Re: [Audyssey] psycho strike and responsibility
ofcause usually you don't leave a program continously running but well that does happen from time to time. From trek books I read it was possible to hack the decks with a device installed to each deck so yeah. At 03:10 a.m. 1/05/2015, you wrote: I spent last night playing swamp in single player mode and it was lots of fun. I can't wait till we have holodecks then I could go in a room and play for real in a complete virtual reality! follow me on twitter @joshknnd1982 On 4/29/2015 11:43 PM, Desiree Oudinot wrote: I realize I'm coming down hard on pretty much all your points, Jeremy, but I have to respond to this message too. I don't think the party sequence is all that unusual. Well, unusual isn't the right word, but I can't think of a better one at the moment. What I mean is, how in the world is this any different than a person opening fire in a movie theater or a mall, or a school? All of these things have happened, and will probably happen again. Does that make them right? Of course not, but I really don't think I need to drive my point home any further. Maybe you, as the player, have some kind of dark motivation or mental illness. Should that be explained in the story? Well, that's debatable. Personally, I'm an imaginative individual, so I like to fill in the gaps myself in whichever way I choose. But I also think having a story wouldn't have been a bad idea. Also, judging by the background music, the party appears to take place in a club or something. How do we even know this celebration isn't a public venue of some sort? On 4/29/2015 9:38 PM, Jeremy Brown wrote: Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike and responsibility
well you would havew to have safety systems I mean in startrek they always do. Ofcause if they are turned off you could die in a vertual game. In one startrek epesode they got dammaged even though it was a vertual program somehow they could still get dammaged if the main control board was dammaged even if it was a vertual program that dammaged it. The only way was to basically shut down and reformat the entire device from the bridge. Luckily they managed to solve the issue but even so. At 03:10 a.m. 1/05/2015, you wrote: I spent last night playing swamp in single player mode and it was lots of fun. I can't wait till we have holodecks then I could go in a room and play for real in a complete virtual reality! follow me on twitter @joshknnd1982 On 4/29/2015 11:43 PM, Desiree Oudinot wrote: I realize I'm coming down hard on pretty much all your points, Jeremy, but I have to respond to this message too. I don't think the party sequence is all that unusual. Well, unusual isn't the right word, but I can't think of a better one at the moment. What I mean is, how in the world is this any different than a person opening fire in a movie theater or a mall, or a school? All of these things have happened, and will probably happen again. Does that make them right? Of course not, but I really don't think I need to drive my point home any further. Maybe you, as the player, have some kind of dark motivation or mental illness. Should that be explained in the story? Well, that's debatable. Personally, I'm an imaginative individual, so I like to fill in the gaps myself in whichever way I choose. But I also think having a story wouldn't have been a bad idea. Also, judging by the background music, the party appears to take place in a club or something. How do we even know this celebration isn't a public venue of some sort? On 4/29/2015 9:38 PM, Jeremy Brown wrote: Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike and responsibility
I spent last night playing swamp in single player mode and it was lots of fun. I can't wait till we have holodecks then I could go in a room and play for real in a complete virtual reality! follow me on twitter @joshknnd1982 On 4/29/2015 11:43 PM, Desiree Oudinot wrote: I realize I'm coming down hard on pretty much all your points, Jeremy, but I have to respond to this message too. I don't think the party sequence is all that unusual. Well, unusual isn't the right word, but I can't think of a better one at the moment. What I mean is, how in the world is this any different than a person opening fire in a movie theater or a mall, or a school? All of these things have happened, and will probably happen again. Does that make them right? Of course not, but I really don't think I need to drive my point home any further. Maybe you, as the player, have some kind of dark motivation or mental illness. Should that be explained in the story? Well, that's debatable. Personally, I'm an imaginative individual, so I like to fill in the gaps myself in whichever way I choose. But I also think having a story wouldn't have been a bad idea. Also, judging by the background music, the party appears to take place in a club or something. How do we even know this celebration isn't a public venue of some sort? On 4/29/2015 9:38 PM, Jeremy Brown wrote: Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike and responsibility
