Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-23 Thread Thomas Ward
Hi Charles,

All of those are good ideas, but I think you guys forgot something
important. When Nicol made the suggestion I believe he was looking for
a PC game and not one for an iPhone or Android device. Therefore while
I've seen a lot of good ideas for input using a phone I haven't seen
anything to address Nicol's specific request for a PC game.

Cheers!


On 10/22/14, Charles Rivard wee1s...@fidnet.com wrote:
 How about tilting the phone back and forth to increase your swing, then tap

 to release an object to land somewhere specific?.  If the target is off to
 one side, turn the phone until it is centered, then perform the swing to get

 the distance and tap to release.  Or rather than tapping, hold down on the
 screen to hold the object and raise your finger to release it.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-23 Thread dark

Hi tom.

this is true, but to be honest I haven't seen this game show anyway and so 
it probably wouldn't be on my major priority list even if there were! a 
direct game of it.


I was just interested in the question, wich I believe was asked earlier in 
this discussion of how you could replicate the sorts of challenges in that, 
and similar game shows.


Beware the grue!

dark. 



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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-22 Thread Charles Rivard
How about tilting the phone back and forth to increase your swing, then tap 
to release an object to land somewhere specific?.  If the target is off to 
one side, turn the phone until it is centered, then perform the swing to get 
the distance and tap to release.  Or rather than tapping, hold down on the 
screen to hold the object and raise your finger to release it.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 20, 2014 12:22 PM
Subject: Re: [Audyssey] games we'd like to play: a minute to win it



Hi Tom.

I've not heard of this game show before either,either in it's original 
american form (though American game shows are only occasionally shown in 
the Uk), or if there was a Uk version made which sometimes happens with 
popular american shows, such as the very famous play your cards right with 
the legendary bruceForsythe being a Uk version of the American card 
sharks.


However, nicols' question did make me considder how something like a 
physical skill based challenge in a game show could be made in an audio 
game. The Iphone (and possibly Android I don't know), offers some really 
interesting analogue control methods, both in terms of sliding your 
fingers around the phone, and in terms of tilting or rotating the phone.


I could imagine quite a fun game along the lines of a game show or a set 
of small challenges that gave you those sorts of things, for example with 
the dropping the lid on the cup challenge Nicol mentioned, have the cup 
make a sound, and require you to move the Iphone around carefully in the 
air in front of you to determine the cup's location and then tap fingers 
to drop.


We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie 
fighting game basically not to different from say the Tigers in Tarzan 
Junior or the gun fights in Grizly gulch, however instead of just tapping 
to a different direction and hitting a key, you have to directionally 
slide your finger,  streight up for center, 45 degrees right for middle 
right, streight right for far right etc.



Nebula has you tilting the phone to targit space invaders etc.

It strikes me this would be the perfect way to make quite an interesting 
gameshow type game with those sorts of varied actions and challenges, 
using the aalogue control and movement of the phone to mimic a number of 
games in one program in accessible form.


All the best,

Dark.

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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-22 Thread dark

Hi charlse.

that would certainly work, I was just trying to illustrate the idea of using 
various methods of moving the phone and using the touch screen in a single 
game, sinse thus far we  haven't really see that much interaction in 
analogue controls, as papasangre is just tap and move, indeed the closest 
we've seen is smackme, though even that only had a basic tap and a number of 
phone movements.


Beware the grue!

Dark. 



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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread Thomas Ward
Hi Hayden,

Yes, a lot of those challenges would be pretty specialized. One would
have to develop a pretty sophisticated physics engine to perform most
of those challenges, because they require some hand and eye
coordination. I think if written correctly one wouldn't necessarily
have to worry about randomness since the laws of physics should do
that for you, but would take considerable effort to replicate.

Even so I agree it wouldn't necessarily make a good audio game. I
can't imagine having too much fun bouncing a quarter off a table into
a container, dropping a lid on a cup, or similar types of challenges.
Then again, I will admit I am much more of an intellectual and love
games that have some sort of intellectual challenge such as trivia
games like Jeopardy, puzzle games like Wheel of Fortune, etc where I'm
challenged mentally not physically.



On 10/20/14, hayden presley hdpres...@hotmail.com wrote:
 I think the real issue is how specialized each challenge would be, e.g. how
 heavily each would have ot be documented because of the variety of
 challenges present on that show. The other issue is for the more difficult
 ones, you'd almost have to have a degree of randomness to keep people from
 coming up with tricks to do them in one go, for example the one where you
 have to bounce a quarter from a table into a jug. Long story short, I can't
 see how you'd make a reasonably good audio game out of that, either.

 Best Regards,
 Hayden

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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread dark

Hi Tom.

I can see that replicating sophisticated physics for say bouncing a coin off 
a table into a jug, let alone replicating the necessary motions to perform 
that action (even with analogue control), would be hell to program, however 
I don't think that would really be a problem.


Back in the 80's, and even today there were games with relativistic physics 
engines that bore no resemblance to the real world in action, but were 
addictive for what the player needed to learn.


