Re: [Audyssey] sircus mod for sl

2009-12-03 Thread shaun everiss
hmmm I like this already, I currently have the game on the max pain mod but 
when this one comes out I'll switch, a circus manager?
hmmm this will be interesting, hmmm there is a thought you die you get booed 
you win well.
ANd ofcause if you get booed the croud can hit you with bottles or tomatoes or 
something.
At 03:12 a.m. 4/12/2009, you wrote:
>HI all
>Here is a more detailed sneek preview to my sircus mod I am busy
>developing. Here is level1's layout for now:
>Big
>Spoiler
>Space
>All the cut sceens will contain my voice as well as cool sircus music
>recorded by yours sincerely.
>Level1:  welcome to the boswell wilky sircus tent.
>Obstacles:
>Instead of robotic troopers,  you will face baby donkeys.
>They enjoy hot water on their backs, and if you do not splat some  hot
>water on them, they will kick you and you will lose a bit of your
>health. So instead of shooting the trooppers, you are carrying a self
>filling container full of warmwater  with a host pipe in front.  
>Instead of the  robodogs, there will be real dogs, poodles to be exact.
>Instead of shooting robodogs, you will give a bone to each little sircus
>poodle approaching you.
>If you do not give them a bone, they will bite you in your leg and you
>will lose some health.
>Of course, in most levels you will hear your footsteps on tent material.
>It will sound as if you are walking in a  huge tent.
>Instead of the monkeys dropping coconuts, you will find gorillas
>throughout  this level. They sit on chairs hoisted in to the air a
>little, these chairs  are made of silver and the guirillas are in fact
>tossing coconuts at you and you will lose health if one lands on your
>head. For now I am not going to tell you what kind of music will be in
>each level, but it will definitely be sircus music.
>For each level there will be another kind of sircus music, mainly
>showtune and march rhythms.
>The teleporter sound as you are getting closer will be a solo trumpet
>tune and the music that plays while you are teleporting will be a nice
>sircus tune.
>IN this sircus mod only the last part of level7 will be a boss level.
>The final act of level1 will be a german shepherd riding on a swing high
>in the air. AS he descends, he will take a munch at your leg and take
>away some health obviously.
>The german shepherd does not like warm water, so before he can get too
>close to the ground to munch your leg, throw warm water at him until he
>jumps off the swing and runs bark-bark to the sircus boss.
>Stay tune for level2's layout.
>Please Note: This email and its contents are subject to our email legal notice 
>which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 
>
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>If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] sircus mod for sl

2009-12-03 Thread Hayden Presley

Looking forward to that.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol Oosthuizen
Sent: Thursday, December 03, 2009 8:13 AM
To: Gamers Discussion list
Subject: [Audyssey] sircus mod for sl

HI all
Here is a more detailed sneek preview to my sircus mod I am busy
developing. Here is level1's layout for now:
Big
Spoiler
Space
All the cut sceens will contain my voice as well as cool sircus music
recorded by yours sincerely.
Level1:  welcome to the boswell wilky sircus tent.
Obstacles:
Instead of robotic troopers,  you will face baby donkeys.
They enjoy hot water on their backs, and if you do not splat some  hot
water on them, they will kick you and you will lose a bit of your
health. So instead of shooting the trooppers, you are carrying a self
filling container full of warmwater  with a host pipe in front.  
Instead of the  robodogs, there will be real dogs, poodles to be exact.
Instead of shooting robodogs, you will give a bone to each little sircus
poodle approaching you.
If you do not give them a bone, they will bite you in your leg and you
will lose some health.
Of course, in most levels you will hear your footsteps on tent material.
It will sound as if you are walking in a  huge tent.
Instead of the monkeys dropping coconuts, you will find gorillas
throughout  this level. They sit on chairs hoisted in to the air a
little, these chairs  are made of silver and the guirillas are in fact
tossing coconuts at you and you will lose health if one lands on your
head. For now I am not going to tell you what kind of music will be in
each level, but it will definitely be sircus music.
For each level there will be another kind of sircus music, mainly
showtune and march rhythms.
The teleporter sound as you are getting closer will be a solo trumpet
tune and the music that plays while you are teleporting will be a nice
sircus tune.
IN this sircus mod only the last part of level7 will be a boss level.
The final act of level1 will be a german shepherd riding on a swing high
in the air. AS he descends, he will take a munch at your leg and take
away some health obviously.
The german shepherd does not like warm water, so before he can get too
close to the ground to munch your leg, throw warm water at him until he
jumps off the swing and runs bark-bark to the sircus boss.
Stay tune for level2's layout.
Please Note: This email and its contents are subject to our email legal
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] sircus mod for sl

2009-12-03 Thread Nicol Oosthuizen
HI all
Here is a more detailed sneek preview to my sircus mod I am busy
developing. Here is level1's layout for now:
Big
Spoiler
Space
All the cut sceens will contain my voice as well as cool sircus music
recorded by yours sincerely.
Level1:  welcome to the boswell wilky sircus tent.
Obstacles:
Instead of robotic troopers,  you will face baby donkeys.
They enjoy hot water on their backs, and if you do not splat some  hot
water on them, they will kick you and you will lose a bit of your
health. So instead of shooting the trooppers, you are carrying a self
filling container full of warmwater  with a host pipe in front.  
Instead of the  robodogs, there will be real dogs, poodles to be exact.
Instead of shooting robodogs, you will give a bone to each little sircus
poodle approaching you.
If you do not give them a bone, they will bite you in your leg and you
will lose some health.
Of course, in most levels you will hear your footsteps on tent material.
It will sound as if you are walking in a  huge tent.
Instead of the monkeys dropping coconuts, you will find gorillas
throughout  this level. They sit on chairs hoisted in to the air a
little, these chairs  are made of silver and the guirillas are in fact
tossing coconuts at you and you will lose health if one lands on your
head. For now I am not going to tell you what kind of music will be in
each level, but it will definitely be sircus music.
For each level there will be another kind of sircus music, mainly
showtune and march rhythms.
The teleporter sound as you are getting closer will be a solo trumpet
tune and the music that plays while you are teleporting will be a nice
sircus tune.
IN this sircus mod only the last part of level7 will be a boss level.
The final act of level1 will be a german shepherd riding on a swing high
in the air. AS he descends, he will take a munch at your leg and take
away some health obviously.
The german shepherd does not like warm water, so before he can get too
close to the ground to munch your leg, throw warm water at him until he
jumps off the swing and runs bark-bark to the sircus boss.
Stay tune for level2's layout.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.