Re: [Audyssey] bgt registration

2010-12-24 Thread Ben
Sorry if I sounded a bit harsh.  It wasn't meant that way

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 22 December 2010 18:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I am giving it some serious thought. I can't say right now, but it's
possible.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:
I'll say. Have already started converting super egg hunt over to BGT, 
and I have to sayt he whole process is much faster due to the fact that 
I haven't had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that 
takes some of the drudge work out of developing games, but there is 
still plenty of programming that needs done. A Basic game engine 
contains a high level wrapper for things like input, sound, music, 
vidio, speech, etc and then offers it to the developer via a scripting 
language like Lua or can be included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game 
engine, and takes the drudge work out of handling DirectInput, 
DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has 
wrapped all those components into a common interface and has provided a 
scripting language, Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game 
with BGT it saves you weeks, perhaps months, of time creating an input, 
sound, and speech core. With BGT it is already there and ready to go 
meaning you can start directly on the game without all the truly drudge 
work of creating an engine in the first place. This is exactly how 
commercial game engines work too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
  Hi everyone,
 
  The closest thing you can get to no programming is to use an all out 
  game creation engine such as the GMA engine, Justin Daubenmire and I 
  looked at this a few years back to see if it would meet our needs.
  Even with something like this though that basically does a lot of 
  the work for you if you want to do anything much you still have to 
  do quite a bit of scripting after you create the basic game levels 
  and put all the objects where you want them to be at least from my 
  limited understanding of how the thing works.  If you are really 
  wanting to make games, as has been said on here many times the best 
  thing is to start learning whatever scripting language or 
  programming language you decide to, for getting up and going with as 
  minimal an amount of work and study as possible I'd say the bgt 
  engine is probably your best bet.  Just start with some real simple 
  projects at first so you don't get frustrated and give up, don't sit 
  down and try to write your own World
of Warcraft on your first try.
 
  I am sure that all this is true for mainstream developers as well I 
  know for a fact that they've got tools that do a lot of the drudge 
  work for you, the basic creating of game levels, putting characters 
  and objects where you want them, I am sure they don't hack this 
  stuff out by hand the way we have to, but I guarantee let's say with 
  a game like super streetfighter iv there is some serious programming 
  or scripting that somebody has to do to make that game happen.
 
  Best of luck to you, I've considered getting into bgt myself but 
  simply don't have the time/energy to put into it right now.
 
  Tom
  -Original Message-
  From: gamers-boun...@audyssey.org 
  [mailto:gamers-boun...@audyssey.org]
  On Behalf Of Thomas Ward
  Sent: Tuesday, December 21, 2010 10:34 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] bgt registration
 
 
  Hi Josh,
 
  Well, you are out of luck there. There is really no way to 
  effectively create games without using some type of programming 
  language on some
level.
  In this case with BGT games are scripted which gives you the 
  flexability of a programming language while at the same time 
  effectively reducing the skill needed to get things like audio, 
  input,
speech, etc up and running quickly.
  If you think you can create games totally without any programming 
  involved then you are sadly mistaken.
 
  Cheers!
 
 
  On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
  Hi
 
  Well seeing as how I baught the lite version which makes lets me 
  make free games that won't be an issue. I just hope

Re: [Audyssey] bgt registration

2010-12-24 Thread Ben
Hi liam,
I'll only say this once.  A lot of people are quite curious as to whats
happening with keys: I know your giving them out but whats happening? Lol.
I can wait for my jd key, don't worry.  Just curious.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 22 December 2010 18:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I am giving it some serious thought. I can't say right now, but it's
possible.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:
I'll say. Have already started converting super egg hunt over to BGT, 
and I have to sayt he whole process is much faster due to the fact that 
I haven't had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that 
takes some of the drudge work out of developing games, but there is 
still plenty of programming that needs done. A Basic game engine 
contains a high level wrapper for things like input, sound, music, 
vidio, speech, etc and then offers it to the developer via a scripting 
language like Lua or can be included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game 
engine, and takes the drudge work out of handling DirectInput, 
DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has 
wrapped all those components into a common interface and has provided a 
scripting language, Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game 
with BGT it saves you weeks, perhaps months, of time creating an input, 
sound, and speech core. With BGT it is already there and ready to go 
meaning you can start directly on the game without all the truly drudge 
work of creating an engine in the first place. This is exactly how 
commercial game engines work too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
  Hi everyone,
 
