Well the new update should hopefully help solve the problem where everyone had 
everything they needed.  I've made it a bit harder now.

When it comes to your multiplayer comments, those are exactly the kinds of 
things I wanted to solve with Castaways and Swamp.  With the centralized server 
people don't need to keep track of IP numbers, and the server is coded in a way 
that allows even very slow connections to use it.  While it certainly isn't 
perfect, it seems to be doing what I intended.

> I havn't played swamp for a bit but
> thats mainly  because there is now little challenge
> after I mastered multiplayerthough I think this is on the
> todo list.
> Right now for example we get to much ammo, etc.
> Its almost garenteed that we will get more than enough of
> anything, and everything.
> In a short time but then this is still a concept in
> progress and honestly playing this online  thing is
> real good.
> I previously didn't bother with online play because of
> really bad things going on, from the fact you had to know
> everyone's ip on some games to bad things happening with my
> connection.
> It maybe have been that I have had a crappy connection
> which I have resolved somewhat but it always seemed that I
> was dropped off.
> And then again I have never been an online junky.
> Eg I used to play muds, core exiles and things.
> I found unless I devoted part of my day to ce or whatever
> the rest was I would have to put time asside for the game.
> At 08:29 p.m. 20/11/2011 +0800, you wrote:

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