests, but I think that keeps more options open whenever I find myself bored and in need of something to do. ROFL! - Aprone --- On Tue, 5/7/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 7, 2013, 7:22 AM Honestly, it just sparked my interest because of those discussions we'd encountered. I was imagining all sorts of different ideas for integrating both devices, but maybe it can still be done, although with a bit more work. I'm really excited and looking forward to the release of the device, and frankly, I'd love to know your skills list. Making neat games, building custom electronics, casting miniatures, the list goes on and on. And didn't you have some idea, some time back, about making braille displays? Even if that didn't end up panning out, you certainly have a great deal of drive, and you have the knowledge to back it up. Impressive. Signed: Dakotah Rickard On 5/7/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Dakotah, I actually have no idea how the wii mote protocols are set up, but I'd just about be willing to bet anything that they wouldn't be interchangeable. Sorry, I'm guessing that isn't the news you wanted to hear. --- On Mon, 5/6/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: From: Dakotah Rickard dakotah.rick...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 6, 2013, 3:03 PM I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
So this is what happens when I step away from the list for a few days; Aprone reinvents the definition of awesome, provided of course that your awesomeness threshold can be reached without the thing you're rating as reinventing awesome being edible. It was a stretch, but apparently mine can. I know he doesn't check in here much, but I've already got fingers and toes crossed that Che gets his hands on one of these and incorporates it in to the next version of Rail Racer. The thought of leaning into turns with a 5.1 system cranked up is a good thought indeed. Waiting eagerly, with £37.31 ready to send stateside at a moments notice. Scott On 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote: Hey Dallas, I haven't checked into the specs of the lightning / 30 pin connector but if the headset is USB as Jeremy says, then I'd just need to get a connector to go from female USB to female USB to make the connection. As I said, I haven't yet checked into the software logistics of the connection and if you have, then please do share, but this seems like it might be possible. No wireless necessary… :) thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote: Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone. I'm currently working on a little something which uses the compass / accelerometers etc for motion like you describe in a first-person situation. -And yes, I do my own calculations, but I'd sure also dig a device doing it for me as well! :) Kudos to you for your efforts in creating a device like this! Woohoo! Totally love your idea! Thanks for sharing it! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
I'm going to skip all the responses that have come down the pipe, which may mean I'm asking a question that has already been asked, but I wonder how different the data is from the Sea Monkey to something with similar functions, say a Wiimote. I mean, are the protocols you've designed capable of being translated into Wiimote input? I ask this, because we discussed privately, at one point, using a wiimote and nunchuk to control Swamp, and if the protocols are similar, it gives people a way to play your game in a crude way before investing in the headset. Essentially, I imagine it'd be like trying to play Swamp with the keyboard, but it would also open up even more development potential of the software was similar or could be made to work either in tandem or instead of. I know it's sort of a crap question, but I do want to check on it, even though the devices are dissimilar. Also, thanks for sharing all this information and good news with us. I'm glad you're opening up whole new worlds again. Signed: Dakotah Rickard On 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote: Hey Dallas, I haven't checked into the specs of the lightning / 30 pin connector but if the headset is USB as Jeremy says, then I'd just need to get a connector to go from female USB to female USB to make the connection. As I said, I haven't yet checked into the software logistics of the connection and if you have, then please do share, but this seems like it might be possible. No wireless necessary… :) thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote: Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone. I'm currently working on a little something which uses the compass / accelerometers etc for motion like you describe in a first-person situation. -And yes, I do my own calculations, but I'd sure also dig a device doing it for me as well! :) Kudos to you for your efforts in creating a device like this! Woohoo! Totally love your idea! Thanks for sharing it! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