For example, the Kirby games (both on the Snes and the Gba), have a number 
of minigames which you can play from the title screen just for fun, or play 
in the game to earn extra lives.


In Bomb run, four different coloured kirbies are kicking a bomb to each 
other like a football. the bomb certainly doesn't move realistically, and 
you can't move kirby's position, just hit the button to kick when the bomb 
reachest you. The first person to miss the bombby kicking too early orlate 
drops it and gets blown up.


In another game from nightmare in Dreamland, Kirby's air grind, your riding 
Kirby on a little racing car attached to a rail. You can hold the button to 
accellerate, but when you get over gaps in the track you need to let go, 
otherwise you'll slow down.


In mega tonne punch, you have to hit the button first to stop a moving 
targit cross hair to set the accuracy of your punch, then to stop a swinging 
watch in the center of the swing to set your momentum, then a power meater 
getting to the top to set your power, after which Kirby will punch. The more 
accurate you are with the various meatres, the more powerful your punch.


What I'm getting at, is that for a game like flipping a coin into a jug, you 
wouldn't necessarily need to replicate physics at all. Say you had to first 
decide how high to flip the coin with an ascending sound test like Jim's 
golf game, then you had to decide on the amount of force to apply by 
swinging your phone or flicking your mouse. Do it right, and the coin goes 
into the jug, indeed you could have a number of jugs at different distances. 
Do it wrong, and the coin doesn't, rather like jumping the busses in Jim's 
homer on a harly game.


The hard part to me wouldn't be making realistic physics, but making 
addictive mechanics that the player had to learn and master and use their 
judgement for, which is not the same thing.


Beware the grue!

Dark. 



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[Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Nicol
Hi all
Those of you who live in the US, have you watched the tv show a minute to
win it?
This show is broadcasted on south african tv on Friday nights 8:00, but the
show takes place in the US.
This game  show consists of 10 levels if memory serves.
With each level completed, the players' money are increased.
completing all  10 levels the player gets 1 million dollars. 
Usually  each player is actually a  male and female  couple.
If memory serves, the player starts off with  3 lives.
The player gets 60 seconds to complete the task.
If the time is up, the player loses one life.
One of the challenges I can remember: the player is standing up straight and
is holding a lid in his hand.
Then straight below him on the floor is a cup.
The player must, in 60 seconds, try to throw the lid downlwards so that it
covers the cup.
The presenter of this show said that info about the game can be found at
www.nbc.com
I had a look at the website but I cannot find any info about the show.
How easy would it be to create an audio game similar to this show?
  Bfn
NIcol


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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Thomas Ward
Hi Nicol,

I've seen that game show before, but not for quite a while. Its no
longer in production, and the Game Show Network, GSN, shows reruns of
it on Sunday afternoons as I recall. In any case because the show is
no longer in production and is no longer being shown on NBC that's
probably why you can't find any info about it on nbc.com. You are
basing your information on a show from two or three years ago.

At any rate not sure how well it would be as an audio game. The idea
of the show is to come up with challenges using household items and
giving the contestant a chance to perform the action in 60 seconds or
lose one of their three lives. Not sure how one would imitate some of
those challenges in an audio game although I suppose it is possible.
Just not something that would be of any interest to me personally
since I wasn't really a fan of that game show myself.



On 10/20/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 Those of you who live in the US, have you watched the tv show a minute to
 win it?
 This show is broadcasted on south african tv on Friday nights 8:00, but the
 show takes place in the US.
 This game  show consists of 10 levels if memory serves.
 With each level completed, the players' money are increased.
 completing all  10 levels the player gets 1 million dollars.
 Usually  each player is actually a  male and female  couple.
 If memory serves, the player starts off with  3 lives.
 The player gets 60 seconds to complete the task.
 If the time is up, the player loses one life.
 One of the challenges I can remember: the player is standing up straight
 and
 is holding a lid in his hand.
 Then straight below him on the floor is a cup.
 The player must, in 60 seconds, try to throw the lid downlwards so that it
 covers the cup.
 The presenter of this show said that info about the game can be found at
 www.nbc.com
 I had a look at the website but I cannot find any info about the show.
 How easy would it be to create an audio game similar to this show?
   Bfn
 NIcol


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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread dark

Hi Tom.

I've not heard of this game show before either,either in it's original 
american form (though American game shows are only occasionally shown in the 
Uk), or if there was a Uk version made which sometimes happens with popular 
american shows, such as the very famous play your cards right with the 
legendary bruceForsythe being a Uk version of the American card sharks.


However, nicols' question did make me considder how something like a 
physical skill based challenge in a game show could be made in an audio 
game. The Iphone (and possibly Android I don't know), offers some really 
interesting analogue control methods, both in terms of sliding your fingers 
around the phone, and in terms of tilting or rotating the phone.


I could imagine quite a fun game along the lines of a game show or a set of 
small challenges that gave you those sorts of things, for example with the 
dropping the lid on the cup challenge Nicol mentioned, have the cup make a 
sound, and require you to move the Iphone around carefully in the air in 
front of you to determine the cup's location and then tap fingers to drop.


