Re: [Audyssey] metroid

2010-09-29 Thread clement chou

I wouldn't mind. I've read about it a lot... and always wanted to play it.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 29, 2010 8:24 AM
Subject: Re: [Audyssey] metroid


Sadly no, though I hink Thomas ward, Bryan, myself and probably a good few 
other people would very much like one,  maybe something in the 
pipeline for Tome to do with his genesis engine.


Beware the Grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, September 29, 2010 4:55 PM
Subject: [Audyssey] metroid



hey is there a accessible version or simular game to metroid?

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Re: [Audyssey] metroid

2010-09-29 Thread matthew shifrin
Have you tried soundsnap as a vender? Their sounds sound pretty 
top-notch.


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Re: [Audyssey] metroid

2010-09-29 Thread Bryan Peterson
Any help I could get from the community would certainly be much appreciated. 
Of course like I said if I ended up attempting this it probably wouldn't be 
for quite some time while I got as familiar as possible with the BGT 
language. I want to do a few small free games first and then go from there.

We are the Knights who say...Ni!
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, September 29, 2010 10:58 AM
Subject: Re: [Audyssey] metroid



I'll help

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 29 September 2010 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] metroid

It's an idea I've been fantasizing about for at least seven years now. I
might even attempt it with BGT, though it would most likely be far down 
the

road when I'm more skilled in the language. And of course I need to find a
better SFX vender since I really don't like the one I was using anymore,
that being Sonomic. Though they were polite their customer service is
extremely slow. And there were quite a few occasions when I needed to 
speak

to them right away because of double billings. Then they didn't cancel my
subscription right away either when I asked them to.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 29, 2010 10:24 AM
Subject: Re: [Audyssey] metroid


Sadly no, though I hink Thomas ward, Bryan, myself and probably a good 
few



other people would very much like one,  maybe something in the
pipeline for Tome to do with his genesis engine.

Beware the Grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, September 29, 2010 4:55 PM
Subject: [Audyssey] metroid



hey is there a accessible version or simular game to metroid?

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Re: [Audyssey] metroid

2010-09-29 Thread Ben
I'll help

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 29 September 2010 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] metroid

It's an idea I've been fantasizing about for at least seven years now. I 
might even attempt it with BGT, though it would most likely be far down the 
road when I'm more skilled in the language. And of course I need to find a 
better SFX vender since I really don't like the one I was using anymore, 
that being Sonomic. Though they were polite their customer service is 
extremely slow. And there were quite a few occasions when I needed to speak 
to them right away because of double billings. Then they didn't cancel my 
subscription right away either when I asked them to.
We are the Knights who say...Ni!
- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Wednesday, September 29, 2010 10:24 AM
Subject: Re: [Audyssey] metroid


> Sadly no, though I hink Thomas ward, Bryan, myself and probably a good few

> other people would very much like one,  maybe something in the 
> pipeline for Tome to do with his genesis engine.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "michael barnes" 
> To: 
> Sent: Wednesday, September 29, 2010 4:55 PM
> Subject: [Audyssey] metroid
>
>
>> hey is there a accessible version or simular game to metroid?
>>
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Re: [Audyssey] metroid

2010-09-29 Thread Bryan Peterson
It's an idea I've been fantasizing about for at least seven years now. I 
might even attempt it with BGT, though it would most likely be far down the 
road when I'm more skilled in the language. And of course I need to find a 
better SFX vender since I really don't like the one I was using anymore, 
that being Sonomic. Though they were polite their customer service is 
extremely slow. And there were quite a few occasions when I needed to speak 
to them right away because of double billings. Then they didn't cancel my 
subscription right away either when I asked them to.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, September 29, 2010 10:24 AM
Subject: Re: [Audyssey] metroid


Sadly no, though I hink Thomas ward, Bryan, myself and probably a good few 
other people would very much like one,  maybe something in the 
pipeline for Tome to do with his genesis engine.


Beware the Grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, September 29, 2010 4:55 PM
Subject: [Audyssey] metroid



hey is there a accessible version or simular game to metroid?

