Hmmm Bryan, certainly the maze aspect and the weaponry would be doable in a 3D engine, but I think the amount of full 3D jumping to ledges above and below your character would take a more complex interface than something shades style, ---- though if tomb hunter Ii is going to have as much platforming in as tomb rader, it's quite possible we'll get such an interface in the genesis engine, and thus something like metroid prime in 3D might be possible.
for 2D though, I'd love to see a more freeform side scroller, --- with jumping to ledges at different hights above and below your character, not just using ropes to travel vertically, ---- then perhaps 2d classic metroid would be possible as well. but again, I think we'll have to see what Tom's got up his sleve here. Certainly Montizuma's Mota has featured more vertical movement in audio 2D than anything thus far, ---- so we're deffinately moving in the right direction I believe, but we're a long way from the space jump boots and spiderball as yet. Beware the Grue! Dark. ----- Original Message ----- From: "Bryan" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, February 20, 2008 11:32 PM Subject: Re: [Audyssey] 3D Games was Poll results >I wonder if that type of engine could be used to create a simple Metroid > style game? Granted certain features might have to be aadded like the > ability to jump and for sure the ability to scan objects for additional > information and of course to change form the way Samus does. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, February 20, 2008 4:02 PM > Subject: Re: [Audyssey] 3D Games was Poll results > > >> Sounds good, as I said, I'm very fonds of the shades system for locating >> objects and doors, and I certainly miss the "have I visited here before" >> command in games where it's not present. I also liked the fact that if >> you >> wish, you can have directly spoken information. when I first started >> playing >> Shades, I did need the partial auto navigator setting, and used the >> eexamine >> environment key quite a bit until i got used to the game sounds. I think >> this is a really handy thing for people (as I was), just starting on >> audio >> games, ---- and in fact I've tried shades out on a couple of my fully >> eyeball equipped friends, who also found it surprisingly playable. >> >> Interestingly enough, >> >> Talking of speech, one thing I really like in Sarah is the way that the >> various rooms and passages of the castle have names, such as "Ground >> floor >> corridor" or "Great hall" , which can be spoken, I found it much easier >> to >> work out a map when i had named places to deal with, ---- and of course >> it >> added to the atmosphere of the game and made puzles more complete. >> >> Is there the potential for such a feature in the Genesis engine? >> >> Beware the Grue! >> >> Dark. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.8/1288 - Release Date: > 19/02/2008 20:47 > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]