Re: [Audyssey] bgt registration
Sorry if I sounded a bit harsh. It wasn't meant that way -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 22 December 2010 18:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I am giving it some serious thought. I can't say right now, but it's possible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, December 22, 2010 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope
Re: [Audyssey] bgt registration
Hi liam, I'll only say this once. A lot of people are quite curious as to whats happening with keys: I know your giving them out but whats happening? Lol. I can wait for my jd key, don't worry. Just curious. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 22 December 2010 18:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I am giving it some serious thought. I can't say right now, but it's possible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, December 22, 2010 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn
Re: [Audyssey] bgt registration
Well. I've been having mail problems. So if someone didn't get their keys it means that I didn't get an email. I suggest that if you don't get a key, try ever few days. I really have no other great solution for this. I thoght switching hosts would make mail more relyable. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Friday, December 24, 2010 2:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration Hi liam, I'll only say this once. A lot of people are quite curious as to whats happening with keys: I know your giving them out but whats happening? Lol. I can wait for my jd key, don't worry. Just curious. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 22 December 2010 18:38 To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I am giving it some serious thought. I can't say right now, but it's possible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, December 22, 2010 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really
Re: [Audyssey] bgt registration
Hi Phillip, I don't recall if I've asked this but do you have any intentions of making an IDE for BGT? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, December 22, 2010 11:25 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] bgt registration
Oh, yeah? Well, anything that secure, finger print scan, DNA identification, etc included is just looking to be cracked by its very nature. One thing Josh totally missed in his security/registration scheme is how to protect the binary itself from being reverse engineered. Unless a developer uses some sort of binary encryption tool, which in of itself is not 100% full proof, a developer such as myself can run program.exe through a disassembler and convert it to assembly. Once I do that all I need do is find the security/authentication code and disable it. Oops! I cracked it again. That's my entire point. Unless you go to extreme lengths to make your program as secure as it can be someone somewhere will be able to crack it no matter what you do. In the mean time the honest paying customer will have to suffer with your security scheme which might be complicated and/or be impractical to implement network wide etc. At what point does a developer forget about the needs of his/her customers and start thinking just about their bottom line? On 12/21/10, Yohandy yohand...@gmail.com wrote: rofl. hey, at least it's as full proof as it can get. haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
on that note tom I have a fingerprint scanner. I've never managed to get it to work in fact I have rendered it and its software completely unusable unless I reformat. I wouldn't recomend any of these devices, I tried them and they get in the way. At 05:28 a.m. 23/12/2010, you wrote: Oh, yeah? Well, anything that secure, finger print scan, DNA identification, etc included is just looking to be cracked by its very nature. One thing Josh totally missed in his security/registration scheme is how to protect the binary itself from being reverse engineered. Unless a developer uses some sort of binary encryption tool, which in of itself is not 100% full proof, a developer such as myself can run program.exe through a disassembler and convert it to assembly. Once I do that all I need do is find the security/authentication code and disable it. Oops! I cracked it again. That's my entire point. Unless you go to extreme lengths to make your program as secure as it can be someone somewhere will be able to crack it no matter what you do. In the mean time the honest paying customer will have to suffer with your security scheme which might be complicated and/or be impractical to implement network wide etc. At what point does a developer forget about the needs of his/her customers and start thinking just about their bottom line? On 12/21/10, Yohandy yohand...@gmail.com wrote: rofl. hey, at least it's as full proof as it can get. haha. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] bgt registration
I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
Re: [Audyssey] bgt registration
will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] bgt registration
I am giving it some serious thought. I can't say right now, but it's possible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, December 22, 2010 12:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration will all your games go bgt? At 06:24 a.m. 23/12/2010, you wrote: I'll say. Have already started converting super egg hunt over to BGT, and I have to sayt he whole process is much faster due to the fact that I haven't had to write functions for things. They are all provided. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 22, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Tom, Yes, commercial game developers have special tools, an engine, that takes some of the drudge work out of developing games, but there is still plenty of programming that needs done. A Basic game engine contains a high level wrapper for things like input, sound, music, vidio, speech, etc and then offers it to the developer via a scripting language like Lua or can be included directly into a C/C++ project. Esentially this is exactly what BGT does. BGT is a fully qualified game engine, and takes the drudge work out of handling DirectInput, DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those components into a common interface and has provided a scripting language, Angelscript, to interface with the core engine. Although, there is a lot of programming to be done to create a game with BGT it saves you weeks, perhaps months, of time creating an input, sound, and speech core. With BGT it is already there and ready to go meaning you can start directly on the game without all the truly drudge work of creating an engine in the first place. This is exactly how commercial game engines work too. Smile. On 12/22/10, Tom Randall kf6...