  The closest thing you can get to no programming is to use an all out 
  game creation engine such as the GMA engine, Justin Daubenmire and I 
  looked at this a few years back to see if it would meet our needs.
  Even with something like this though that basically does a lot of 
  the work for you if you want to do anything much you still have to 
  do quite a bit of scripting after you create the basic game levels 
  and put all the objects where you want them to be at least from my 
  limited understanding of how the thing works.  If you are really 
  wanting to make games, as has been said on here many times the best 
  thing is to start learning whatever scripting language or 
  programming language you decide to, for getting up and going with as 
  minimal an amount of work and study as possible I'd say the bgt 
  engine is probably your best bet.  Just start with some real simple 
  projects at first so you don't get frustrated and give up, don't sit 
  down and try to write your own World
of Warcraft on your first try.
 
  I am sure that all this is true for mainstream developers as well I 
  know for a fact that they've got tools that do a lot of the drudge 
  work for you, the basic creating of game levels, putting characters 
  and objects where you want them, I am sure they don't hack this 
  stuff out by hand the way we have to, but I guarantee let's say with 
  a game like super streetfighter iv there is some serious programming 
  or scripting that somebody has to do to make that game happen.
 
  Best of luck to you, I've considered getting into bgt myself but 
  simply don't have the time/energy to put into it right now.
 
  Tom
  -Original Message-
  From: gamers-boun...@audyssey.org 
  [mailto:gamers-boun...@audyssey.org]
  On Behalf Of Thomas Ward
  Sent: Tuesday, December 21, 2010 10:34 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] bgt registration
 
 
  Hi Josh,
 
  Well, you are out of luck there. There is really no way to 
  effectively create games without using some type of programming 
  language on some
level.
  In this case with BGT games are scripted which gives you the 
  flexability of a programming language while at the same time 
  effectively reducing the skill needed to get things like audio, 
  input,
speech, etc up and running quickly.
  If you think you can create games totally without any programming 
  involved then you are sadly mistaken.
 
  Cheers!
 
 
  On 12/20/10, Josh Kennedy jkenn

Re: [Audyssey] bgt registration

2010-12-24 Thread Liam Erven
Well.  I've been having mail problems.  So if someone didn't get their keys
it means that I didn't get an email.
I suggest that if you don't get a key, try ever few days.  I really have no
other great solution for this.  I thoght switching hosts would make mail
more relyable.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, December 24, 2010 2:29 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

Hi liam,
I'll only say this once.  A lot of people are quite curious as to whats
happening with keys: I know your giving them out but whats happening? Lol.
I can wait for my jd key, don't worry.  Just curious.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 22 December 2010 18:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I am giving it some serious thought. I can't say right now, but it's
possible.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:
I'll say. Have already started converting super egg hunt over to BGT, 
and I have to sayt he whole process is much faster due to the fact that 
I haven't had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that 
takes some of the drudge work out of developing games, but there is 
still plenty of programming that needs done. A Basic game engine 
contains a high level wrapper for things like input, sound, music, 
vidio, speech, etc and then offers it to the developer via a scripting 
language like Lua or can be included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game 
engine, and takes the drudge work out of handling DirectInput, 
DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has 
wrapped all those components into a common interface and has provided a 
scripting language, Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game 
with BGT it saves you weeks, perhaps months, of time creating an input, 
sound, and speech core. With BGT it is already there and ready to go 
meaning you can start directly on the game without all the truly drudge 
work of creating an engine in the first place. This is exactly how 
commercial game engines work too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
  Hi everyone,
 
  The closest thing you can get to no programming is to use an all out 
  game creation engine such as the GMA engine, Justin Daubenmire and I 
  looked at this a few years back to see if it would meet our needs.
  Even with something like this though that basically does a lot of 
  the work for you if you want to do anything much you still have to 
  do quite a bit of scripting after you create the basic game levels 
  and put all the objects where you want them to be at least from my 
  limited understanding of how the thing works.  If you are really 
  wanting to make games, as has been said on here many times the best 
  thing is to start learning whatever scripting language or 
  programming language you decide to, for getting up and going with as 
  minimal an amount of work and study as possible I'd say the bgt 
  engine is probably your best bet.  Just start with some real simple 
  projects at first so you don't get frustrated and give up, don't sit 
  down and try to write your own World
of Warcraft on your first try.
 
  I am sure that all this is true for mainstream developers as well I 
  know for a fact that they've got tools that do a lot of the drudge 
  work for you, the basic creating of game levels, putting characters 
  and objects where you want them, I am sure they don't hack this 
  stuff out by hand the way we have to, but I guarantee let's say with 
  a game like super streetfighter iv there is some serious programming 
  or scripting that somebody has to do to make that game happen.
 
