Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread shaun everiss
I havn't played swamp for a bit but thats mainly  because there is 
now little challenge after I mastered multiplayerthough I think this 
is on the todo list.

Right now for example we get to much ammo, etc.
Its almost garenteed that we will get more than enough of anything, 
and everything.
In a short time but then this is still a concept in progress and 
honestly playing this online  thing is real good.
I previously didn't bother with online play because of really bad 
things going on, from the fact you had to know everyone's ip on some 
games to bad things happening with my connection.
It maybe have been that I have had a crappy connection which I have 
resolved somewhat but it always seemed that I was dropped off.

And then again I have never been an online junky.
Eg I used to play muds, core exiles and things.
I found unless I devoted part of my day to ce or whatever the rest 
was I would have to put time asside for the game.

At 08:29 p.m. 20/11/2011 +0800, you wrote:
I am finding it getting a bit boring playing with no objectives. 
While waiting for the next update of swamp, I changed my playing 
style and find it more exciting this way. Think it will keep me 
going for quite some time. this is a recording of my new way of 
playing swamp. Enjoy. 
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3 
é¦å'/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If 
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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread Jeremy Kaldobsky
Well the new update should hopefully help solve the problem where everyone had 
everything they needed.  I've made it a bit harder now.

When it comes to your multiplayer comments, those are exactly the kinds of 
things I wanted to solve with Castaways and Swamp.  With the centralized server 
people don't need to keep track of IP numbers, and the server is coded in a way 
that allows even very slow connections to use it.  While it certainly isn't 
perfect, it seems to be doing what I intended.

 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread lenron brown
it is still hard you not suppose to be trapped in the safe zone and
the river is insane still love it

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the new update should hopefully help solve the problem where everyone
 had everything they needed.  I've made it a bit harder now.

 When it comes to your multiplayer comments, those are exactly the kinds of
 things I wanted to solve with Castaways and Swamp.  With the centralized
 server people don't need to keep track of IP numbers, and the server is
 coded in a way that allows even very slow connections to use it.  While it
 certainly isn't perfect, it seems to be doing what I intended.

 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread Connor Moser

how didd you do that!
- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Sunday, November 20, 2011 3:52 PM
Subject: Gamers Digest, Vol 69, Issue 209



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Today's Topics:

  1. Re:  Game concepts BGT Version 1.1 Released! (Jeremy Kaldobsky)
  2. Re:  Swamp question (Jeremy Kaldobsky)
  3. Re:  Steady the butcher in zombie land (Jeremy Kaldobsky)
  4. Re:  Swamp question (lenron brown)
  5. Re:  Game concepts BGT Version 1.1 Released! (Thomas Ward)
  6. Re:  Game concepts BGT Version 1.1 Released! (Darren Harris)


--

Message: 1
Date: Sun, 20 Nov 2011 05:28:21 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Message-ID:
1321795701.51051.yahoomailclas...@web1201.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=iso-8859-1

Thank you Jorge, I'm glad you hear you enjoy my games.  :)  I plan to 
continue making games, but I think I will try to spend a little more time 
on each one so that they become longer.  Of course this does mean fewer 
overall titles, but it's worth trying since it seems like what the 
majority are asking for.




Jeremy, i just wanted to tell you:
please go on with your projects and go on with your own
style of development.
In this community the thing the people do best is to
criticize without presenting any positive ideas.
Your games are a big fresh air on this community and I
would love to see you going on with your games.
People can say that your games are short but some of them
if they had the same ideas before, they could easily charge
30 dollars or more.
If they say the games are short, why they didn't come up
with the same ideas before?
A Fsp multiplayer game only can please the majority of
players and why noone did that before excepting the
complicated case of audioquake?
I understand why some people can be worried about your
games because in my opinion it's not normal for this
community that the best audiogame ever produced is still
railracer which is 5 years old.
Just my opinions so go on with your games.
Because of my professional life and my small baby, I don't
have much time to play but when I have some minutes I?
enjoy very much your swamp.
Cheers,


Jorge Gon?alves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com





--

Message: 2
Date: Sun, 20 Nov 2011 05:30:51 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question
Message-ID:
1321795851.46896.yahoomailclas...@web1209.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=us-ascii

Lenron, the progress.ini file is created the first time you run Swamp, so 
if you haven't played it yet then the file won't be found in the folder. 
To solve this, just run the game and exit, and the file will be there in 
the main Swamp folder.



where can i find the progress.ini i
did not see it in the folder what
is the file called





--

Message: 3
Date: Sun, 20 Nov 2011 05:39:02 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Steady the butcher in zombie land
Message-ID:
1321796342.82549.yahoomailclas...@web1207.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=utf-8

I can say this for sure, you will be an absolute beast with the Axe after 
practicing like this for a while.  haha!



I am finding it getting a bit boring
playing with no objectives. While waiting for the next
update of swamp, I changed my playing style and find it more
exciting this way. Think it will keep me going for quite
some time. this is a recording of my new way of playing
swamp. Enjoy.
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3

??/Steady Goh





--

Message: 4
Date: Sun, 20 Nov 2011 08:19:27 -0600
From: lenron brown lenro...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question
Message-ID:
caa86uuqprv58po_p28cc0zp86gyjnfj0rm8_utsjxutk5w9...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

how would i turn this on i am using windows 7

On 11/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Lenron, the progress.ini file is created the first time you run Swamp, so 
if

you haven't played it yet

Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread shaun everiss

hmmm now its to much the other way.
The reason we were probably not running out was there were not enough monsters.
Now I don't know.
I amost feel like dropping back to 1.1
At 08:30 a.m. 21/11/2011 -0800, you wrote:
Well the new update should hopefully help solve the problem where 
everyone had everything they needed.  I've made it a bit harder now.


When it comes to your multiplayer comments, those are exactly the 
kinds of things I wanted to solve with Castaways and Swamp.  With 
the centralized server people don't need to keep track of IP 
numbers, and the server is coded in a way that allows even very slow 
connections to use it.  While it certainly isn't perfect, it seems 
to be doing what I intended.


 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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[Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Steady Goh
I am finding it getting a bit boring playing with no objectives. While waiting 
for the next update of swamp, I changed my playing style and find it more 
exciting this way. Think it will keep me going for quite some time. this is a 
recording of my new way of playing swamp. Enjoy.
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3

锦发/Steady Goh
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Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Jeremy Kaldobsky
I can say this for sure, you will be an absolute beast with the Axe after 
practicing like this for a while.  haha!

 I am finding it getting a bit boring
 playing with no objectives. While waiting for the next
 update of swamp, I changed my playing style and find it more
 exciting this way. Think it will keep me going for quite
 some time. this is a recording of my new way of playing
 swamp. Enjoy.
 http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3
 
 锦发/Steady Goh


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Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Ron hopkins

Where can I get swamp?

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Re: [Audyssey] Steady the butcher in zombie land

2011-11-20 Thread Jeremy Kaldobsky
Swamp can be downloaded at www.kaldobsky.com/audiogames/

 Where can I get swamp?


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