Re: [Audyssey] old game companies we have not heard much about

2008-08-05 Thread shaun everiss
true.
 I have xp running on a core2duo 2.0ghz cpu.
with xp, in preperation for vista if I really had to use it I put a second gb 
of ram in the box, I was tempted to max it out by putting another gb on that 
but I didn't have the cash.
My dad's system is faster at 2.20ghz.
Runs much faster with internals but this was the fastest and cheapest system I 
could get at the time.
The last transitional system or one of the last ones.
At 11:46 p.m. 4/08/2008, you wrote:
Hi Damien,
Yeah, I can definitely tell you a 1.8 GHZ processor is way too slow for 
Vista. It would technically run, but it would run pretty slow. Vista is 
a massive resource hog, and one reason it needs a really new computer to 
run half way decent.
In 2007 whenI was evaluating Vista my first mistake was I initially did 
the install on a 2 GHZ Celeron  machine with 512 MB of ram. It ran so 
slow I couldn't believe it. I upgraded the system to 1 GB of ram, and it 
ran a little better, but was still pretty slow. I was so disgusted with 
Vista's system performence I removed Vista from that box and put XP back 
on their.
Currently my wife and I have two laptops with 3.6 GHZ processors and 1 
GB of ram and Vista runs ok on them. It doesn't seam too slow. Sure 
Linux and Windows XP would actually run better on these laptops, but 
Vista needed the 3.6 GHZ processor to run like XP on a 1.2 GHZ machine.
Every time I read the Vista system requirements online I have to laugh, 
because they are dead wrong. Acording to Microsoft Vista needs an 800 
MHZ processor, 512 MB of ram, at least an  8 GB hard drive, etc. I have 
never tried Vista on a system with those specs, but if a computer with a 
2 GHZ processor and  1 GB of ram couldn't do it effectively a system 
such as Microsoft describes would take 20 years to boot, to load web 
pages, open applications, etc.
you know with system performence like that out of Vista I am almost 
afraid to see what Windows 7 needs. I think Windows has reached the 
point where it is just bloted, a huge resource hog, and half the stuff 
they added was unnecessary. Like did they really need to add the 3D 
Windows Arrow interface? Did the Windows Arrow desktop have to double 
system resources just to show the desktop in 3D? Did all the icons have 
to have 3D animation and move around slowing the system  to a crawl? No, 
but they did it anyway.

Damien Sadler wrote:
 Hi Thomas,
 That's interesting because my current laptop, which was originally going to 
 have Vista on it, is only a 1.8ghz Celeron processor.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-08-04 Thread Thomas Ward
Hi Damien,
Yeah, I can definitely tell you a 1.8 GHZ processor is way too slow for 
Vista. It would technically run, but it would run pretty slow. Vista is 
a massive resource hog, and one reason it needs a really new computer to 
run half way decent.
In 2007 whenI was evaluating Vista my first mistake was I initially did 
the install on a 2 GHZ Celeron  machine with 512 MB of ram. It ran so 
slow I couldn't believe it. I upgraded the system to 1 GB of ram, and it 
ran a little better, but was still pretty slow. I was so disgusted with 
Vista's system performence I removed Vista from that box and put XP back 
on their.
Currently my wife and I have two laptops with 3.6 GHZ processors and 1 
GB of ram and Vista runs ok on them. It doesn't seam too slow. Sure 
Linux and Windows XP would actually run better on these laptops, but 
Vista needed the 3.6 GHZ processor to run like XP on a 1.2 GHZ machine.
Every time I read the Vista system requirements online I have to laugh, 
because they are dead wrong. Acording to Microsoft Vista needs an 800 
MHZ processor, 512 MB of ram, at least an  8 GB hard drive, etc. I have 
never tried Vista on a system with those specs, but if a computer with a 
2 GHZ processor and  1 GB of ram couldn't do it effectively a system 
such as Microsoft describes would take 20 years to boot, to load web 
pages, open applications, etc.
you know with system performence like that out of Vista I am almost 
afraid to see what Windows 7 needs. I think Windows has reached the 
point where it is just bloted, a huge resource hog, and half the stuff 
they added was unnecessary. Like did they really need to add the 3D 
Windows Arrow interface? Did the Windows Arrow desktop have to double 
system resources just to show the desktop in 3D? Did all the icons have 
to have 3D animation and move around slowing the system  to a crawl? No, 
but they did it anyway.

