how didd you do that!
----- Original Message ----- From: <gamers-requ...@audyssey.org>
To: <gamers@audyssey.org>
Sent: Sunday, November 20, 2011 3:52 PM
Subject: Gamers Digest, Vol 69, Issue 209


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Today's Topics:

  1. Re:  Game concepts BGT Version 1.1 Released! (Jeremy Kaldobsky)
  2. Re:  Swamp question (Jeremy Kaldobsky)
  3. Re:  Steady the butcher in zombie land (Jeremy Kaldobsky)
  4. Re:  Swamp question (lenron brown)
  5. Re:  Game concepts BGT Version 1.1 Released! (Thomas Ward)
  6. Re:  Game concepts BGT Version 1.1 Released! (Darren Harris)


----------------------------------------------------------------------

Message: 1
Date: Sun, 20 Nov 2011 05:28:21 -0800 (PST)
From: Jeremy Kaldobsky <jer...@kaldobsky.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Message-ID:
<1321795701.51051.yahoomailclas...@web1201.biz.mail.gq1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1

Thank you Jorge, I'm glad you hear you enjoy my games. :) I plan to continue making games, but I think I will try to spend a little more time on each one so that they become longer. Of course this does mean fewer overall titles, but it's worth trying since it seems like what the majority are asking for.


Jeremy, i just wanted to tell you:
please go on with your projects and go on with your own
style of development.
In this community the thing the people do best is to
criticize without presenting any positive ideas.
Your games are a big fresh air on this community and I
would love to see you going on with your games.
People can say that your games are short but some of them
if they had the same ideas before, they could easily charge
30 dollars or more.
If they say the games are short, why they didn't come up
with the same ideas before?
A Fsp multiplayer game only can please the majority of
players and why noone did that before excepting the
complicated case of audioquake?
I understand why some people can be worried about your
games because in my opinion it's not normal for this
community that the best audiogame ever produced is still
railracer which is 5 years old.
Just my opinions so go on with your games.
Because of my professional life and my small baby, I don't
have much time to play but when I have some minutes I?
enjoy very much your swamp.
Cheers,


Jorge Gon?alves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com




------------------------------

Message: 2
Date: Sun, 20 Nov 2011 05:30:51 -0800 (PST)
From: Jeremy Kaldobsky <jer...@kaldobsky.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp question
Message-ID:
<1321795851.46896.yahoomailclas...@web1209.biz.mail.gq1.yahoo.com>
Content-Type: text/plain; charset=us-ascii

Lenron, the progress.ini file is created the first time you run Swamp, so if you haven't played it yet then the file won't be found in the folder. To solve this, just run the game and exit, and the file will be there in the main Swamp folder.

where can i find the progress.ini i
did not see it in the folder what
is the file called




------------------------------

Message: 3
Date: Sun, 20 Nov 2011 05:39:02 -0800 (PST)
From: Jeremy Kaldobsky <jer...@kaldobsky.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Steady the butcher in zombie land
Message-ID:
<1321796342.82549.yahoomailclas...@web1207.biz.mail.gq1.yahoo.com>
Content-Type: text/plain; charset=utf-8

I can say this for sure, you will be an absolute beast with the Axe after practicing like this for a while. haha!

I am finding it getting a bit boring
playing with no objectives. While waiting for the next
update of swamp, I changed my playing style and find it more
exciting this way. Think it will keep me going for quite
some time. this is a recording of my new way of playing
swamp. Enjoy.
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3

??/Steady Goh




------------------------------

Message: 4
Date: Sun, 20 Nov 2011 08:19:27 -0600
From: lenron brown <lenro...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp question
Message-ID:
<caa86uuqprv58po_p28cc0zp86gyjnfj0rm8_utsjxutk5w9...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

how would i turn this on i am using windows 7

On 11/20/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
Lenron, the progress.ini file is created the first time you run Swamp, so if
you haven't played it yet then the file won't be found in the folder.  To
solve this, just run the game and exit, and the file will be there in the
main Swamp folder.

where can i find the progress.ini i
did not see it in the folder what
is the file called


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------------------------------

Message: 5
Date: Sun, 20 Nov 2011 09:48:49 -0500
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Message-ID:
<caafbg10wscv_fwotawvfgmxwzlwmz6l+fy7-_9abxsqd1ad...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Jeremy,

That's always possible of course. I've found myself in that situation
myself a time or too when I wrote something, meant it one way, but
someone on list reads it and takes it another way. The lesson we
should all keep in mind here is to be careful what we write, how we
phrase things, and to avoid using words like crappy which implies
negativity when used in a sentense.

Upon reflection, rereading Shaun's post, I think what he meant to say
is that he didn't care if you wrote something that turned out to be
crappy as long as he continued getting new games on a regular basis
rather than your games are crappy. However, the way it was written I
took it to mean he was calling your games crappy. The message could
have been written better, used different wording, because the meaning
was not very clear to me at first. So like I said above we need to be
careful how we phrase things as an off-handed remark can be
interpreted completely different than was intended.

Cheers!

On 11/19/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
Thank you Thomas.

I'm actually wondering if Shaun's comment sounded differently than he
intended it.  This happens from time to time, and I am leaning in that
direction because I don't ever remember anything blatantly negative coming from him in the past concerning my games. I'm trying to give the benefit of
the doubt since I know I have not given it in the past, and wish I had.



------------------------------

Message: 6
Date: Sun, 20 Nov 2011 14:52:53 -0000
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Message-ID: <001001cca794$153e61f0$3fbb25d0$@btinternet.com>
Content-Type: text/plain; charset="iso-8859-1"

Hey jeramy

Fancy a crack at a space strategy game?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 20 November 2011 13:28
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

Thank you Jorge, I'm glad you hear you enjoy my games.  :)  I plan to
continue making games, but I think I will try to spend a little more time on each one so that they become longer. Of course this does mean fewer overall
titles, but it's worth trying since it seems like what the majority are
asking for.


Jeremy, i just wanted to tell you:
please go on with your projects and go on with your own
style of development.
In this community the thing the people do best is to
criticize without presenting any positive ideas.
Your games are a big fresh air on this community and I
would love to see you going on with your games.
People can say that your games are short but some of them
if they had the same ideas before, they could easily charge
30 dollars or more.
If they say the games are short, why they didn't come up
with the same ideas before?
A Fsp multiplayer game only can please the majority of
players and why noone did that before excepting the
complicated case of audioquake?
I understand why some people can be worried about your
games because in my opinion it's not normal for this
community that the best audiogame ever produced is still
railracer which is 5 years old.
Just my opinions so go on with your games.
Because of my professional life and my small baby, I don't
have much time to play but when I have some minutes I?
enjoy very much your swamp.
Cheers,


Jorge Gon?alves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com


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------------------------------

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End of Gamers Digest, Vol 69, Issue 209
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