Re: [Audyssey] two Asteroids style games
Well I am on the email lists. I will definately apply to test the game, this is another arcade game I know but its adictive and I'm going to have to buy it or test it. I'm going to get sara when it comes out and well I have no tests really for now so why not. I'm not going anyware for the summer. At 03:17 PM 12/2/2006, michael feir wrote: >This is a most interesting development. I was quite impressed with the sound >demonstration of Torent. I'm also interested in Tom's reaction to the demo. >He also is working on an Asteroids game as a tutorial and free game for >people. I very much hope both of these games galvanises the gaming community >and developers within it. The announcement from Surreal Horrizons gave some >idea of what we're in for from that quarter. Tom has hinted that he's >planning to add some twists to his Asteroids game as well. My question >therefore is for Tom. Do you use a different approach in terms of basic >navigation and aiming? Also, what kind of additions are you planning for >your free Asteroids? Alien Outback and Troopanum shows clearly that there is >more than one way to approach a basic classic arcade game. I assume both >games are going to take a while to complete. >Michael Feir >Creator and former Editor of Audyssey Magazine >1996-2004 >E-mail: [EMAIL PROTECTED] > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] two Asteroids style games
Does this asteroid style of game also contain the random concept where you have to pick up a random item to aid you in your adventure before the item vaporizes? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dark Sent: Saturday, December 02, 2006 4:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] two Asteroids style games The description of Torrent actually reminded me quite a lot of Galaxians, perhaps even more than asteroids, sinse it seemed to feature dodging of enemies rather than just shooting them down, a rap around scrolling effect, and accelleration and deceleration. the right upp on surrealist horizons also appeared to hint that alien ships firing at you would be more common than in the original asteroids game as well. I don't know if thom's specific asteroids remake will be closer to the original, with the player in the exact center of the playing field, having to protect him/herself in 360 degrees, and the strange teleporting movement system that always seems to get me killed when I try a varient of the Original Asteroids. Even though the audio remakes of classic atari 80's space shooters there have been seem to all be remakes of space invaders, there do seem to have been many more games of a similar style produced back then all with different features. for example there was rescuing hostages and left/right scrolling in defender, bouncing bullits back in deflecter, and having to jump pits in Moon patrol. Imho seeing audio remakes move away from standard space invaders and explore some of these similar in style, yet different in execution games is a welcome change, and Imho multiple game developers' approaches to this style would be a good thing. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] two Asteroids style games
The description of Torrent actually reminded me quite a lot of Galaxians, perhaps even more than asteroids, sinse it seemed to feature dodging of enemies rather than just shooting them down, a rap around scrolling effect, and accelleration and deceleration. the right upp on surrealist horizons also appeared to hint that alien ships firing at you would be more common than in the original asteroids game as well. I don't know if thom's specific asteroids remake will be closer to the original, with the player in the exact center of the playing field, having to protect him/herself in 360 degrees, and the strange teleporting movement system that always seems to get me killed when I try a varient of the original Asteroids. Even though the audio remakes of classic atari 80's space shooters there have been seem to all be remakes of space invaders, there do seem to have been many more games of a similar style produced back then all with different features. for example there was rescuing hostages and left/right scrolling in defender, bouncing bullits back in deflecter, and having to jump pits in Moon patrol. Imho seeing audio remakes move away from standard space invaders and explore some of these similar in style, yet different in execution games is a welcome change, and Imho multiple game developers' approaches to this style would be a good thing. Beware the grue! Dark. - Original Message - From: "michael feir" <[EMAIL PROTECTED]> To: "Discussion list for blind gamers" Sent: Saturday, December 02, 2006 2:17 AM Subject: [Audyssey] two Asteroids style games > This is a most interesting development. I was quite impressed with the > sound > demonstration of Torent. I'm also interested in Tom's reaction to the > demo. > He also is working on an Asteroids game as a tutorial and free game for > people. I very much hope both of these games galvanises the gaming > community > and developers within it. The announcement from Surreal Horrizons gave > some > idea of what we're in for from that quarter. Tom has hinted that he's > planning to add some twists to his Asteroids game as well. My question > therefore is for Tom. Do you use a different approach in terms of basic > navigation and aiming? Also, what kind of additions are you planning for > your free Asteroids? Alien Outback and Troopanum shows clearly that there > is > more than one way to approach a basic classic arcade game. I assume both > games are going to take a while to complete. > Michael Feir > Creator and former Editor of Audyssey Magazine > 1996-2004 > E-mail: [EMAIL PROTECTED] > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] two Asteroids style games
This is a most interesting development. I was quite impressed with the sound demonstration of Torent. I'm also interested in Tom's reaction to the demo. He also is working on an Asteroids game as a tutorial and free game for people. I very much hope both of these games galvanises the gaming community and developers within it. The announcement from Surreal Horrizons gave some idea of what we're in for from that quarter. Tom has hinted that he's planning to add some twists to his Asteroids game as well. My question therefore is for Tom. Do you use a different approach in terms of basic navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.