Damien Sadler wrote:
 Hi Thomas,
 That's interesting because my current laptop, which was originally going to 
 have Vista on it, is only a 1.8ghz Celeron processor.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-08-03 Thread Valiant8086
Hi.
Do they intend, as far as you've heard, to work on resource intensiveness? 
The primary reason i'm running xp still, other than the audio limitations, 
is I find vista slow. Jaws isn't as responsive there. I can't arrow quickly 
around because when I hit the top or bottom edge of my screen it then takes 
a while to scroll the entire screen and let me read the next line, slowing 
me down rediculously. Everyone claims vista is one blazing fast OS, how 
wrong they are. I've tried it on three different laptops and they've all 
done the same thing. One has a 1.8ghz core2duo, the next had a 1.81ghz 
turion64x2, and this one here has a core2duo 1.66ghz. this one is much 
better than the other two because I suppose vista business has a lower 
footprint and runs fewer processes. No media center to take care of and 
what? I don't know, i'm really disapointed though, you'd think ms'd be 
trying to really make it go fast, smaller, faster, easier. Oh, and do you 
know it takes me more steps to connect to the internet on vista? I need less 
steps in xp. Start menu, network connections, hit enter on wireless network 
connection, ok a little more than two but the option to do these things is 
berried unvariably deeper in vista than it is in xp. It's not more user 
friendly for me, except for the windows update feature which rocks. And, 
every time I want to connect to my school's dual t1 on vista I have to 
repair my local area network connection for some reason. In xp on the same 
computer I connect automatically. Speaking of computers, on this vaio here, 
whic h came with vista and now runs both vista and xp, on both opperating 
systems, when I run direct x stuff, like GMA shades of dooom, yes I put 
the extra o's in there on purpose, the stereo spectrum is really messed up. 
I think it tries to simulate surround sound. The result is when something is 
in front of me it's really hard to line myself up on it because it just 
sounds like it's in the center all the time. It's not like this with my 
other computers. If I walk up the hall, i'll heer the bleepbleepbleep noise, 
it sounds like the door is right in front of me. As I keep walking, the 
difference happens for one step here, the door will be completely on my left 
or completely on my right, if that makes sence, as I keep going I can hear 
what should have happened in the opposit as I approached. The door's sound 
will get quieter with each step I take and it will begin to sound more and 
more like it's directly behind me, but not quite make it before I can't hear 
the indicater for the door at all. Anyone know why they do that on this 
computer and what I can do about it? Clango does this too, even with the 
SAPI voices, when something is on the far right, it sounds like it's close 
to the cenbter but has  some effect applied to it that sorta makes it sound 
like it's behind me. I think some people would like this but I dislike it 
with a passion. Oh and btw I have shades of doom set to stereo, not surround 
sound or what ever.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 10:04 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Aaron,
 From what I have been told by my sources about Windows 7 I think it
 will be much more satisfactory than Vista. It is my understanding
 Microsoft wanted to get Vista out the door asap, and so it was rushed to
 production. Its new driver library, bugs, and other things hadn't been
 fully completed when it was initially released. They basically hoped
 they could address all the issues in service packs and through the
 Windows update service. In my personal opinion this is a dirty way to do
 business, but it is how they did it to get some initial up front capital.
 However, now they have Vista to tide them over financially what they are
 doing is working on addressing all the issues, bugs, and driver problems
 with Vista and putting them into service packs for Vista users. Those
 service packs are also being applied to Windows 7 which is basically
 going to be Windows Vista with all the bugs, issues, and service packs
 installed. Oh, they will probably add in afew extras like new wall
 papers, sounds, icons, themes, a new feature here or there, but I have
 been told it is not going to be a major upgrade. More of a Windows Vista
 with a new look and feel, and with many bug fixes and patches installed
 by default.
 Also for us programmers they are of course going to be removing many of
 the older libraries that have been around for ages, that are no longer
 needed, and are replacing them with the updated .NET Framework, XNA is
 going to basically replace DirectX as the core gaming API, and various
 other changes that are available for Vista, but weren't necessarily
 ready to ship with Vista last year. For example the XAudio2 library was
 just released this year, and now officially replaces DirectSound

