Well the new update should hopefully help solve the problem where everyone had everything they needed. I've made it a bit harder now.
When it comes to your multiplayer comments, those are exactly the kinds of things I wanted to solve with Castaways and Swamp. With the centralized server people don't need to keep track of IP numbers, and the server is coded in a way that allows even very slow connections to use it. While it certainly isn't perfect, it seems to be doing what I intended. > I havn't played swamp for a bit but > thats mainly because there is now little challenge > after I mastered multiplayerthough I think this is on the > todo list. > Right now for example we get to much ammo, etc. > Its almost garenteed that we will get more than enough of > anything, and everything. > In a short time but then this is still a concept in > progress and honestly playing this online thing is > real good. > I previously didn't bother with online play because of > really bad things going on, from the fact you had to know > everyone's ip on some games to bad things happening with my > connection. > It maybe have been that I have had a crappy connection > which I have resolved somewhat but it always seemed that I > was dropped off. > And then again I have never been an online junky. > Eg I used to play muds, core exiles and things. > I found unless I devoted part of my day to ce or whatever > the rest was I would have to put time asside for the game. > At 08:29 p.m. 20/11/2011 +0800, you wrote: --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