  Best of luck to you, I've considered getting into bgt myself but 
  simply don't have the time/energy to put into it right now.
 
  Tom
  -Original Message-
  From: gamers-boun...@audyssey.org
  [mailto:gamers-boun...@audyssey.org]
  On Behalf Of Thomas Ward
  Sent: Tuesday, December 21, 2010 10:34 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] bgt registration
 
 
  Hi Josh,
 
  Well, you are out of luck there. There is really

Re: [Audyssey] bgt registration

2010-12-23 Thread Hayden Presley
Hi Phillip,
I don't recall if I've asked this but do you have any  intentions of making
an IDE for BGT?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, December 22, 2010 11:25 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

I'll say. Have already started converting super egg hunt over to BGT, and I
have to sayt he whole process is much faster due to the fact that I haven't
had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that takes
some of the drudge work out of developing games, but there is still plenty
of programming that needs done. A Basic game engine contains a high level
wrapper for things like input, sound, music, vidio, speech, etc and then
offers it to the developer via a scripting language like Lua or can be
included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game
engine, and takes the drudge work out of handling DirectInput, DirectSound,
Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those
components into a common interface and has provided a scripting language,
Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game with BGT
it saves you weeks, perhaps months, of time creating an input, sound, and
speech core. With BGT it is already there and ready to go meaning you can
start directly on the game without all the truly drudge work of creating an
engine in the first place. This is exactly how commercial game engines work
too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
 Hi everyone,

 The closest thing you can get to no programming is to use an all out 
 game creation engine such as the GMA engine, Justin Daubenmire and I 
 looked at this a few years back to see if it would meet our needs.  
 Even with something like this though that basically does a lot of the 
 work for you if you want to do anything much you still have to do 
 quite a bit of scripting after you create the basic game levels and 
 put all the objects where you want them to be at least from my limited 
 understanding of how the thing works.  If you are really wanting to 
 make games, as has been said on here many times the best thing is to 
 start learning whatever scripting language or programming language you 
 decide to, for getting up and going with as minimal an amount of work 
 and study as possible I'd say the bgt engine is probably your best 
 bet.  Just start with some real simple projects at first so you don't 
 get frustrated and give up, don't sit down and try to write your own World
of Warcraft on your first try.

 I am sure that all this is true for mainstream developers as well I 
 know for a fact that they've got tools that do a lot of the drudge 
 work for you, the basic creating of game levels, putting characters 
 and objects where you want them, I am sure they don't hack this stuff 
 out by hand the way we have to, but I guarantee let's say with a game 
 like super streetfighter iv there is some serious programming or 
 scripting that somebody has to do to make that game happen.

 Best of luck to you, I've considered getting into bgt myself but 
 simply don't have the time/energy to put into it right now.

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: Tuesday, December 21, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bgt registration


 Hi Josh,

 Well, you are out of luck there. There is really no way to effectively 
 create games without using some type of programming language on some
level.
 In this case with BGT games are scripted which gives you the 
 flexability of a programming language while at the same time 
 effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly.
 If you think you can create games totally without any programming 
 involved then you are sadly mistaken.

 Cheers!


 On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make 
 free games that won't be an issue. I just hope that there is a way 
 for me to make games, at least at first, without learning the 
 scripting language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org. You can make 
 changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All

Re: [Audyssey] bgt registration

2010-12-22 Thread Thomas Ward
Oh, yeah? Well, anything that secure, finger print scan, DNA
identification, etc included is just looking to be cracked by its very
nature. One thing Josh totally missed in his security/registration
scheme is how to protect the binary itself from being reverse
engineered. Unless a developer uses some sort of binary encryption
tool, which in of itself is not 100% full proof, a developer such as
myself can run program.exe through a disassembler and convert it to
assembly. Once I do that all I need do is find the
security/authentication code and disable it. Oops! I cracked it
again.

That's my entire point. Unless you go to extreme lengths to make your
program as secure as it can be someone somewhere will be able to
crack it no matter what you do. In the mean time the honest paying
customer will have to suffer with your security scheme which might be
complicated and/or be impractical to implement network wide etc. At
what point does a developer forget about the needs of his/her
customers and start thinking just about their bottom line?


On 12/21/10, Yohandy yohand...@gmail.com wrote:
 rofl. hey, at least it's as full proof as it can get. haha.

