Re: [Audyssey] compairison between latest and old audio games.
Hi tom. As to shades of doom, I do agree with you that the game is something of a disappointment, sinse I was personally expecting something as much in advance of shades version 1 as Toc 2.0 is of Toc version one. At the least new levels and enemies, perhaps mouse control, perhaps a map creator, not essentially the same game with changed sounds. I don't however think you can draw any conclusions from Shades about the over all state of audiogames. Shades is just one game after all, and what's more a game from a developer who has in the past done a lot to advance what can be done in audio. With respect to park boss and pizza delivery, my point wassort of the same as with Paladin of the skies and some of the Ticonblu titles. it's not always whether an audio game is an entirely new concept such as Swamp or Entombed, so much as whether an audiogame tries something that has not been done before. Take Judgement day. yes, it's a fairly standard arcade space invaders clone, but at the time it was interesting for it's uses of achievements, badges, extra cut scenes etc. By the same tocan, Sound Rts didn't include anything that different in audio terms. Sound scanning, tabbing between locations, coordinates, tracking messages in real time, indeed I remember back in around 2006 proposing something similar could be done just based on playing Galaxy Ranger from Vipgameszone. It's however the fact that Sound rts put all these together, and added map creation and online play that is the interesting point. As I said, by the same tocan I support someone like Ticonblu, not because what they do is always revolutionary, but because they're trying new things out, which is always what we should incourage, indeed this is probably why shades of doom version 2 now seems so lacking, sinse it doesn't give anything new, either in terms of mechanics, design or systems, or more basically just in terms of new content to explore. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Thomas, Yeah, I had to decide if I was going to write the Pizza Delivery game turn based decision making based more like Trucker or live action driving like Mach 1. I guess that I figured that turn based was an easier interface for more people. BFN Jim Meep, Meep, (and picture a cloud of smoke...) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Jim, I suppose the turn based movement is easier for people, but that in my opinion is what makes it less appealing to me. I'd have preferred the challenge of trying to drive around town like Mach 1 rather than having the game stop at every corner and requesting direction and speed after every stop. That gets to be a bit annoying after a while. What might make the game better is asking how many blocks you want to travel so you instruct the delivery guy to go straight ahead, for five blocks, at 35 MPH, and then that would save the player five stops. As you'd be directing him to go further each turn. Cheers! On 10/30/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah, I had to decide if I was going to write the Pizza Delivery game turn based decision making based more like Trucker or live action driving like Mach 1. I guess that I figured that turn based was an easier interface for more people. BFN Jim Meep, Meep, (and picture a cloud of smoke...) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
the clone wars map pack. On 10/30/2014 10:16 AM, Thomas Ward wrote: Hi Josh, Which Star Wars map pack are you referring to? There is a Clone wars and a New Hope map pack. I'll grab both but I was wondering which you were specifically referring to. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Well not much can change with audio unlike graphics there is a limit on how many sounds you can really have. Even with realistic 3d audio there is its own issues and limits. Even with better multiplayer support and the like, we are limited more than those with graphics. At 11:23 a.m. 30/10/2014, you wrote: Hi Dark, I know Shades of Doom is not cutting edge. However, keep in mind Ishan brought it up and was I believe trying to show how far audio games like Shades of Doom have advanced and my point was to show him as far as games like Shades of Doom are concerned nothing has changed very much compared to other games like Entombed or Swamp. I think my meaning got a little lost in the discussion there and you have inferred a different meaning than was intended. As far as over all advancement in audio games I agree with your points as they are valid. Time of Conflict 2.0 is in deed a very revolutionary game, and takes audio gaming to new levels in terms of the strategy genre. It is most definitely a far cry more advanced than anything that was available ten to fifteen years ago. As far as something like Park Boss goes its definitely something new for the audio games community, but to me it is more unique than revolutionary. I don't want to say anything bad about it, but while I thought the game was okay but after playing it a while it was a bit too simplistic for my liking. There were many aspects where I thought the game could stand a few improvements. However, it is after all only a first release so I don't want to be too overly critical of it. As for Pizza Delivery its a decent game in concept, but its not one of my favorites. It reminds me more of a board game than any