Re: [Audyssey] sircus mod for sl
hmmm I like this already, I currently have the game on the max pain mod but when this one comes out I'll switch, a circus manager? hmmm this will be interesting, hmmm there is a thought you die you get booed you win well. ANd ofcause if you get booed the croud can hit you with bottles or tomatoes or something. At 03:12 a.m. 4/12/2009, you wrote: >HI all >Here is a more detailed sneek preview to my sircus mod I am busy >developing. Here is level1's layout for now: >Big >Spoiler >Space >All the cut sceens will contain my voice as well as cool sircus music >recorded by yours sincerely. >Level1: welcome to the boswell wilky sircus tent. >Obstacles: >Instead of robotic troopers, you will face baby donkeys. >They enjoy hot water on their backs, and if you do not splat some hot >water on them, they will kick you and you will lose a bit of your >health. So instead of shooting the trooppers, you are carrying a self >filling container full of warmwater with a host pipe in front. >Instead of the robodogs, there will be real dogs, poodles to be exact. >Instead of shooting robodogs, you will give a bone to each little sircus >poodle approaching you. >If you do not give them a bone, they will bite you in your leg and you >will lose some health. >Of course, in most levels you will hear your footsteps on tent material. >It will sound as if you are walking in a huge tent. >Instead of the monkeys dropping coconuts, you will find gorillas >throughout this level. They sit on chairs hoisted in to the air a >little, these chairs are made of silver and the guirillas are in fact >tossing coconuts at you and you will lose health if one lands on your >head. For now I am not going to tell you what kind of music will be in >each level, but it will definitely be sircus music. >For each level there will be another kind of sircus music, mainly >showtune and march rhythms. >The teleporter sound as you are getting closer will be a solo trumpet >tune and the music that plays while you are teleporting will be a nice >sircus tune. >IN this sircus mod only the last part of level7 will be a boss level. >The final act of level1 will be a german shepherd riding on a swing high >in the air. AS he descends, he will take a munch at your leg and take >away some health obviously. >The german shepherd does not like warm water, so before he can get too >close to the ground to munch your leg, throw warm water at him until he >jumps off the swing and runs bark-bark to the sircus boss. >Stay tune for level2's layout. >Please Note: This email and its contents are subject to our email legal notice >which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sircus mod for sl
Looking forward to that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Thursday, December 03, 2009 8:13 AM To: Gamers Discussion list Subject: [Audyssey] sircus mod for sl HI all Here is a more detailed sneek preview to my sircus mod I am busy developing. Here is level1's layout for now: Big Spoiler Space All the cut sceens will contain my voice as well as cool sircus music recorded by yours sincerely. Level1: welcome to the boswell wilky sircus tent. Obstacles: Instead of robotic troopers, you will face baby donkeys. They enjoy hot water on their backs, and if you do not splat some hot water on them, they will kick you and you will lose a bit of your health. So instead of shooting the trooppers, you are carrying a self filling container full of warmwater with a host pipe in front. Instead of the robodogs, there will be real dogs, poodles to be exact. Instead of shooting robodogs, you will give a bone to each little sircus poodle approaching you. If you do not give them a bone, they will bite you in your leg and you will lose some health. Of course, in most levels you will hear your footsteps on tent material. It will sound as if you are walking in a huge tent. Instead of the monkeys dropping coconuts, you will find gorillas throughout this level. They sit on chairs hoisted in to the air a little, these chairs are made of silver and the guirillas are in fact tossing coconuts at you and you will lose health if one lands on your head. For now I am not going to tell you what kind of music will be in each level, but it will definitely be sircus music. For each level there will be another kind of sircus music, mainly showtune and march rhythms. The teleporter sound as you are getting closer will be a solo trumpet tune and the music that plays while you are teleporting will be a nice sircus tune. IN this sircus mod only the last part of level7 will be a boss level. The final act of level1 will be a german shepherd riding on a swing high in the air. AS he descends, he will take a munch at your leg and take away some health obviously. The german shepherd does not like warm water, so before he can get too close to the ground to munch your leg, throw warm water at him until he jumps off the swing and runs bark-bark to the sircus boss. Stay tune for level2's layout. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sircus mod for sl
HI all Here is a more detailed sneek preview to my sircus mod I am busy developing. Here is level1's layout for now: Big Spoiler Space All the cut sceens will contain my voice as well as cool sircus music recorded by yours sincerely. Level1: welcome to the boswell wilky sircus tent. Obstacles: Instead of robotic troopers, you will face baby donkeys. They enjoy hot water on their backs, and if you do not splat some hot water on them, they will kick you and you will lose a bit of your health. So instead of shooting the trooppers, you are carrying a self filling container full of warmwater with a host pipe in front. Instead of the robodogs, there will be real dogs, poodles to be exact. Instead of shooting robodogs, you will give a bone to each little sircus poodle approaching you. If you do not give them a bone, they will bite you in your leg and you will lose some health. Of course, in most levels you will hear your footsteps on tent material. It will sound as if you are walking in a huge tent. Instead of the monkeys dropping coconuts, you will find gorillas throughout this level. They sit on chairs hoisted in to the air a little, these chairs are made of silver and the guirillas are in fact tossing coconuts at you and you will lose health if one lands on your head. For now I am not going to tell you what kind of music will be in each level, but it will definitely be sircus music. For each level there will be another kind of sircus music, mainly showtune and march rhythms. The teleporter sound as you are getting closer will be a solo trumpet tune and the music that plays while you are teleporting will be a nice sircus tune. IN this sircus mod only the last part of level7 will be a boss level. The final act of level1 will be a german shepherd riding on a swing high in the air. AS he descends, he will take a munch at your leg and take away some health obviously. The german shepherd does not like warm water, so before he can get too close to the ground to munch your leg, throw warm water at him until he jumps off the swing and runs bark-bark to the sircus boss. Stay tune for level2's layout. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.