---
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Re: [Audyssey] bgt registration

2010-12-22 Thread Tom Randall
Hi everyone,

The closest thing you can get to no programming is to use an all out game
creation engine such as the GMA engine, Justin Daubenmire and I looked at
this a few years back to see if it would meet our needs.  Even with
something like this though that basically does a lot of the work for you if
you want to do anything much you still have to do quite a bit of scripting
after you create the basic game levels and put all the objects where you
want them to be at least from my limited understanding of how the thing
works.  If you are really wanting to make games, as has been said on here
many times the best thing is to start learning whatever scripting language
or programming language you decide to, for getting up and going with as
minimal an amount of work and study as possible I'd say the bgt engine is
probably your best bet.  Just start with some real simple projects at first
so you don't get frustrated and give up, don't sit down and try to write
your own World of Warcraft on your first try.

I am sure that all this is true for mainstream developers as well I know for
a fact that they've got tools that do a lot of the drudge work for you, the
basic creating of game levels, putting characters and objects where you want
them, I am sure they don't hack this stuff out by hand the way we have to,
but I guarantee let's say with a game like super streetfighter iv there is
some serious programming or scripting that somebody has to do to make that
game happen.

Best of luck to you, I've considered getting into bgt myself but simply
don't have the time/energy to put into it right now.

Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, December 21, 2010 10:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration


Hi Josh,

Well, you are out of luck there. There is really no way to effectively
create games without using some type of programming language on some level.
In this case with BGT games are scripted which gives you the flexability of
a programming language while at the same time effectively reducing the skill
needed to get things like audio, input, speech, etc up and running quickly.
If you think you can create games totally without any programming involved
then you are sadly mistaken.

Cheers!


On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make 
 free games that won't be an issue. I just hope that there is a way for 
 me to make games, at least at first, without learning the scripting 
 language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
 subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
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Re: [Audyssey] bgt registration

2010-12-22 Thread shaun everiss

on that note tom I have a fingerprint scanner.
I've never managed to get it to work in fact I have rendered it and 
its software completely unusable unless I reformat.

I wouldn't recomend any of these devices, I tried them and they get in the way.
At 05:28 a.m. 23/12/2010, you wrote:

Oh, yeah? Well, anything that secure, finger print scan, DNA
identification, etc included is just looking to be cracked by its very
nature. One thing Josh totally missed in his security/registration
scheme is how to protect the binary itself from being reverse
engineered. Unless a developer uses some sort of binary encryption
tool, which in of itself is not 100% full proof, a developer such as
myself can run program.exe through a disassembler and convert it to
assembly. Once I do that all I need do is find the
security/authentication code and disable it. Oops! I cracked it
again.

That's my entire point. Unless you go to extreme lengths to make your
program as secure as it can be someone somewhere will be able to
crack it no matter what you do. In the mean time the honest paying
customer will have to suffer with your security scheme which might be
complicated and/or be impractical to implement network wide etc. At
what point does a developer forget about the needs of his/her
customers and start thinking just about their bottom line?


On 12/21/10, Yohandy yohand...@gmail.com wrote:
 rofl. hey, at least it's as full proof as it can get. haha.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-22 Thread Thomas Ward
Hi Tom,

Yes, commercial game developers have special tools, an engine, that
takes some of the drudge work out of developing games, but there is
still plenty of programming that needs done. A Basic game engine
contains a high level wrapper for things like input, sound, music,
vidio, speech, etc and then offers it to the developer via a scripting
language like Lua or can be included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified
game engine, and takes the drudge work out of handling DirectInput,
DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has
wrapped all those components into a common interface and has provided
a scripting language, Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game
with BGT it saves you weeks, perhaps months, of time creating an
input, sound, and speech core. With BGT it is already there and ready
to go meaning you can start directly on the game without all the truly
drudge work of creating an engine in the first place. This is exactly
how commercial game engines work too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
 Hi everyone,

 The closest thing you can get to no programming is to use an all out game
 creation engine such as the GMA engine, Justin Daubenmire and I looked at
 this a few years back to see if it would meet our needs.  Even with
 something like this though that basically does a lot of the work for you if
 you want to do anything much you still have to do quite a bit of scripting
 after you create the basic game levels and put all the objects where you
 want them to be at least from my limited understanding of how the thing
 works.  If you are really wanting to make games, as has been said on here
 many times the best thing is to start learning whatever scripting language
 or programming language you decide to, for getting up and going with as
 minimal an amount of work and study as possible I'd say the bgt engine is
 probably your best bet.  Just start with some real simple projects at first
 so you don't get frustrated and give up, don't sit down and try to write
 your own World of Warcraft on your first try.