thing else with telling your driver to go forward, left, right, and the speed which is a lot like moving a game piece on a board than driving a scooter around town delivering pizzas. I'd personally prefer to hold down an arrow key and sort of drive around town than the select direction and speed from a menu. I guess what I'm saying while I think the game is okay it feels too much like the board games we have always had with a different story, sounds, and so on. As far as Ticonblu goes I haven't tried any of their games yet. I haven't had much cash lately to experiment with so haven't had money to try any of their titles. So obviously that is why I wouldn't necessarily put them in my comparison of new and old games. Same goes with the iOS market. I don't own an iPhone so haven't tried any of the games available for it. So can't comment as to how good or unique the games are since I have no experience with them. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and some of these are seen in other titles like road to rage. While Adventure at C: didn't do anything new in mechanics terms, level creation and rpg style stats are certainly a step forward for side scrollers. Paladin of the skies is the first attempt at a full scale console rpg. While I still feel it's a work in progress, the progress definitely is being made. In resource management and stratogy we have seen some major changes, Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, traders of known space and most recently Park boss and possibly Pizza delivery too. Look at Ticonblu. Multiplatform titles pumped out like nobody's business, trying different experimental ways with audio, maze game in inquisitor's heartbeat, object location in noire, analogue steering with stats in audiospeed. Some of these experiments have been less successful than others, but I do very much admire the Ticonblu crew for their willingness to try, indeed I shal be recommending to 7-128 that they get a spot on the top 25 audio game devs list for next year. Then there is the hole Ios market which has even reinvigorated many basic game types such as the usual arcade title by including analogue elements, for example Nebula and sixth sense, not to mention atmospheric adventures, interactive audio dramas and the like. Another highly interesting development I've noticed is that more sighted developers are getting involved with audiogames now, not just for access reasons, but for actual possibilities of audio as a representative medium for game development. Somethinelse, Evildog (the chap who made blind swordsman), heck we got another one on the audiogames.net forum just last night trying to design a full speaking interface for their mudlike online game. While Audiogames are still well behind the independent graphical games in many ways, (imho they should not be compared to mainstream games), and while some inherent design issues with the
Re: [Audyssey] compairison between latest and old audio games.
Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks On 10/29/14, Josh k joshknnd1...@gmail.com wrote: download tacticle battle then go into the game then arrow to download map packs and hit enter. its easy. On 10/29/2014 6:47 PM, Thomas Ward wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as well as the starwars maps are good there is even one based on world war 2. tactical battle is basically an engine, nothing more. You have just about everything done for this, angry birds, fantacy, horror and scifi. Tactical battle is really good now but you will need all the maps and stuff to really enjoy it. At 11:02 a.m. 30/10/2014, you wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Shaun, That's where we disagree. While audio is somewhat limited in what it can do I think there is quite a lot more that could be done in audio than is currently being done for various reasons. Most of them I suspect simply come down to the lack of skills by the developers currently developing games, or a lack of time to put into making a more complex audio environment. For example, a lot more can be done with DSP effects to make a much more dramatic environment. If one is approaching a wall one can increase the amount of echo on the footsteps to make it obvious that there is a wall there without running into it first. Another thing is using low high pass filters to muffle sounds in other rooms or behind walls, doors, etc. There are plenty of things like that which could add to and enhance the audio environment, but I haven't seen much work in that area. Another thing is simply adding more dimensions of movement to the game play. I think all would agree a 2d side-scroller like Mysteries of the Ancients offers more advantages than a more 1d side-scroller like Super Liam because there are ropes to climb up/down, staircases to navigate, things to jump over, and there is a lot more that can be done with a full 2d environment than say a 1d environment. Likewise a 3d environment has more opportunities than 1d or 2d. My point being while audio will always be somewhat limited I think there are areas that developers can work on to improve it and develop more games on par with what mainstream gamers play. Cheers! On 10/30/14, shaun everiss sm.ever...