We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie 
fighting game basically not to different from say the Tigers in Tarzan 
Junior or the gun fights in Grizly gulch, however instead of just tapping to 
a different direction and hitting a key, you have to directionally slide 
your finger,  streight up for center, 45 degrees right for middle right, 
streight right for far right etc.



Nebula has you tilting the phone to targit space invaders etc.

It strikes me this would be the perfect way to make quite an interesting 
gameshow type game with those sorts of varied actions and challenges, using 
the aalogue control and movement of the phone to mimic a number of games in 
one program in accessible form.


All the best,

Dark. 



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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread Thomas Ward
Hi Dark,

Well, I just checked Wikipedia and there was definitely a UK version
produced. However, the game show didn't take off very well which is
probably why you haven't heard of it. It only lasted a couple of years
over here, and now resides on the Game Show Network which plays new
and old game shows around the clock. However, it is no longer on NBC
where it originally aired back in 2010 and 2011, and while GSN tried
to keep the show going it eventually was canceled by GSN as well. So
it is by no means very popular.

In any case I like your ideas about using the iPhone and Android to
handle physical skill based tasks like those in the show. I imagine
the touchscfreens for PC could be used similarly, but its not a
technology many audio gamers are likely to have at this time to make
it worthwhile as an input method. Although, it is certainly intriguing
conceptually.

Cheers!


On 10/20/14, dark d...@xgam.org wrote:
 Hi Tom.

 I've not heard of this game show before either,either in it's original
 american form (though American game shows are only occasionally shown in the

 Uk), or if there was a Uk version made which sometimes happens with popular

 american shows, such as the very famous play your cards right with the
 legendary bruceForsythe being a Uk version of the American card sharks.

 However, nicols' question did make me considder how something like a
 physical skill based challenge in a game show could be made in an audio
 game. The Iphone (and possibly Android I don't know), offers some really
 interesting analogue control methods, both in terms of sliding your fingers

 around the phone, and in terms of tilting or rotating the phone.

 I could imagine quite a fun game along the lines of a game show or a set of

 small challenges that gave you those sorts of things, for example with the
 dropping the lid on the cup challenge Nicol mentioned, have the cup make a
 sound, and require you to move the Iphone around carefully in the air in
 front of you to determine the cup's location and then tap fingers to drop.

 We've seen a bit of this. Sixth sense is a sterrio targiting arcade zombie
 fighting game basically not to different from say the Tigers in Tarzan
 Junior or the gun fights in Grizly gulch, however instead of just tapping to

 a different direction and hitting a key, you have to directionally slide
 your finger,  streight up for center, 45 degrees right for middle right,
 streight right for far right etc.


 Nebula has you tilting the phone to targit space invaders etc.

 It strikes me this would be the perfect way to make quite an interesting
 gameshow type game with those sorts of varied actions and challenges, using

 the aalogue control and movement of the phone to mimic a number of games in

 one program in accessible form.

 All the best,

 Dark.


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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread hayden presley
I think the real issue is how specialized each challenge would be, e.g. how
heavily each would have ot be documented because of the variety of
challenges present on that show. The other issue is for the more difficult
ones, you'd almost have to have a degree of randomness to keep people from
coming up with tricks to do them in one go, for example the one where you
have to bounce a quarter from a table into a jug. Long story short, I can't
see how you'd make a reasonably good audio game out of that, either.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, October 20, 2014 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: a minute to win it

Hi Nicol,

I've seen that game show before, but not for quite a while. Its no longer in
production, and the Game Show Network, GSN, shows reruns of it on Sunday
afternoons as I recall. In any case because the show is no longer in
production and is no longer being shown on NBC that's probably why you can't
find any info about it on nbc.com. You are basing your information on a show
from two or three years ago.

At any rate not sure how well it would be as an audio game. The idea of the
show is to come up with challenges using household items and giving the
contestant a chance to perform the action in 60 seconds or lose one of their
three lives. Not sure how one would imitate some of those challenges in an
audio game although I suppose it is possible.
Just not something that would be of any interest to me personally since I
wasn't really a fan of that game show myself.



On 10/20/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 Those of you who live in the US, have you watched the tv show a minute 
 to win it?
 This show is broadcasted on south african tv on Friday nights 8:00, 
 but the show takes place in the US.
 This game  show consists of 10 levels if memory serves.
 With each level completed, the players' money are increased.
 completing all  10 levels the player gets 1 million dollars.
 Usually  each player is actually a  male and female  couple.
 If memory serves, the player starts off with  3 lives.
 The player gets 60 seconds to complete the task.
 If the time is up, the player loses one life.
 One of the challenges I can remember: the player is standing up 
 straight and is holding a lid in his hand.
 Then straight below him on the floor is a cup.
 The player must, in 60 seconds, try to throw the lid downlwards so 
 that it covers the cup.
 The presenter of this show said that info about the game can be found 
 at www.nbc.com I had a look at the website but I cannot find any info 
 about the show.
 How easy would it be to create an audio game similar to this show?
   Bfn
 NIcol


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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