 I am sure that all this is true for mainstream developers as well I know for
 a fact that they've got tools that do a lot of the drudge work for you, the
 basic creating of game levels, putting characters and objects where you want
 them, I am sure they don't hack this stuff out by hand the way we have to,
 but I guarantee let's say with a game like super streetfighter iv there is
 some serious programming or scripting that somebody has to do to make that
 game happen.

 Best of luck to you, I've considered getting into bgt myself but simply
 don't have the time/energy to put into it right now.

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Tuesday, December 21, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bgt registration


 Hi Josh,

 Well, you are out of luck there. There is really no way to effectively
 create games without using some type of programming language on some level.
 In this case with BGT games are scripted which gives you the flexability of
 a programming language while at the same time effectively reducing the skill
 needed to get things like audio, input, speech, etc up and running quickly.
 If you think you can create games totally without any programming involved
 then you are sadly mistaken.

 Cheers!


 On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make
 free games that won't be an issue. I just hope that there is a way for
 me to make games, at least at first, without learning the scripting
 language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org. You can make changes or update your
 subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr

Re: [Audyssey] bgt registration

2010-12-22 Thread Liam Erven
I'll say. Have already started converting super egg hunt over to BGT, and I
have to sayt he whole process is much faster due to the fact that I haven't
had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that takes
some of the drudge work out of developing games, but there is still plenty
of programming that needs done. A Basic game engine contains a high level
wrapper for things like input, sound, music, vidio, speech, etc and then
offers it to the developer via a scripting language like Lua or can be
included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game
engine, and takes the drudge work out of handling DirectInput, DirectSound,
Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those
components into a common interface and has provided a scripting language,
Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game with BGT
it saves you weeks, perhaps months, of time creating an input, sound, and
speech core. With BGT it is already there and ready to go meaning you can
start directly on the game without all the truly drudge work of creating an
engine in the first place. This is exactly how commercial game engines work
too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
 Hi everyone,

 The closest thing you can get to no programming is to use an all out 
 game creation engine such as the GMA engine, Justin Daubenmire and I 
 looked at this a few years back to see if it would meet our needs.  
 Even with something like this though that basically does a lot of the 
 work for you if you want to do anything much you still have to do 
 quite a bit of scripting after you create the basic game levels and 
 put all the objects where you want them to be at least from my limited 
 understanding of how the thing works.  If you are really wanting to 
 make games, as has been said on here many times the best thing is to 
 start learning whatever scripting language or programming language you 
 decide to, for getting up and going with as minimal an amount of work 
 and study as possible I'd say the bgt engine is probably your best 
 bet.  Just start with some real simple projects at first so you don't 
 get frustrated and give up, don't sit down and try to write your own World
of Warcraft on your first try.

 I am sure that all this is true for mainstream developers as well I 
 know for a fact that they've got tools that do a lot of the drudge 
 work for you, the basic creating of game levels, putting characters 
 and objects where you want them, I am sure they don't hack this stuff 
 out by hand the way we have to, but I guarantee let's say with a game 
 like super streetfighter iv there is some serious programming or 
 scripting that somebody has to do to make that game happen.

 Best of luck to you, I've considered getting into bgt myself but 
 simply don't have the time/energy to put into it right now.

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: Tuesday, December 21, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bgt registration


 Hi Josh,

 Well, you are out of luck there. There is really no way to effectively 
 create games without using some type of programming language on some
level.
 In this case with BGT games are scripted which gives you the 
 flexability of a programming language while at the same time 
 effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly.
 If you think you can create games totally without any programming 
 involved then you are sadly mistaken.

 Cheers!


 On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make 
 free games that won't be an issue. I just hope that there is a way 
 for me to make games, at least at first, without learning the 
 scripting language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org. You can make 
 changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] bgt registration

2010-12-22 Thread shaun everiss

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:

I'll say. Have already started converting super egg hunt over to BGT, and I
have to sayt he whole process is much faster due to the fact that I haven't
had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that takes
some of the drudge work out of developing games, but there is still plenty
of programming that needs done. A Basic game engine contains a high level
wrapper for things like input, sound, music, vidio, speech, etc and then
offers it to the developer via a scripting language like Lua or can be
included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game
engine, and takes the drudge work out of handling DirectInput, DirectSound,
Sapi, the Win32 API, etc on your own. Instead Philip has wrapped all those
components into a common interface and has provided a scripting language,
Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game with BGT
it saves you weeks, perhaps months, of time creating an input, sound, and
speech core. With BGT it is already there and ready to go meaning you can
start directly on the game without all the truly drudge work of creating an
engine in the first place. This is exactly how commercial game engines work
too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
 Hi everyone,