@gmail.com wrote: Well not much can change with audio unlike graphics there is a limit on how many sounds you can really have. Even with realistic 3d audio there is its own issues and limits. Even with better multiplayer support and the like, we are limited more than those with graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while a decent game for its time it lacked several things later side-scrollers had. It was basically a 1d game where you walked left and right, shooting enemies out of your way, and occasional jumped over something when necessary. However, for the most part wasn't all that advanced. In 2004/2005 James North released the first real 2d side-scroller, Montezuma's Revenge, where the player could climb up and down ropes, use ladders, jump over traps and enemies, and it offered an experience not available by games like Tarzan Junior and Super Liam that were fairly early side-scrollers. A few years ago Blast Bay released Q9 which was intended to be a simple game. It is for the most part 1d like Super Liam, but it has unlockable content which was a feature we hadn't seen before in a lot of earlier accessible side-scrollers. Perhaps the side-scroller that impressed me most was Blast Bay's demo of Perilous Hearts. Not only did it have 2d elements such as climbing vines and jumping from treetop to treetop, but the enemy A.I. in the game was totally different from anything ever done before in audio. You'd have monkeys beating the stuff out of each other, bores attacking other enemies, and all and all it made a totally different type of game play with no clear idea of who or what was an enemy since they were usually fighting each other as much as going after the player character. So saying there hasn't been any change in side-scrollers isn't really true when you stop and consider the changes in that particular style and genre the last decade or so. On 10/30/14, ishan dhami ishan1dha...@gmail.com wrote: Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
well blindaudiogames.com has them but if you download the latest tactical battle and install it then download and install the latest development pack from the map packs section, you can get all the packs from there all stable packs in theory should appear in the game and you can download them via the game to. At 11:47 a.m. 30/10/2014, you wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
well tom the latest version does not come with any packs. the builtin packs are really crappy but they are only intros. The user map packs are more complex, but the maps are only as good as theperson writing them. At 11:05 a.m. 30/10/2014, you wrote: Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of the map packs. So any opinions I might voice currently would be based exclusively on the sample maps etc that comes with the stock game not the extra downloads of map packs and so forth. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: and don't forget tacticle battle and all its map packs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
what? an angry birds map? where can I get that from? On 10/30/2014 1:55 AM, shaun everiss wrote: Tom, tacticalbattle is just an engine. The sample maps are really crappy demos, they are nnothing special. Some of the user maps like starship battles, one shot zombie house, and toom hunter as well as the starwars maps are good there is even one based on world war 2. tactical battle is basically an engine, nothing more. You have just about everything done for this, angry birds, fantacy, horror and scifi. Tactical battle is really good now but you will need all the maps and stuff to really enjoy it. At 11:02 a.m. 30/10/2014, you wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
I wish I could buy perilous hearts. On 10/30/2014 2:30 PM, Thomas Ward wrote: Hi Ishan, On the contrary I think side-scrollers are an area where audio games have had a lot of improvement over the last ten to fifteen years. If we consider Super Liam as the first accessible side-scroller while a decent game for its time it lacked several things later side-scrollers had. It was basically a 1d game where you walked left and right, shooting enemies out of your way, and occasional jumped over something when necessary. However, for the most part wasn't all that advanced. In 2004/2005 James North released the first real 2d side-scroller, Montezuma's Revenge, where the player could climb up and down ropes, use ladders, jump over traps and enemies, and it offered an experience not available by games like Tarzan Junior and Super Liam that were fairly early side-scrollers. A few years ago Blast Bay released Q9 which was intended to be a simple game. It is for the most part 1d like Super Liam, but it has unlockable content which was a feature we hadn't seen before in a lot of earlier accessible side-scrollers. Perhaps the side-scroller that impressed me most was Blast Bay's demo of Perilous Hearts. Not only did it have 2d elements such as climbing vines and jumping from treetop to treetop, but the enemy A.I. in the game was totally different from anything ever done before in audio. You'd have monkeys beating the stuff out of each other, bores attacking other enemies, and all and all it made a totally different type of game play with no clear idea of who or what was an enemy since they were usually fighting each other as much as going after the player character. So saying there hasn't been any change in side-scrollers isn't really true when you stop and consider the changes in that particular style and genre the last decade or so. On 10/30/14, ishan dhami ishan1dha...