There you go Jeremy, let's see pirates try to crack this! I guess there's an upside to making your own hardware lol. This is something I'll be saving up for. I was trying to find a way to use the iPhone in just such a manner, but there's really nothing out there except custom controllers for specific games, which is a real pity. I can just imagine mapping the three axes on my iPhone to specific keys, and, let's say, driving around in Top Speed using it as a steering wheel, or strapping it to my head and playing Swamp like it's meant to be played. Now we'll have a way to do some of those things. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 7:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hmmm I wander if this device could be used outside games or the blindness community for stuff in general. You are sertainly for inovation. heck if this thing works in general I may even get friends that game or at least listen to stuff in 3d to get one of these babbies. At 11:49 AM 5/5/2013, you wrote: Hi Jeremy, wow, that sounds really interesting. I often read about software using such a device, but nothing yet which could be used by blind users. I'm really looking forward to your project, even though I have quite a wait before me if you have to send one of the device to me I guess. Well, as long as it gets here in one piece it's alright I guess. *grins* I think this is a great idea you had there! Good luck on your progress and thanks for the extra work you did to keep the cost as low as possible! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hello again Jeremy I just wanted to know what is the earlies I can buy the monky for my self, and how can I pay. Can I pay with debit card or check? bfn James -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Saturday, May 04, 2013 11:54 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Clement, the details surrounding the RPG are a little more fuzzy, which is why I've left them out. The headset had to be developed first so the game is still in its most primitive stages where anything could still be changed. One notable feature of the RPG is that I'm trying to build the entire game using accessible tools, which I'm designing first of course. The goal is to be able to say that the community has access to the exact same tools that were used to create the game, proving that custom adventures, monsters, and maps can be made that match the rest of the game in terms of quality and complexity. People will be able to set up their own servers running their own custom map and campaigns. I say map instead of maps because the game engine turns all of the map data into a single map rather than needing to split it up like many games do. If we compare this to Swamp maps, I believe I previously figured out that this game could run a map more than a million times the size. So you'd basically die of old age before being able to explore it all, but then again you'd die of old age before being able to design such a map. --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 8:00 PM Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
HI Jeremy ! when I read your mail, I felt like . wow ! Cool! defenately you are one of the best people, I have ever known. thanx for sharing your ideas and games, I'm sure, everyone will love the monkey (grinn) whenever it'll hit the market. take care Mohsin(Eagalon) On 5/5/13, James Bartlett jab8...@gmail.com wrote: hello again Jeremy I just wanted to know what is the earlies I can buy the monky for my self, and how can I pay. Can I pay with debit card or check? bfn James -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Saturday, May 04, 2013 11:54 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Clement, the details surrounding the RPG are a little more fuzzy, which is why I've left them out. The headset had to be developed first so the game is still in its most primitive stages where anything could still be changed. One notable feature of the RPG is that I'm trying to build the entire game using accessible tools, which I'm designing first of course. The goal is to be able to say that the community has access to the exact same tools that were used to create the game, proving that custom adventures, monsters, and maps can be made that match the rest of the game in terms of quality and complexity. People will be able to set up their own servers running their own custom map and campaigns. I say map instead of maps because the game engine turns all of the map data into a single map rather than needing to split it up like many games do. If we compare this to Swamp maps, I believe I previously figured out that this game could run a map more than a million times the size. So you'd basically die of old age before being able to explore it all, but then again you'd die of old age before being able to design such a map. --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 8:00 PM Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote: Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone. I'm currently working on a little something which uses the compass / accelerometers etc for motion like you describe in a first-person situation. -And yes, I do my own calculations, but I'd sure also dig a device doing it for me as well! :) Kudos to you for your efforts in creating a device like this! Woohoo! Totally love your idea! Thanks for sharing it! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Jeremy Kaldobsky Sent: Saturday, May 04, 2013 7:33 PM To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hello Jeremy All I got to say is wow that sounds great can't wait to be abel to buy my own pair, and the game sounds like fun to. bfn and keep up the hard work and thank you for it. James -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Saturday, May 04, 2013 7:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what I've been doing lately. I'll answer some questions