Re: [Audyssey] old game companies we have not heard much about

2008-08-03 Thread Thomas Ward
Hi Aaron,
I don't think there is going to be any major performence changes in 
Windows 7. The thing is in my own personal experience with Windows Vista 
if you want it to run smoothly you need no less than a 3 GHZ processor 
and 1 GB of ram. If you want it to run better get a faster processor and 
double the ram to 2 GB. Vista and Windows 7 were never designed to run 
on 1 GHZ and 2 GHZ systems, and for whatever the reason Microsoft 
falsified and under stated Vista's system requirements to in sure sales 
with people running older XP systems. What few people are realising is 
instead of smaller faster, etc Vista and Windows 7 are larger, more 
graphical, and need far more system resources than XP because they need 
all that for the 3D desktop, 3D animated icons, and the other crap they 
added to the os. There really isn't a good way to improve system 
performence unless MS decides to yank out all the new 3D graphics 
technology, gadgets, etc that comes with Vista.


Valiant8086 wrote:
 Hi.
 Do they intend, as far as you've heard, to work on resource intensiveness? 
 The primary reason i'm running xp still, other than the audio limitations, 
 is I find vista slow. Jaws isn't as responsive there. I can't arrow quickly 
 around because when I hit the top or bottom edge of my screen it then takes 
 a while to scroll the entire screen and let me read the next line, slowing 
 me down rediculously. Everyone claims vista is one blazing fast OS, how 
 wrong they are. I've tried it on three different laptops and they've all 
 done the same thing. One has a 1.8ghz core2duo, the next had a 1.81ghz 
 turion64x2, and this one here has a core2duo 1.66ghz. this one is much 
 better than the other two because I suppose vista business has a lower 
 footprint and runs fewer processes. No media center to take care of and 
 what? I don't know, i'm really disapointed though, you'd think ms'd be 
 trying to really make it go fast, smaller, faster, easier. Oh, and do you 
 know it takes me more steps to connect to the internet on vista? I need less 
 steps in xp. Start menu, network connections, hit enter on wireless network 
 connection, ok a little more than two but the option to do these things is 
 berried unvariably deeper in vista than it is in xp. It's not more user 
 friendly for me, except for the windows update feature which rocks. And, 
 every time I want to connect to my school's dual t1 on vista I have to 
 repair my local area network connection for some reason.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-03 Thread Damien Sadler
Hi Thomas,
That's interesting because my current laptop, which was originally going to 
have Vista on it, is only a 1.8ghz Celeron processor.
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 03, 2008 8:59 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Aaron,
 I don't think there is going to be any major performence changes in
 Windows 7. The thing is in my own personal experience with Windows Vista
 if you want it to run smoothly you need no less than a 3 GHZ processor
 and 1 GB of ram. If you want it to run better get a faster processor and
 double the ram to 2 GB. Vista and Windows 7 were never designed to run
 on 1 GHZ and 2 GHZ systems, and for whatever the reason Microsoft
 falsified and under stated Vista's system requirements to in sure sales
 with people running older XP systems. What few people are realising is
 instead of smaller faster, etc Vista and Windows 7 are larger, more
 graphical, and need far more system resources than XP because they need
 all that for the 3D desktop, 3D animated icons, and the other crap they
 added to the os. There really isn't a good way to improve system
 performence unless MS decides to yank out all the new 3D graphics
 technology, gadgets, etc that comes with Vista.


 Valiant8086 wrote:
 Hi.
 Do they intend, as far as you've heard, to work on resource 
 intensiveness?
 The primary reason i'm running xp still, other than the audio 
 limitations,
 is I find vista slow. Jaws isn't as responsive there. I can't arrow 
 quickly
 around because when I hit the top or bottom edge of my screen it then 
 takes
 a while to scroll the entire screen and let me read the next line, 
 slowing
 me down rediculously. Everyone claims vista is one blazing fast OS, how
 wrong they are. I've tried it on three different laptops and they've all
 done the same thing. One has a 1.8ghz core2duo, the next had a 1.81ghz
 turion64x2, and this one here has a core2duo 1.66ghz. this one is much
 better than the other two because I suppose vista business has a lower
 footprint and runs fewer processes. No media center to take care of and
 what? I don't know, i'm really disapointed though, you'd think ms'd be
 trying to really make it go fast, smaller, faster, easier. Oh, and do you
 know it takes me more steps to connect to the internet on vista? I need 
 less
 steps in xp. Start menu, network connections, hit enter on wireless 
 network
 connection, ok a little more than two but the option to do these things 
 is
 berried unvariably deeper in vista than it is in xp. It's not more user
 friendly for me, except for the windows update feature which rocks. And,
 every time I want to connect to my school's dual t1 on vista I have to
 repair my local area network connection for some reason.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Thomas Ward
Hi Shaun,
Well, if a blind developer is willing to switch to C++ XNA's XAudio2 
library is quite accessible. The C++ version of XAudio2 doesn't require 
XAct soundbank files which makes it many times more accessible than 
XAudio1. However, as usually happens C#.NET developers like myself have 
to wait for a .NET version of the XAudio2 library since the XNA 
Framework for .NET still needs XAct which is about the most unaccessible 
thing I have ever tried using.
Cheers.