@gmail.com wrote: Hi everyone! I never ticon blue's game so I agree with ward sir's comment. as far as concern of entombed I like the concept of this game and also some sounds. I haven't know any three d single player FPS games. as far as concern of multiplayer FPS games. they are not accessible for 24 hours. the side scroller are not improved in my opinion. Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Tom. I agree with you on audio effects, though you should definitely hear some of what somethinelse have been doing on ios sinse it does employ several of the sort of effects your talking about such as the dsp when approaching walls. I would say audio games will never be up to what mainstream games are unless they have the same amount of money, people and resources devoted to them and we know that is not likely to happen. I do think though audio games could achieve more results similar to what independent developers are doing at the moment. so Skyrim or diablo? probably not. Angband or Final fantasy 5? quite possibly. I however am not sure whether chasing the vertical movement unicorn is really the way to go anymore. In the 8 years I've been seeing audio games, nobody has really investigated vertical movement in anything other than a simulation game like lone wolf or tdv, ie a game where the movement is purely coordinates based. I would suggest looking at how the current technology and established methods can be expanded, rather than trying to chase the impossible. ? For example, mysteries of the ancients was not exactly 2D, not in the way that a game like Metroid or Mega man was 2D. You did not have a huge range of ledges all at different hights, and a character with a large amount of movement options in the air. likewise, enemies did not take advantage in full 2D movement, for example in Metroid there are enemies which flie circles above the ground, so the player needs to shoot or duck then when in position, there would not be an accurate way to replicate this in audio. ? Just like Swamp used multiple 2D maps shoved atop each other and linked by stairs to create the 3D impression of a building, Mysteries of the ancients used a set of 1D sections of flooring linked by ropes. This isn't to say it's a bad idea or was a bad game, just that perhaps this is the way that we should be thinking of audio games, not trying to replicate the mainstream mechanics from years ago, but trying to actually think what is possible in audio and how that could be enhanced and dealt with in an efficient way. ? I say this coming from playing a round of the new audio defense game. this fundamentally doesn't add a lot of new audio techniques to the mix, it's at rock bottom a targiting arcade shooter, indeed even though the subject matter and setting are absolutely different, it's a space invaders game. The difference however is how the audio has been employed. Firstly, there are several hazards and tricks just! for audio, like the way Doctor Bastard, the host of the evil zombie game show, will occasionally drop extra loud sound sorces on the arena, or that if you blow up a farty zombie too close to you it'll set your ears ringing. There are also the whisper zombies who specifically sound quieter than other types, get close and then attack at super fst speed. As well as all this, instead of simply pressing buttons or even swiping, your interacting with the game by physically turning your body to face the zombies in real time! this makes for a major change in the way the game works, and is quite an addictive and atmospheric mechanic, even if not much is added too. ? Thus, I think perhaps instead of saying I want audio metroid, or audio marrio, or audio ff7, or audio team fortress we should be saying so what cn audio do that is different and produces a fun gaming experience ? For example, none of the audio 1D side scroller games we've seen thus far have employed changes in the character's movement speed, or the sound of his/her footsteps. Superliam came closest with the water fans that made a sound but had no foot barrier, and the holes that had a step indicator but no sound. ? In the same way, why do so many enemies in audio games (either fps style or side scrollers), immediately attack? wouldn't it be more fun if enemies, like X1's gun, charged up. ? This isn't to say that mechanics like creating mazes out of ropes or stairs are a bad idea, or that having 3D pits or similar traps to jump like Kirtwolf or Monkey business did shouldn't be tried, heck, I'm all for experimentation and I freely admit I've been wrong in the past on what I thought was or was not possible in audio so if someone has a great idea for replicating some vertical movement mechanics, awsome go for it! ? I just wonder if this idea of we want to replicatee as much mainstream mechanics as possible is really such a good attitude in game design for audio games, rather than saying We want to look at mechanics that make a fun game and challenge the player in interesting and addictive ways ? Thus, I tend to think the fact that nobody in an audio side scroller thus far (even a 1D one), has had relativistic accelleration for the character and compitantly different monster speeds is a much more serious issue and one that requires more thought than how to create full
Re: [Audyssey] compairison between latest and old audio games.
