Re: [Audyssey] two Asteroids style games

2006-12-02 Thread shaun everiss
Well I am on the email lists.
I will definately apply to test the game, this is another arcade game I know 
but its adictive and I'm going to have to buy it or test it.
I'm going to get sara when it comes out and well I have no tests really for now 
so why not.
I'm not going anyware for the summer.
At 03:17 PM 12/2/2006, michael feir wrote:
>This is a most interesting development. I was quite impressed with the sound 
>demonstration of Torent. I'm also interested in Tom's reaction to the demo. 
>He also is working on an Asteroids game as a tutorial and free game for 
>people. I very much hope both of these games galvanises the gaming community 
>and developers within it. The announcement from Surreal Horrizons gave some 
>idea of what we're in for from that quarter. Tom has hinted that he's 
>planning to add some twists to his Asteroids game as well. My question 
>therefore is for Tom. Do you use a different approach in terms of basic 
>navigation and aiming? Also, what kind of additions are you planning for 
>your free Asteroids? Alien Outback and Troopanum shows clearly that there is 
>more than one way to approach a basic classic arcade game. I assume both 
>games are going to take a while to complete.
>Michael Feir
>Creator and former Editor of Audyssey Magazine
>1996-2004
>E-mail: [EMAIL PROTECTED]
>
>
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>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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>any subscription changes via the web.



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Re: [Audyssey] two Asteroids style games

2006-12-02 Thread nicol
Does this asteroid style of game also contain the random concept where you
have to pick up a random item to aid you in your adventure before the item
vaporizes?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Saturday, December 02, 2006 4:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] two Asteroids style games

The description of Torrent actually reminded me quite a lot of Galaxians,
perhaps even more than asteroids, sinse it seemed to feature dodging of
enemies rather than just shooting them down, a rap around scrolling effect,
and accelleration and deceleration.

the right upp on surrealist horizons also appeared to hint that alien ships
firing at you would be more common than in the original asteroids game as
well.

I don't know if thom's specific asteroids remake will be closer to the
original, with the player in the exact center of the playing field, having
to protect him/herself in 360 degrees, and the strange teleporting movement
system that always seems to get me killed when I try a varient of the
Original Asteroids.

Even though the audio remakes of classic atari 80's space shooters there
have been seem to all be remakes of space invaders, there do seem to have
been many more games of a similar style produced back then all with
different features. for example there was rescuing hostages and left/right
scrolling in defender, bouncing bullits back in deflecter, and having to
jump pits in Moon patrol.

Imho seeing audio remakes move away from standard space invaders and explore
some of these similar in style, yet different in execution games is a
welcome change, and Imho multiple game developers' approaches to this style
would be a good thing.

Beware the grue!

Dark.




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Re: [Audyssey] two Asteroids style games

2006-12-01 Thread Dark
The description of Torrent actually reminded me quite a lot of Galaxians, 
perhaps even more than asteroids, sinse it seemed to feature dodging of 
enemies rather than just shooting them down, a rap around scrolling effect, 
and accelleration and deceleration.

the right upp on surrealist horizons also appeared to hint that alien ships 
firing at you would be more common than in the original asteroids game as 
well.

I don't know if thom's specific asteroids remake will be closer to the 
original, with the player in the exact center of the playing field, having 
to protect him/herself in 360 degrees, and the strange teleporting movement 
system that always seems to get me killed when I try a varient of the 
original Asteroids.

Even though the audio remakes of classic atari 80's space shooters there 
have been seem to all be remakes of space invaders, there do seem to have 
been many more games of a similar style produced back then all with 
different features. for example there was rescuing hostages and left/right 
scrolling in defender, bouncing bullits back in deflecter, and having to 
jump pits in Moon patrol.

Imho seeing audio remakes move away from standard space invaders and explore 
some of these similar in style, yet different in execution games is a 
welcome change, and Imho multiple game developers' approaches to this style 
would be a good thing.

Beware the grue!

Dark.


- Original Message - 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Saturday, December 02, 2006 2:17 AM
Subject: [Audyssey] two Asteroids style games


> This is a most interesting development. I was quite impressed with the 
> sound
> demonstration of Torent. I'm also interested in Tom's reaction to the 
> demo.
> He also is working on an Asteroids game as a tutorial and free game for
> people. I very much hope both of these games galvanises the gaming 
> community
> and developers within it. The announcement from Surreal Horrizons gave 
> some
> idea of what we're in for from that quarter. Tom has hinted that he's
> planning to add some twists to his Asteroids game as well. My question
> therefore is for Tom. Do you use a different approach in terms of basic
> navigation and aiming? Also, what kind of additions are you planning for
> your free Asteroids? Alien Outback and Troopanum shows clearly that there 
> is
> more than one way to approach a basic classic arcade game. I assume both
> games are going to take a while to complete.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] two Asteroids style games

2006-12-01 Thread michael feir
This is a most interesting development. I was quite impressed with the sound 
demonstration of Torent. I'm also interested in Tom's reaction to the demo. 
He also is working on an Asteroids game as a tutorial and free game for 
people. I very much hope both of these games galvanises the gaming community 
and developers within it. The announcement from Surreal Horrizons gave some 
idea of what we're in for from that quarter. Tom has hinted that he's 
planning to add some twists to his Asteroids game as well. My question 
therefore is for Tom. Do you use a different approach in terms of basic 
navigation and aiming? Also, what kind of additions are you planning for 
your free Asteroids? Alien Outback and Troopanum shows clearly that there is 
more than one way to approach a basic classic arcade game. I assume both 
games are going to take a while to complete.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]


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