also remember this is just a game. It's not real its a game. Games are for fun. That is why we have games, so we can go do stuff in a simulated environment that we could and should never do in real life in most cases or some cases. Killing simulated game characters well really folks its nothing more than a big fun interactive story or better yet think of it as a big interactive open ended radio drama where you are the director. you direct what happens with your keyboard. in a radio or tv drama you sit and listen to the bad guy go on a killing spree. th director of the show controls the story, what you see and hear. but the only difference is now with the game, now you are the director of the story. in some cases you are even the actor in the story acting out the story by using your computer keyboard. all the game dev is doing is programming descriptions of characters, places, scenes, items weapons amo, and things you can do and cannot do in order so you can play the story. think of it this way. would you let your 8 year old kid read one of the resident evil novels? they are in second grade and they can read but you probably would not let them read such a novel because that or those novels or books are for adults. same with games. they are not real they are games, for fun. and to play the game you first should know and be aware that hey its a game. its not real. its just for fun and to play the part of a character and do stuff you could not do in reality. that's all. and games are lots of fun! follow me on twitter @joshknnd1982 On 4/29/2015 11:43 PM, Desiree Oudinot wrote: I realize I'm coming down hard on pretty much all your points, Jeremy, but I have to respond to this message too. I don't think the party sequence is all that unusual. Well, unusual isn't the right word, but I can't think of a better one at the moment. What I mean is, how in the world is this any different than a person opening fire in a movie theater or a mall, or a school? All of these things have happened, and will probably happen again. Does that make them right? Of course not, but I really don't think I need to drive my point home any further. Maybe you, as the player, have some kind of dark motivation or mental illness. Should that be explained in the story? Well, that's debatable. Personally, I'm an imaginative individual, so I like to fill in the gaps myself in whichever way I choose. But I also think having a story wouldn't have been a bad idea. Also, judging by the background music, the party appears to take place in a club or something. How do we even know this celebration isn't a public venue of some sort? On 4/29/2015 9:38 PM, Jeremy Brown wrote: Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] psycho strike and responsibility
In a nut shell, if developers produce games that potential customers don't like, and those games don't sell, other genres of games will be produced. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Jeremy Brown" To: Sent: Wednesday, April 29, 2015 8:38 PM Subject: Re: [Audyssey] psycho strike and responsibility Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike and responsibility
I realize I'm coming down hard on pretty much all your points, Jeremy, but I have to respond to this message too. I don't think the party sequence is all that unusual. Well, unusual isn't the right word, but I can't think of a better one at the moment. What I mean is, how in the world is this any different than a person opening fire in a movie theater or a mall, or a school? All of these things have happened, and will probably happen again. Does that make them right? Of course not, but I really don't think I need to drive my point home any further. Maybe you, as the player, have some kind of dark motivation or mental illness. Should that be explained in the story? Well, that's debatable. Personally, I'm an imaginative individual, so I like to fill in the gaps myself in whichever way I choose. But I also think having a story wouldn't have been a bad idea. Also, judging by the background music, the party appears to take place in a club or something. How do we even know this celebration isn't a public venue of some sort? On 4/29/2015 9:38 PM, Jeremy Brown wrote: Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] psycho strike and responsibility
Dear Aaron, I agree that most games depict violence in far to cavalier a manner. I also give you cudos on both the warning labels, and the use of very gutwrenching and active clues that this is not socially acceptable behavior during game play. However, I do think that this sort of decision needs more justification than everyone else does it. If game developers do not take a stand on such issues, then we end up with a market glutted with games that peddle violence for the sake of unit sales. Now, that said, as I pointed out in both the original post that you are responding to, and in the second post, I'm not necessarily opposed to violence, but I think the opening sequence and motivation for the character are what I find dangerous as concepts for gaming. I hope to see these same game mechanics ideas and use of realism and graphic violence used in a more constructive way in future. I am merely stating an unease with this release, its method of delivery, and its content. You are free as a developer to give the public what it wants, and if this is what the public wants, they are free to buy it. I can buy or not buy, and as I said, vote with my dollars. No offense was meant, nor criticism of anything but the game's kick-off premise. I think the rest could maybe have been worked without this initial sequence and it would not have bothered me one bit. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.