Hello Ishan, Honestly, I don't think there has been any dramatic progress in audio games for the last ten to fifteen years. From a purely technical perspective they seem to be more or less the same. For example, you mentioned Shades of Doom. It was written in Visual Basic 6, used DirectX 8, and though both technologies are deprecated Shades of Doom 2.0 is still using the same basic technologies it was using in 2001. That's fine where backwards compatibility is concerned but I do have my concerns for the product long term now that both Visual Basic and DirectX 8 are on there way out of use by mainstream developers, and backwards compatibility is completely dependant on how long Microsoft will maintain support in future versions of the OS. Technological discussions aside I can also fault Shades of Doom of not really progressing much beyond the initial concept. By that I mean it still operates in a 2d game world with the ability to go north, south, east, or west but there is no 3d component of being able to move up or down such as climb ladders or staircases. This in my opinion is a bit of a drawback since many FPS games in the mainstream allow full 3d movement in the game world and Shades of Doom, as good as it is, still hasn't even began to explore more 3d aspects like that. Similarly there is no new content in version 2.0. No new monsters, no new levels, and I haven't even purchased 2.0 because I felt there was nothing new to really justify a purchase at this time. That said, I do think Jeremy Kaldobsky has pushed the FPS technology a lot further in Swamp by offering network game play and built-in mouse control etc. Swamp is far closer to a modern mainstream title than is Shades of Doom, and naturally I had hoped to see games like Shades of Doom try and incorporate features found in Swamp. However, it hasn't so it feels like most of the classic audio games are stagnant and are falling behind when there are clearly a few examples of audio games that are trying to push the technical envelope some. If I had to name an audio game developed in the last ten years that has really pushed audio gaming forward is Entombed. From a purely technical aspect Jason wrote it in C#, is using XNA for input/audio, and hopefully should be fairly future proof in terms of long term support goes. However, technical aspects aside it is a great game. It is really the first roguelike style game that is 100% accessible, and features a combat system that is much more than the hear it hit it style combat so many audio games have. All of the bosses require some strategy and planning to defeat, and even then chances of winning are tough odds. It is too bad that Entombed is one of the few games with that much depth. In any case the bottom line is the majority of audio games have not progressed. They are more or less the same sorts of selections we had ten years ago with a few exceptions like Entombed. It would be nice if we could move forward, have a greater variety of audio games, but I'm not sure that is going to happen. Cheers! On 10/27/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends! Today technology is flying and audio games are touching their new hights. So Have you compaired an old audio game with the latest? for example shades of doom was firstly released in 2001 and now the latest version is available so what do you think about these three updates. There are various examples that we can compare. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
you are forgetting tacticle battle audio game. On 10/29/2014 1:21 PM, Thomas Ward wrote: Hello Ishan, Honestly, I don't think there has been any dramatic progress in audio games for the last ten to fifteen years. From a purely technical perspective they seem to be more or less the same. For example, you mentioned Shades of Doom. It was written in Visual Basic 6, used DirectX 8, and though both technologies are deprecated Shades of Doom 2.0 is still using the same basic technologies it was using in 2001. That's fine where backwards compatibility is concerned but I do have my concerns for the product long term now that both Visual Basic and DirectX 8 are on there way out of use by mainstream developers, and backwards compatibility is completely dependant on how long Microsoft will maintain support in future versions of the OS. Technological discussions aside I can also fault Shades of Doom of not really progressing much beyond the initial concept. By that I mean it still operates in a 2d game world with the ability to go north, south, east, or west but there is no 3d component of being able to move up or down such as climb ladders or staircases. This in my opinion is a bit of a drawback since many FPS games in the mainstream allow full 3d movement in the game world and Shades of Doom, as good as it is, still hasn't even began to explore more 3d aspects like that. Similarly there is no new content in version 2.0. No new monsters, no new levels, and I haven't even purchased 2.0 because I felt there was nothing new to really justify a purchase at this time. That said, I do think Jeremy Kaldobsky has pushed the FPS technology a lot further in Swamp by offering network game play and built-in mouse control etc. Swamp is far closer to a modern mainstream title than is Shades of Doom, and naturally I had hoped to see games like Shades of Doom try and incorporate features found in Swamp. However, it hasn't so it feels like most of the classic audio games are stagnant and are falling behind when there are clearly a few examples of audio games that are trying to push the technical envelope some. If I had to name an audio game developed in the last ten years that has really pushed audio gaming forward is Entombed. From a purely technical aspect Jason wrote it in C#, is using XNA for input/audio, and hopefully should be fairly future proof in terms of long term support goes. However, technical aspects aside it is a great game. It is really the first roguelike style game that is 100% accessible, and features a combat system that is much more than the hear it hit it style combat so many audio games have. All of the bosses require some strategy and planning to defeat, and even then chances of winning are tough odds. It is too bad that Entombed is one of the few games with that much depth. In any case the bottom line is the majority of audio games have not progressed. They are more or less the same sorts of selections we had ten years ago with a few exceptions like Entombed. It would be nice if we could move forward, have a greater variety of audio games, but I'm not sure that is going to happen. Cheers! On 10/27/14, ishan dhami ishan1dha...@gmail.com wrote: Hi friends! Today technology is flying and audio games are touching their new hights. So Have you compaired an old audio game with the latest? for example shades of doom was firstly released in 2001 and now the latest version is available so what do you think about these three updates. There are various examples that we can compare. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] compairison between latest and old audio games.