 The closest thing you can get to no programming is to use an all out
 game creation engine such as the GMA engine, Justin Daubenmire and I
 looked at this a few years back to see if it would meet our needs.
 Even with something like this though that basically does a lot of the
 work for you if you want to do anything much you still have to do
 quite a bit of scripting after you create the basic game levels and
 put all the objects where you want them to be at least from my limited
 understanding of how the thing works.  If you are really wanting to
 make games, as has been said on here many times the best thing is to
 start learning whatever scripting language or programming language you
 decide to, for getting up and going with as minimal an amount of work
 and study as possible I'd say the bgt engine is probably your best
 bet.  Just start with some real simple projects at first so you don't
 get frustrated and give up, don't sit down and try to write your own World
of Warcraft on your first try.

 I am sure that all this is true for mainstream developers as well I
 know for a fact that they've got tools that do a lot of the drudge
 work for you, the basic creating of game levels, putting characters
 and objects where you want them, I am sure they don't hack this stuff
 out by hand the way we have to, but I guarantee let's say with a game
 like super streetfighter iv there is some serious programming or
 scripting that somebody has to do to make that game happen.

 Best of luck to you, I've considered getting into bgt myself but
 simply don't have the time/energy to put into it right now.

 Tom
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Thomas Ward
 Sent: Tuesday, December 21, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] bgt registration


 Hi Josh,

 Well, you are out of luck there. There is really no way to effectively
 create games without using some type of programming language on some
level.
 In this case with BGT games are scripted which gives you the
 flexability of a programming language while at the same time
 effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly.
 If you think you can create games totally without any programming
 involved then you are sadly mistaken.

 Cheers!


 On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make
 free games that won't be an issue. I just hope that there is a way
 for me to make games, at least at first, without learning the
 scripting language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
 changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail

Re: [Audyssey] bgt registration

2010-12-22 Thread Liam Erven
I am giving it some serious thought. I can't say right now, but it's
possible.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, December 22, 2010 12:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

will all your games go bgt?
At 06:24 a.m. 23/12/2010, you wrote:
I'll say. Have already started converting super egg hunt over to BGT, 
and I have to sayt he whole process is much faster due to the fact that 
I haven't had to write functions for things. They are all provided.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Thomas Ward
Sent: Wednesday, December 22, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt registration

Hi Tom,

Yes, commercial game developers have special tools, an engine, that 
takes some of the drudge work out of developing games, but there is 
still plenty of programming that needs done. A Basic game engine 
contains a high level wrapper for things like input, sound, music, 
vidio, speech, etc and then offers it to the developer via a scripting 
language like Lua or can be included directly into a C/C++ project.
Esentially this is exactly what BGT does. BGT is a fully qualified game 
engine, and takes the drudge work out of handling DirectInput, 
DirectSound, Sapi, the Win32 API, etc on your own. Instead Philip has 
wrapped all those components into a common interface and has provided a 
scripting language, Angelscript, to interface with the core engine.
Although, there is a lot of programming to be done to create a game 
with BGT it saves you weeks, perhaps months, of time creating an input, 
sound, and speech core. With BGT it is already there and ready to go 
meaning you can start directly on the game without all the truly drudge 
work of creating an engine in the first place. This is exactly how 
commercial game engines work too.

Smile.


On 12/22/10, Tom Randall kf6...@comcast.net wrote:
  Hi everyone,
 
  The closest thing you can get to no programming is to use an all out 
  game creation engine such as the GMA engine, Justin Daubenmire and I 
  looked at this a few years back to see if it would meet our needs.
  Even with something like this though that basically does a lot of 
  the work for you if you want to do anything much you still have to 
  do quite a bit of scripting after you create the basic game levels 
  and put all the objects where you want them to be at least from my 
  limited understanding of how the thing works.  If you are really 
  wanting to make games, as has been said on here many times the best 
  thing is to start learning whatever scripting language or 
  programming language you decide to, for getting up and going with as 
  minimal an amount of work and study as possible I'd say the bgt 
  engine is probably your best bet.  Just start with some real simple 
  projects at first so you don't get frustrated and give up, don't sit 
  down and try to write your own World
of Warcraft on your first try.
 