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Re: [Audyssey] metroid

2010-09-29 Thread dark
Actually no, terraformers is a vastly different game from any of the metroid 
series, sinse it's mainly a puzle game,  about the only thing it has in 
common is a scifi setting and your character wearing a special sute.


As to how to buy terraformers, first, use the link labled "store" then, read 
the message which comes up which will tell you what to do next.


while I don't mind answering questions michael, perhaps you might considder 
actually taking the time to look for an answer yourself before asking,   
ie, reading the pages of websites like the terraformers one the blind gamers 
site, or www.audiogames.net


That would save you, and everyone else considderable amounts of time and 
effort.


Beware the Grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, September 29, 2010 5:26 PM
Subject: Re: [Audyssey] metroid


hey dark. isn't terraformers a metroid like game?  hey by the way do you 
know how i can buy this game?  their is no order page on their site.


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Re: [Audyssey] metroid

2010-09-29 Thread michael barnes
hey dark. isn't terraformers a metroid like game?  hey by the way do 
you know how i can buy this game?  their is no order page on their site.


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Re: [Audyssey] metroid

2010-09-29 Thread dark
Sadly no, though I hink Thomas ward, Bryan, myself and probably a good few 
other people would very much like one,  maybe something in the pipeline 
for Tome to do with his genesis engine.


Beware the Grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Wednesday, September 29, 2010 4:55 PM
Subject: [Audyssey] metroid



hey is there a accessible version or simular game to metroid?

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[Audyssey] metroid

2010-09-29 Thread michael barnes

hey is there a accessible version or simular game to metroid?

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[Audyssey] Metroid games was 3D games

2008-02-20 Thread Dark
Hmmm Bryan, certainly the maze aspect and the weaponry would be doable in a 
3D engine, but I think the amount of full 3D jumping to ledges above and 
below your character would take a more complex interface than something 
shades style,  though if tomb hunter Ii is going to have as much 
platforming in as tomb rader, it's quite possible we'll get such an 
interface in the genesis engine, and thus something like metroid prime in 3D 
might be possible.

for 2D though, I'd love to see a more freeform side scroller, --- with 
jumping to ledges at different hights above and below your character, not 
just using ropes to travel vertically,  then perhaps 2d classic metroid 
would be possible as well.

but again, I think we'll have to see what Tom's got up his sleve here.

Certainly Montizuma's Mota has featured more vertical movement in audio 2D 
than anything thus far,  so we're deffinately moving in the right 
direction I believe, but we're a long way from the space jump boots and 
spiderball as yet.

Beware the Grue!

Dark.
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, February 20, 2008 11:32 PM
Subject: Re: [Audyssey] 3D Games was Poll results


>I wonder if that type of engine could be used to create a simple Metroid
> style game? Granted certain features might have to be aadded like the
> ability to jump and for sure the ability to scan objects for additional
> information and of course to change form the way Samus does.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, February 20, 2008 4:02 PM
> Subject: Re: [Audyssey] 3D Games was Poll results
>
>
>> Sounds good, as I said, I'm very fonds of the shades system for locating
>> objects and doors, and I certainly miss the "have I visited here before"
>> command in games where it's not present. I also liked the fact that if 
>> you
>> wish, you can have directly spoken information. when I first started
>> playing
>> Shades, I did need the partial auto navigator setting, and used the
>> eexamine
>> environment key quite a bit until i got used to the game sounds. I think
>> this is a really handy thing for people (as I was), just starting on 
>> audio
>> games,  and in fact I've tried shades out on a couple of my fully
>> eyeball equipped friends, who also found it surprisingly playable.
>>
>> Interestingly enough,
>>
>> Talking of speech, one thing I really like in Sarah is the way that the
>> various rooms and passages of the castle have names, such as "Ground 
>> floor
>> corridor" or "Great hall" , which can be spoken, I found it much easier 
>> to
>> work out a map when i had named places to deal with,  and of course 
>> it
>> added to the atmosphere of the game and made puzles more complete.
>>
>> Is there the potential for such a feature in the Genesis engine?
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>>
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