shaun everiss wrote:
 well if xna ever is made accessible maybe we can use the thing.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Thomas Ward
Hi Shaun,
he wasn't talking about Windows. Smile.
What we were talking about was the price for Adobe's Cold Fusion and 
other products used for creating Flash games. It is extremely pricy 
software and noone has come up with a free version of a Flash IDE/compiler.

shaun everiss wrote:
 well the prices for ms systems is always high.
 Myself I am going to try to hang on to what I have for as long as I have.
 The only reason that would get me to lagitimately upgrade would be if my life 
 required it.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Kevin Weispfennig
Hi,

But it is a normal programinglanguage or not?
Why can they make it so expencive?
I mean no wants to program in flash because its to expencive.

Kevin

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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread djc
His games or most of them won't run on this machine. I guess it's perhaps
because I have java installed. I get the opening music with a few of them
and then it just sits their. I wish he'd rewrite them because they are fun
games and at one time they did run.


*** REPLY SEPARATOR  ***

On 8/1/2008 at 6:53 AM Thomas Ward wrote:

Hi Ryan,
What Philip did with his games was interesting, but wasn't very CPU 
efficient, stable, or secure. I am very glad to see he has switch to C++ 
which will be much more efficient, secure, and stable long term.

Ryan Smith wrote:
 Hi,
 Windows can run JavaScript files. In some of his applications, he uses
 autoit to run the javascript files. And that's really cool I can put
 VBScript in there, but for now I think the options they have are
 sufficient.
 
 -Ryan
 
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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread shaun everiss
I have the msvm client loaded and sun java loaded here.
so I can run older and newer java codes.
At 05:34 a.m. 3/08/2008, you wrote:
His games or most of them won't run on this machine. I guess it's perhaps
because I have java installed. I get the opening music with a few of them
and then it just sits their. I wish he'd rewrite them because they are fun
games and at one time they did run.


*** REPLY SEPARATOR  ***

On 8/1/2008 at 6:53 AM Thomas Ward wrote:

Hi Ryan,
What Philip did with his games was interesting, but wasn't very CPU 
efficient, stable, or secure. I am very glad to see he has switch to C++ 
which will be much more efficient, secure, and stable long term.

Ryan Smith wrote:
 Hi,
 Windows can run JavaScript files. In some of his applications, he uses
 autoit to run the javascript files. And that's really cool I can put
 VBScript in there, but for now I think the options they have are
 sufficient.
 
 -Ryan
 
 ---
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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Kevin Weispfennig
Hi

Yes, but this language is verry hard to learn.

Kevin

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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Thomas Ward
Hi,
What language. Do you mean C++?
If you mean C++ being hard I think is really debatable. All of us learn 
differently find some things harder or easier than others. As for myself 
I made straight A's in my C++ courses, and I never found it all that 
difficult. others I know of say it is the most difficult programming 
language they tried to learn. So my experience has showed me what is 
easy for one man is hard to understand by another. It is relative to the 
person not a proven fact that the language is easy or hard.
Smile.

Kevin Weispfennig wrote:
 Hi
 
 Yes, but this language is verry hard to learn.
 