  I am sure that all this is true for mainstream developers as well I 
  know for a fact that they've got tools that do a lot of the drudge 
  work for you, the basic creating of game levels, putting characters 
  and objects where you want them, I am sure they don't hack this 
  stuff out by hand the way we have to, but I guarantee let's say with 
  a game like super streetfighter iv there is some serious programming 
  or scripting that somebody has to do to make that game happen.
 
  Best of luck to you, I've considered getting into bgt myself but 
  simply don't have the time/energy to put into it right now.
 
  Tom
  -Original Message-
  From: gamers-boun...@audyssey.org 
  [mailto:gamers-boun...@audyssey.org]
  On Behalf Of Thomas Ward
  Sent: Tuesday, December 21, 2010 10:34 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] bgt registration
 
 
  Hi Josh,
 
  Well, you are out of luck there. There is really no way to 
  effectively create games without using some type of programming 
  language on some
level.
  In this case with BGT games are scripted which gives you the 
  flexability of a programming language while at the same time 
  effectively reducing the skill needed to get things like audio, 
  input,
speech, etc up and running quickly.
  If you think you can create games totally without any programming 
  involved then you are sadly mistaken.
 
  Cheers!
 
 
  On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
  Hi
 
  Well seeing as how I baught the lite version which makes lets me 
  make free games that won't be an issue. I just hope that there is a 
  way for me to make games, at least at first, without learning the 
  scripting language head on.
 
  Josh
 
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
  list, send E-mail to gamers-unsubscr...@audyssey.org. You can make 
  changes

Re: [Audyssey] bgt registration

2010-12-21 Thread Damien Pendleton

Hi,
Wow, now we're talking about real paranoia. Lol.
Regards,
Damien.



- Original Message - 
From: Josh Kennedy jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Monday, December 20, 2010 10:40 PM
Subject: [Audyssey] bgt registration



Hi

here's a better way. in edition to a username and key and all the stuff 
you provide. how about requiring a voice print? you speak a sentence or 
your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to 
register every computer comes with its own blood collection system. it 
analyses your DNA, blood type and stuff and registers the game based on 
that information. To make sure you also have to provide voice print, 
fingerprint scanner and also retina scan using your webcam then finally 
you can play the game or use the product.


Josh

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-21 Thread Ben
OOH... THAT'LL BE TRUE BUT NOT IN OUR LIVES

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: 20 December 2010 22:41
To: gamers@audyssey.org
Subject: [Audyssey] bgt registration

Hi

here's a better way. in edition to a username and key and all the stuff 
you provide. how about requiring a voice print? you speak a sentence or 
your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to 
register every computer comes with its own blood collection system. it 
analyses your DNA, blood type and stuff and registers the game based on 
that information. To make sure you also have to provide voice print, 
fingerprint scanner and also retina scan using your webcam then finally 
you can play the game or use the product.

Josh

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-21 Thread Thomas Ward
Hi Josh,

Well, you are out of luck there. There is really no way to effectively
create games without using some type of programming language on some
level. In this case with BGT games are scripted which gives you the
flexability of a programming language while at the same time
effectively reducing the skill needed to get things like audio, input,
speech, etc up and running quickly. If you think you can create games
totally without any programming involved then you are sadly mistaken.

Cheers!


On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 Well seeing as how I baught the lite version which makes lets me make
 free games that won't be an issue. I just hope that there is a way for
 me to make games, at least at first, without learning the scripting
 language head on.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-21 Thread Thomas Ward
Hi Josh,

Oh, I think the electronic freedom foundation would absolutely love
you. What you are talking about is several levels worse than anything
Microsoft or Freedom Scientific has created yet. Trust me, if anyone
starts doing that I'll never buy another product from them again. i
won't stand for that level of paranoid security. I'm already disgusted
with the Jaws registration and the online product activation in
Windows 7. What you are suggesting would be many times worse by far.

Cheers!

On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 here's a better way. in edition to a username and key and all the stuff
 you provide. how about requiring a voice print? you speak a sentence or
 your name and a computer compares that to your real voice.
 No better yet. how about registration through DNA. when you want to
 register every computer comes with its own blood collection system. it
 analyses your DNA, blood type and stuff and registers the game based on
 that information. To make sure you also have to provide voice print,
 fingerprint scanner and also retina scan using your webcam then finally
 you can play the game or use the product.

 Josh

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-21 Thread Clement Chou
I agree whole-heartedly. That's not called being careful anymore... 
that would be known as needless hastle and a waste of time.