hmmm yes I have, I prefur the 3d effects on shades of doom 1 than what is done in 2. However you need alcahol to play that and the only real way to get that is to get something like an sb play soundcard which has its own issues which is why I don't play that card all the time. look at technology.jaredrimer.net and smeveriss.wordpress.com for the issues, but that card is a cheapish card that doesn't shield against noise well ie bumps or if its plugged in a hub close to a fan if that is not removed you get the fan's noise. The card at fullp power is to loud for headphones but at the 20-40% used for phones is crappy with big speakers. I am not sure what the specs are but at least on my i5 duel I know that the drivers may cause some games especially those using the freesl engine in realitygaming's titles to not work as well and there are other issues. Also is the fact that apart from the control panel for it and alcahol itself most things including registration and autoupdate will need help and the source recorder is completely a no go situation as far as access goes. Its good for music, but I have not bothered as yet to really game on it as such. At 05:05 a.m. 28/10/2014, you wrote: Hi friends! Today technology is flying and audio games are touching their new hights. So Have you compaired an old audio game with the latest? for example shades of doom was firstly released in 2001 and now the latest version is available so what do you think about these three updates. There are various examples that we can compare. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Josh, No, I hadn't forgotten about Tactical Battle. I simply didn't mention it since I didn't have the time or energy to discuss the pros and cons of every audio game out there. Plus I honestly don't see anything special about Tactical Battle. The game is okay, but in my opinion it is sort of so/so. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: you are forgetting tacticle battle audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and some of these are seen in other titles like road to rage. While Adventure at C: didn't do anything new in mechanics terms, level creation and rpg style stats are certainly a step forward for side scrollers. Paladin of the skies is the first attempt at a full scale console rpg. While I still feel it's a work in progress, the progress definitely is being made. In resource management and stratogy we have seen some major changes, Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, traders of known space and most recently Park boss and possibly Pizza delivery too. Look at Ticonblu. Multiplatform titles pumped out like nobody's business, trying different experimental ways with audio, maze game in inquisitor's heartbeat, object location in noire, analogue steering with stats in audiospeed. Some of these experiments have been less successful than others, but I do very much admire the Ticonblu crew for their willingness to try, indeed I shal be recommending to 7-128 that they get a spot on the top 25 audio game devs list for next year. Then there is the hole Ios market which has even reinvigorated many basic game types such as the usual arcade title by including analogue elements, for example Nebula and sixth sense, not to mention atmospheric adventures, interactive audio dramas and the like. Another highly interesting development I've noticed is that more sighted developers are getting involved with audiogames now, not just for access reasons, but for actual possibilities of audio as a representative medium for game development. Somethinelse, Evildog (the chap who made blind swordsman), heck we got another one on the audiogames.net forum just last night trying to design a full speaking interface for their mudlike online game. While Audiogames are still well behind the independent graphical games in many ways, (imho they should not be compared to mainstream games), and while some inherent design issues with the audio medium such as the inability to show vertical elements are still beyond what has been done, I think it's a mistake to claime no development has happened for the last 10-15 years, sinse for the 8 years I've been involved with audiogames myself I've noticed major upgrades and changes. yes, we still have the reaction based games, and the practice games, but where as back in 2006 when I first was trying out audiogames shades and Gma tank commander were probably the most complex and compelling pure audiogames at that point, now there are lots more developers pushing things further, heck even in the basic arcade genre things have progressed too. Indeed I find it interesting that where back in 2006 a basic continuous left right sterrio targit affair or a number guessing game would be regarded as an important new release, now such are regarded as practice games, or teabreak games and not usually serious enough to warrent major attention from the community. So Tom, I'm afraid I have to very much disagree with your statement about audiogames standing still, sinse that is certainly not the experience I have when I compare the state of audiogames now to what it was 8, 6, or even 4 years ago. BEware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