 Kevin


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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Thomas Ward
Hi Aaron,
 From what I have been told by my sources about Windows 7 I think it 
will be much more satisfactory than Vista. It is my understanding 
Microsoft wanted to get Vista out the door asap, and so it was rushed to 
production. Its new driver library, bugs, and other things hadn't been 
fully completed when it was initially released. They basically hoped 
they could address all the issues in service packs and through the 
Windows update service. In my personal opinion this is a dirty way to do 
business, but it is how they did it to get some initial up front capital.
However, now they have Vista to tide them over financially what they are 
doing is working on addressing all the issues, bugs, and driver problems 
with Vista and putting them into service packs for Vista users. Those 
service packs are also being applied to Windows 7 which is basically 
going to be Windows Vista with all the bugs, issues, and service packs 
installed. Oh, they will probably add in afew extras like new wall 
papers, sounds, icons, themes, a new feature here or there, but I have 
been told it is not going to be a major upgrade. More of a Windows Vista 
with a new look and feel, and with many bug fixes and patches installed 
by default.
Also for us programmers they are of course going to be removing many of 
the older libraries that have been around for ages, that are no longer 
needed, and are replacing them with the updated .NET Framework, XNA is 
going to basically replace DirectX as the core gaming API, and various 
other changes that are available for Vista, but weren't necessarily 
ready to ship with Vista last year. For example the XAudio2 library was 
just released this year, and now officially replaces DirectSound in 
Windows 7, but was in development and testing stages when Vista hit the 
seen.So DirectSound was used instead on Vista.


Valiant8086 wrote:
 Hi.
 Or maybe windows 7 will be satisfactory for more people. It could be like 
 windows xp was when compared to windows ME.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 8:15 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about
 
 
 true tom.
 I for one thing wouldn't mind staying with xp at least till the next time 
 I really need to upgrade.
 To tell you the truth, this will be a while, after this laptop decides to 
 die whenever that will be betwene 5-10 years, and maybe more I still have 
 my slow a10 which is semi dead but will probably last me another 5 years 
 or so if I reserect it maybe more.
 The issue with staying with xp with a laptop is the fact that drivers will 
 not be made for the hardware and since all new hardware will require 
 drivers including sound there is almost no choice in the matter.
 I suspect that if the next system is not up to scrat h and both laptops do 
 die whenever that will be and this one is just new so I don't think that 
 would be for at least 20-30 years if I play my cards right, if thats the 
 case and I don't have a job or a life a fact that I still am not sure of, 
 then I will just have to get a desktop, its not a big loss.
 If push comes to shove I have an old sb16 here, I also have an old p3 733 
 here granted it has a busted ram slot on it meaning I would have the 256mb 
 ram instead of 512 which is recomended for xp really to be good enough to 
 run I probably could live with that.
 If all else fails though my next system will be either linux or if I want 
 to stay with windows it will be windows 2000 the last system where 
 activation is not required.
 At 09:01 a.m. 31/07/2008, you wrote:
 Hi Damien,
 Yeah, the fact of the matter is some people are going to upgrade and we
 can't stick to total Windows XP only compatibility forever. As of last
 month Windows XP has totally been pulled off the market, and everything
 is Windows Vista. So even if you buy a new laptop, and want to buy XP
 all you can do is hope to find new copies on Ebay or find left over
 stock some place.
 In the general market at least Mac OS Leopard sales are up since more
 and more sighted companies and home users are sick of Vista as well.
 Vista hasn't been the success Microsoft hoped it would be, and more
 people are at least thinking about Linux or Mac OS now.
 As game programmers we need to keep an eye on these trends as we are
 slowly seeing it happen to the blind community as well. I have a friend
 from high school who was so disgusted with Vista he went Linux. I know
 someone else who recently purchased a MacBook Pro with Leopard on it.
 Both of them are blind,and they don't want to go to Vista.



 Damien Sadler wrote:
 Hi,
 Yeah, I agree. Even though I don't have a Vista laptop or even in some
 respects don't even agree with Vista, I understand that that's not
 everyone's opinion, hence the reason I made sure, using my friend's 
 laptop,
 that Acefire supported Vista before releasing. Cory Sharp was a great

Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Valiant8086
What language, quote please?

- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 7:17 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi

 Yes, but this language is verry hard to learn.

 Kevin

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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Yohandy
and of course I'm sure they'll charge users $300 to upgrade :D


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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Kevin Weispfennig
Hi,

Thats verry verry expencive.
Thats not normal.