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Jeremy, the new piece of hardware does sound truly awesome, and the fact that it's called 'See monkey' only makes it more awesome! I really do think that it could revolutionise audio games and when its ready I will definitely be buying one. Also the fact that you're working on an RPG is also great news I'm a big RPG fan so look forward to the game and then using it with the new software. Thanks for all the time and effort you have put into thinking of this new software and the games you make all the hard work is truly appreciated. Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 05 May 2013 00:34 To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote: How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Jeremy Kaldobsky Sent: Saturday, May 04, 2013 7:33 PM To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote: How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Ron, re-read questions 1 and 8. :D --- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Sunday, May 5, 2013, 10:01 AM Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Yep, they sure do. The original email couldn't have been more detailed. Lol. Regards: Dallas On 06/05/2013, at 0:01, Thomas Ward thomasward1...@gmail.com wrote: Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote: How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Agreed, but I also said headset in my last note, knowing full well that it is a packet of sensors which connects to one. -just semantics on my part, and apologies for contributing to ignorance! lol! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 7:01 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi, Not only that but the See Monkey isn't a headset. Its a motion sensing device that attaches to the headband of a standard headset which tracks the movements of your head. People really neeed to read things more carefully. :D On 5/5/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi. It will not be wireless. You might want to read the original email again. Lol. Regards. Dallas On 05/05/2013, at 13:16, Ron Kolesar kolesar16...@roadrunner.com wrote: How much is this wireless headset going to cost us? Would it work with say Three-D velosity and other games like the blind software games and the games like aliens in the outback and other BE games? Now this would bring us one step closer to maybe a little pain if we could use it with blast chamber. To bad we can't get a belt of some type to come with it for that workout while playing that favorite game of yours. Don't get hit or shot or fall into one of those deep holes. Please get back to me. I am using a platronics wirless headset with a boom mic on it for Microsoft flight simulator and the third party voice input program It's Your Plane. Man, if we could get this project off of the ground. Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- On Sun, 5/5/13, Cara Quinn caraqu...@caraquinn.com wrote: From: Cara Quinn caraqu...@caraquinn.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Sunday, May 5, 2013, 11:50 AM Agreed, but I also said headset in my last note, knowing full well that it is a packet of sensors which connects to one. -just semantics on my part, and apologies for contributing to ignorance! lol! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Jeremy, Interesting. This could be semantics but I always thought of headphones and headset as the same thing. The way a person says pop or soda. The words are different but mean the same thing. :D On 5/5/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hI there No a headset has a mic on it, and headphones do not. hth James -- From: Thomas Ward thomasward1...@gmail.com Sent: Sunday, May 05, 2013 1:12 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. Hi Jeremy, Interesting. This could be semantics but I always thought of headphones and headset as the same thing. The way a person says pop or soda. The words are different but mean the same thing. :D On 5/5/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Cara I did the same thing. I don't think of head phones when I hear head set though. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
I suppose that is probably the same thing other people think of when they hear head set. I guess I have a broader definition in mind because I can picture a handful of different devices that are all referred to as head sets that are not headphones. Microphone headsets, medical EEG monitoring headsets, various head mounted visual displays, and so forth. I'll try to catch myself next time I start to type head set though, haha! I'd rather prevent any confusion if I can. --- On Sun, 5/5/13, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Sunday, May 5, 2013, 1:12 PM Hi Jeremy, Interesting. This could be semantics but I always thought of headphones and headset as the same thing. The way a person says pop or soda. The words are different but mean the same thing. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
hI Well that is true. I guess I just don't think of all the other posibiatys when it comes to headsets, and you are very right about that. There are so many other headsets out there. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hey Dallas, I haven't checked into the specs of the lightning / 30 pin connector but if the headset is USB as Jeremy says, then I'd just need to get a connector to go from female USB to female USB to make the connection. As I said, I haven't yet checked into the software logistics of the connection and if you have, then please do share, but this seems like it might be possible. No wireless necessary… :) thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 5, 2013, at 3:04 AM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Hi Cara, the problem with linking this device with the iPhone, iPad, or iPod touch, is that it would either have to be wireless, with a Bluetooth connection, or a lightning connector, or the older 30 pin connector. And as he has already stated, aprone has already constructed the device, and a wireless connection would be too expensive to incorporate. And to incorporate anything like the dock connector, or lightning connector, would be very difficult. And it would mean that you would have to have a separate device, for iPhone, iPad, and iPod touches. Separate completely, from the original device type, which is USB. Although I agree, it would be handy, I think the current abilities of the iPhones, iPods, Andy limited degree of iPad support, is more than enough for most games. Best regards: Dallas On 05/05/2013, at 11:33, Cara Quinn caraqu...@caraquinn.com wrote: Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone. I'm currently working on a little something which uses the compass / accelerometers etc for motion like you describe in a first-person situation. -And yes, I do my own calculations, but I'd sure also dig a device doing it for me as well! :) Kudos to you for your efforts in creating a device like this! Woohoo! Totally love your idea! Thanks for sharing it! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes
[Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what I've been doing lately. I'll answer some questions before they're even asked: Q: How much will it cost? A: The device will be $50 plus between $4 and $8 in shipping, depending on where you live. Since I haven't shipped any out yet I don't know the exact shipping prices yet. I'll update that once I've sent out a few and know the exact rates. Q: Where will you sell these? A: My website will be set up with a special page to sell these once I'm ready to do so. Q: Can I pre-order one? A: No, I will not accept pre-orders.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Jeremy, wow, that sounds really interesting. I often read about software using such a device, but nothing yet which could be used by blind users. I'm really looking forward to your project, even though I have quite a wait before me if you have to send one of the device to me I guess. Well, as long as it gets here in one piece it's alright I guess. *grins* I think this is a great idea you had there! Good luck on your progress and thanks for the extra work you did to keep the cost as low as possible! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi, My mouth literally dropped open in shock when reading this. This is such a brilliant idea words can't cover it. Thank you for sharing this information. I will definetley buy one of these when it becomes available. My question is, will this work on any pc and OS? al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Jeremy Kaldobsky To: Gamers Discussion list Sent: Saturday, May 04, 2013 7:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Allan, I'm glad you like the plan! :D The physical See Munkey head set should work on any version of Windows, Mac, or Linux. I have not personally tested it on very many systems but the hardware it is built with was chosen because it works on them all. If I run into any OS that it doesn't work on, I'll be sure to let people know. The software side of things will be a bit different. The key mapping program I've thrown together, called Munkey Mapper, is designed for Windows. It currently works on XP, Vista, Windows 7, and Windows 8. It should also work on Windows 95 but I don't think that will be helpful to many people. Since any other developer can write their own software, I'm sure it wouldn't be long before someone would release their own mouse and keyboard mapping software for Mac or Linux. In fact, I fully expect my windows based mapping software to be replaced by one created by another developer! We have some incredibly talented programmers around here, and any one of them could put together their own mapper that has more bells and whistles than mine does, plus we all know I'm not the poster child for polishing software before releasing it! Haha! :D Basically we'll still have the same situation where some games won't work on certain operating systems, just because of the preferences of the games' designers. The See Munkey itself won't cause any of those limitations though. - Aprone --- On Sat, 5/4/13, Allan Thompson allan1.thomp...@cox.net wrote: From: Allan Thompson allan1.thomp...@cox.net Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 8:35 PM Hi, My mouth literally dropped open in shock when reading this. This is such a brilliant idea words can't cover it. Thank you for sharing this information. I will definetley buy one of these when it becomes available. My question is, will this work on any pc and OS? al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Wow Jeremy! This sounds fantastic and I'll definitely be ordering one when it comes out or at most when there's definitely games using it. :D On 5/5/13, Allan Thompson allan1.thomp...@cox.net wrote: Hi, My mouth literally dropped open in shock when reading this. This is such a brilliant idea words can't cover it. Thank you for sharing this information. I will definetley buy one of these when it becomes available. My question is, will this work on any pc and OS? al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Jeremy Kaldobsky To: Gamers Discussion list Sent: Saturday, May 04, 2013 7:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Jeremy, I looked up 3d headsets and found a KickStarter one, Developer kit for the Oculus Rift - the first truly immersive virtual reality headset for video games. It only costs $500. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game I guess I'll wait for yours. Smiles Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi Jeremy, The See Munkey sounds like a fantastic idea. Does something like this already exists? If we buy that would it work with your game? I'm joking. I would want to wait for yours, but some impatient people are likely to ask that question. I do request an additional bit of hardware. Could you add a vibrating element so the game would have force feedback? If you got shot then the thing would vibrate hard and gradually slow down indicating your blood leaving your body. For aiming for a head shot, you could move your head until all coordinates are on another head, then the vibrating element would quickly shake to indicate you are on target. Thanks for all your work. Phil - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 7:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 04, 2013 4:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Hi. This sounds awesome! Thanks for the update. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 04, 2013 7:34 PM To: Gamers Discussion list Subject: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what I've been doing lately. I'll answer some questions before they're even asked: Q: How much will it cost? A: The device will be $50 plus between $4 and $8 in shipping, depending on where you live. Since I haven't shipped any out yet I don't know the exact