and don't forget tacticle battle and all its map packs. On 10/29/2014 5:32 PM, dark wrote: Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and some of these are seen in other titles like road to rage. While Adventure at C: didn't do anything new in mechanics terms, level creation and rpg style stats are certainly a step forward for side scrollers. Paladin of the skies is the first attempt at a full scale console rpg. While I still feel it's a work in progress, the progress definitely is being made. In resource management and stratogy we have seen some major changes, Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, traders of known space and most recently Park boss and possibly Pizza delivery too. Look at Ticonblu. Multiplatform titles pumped out like nobody's business, trying different experimental ways with audio, maze game in inquisitor's heartbeat, object location in noire, analogue steering with stats in audiospeed. Some of these experiments have been less successful than others, but I do very much admire the Ticonblu crew for their willingness to try, indeed I shal be recommending to 7-128 that they get a spot on the top 25 audio game devs list for next year. Then there is the hole Ios market which has even reinvigorated many basic game types such as the usual arcade title by including analogue elements, for example Nebula and sixth sense, not to mention atmospheric adventures, interactive audio dramas and the like. Another highly interesting development I've noticed is that more sighted developers are getting involved with audiogames now, not just for access reasons, but for actual possibilities of audio as a representative medium for game development. Somethinelse, Evildog (the chap who made blind swordsman), heck we got another one on the audiogames.net forum just last night trying to design a full speaking interface for their mudlike online game. While Audiogames are still well behind the independent graphical games in many ways, (imho they should not be compared to mainstream games), and while some inherent design issues with the audio medium such as the inability to show vertical elements are still beyond what has been done, I think it's a mistake to claime no development has happened for the last 10-15 years, sinse for the 8 years I've been involved with audiogames myself I've noticed major upgrades and changes. yes, we still have the reaction based games, and the practice games, but where as back in 2006 when I first was trying out audiogames shades and Gma tank commander were probably the most complex and compelling pure audiogames at that point, now there are lots more developers pushing things further, heck even in the basic arcade genre things have progressed too. Indeed I find it interesting that where back in 2006 a basic continuous left right sterrio targit affair or a number guessing game would be regarded as an important new release, now such are regarded as practice games, or teabreak games and not usually serious enough to warrent major attention from the community. So Tom, I'm afraid I have to very much disagree with your statement about audiogames standing still, sinse that is certainly not the experience I have when I compare the state of audiogames now to what it was 8, 6, or even 4 years ago. BEware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
oh yes they sure have! go get it and try some map packs! On 10/29/2014 5:34 PM, dark wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hi Dark, I know Shades of Doom is not cutting edge. However, keep in mind Ishan brought it up and was I believe trying to show how far audio games like Shades of Doom have advanced and my point was to show him as far as games like Shades of Doom are concerned nothing has changed very much compared to other games like Entombed or Swamp. I think my meaning got a little lost in the discussion there and you have inferred a different meaning than was intended. As far as over all advancement in audio games I agree with your points as they are valid. Time of Conflict 2.0 is in deed a very revolutionary game, and takes audio gaming to new levels in terms of the strategy genre. It is most definitely a far cry more advanced than anything that was available ten to fifteen years ago. As far as something like Park Boss goes its definitely something new for the audio games community, but to me it is more unique than revolutionary. I don't want to say anything bad about it, but while I thought the game was okay but after playing it a while it was a bit too simplistic for my liking. There were many aspects where I thought the game could stand a few improvements. However, it is after all only a first release so I don't want to be too overly critical of it. As for Pizza Delivery its a decent game in concept, but its not one of my favorites. It reminds me more of a board game than any thing else with telling your driver to go forward, left, right, and the speed which is a lot like moving a game piece on a board than driving a scooter around town delivering pizzas. I'd personally prefer to hold down an arrow key and sort of drive around town than the select direction and speed from a menu. I guess what I'm saying while I think the game is okay it feels too much like the board games we have always had with a different story, sounds, and so on. As far as Ticonblu goes I haven't tried any of their games yet. I haven't had much cash lately to experiment with so haven't had money to try any of their titles. So obviously that is why I wouldn't necessarily put them in my comparison of new and old games. Same goes with the iOS market. I don't own an iPhone so haven't tried any of the games available for it. So can't comment as to how good or unique the games are since I have no experience with them. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. Technical discussions aside, I confess I disagree on the lack of audio game progress in design terms. While you might be correct on shades of doom, Shades of doom is hardly the cutting edge of audio games these days. Swamp features as you said major changes in fps technology, and some of these are seen in other titles like road to rage. While Adventure at C: didn't do anything new in mechanics terms, level creation and rpg style stats are certainly a step forward for side scrollers. Paladin of the skies is the first attempt at a full scale console rpg. While I still feel it's a work in progress, the progress definitely is being made. In resource management and stratogy we have seen some major changes, Time of conflict (who's 2.0 version was a distinct upgrade), Lunimals, Castaways, traders of known space and most recently Park boss and possibly Pizza delivery too. Look at Ticonblu. Multiplatform titles pumped out like nobody's business, trying different experimental ways with audio, maze game in inquisitor's heartbeat, object location in noire, analogue steering with stats in audiospeed. Some of these experiments have been less successful than others, but I do very much admire the Ticonblu crew for their willingness to try, indeed I shal be recommending to 7-128 that they get a spot on the top 25 audio game devs list for next year. Then there is the hole Ios market which has even reinvigorated many basic game types such as the usual arcade title by including analogue elements, for example Nebula and sixth sense, not to mention atmospheric adventures, interactive audio dramas and the like. Another highly interesting development I've noticed is that more sighted developers are getting involved with audiogames now, not just for access reasons, but for actual possibilities of audio as a representative medium for game development. Somethinelse, Evildog (the chap who made blind swordsman), heck we got another one on the audiogames.net forum just last night trying to design a full speaking interface for their mudlike online game. While Audiogames are still well behind the independent graphical games in many ways, (imho they should not be compared to mainstream games), and while some inherent design issues with the audio medium such as the inability to show vertical elements are still beyond what has been done, I think it's a mistake to claime no development has happened for the last 10-15 years, sinse for the 8 years I've been involved with audiogames myself I've noticed major upgrades and changes. yes, we still have the
Re: [Audyssey] compairison between latest and old audio games.
Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of the map packs. So any opinions I might voice currently would be based exclusively on the sample maps etc that comes with the stock game not the extra downloads of map packs and so forth. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: and don't forget tacticle battle and all its map packs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! On 10/29/2014 6:02 PM, Thomas Ward wrote: Hi Dark, I confess I haven't played much with Tactical Battle either. I basically played some of the sample maps, found it sort of blah, and gave it a pass. I have heard there are some good maps available for the game, but I've been too busy with personal issues to give any of those a go. So my opinions should be as reflecting the sample maps etc rather than the game as a whole as I haven't had a great deal of experience with it personally to give it the benefit of a qualified opinion. Cheers! On 10/29/14, dark d...@xgam.org wrote: Hi Tom. tactical battle is more the possibility of the engine than the initial game maps. I confess I've not played the game hugely, ut I do get the impression some people have done some pretty astounding things with it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
don't base your opinion on sample map packs they are just it samples. the good ones are star wars and star trek and age of warlords and others. On 10/29/2014 6:05 PM, Thomas Ward wrote: Hi Josh, While I have briefly played around with Tactical Battle I have not yet had time to look at any of the map packs. So any opinions I might voice currently would be based exclusively on the sample maps etc that comes with the stock game not the extra downloads of map packs and so forth. Cheers! On 10/29/14, Josh k joshknnd1...@gmail.com wrote: and don't forget tacticle battle and all its map packs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] compairison between latest and old audio games.
download tacticle battle then go into the game then arrow to download map packs and hit enter. its easy. On 10/29/2014 6:47 PM, Thomas Ward wrote: Hello Josh, Where does one go to get the map packs etc that you mentioned? Thanks. On 10/29/14, Josh k joshknnd1...@gmail.com wrote: try star wars star trek and age of warlords and you'll change your mind quickly about tacticle battle! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] compairison between latest and old audio games.
Hi friends! Today technology is flying and audio games are touching their new hights. So Have you compaired an old audio game with the latest? for example shades of doom was firstly released in 2001 and now the latest version is available so what do you think about these three updates. There are various examples that we can compare. Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.