@comcast.net wrote: Hi everyone, The closest thing you can get to no programming is to use an all out game creation engine such as the GMA engine, Justin Daubenmire and I looked at this a few years back to see if it would meet our needs. Even with something like this though that basically does a lot of the work for you if you want to do anything much you still have to do quite a bit of scripting after you create the basic game levels and put all the objects where you want them to be at least from my limited understanding of how the thing works. If you are really wanting to make games, as has been said on here many times the best thing is to start learning whatever scripting language or programming language you decide to, for getting up and going with as minimal an amount of work and study as possible I'd say the bgt engine is probably your best bet. Just start with some real simple projects at first so you don't get frustrated and give up, don't sit down and try to write your own World of Warcraft on your first try. I am sure that all this is true for mainstream developers as well I know for a fact that they've got tools that do a lot of the drudge work for you, the basic creating of game levels, putting characters and objects where you want them, I am sure they don't hack this stuff out by hand the way we have to, but I guarantee let's say with a game like super streetfighter iv there is some serious programming or scripting that somebody has to do to make that game happen. Best of luck to you, I've considered getting into bgt myself but simply don't have the time/energy to put into it right now. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, December 21, 2010 10:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt registration Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] bgt registration
Hi, Wow, now we're talking about real paranoia. Lol. Regards, Damien. - Original Message - From: Josh Kennedy jkenn...@gmail.com To: gamers@audyssey.org Sent: Monday, December 20, 2010 10:40 PM Subject: [Audyssey] bgt registration Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
OOH... THAT'LL BE TRUE BUT NOT IN OUR LIVES -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: 20 December 2010 22:41 To: gamers@audyssey.org Subject: [Audyssey] bgt registration Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Hi Josh, Well, you are out of luck there. There is really no way to effectively create games without using some type of programming language on some level. In this case with BGT games are scripted which gives you the flexability of a programming language while at the same time effectively reducing the skill needed to get things like audio, input, speech, etc up and running quickly. If you think you can create games totally without any programming involved then you are sadly mistaken. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Hi Josh, Oh, I think the electronic freedom foundation would absolutely love you. What you are talking about is several levels worse than anything Microsoft or Freedom Scientific has created yet. Trust me, if anyone starts doing that I'll never buy another product from them again. i won't stand for that level of paranoid security. I'm already disgusted with the Jaws registration and the online product activation in Windows 7. What you are suggesting would be many times worse by far. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
I agree whole-heartedly. That's not called being careful anymore... that would be known as needless hastle and a waste of time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
rofl. hey, at least it's as full proof as it can get. haha. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 21, 2010 1:58 PM Subject: Re: [Audyssey] bgt registration Hi Josh, Oh, I think the electronic freedom foundation would absolutely love you. What you are talking about is several levels worse than anything Microsoft or Freedom Scientific has created yet. Trust me, if anyone starts doing that I'll never buy another product from them again. i won't stand for that level of paranoid security. I'm already disgusted with the Jaws registration and the online product activation in Windows 7. What you are suggesting would be many times worse by far. Cheers! On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote: Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt registration
Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt registration
Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
grin gees if I want that I may as well get a mac or make my system trek like. Hmmm a conversation may go like this. WHat do you use, I use an apple. Well I use borg computing network its everywhere. Just find a cube and register its easy, you just can't leave thats all. At 11:40 a.m. 21/12/2010, you wrote: Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Hi, Ahem...you need to explain that. I think there may be templates, but they're just that; templates. You are going to have to learn the language, no questions asked. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: Monday, December 20, 2010 4:06 PM To: gamers@audyssey.org Subject: [Audyssey] bgt registration Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Yes. If you want to use it, you are better served learning how to make games. Noone is going to do the work for you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Monday, December 20, 2010 6:00 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bgt registration Hi, Ahem...you need to explain that. I think there may be templates, but they're just that; templates. You are going to have to learn the language, no questions asked. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: Monday, December 20, 2010 4:06 PM To: gamers@audyssey.org Subject: [Audyssey] bgt registration Hi Well seeing as how I baught the lite version which makes lets me make free games that won't be an issue. I just hope that there is a way for me to make games, at least at first, without learning the scripting language head on. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt registration
Taking things to the extreme are we? Doesn't sound like something the average consumer would be able to do in this day and age... At 02:40 PM 20/12/2010, you wrote: Hi here's a better way. in edition to a username and key and all the stuff you provide. how about requiring a voice print? you speak a sentence or your name and a computer compares that to your real voice. No better yet. how about registration through DNA. when you want to register every computer comes with its own blood collection system. it analyses your DNA, blood type and stuff and registers the game based on that information. To make sure you also have to provide voice print, fingerprint scanner and also retina scan using your webcam then finally you can play the game or use the product. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.