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Jeremy, Awesome! I'd love to see about incorporating using this with the iPhone. I'm currently working on a little something which uses the compass / accelerometers etc for motion like you describe in a first-person situation. -And yes, I do my own calculations, but I'd sure also dig a device doing it for me as well! :) Kudos to you for your efforts in creating a device like this! Woohoo! Totally love your idea! Thanks for sharing it! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 4, 2013, at 4:33 PM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the Munkey will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Very cool! Thanks for ansewring my question. al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Jeremy Kaldobsky To: Gamers Discussion list Sent: Saturday, May 04, 2013 8:41 PM Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Allan, I'm glad you like the plan! :D The physical See Munkey head set should work on any version of Windows, Mac, or Linux. I have not personally tested it on very many systems but the hardware it is built with was chosen because it works on them all. If I run into any OS that it doesn't work on, I'll be sure to let people know. The software side of things will be a bit different. The key mapping program I've thrown together, called Munkey Mapper, is designed for Windows. It currently works on XP, Vista, Windows 7, and Windows 8. It should also work on Windows 95 but I don't think that will be helpful to many people. Since any other developer can write their own software, I'm sure it wouldn't be long before someone would release their own mouse and keyboard mapping software for Mac or Linux. In fact, I fully expect my windows based mapping software to be replaced by one created by another developer! We have some incredibly talented programmers around here, and any one of them could put together their own mapper that has more bells and whistles than mine does, plus we all know I'm not the poster child for polishing software before releasing it! Haha! :D Basically we'll still have the same situation where some games won't work on certain operating systems, just because of the preferences of the games' designers. The See Munkey itself won't cause any of those limitations though. - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Phil, a vibrating element does sound like a cool addition, but the device is already designed and ready to be sold. I'm just waiting on additional parts to build the first group to be placed online for sale. If other devices could be purchased, they wouldn't work with my game. They would have their own unique way of communicating so they wouldn't be interchangable with software written to use the See Munkey. --- On Sat, 5/4/13, Phil Vlasak phi...@bex.net wrote: From: Phil Vlasak phi...@bex.net Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 8:45 PM Hi Jeremy, The See Munkey sounds like a fantastic idea. Does something like this already exists? If we buy that would it work with your game? I'm joking. I would want to wait for yours, but some impatient people are likely to ask that question. I do request an additional bit of hardware. Could you add a vibrating element so the game would have force feedback? If you got shot then the thing would vibrate hard and gradually slow down indicating your blood leaving your body. For aiming for a head shot, you could move your head until all coordinates are on another head, then the vibrating element would quickly shake to indicate you are on target. Thanks for all your work. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Clement, the details surrounding the RPG are a little more fuzzy, which is why I've left them out. The headset had to be developed first so the game is still in its most primitive stages where anything could still be changed. One notable feature of the RPG is that I'm trying to build the entire game using accessible tools, which I'm designing first of course. The goal is to be able to say that the community has access to the exact same tools that were used to create the game, proving that custom adventures, monsters, and maps can be made that match the rest of the game in terms of quality and complexity. People will be able to set up their own servers running their own custom map and campaigns. I say map instead of maps because the game engine turns all of the map data into a single map rather than needing to split it up like many games do. If we compare this to Swamp maps, I believe I previously figured out that this game could run a map more than a million times the size. So you'd basically die of old age before being able to explore it all, but then again you'd die of old age before being able to design such a map. --- On Sat, 5/4/13, Clement Chou chou.clem...@gmail.com wrote: From: Clement Chou chou.clem...@gmail.com Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop. To: Gamers Discussion list gamers@audyssey.org Date: Saturday, May 4, 2013, 8:00 PM Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.