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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bgt registration

2010-12-21 Thread Yohandy

rofl. hey, at least it's as full proof as it can get. haha.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 21, 2010 1:58 PM
Subject: Re: [Audyssey] bgt registration



Hi Josh,

Oh, I think the electronic freedom foundation would absolutely love
you. What you are talking about is several levels worse than anything
Microsoft or Freedom Scientific has created yet. Trust me, if anyone
starts doing that I'll never buy another product from them again. i
won't stand for that level of paranoid security. I'm already disgusted
with the Jaws registration and the online product activation in
Windows 7. What you are suggesting would be many times worse by far.

Cheers!

On 12/20/10, Josh Kennedy jkenn...@gmail.com wrote:

Hi

here's a better way. in edition to a username and key and all the stuff
you provide. how about requiring a voice print? you speak a sentence or
your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to
register every computer comes with its own blood collection system. it
analyses your DNA, blood type and stuff and registers the game based on
that information. To make sure you also have to provide voice print,
fingerprint scanner and also retina scan using your webcam then finally
you can play the game or use the product.

Josh


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[Audyssey] bgt registration

2010-12-20 Thread Josh Kennedy

Hi

Well seeing as how I baught the lite version which makes lets me make 
free games that won't be an issue. I just hope that there is a way for 
me to make games, at least at first, without learning the scripting 
language head on.


Josh

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[Audyssey] bgt registration

2010-12-20 Thread Josh Kennedy

Hi

here's a better way. in edition to a username and key and all the stuff 
you provide. how about requiring a voice print? you speak a sentence or 
your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to 
register every computer comes with its own blood collection system. it 
analyses your DNA, blood type and stuff and registers the game based on 
that information. To make sure you also have to provide voice print, 
fingerprint scanner and also retina scan using your webcam then finally 
you can play the game or use the product.


Josh

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Re: [Audyssey] bgt registration

2010-12-20 Thread shaun everiss

grin
gees if I want that I may as well get a mac or make my system trek like.
Hmmm a conversation may go like this.
WHat do you use, I use an apple.

Well I use borg computing network its everywhere.
Just find a cube and register its easy, you just can't leave thats all.
At 11:40 a.m. 21/12/2010, you wrote:

Hi

here's a better way. in edition to a username and key and all the 
stuff you provide. how about requiring a voice print? you speak a 
sentence or your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to 
register every computer comes with its own blood collection system. 
it analyses your DNA, blood type and stuff and registers the game 
based on that information. To make sure you also have to provide 
voice print, fingerprint scanner and also retina scan using your 
webcam then finally you can play the game or use the product.


Josh

---
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Re: [Audyssey] bgt registration

2010-12-20 Thread Hayden Presley
Hi,
Ahem...you  need to explain that. I think there may be templates, but
they're just that; templates. You are going to have to learn the language,
no questions asked.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: Monday, December 20, 2010 4:06 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt registration

Hi

Well seeing as how I baught the lite version which makes lets me make 
free games that won't be an issue. I just hope that there is a way for 
me to make games, at least at first, without learning the scripting 
language head on.

Josh

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Re: [Audyssey] bgt registration

2010-12-20 Thread Liam Erven
Yes.  If you want to use it, you are better served learning how to make
games. Noone is going to do the work for you.  
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, December 20, 2010 6:00 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt registration

Hi,
Ahem...you  need to explain that. I think there may be templates, but
they're just that; templates. You are going to have to learn the language,
no questions asked.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: Monday, December 20, 2010 4:06 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt registration

Hi

Well seeing as how I baught the lite version which makes lets me make free
games that won't be an issue. I just hope that there is a way for me to make
games, at least at first, without learning the scripting language head on.

Josh

---
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Re: [Audyssey] bgt registration

2010-12-20 Thread Clement Chou
Taking things to the extreme are we? Doesn't sound like something the 
average consumer would be able to do in this day and age...


At 02:40 PM 20/12/2010, you wrote:

Hi

here's a better way. in edition to a username and key and all the 
stuff you provide. how about requiring a voice print? you speak a 
sentence or your name and a computer compares that to your real voice.
No better yet. how about registration through DNA. when you want to 
register every computer comes with its own blood collection system. 
it analyses your DNA, blood type and stuff and registers the game 
based on that information. To make sure you also have to provide 
voice print, fingerprint scanner and also retina scan using your 
webcam then finally you can play the game or use the product.


Josh

---
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If you have any questions or concerns regarding the management of the list,
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