Kevin



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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread shaun everiss
autoit is quite basic for a language, good starter although if you can find the 
libs for python it can be rather good.
Well nvda is made with this.
 a shame that all the latest libs only run with 2.4.
At 04:57 a.m. 1/08/2008, you wrote:
Hi,
Windows can run JavaScript files. In some of his applications, he uses
autoit to run the javascript files. And that's really cool I can put
VBScript in there, but for now I think the options they have are
sufficient.

-Ryan

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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread shaun everiss
who says any programming language is easy to learn.
My language of choice I studdied at uni was the free pascal language using the 
dev pascal ide by bloodshed.
Why don't I bother writing games?
Well I only wrote console apps and well to put it bluntly unless someone knows 
of what supports are avalible for it ie directx sdl or other things then I have 
no idea really.
At 11:17 p.m. 1/08/2008, you wrote:
Hi

Yes, but this language is verry hard to learn.

Kevin

-- 
Email: [EMAIL PROTECTED]
Homepage: http://www.weisi4u.de
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MSN: [EMAIL PROTECTED]
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Podcast per Telefon: 0931 66 399 34 88
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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread shaun everiss
well if xna ever is made accessible maybe we can use the thing.
At 02:04 a.m. 2/08/2008, you wrote:
Hi Aaron,
 From what I have been told by my sources about Windows 7 I think it 
will be much more satisfactory than Vista. It is my understanding 
Microsoft wanted to get Vista out the door asap, and so it was rushed to 
production. Its new driver library, bugs, and other things hadn't been 
fully completed when it was initially released. They basically hoped 
they could address all the issues in service packs and through the 
Windows update service. In my personal opinion this is a dirty way to do 
business, but it is how they did it to get some initial up front capital.
However, now they have Vista to tide them over financially what they are 
doing is working on addressing all the issues, bugs, and driver problems 
with Vista and putting them into service packs for Vista users. Those 
service packs are also being applied to Windows 7 which is basically 
going to be Windows Vista with all the bugs, issues, and service packs 
installed. Oh, they will probably add in afew extras like new wall 
papers, sounds, icons, themes, a new feature here or there, but I have 
been told it is not going to be a major upgrade. More of a Windows Vista 
with a new look and feel, and with many bug fixes and patches installed 
by default.
Also for us programmers they are of course going to be removing many of 
the older libraries that have been around for ages, that are no longer 
needed, and are replacing them with the updated .NET Framework, XNA is 
going to basically replace DirectX as the core gaming API, and various 
other changes that are available for Vista, but weren't necessarily 
ready to ship with Vista last year. For example the XAudio2 library was 
just released this year, and now officially replaces DirectSound in 
Windows 7, but was in development and testing stages when Vista hit the 
seen.So DirectSound was used instead on Vista.


Valiant8086 wrote:
 Hi.
 Or maybe windows 7 will be satisfactory for more people. It could be like 
 windows xp was when compared to windows ME.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 8:15 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about
 
 
 true tom.
 I for one thing wouldn't mind staying with xp at least till the next time 
 I really need to upgrade.
 To tell you the truth, this will be a while, after this laptop decides to 
 die whenever that will be betwene 5-10 years, and maybe more I still have 
 my slow a10 which is semi dead but will probably last me another 5 years 
 or so if I reserect it maybe more.
 The issue with staying with xp with a laptop is the fact that drivers will 
 not be made for the hardware and since all new hardware will require 
 drivers including sound there is almost no choice in the matter.
 I suspect that if the next system is not up to scrat h and both laptops do 
 die whenever that will be and this one is just new so I don't think that 
 would be for at least 20-30 years if I play my cards right, if thats the 
 case and I don't have a job or a life a fact that I still am not sure of, 
 then I will just have to get a desktop, its not a big loss.
 If push comes to shove I have an old sb16 here, I also have an old p3 733 
 here granted it has a busted ram slot on it meaning I would have the 256mb 
 ram instead of 512 which is recomended for xp really to be good enough to 
 run I probably could live with that.
 If all else fails though my next system will be either linux or if I want 
 to stay with windows it will be windows 2000 the last system where 
 activation is not required.
 At 09:01 a.m. 31/07/2008, you wrote:
 Hi Damien,
 Yeah, the fact of the matter is some people are going to upgrade and we
 can't stick to total Windows XP only compatibility forever. As of last
 month Windows XP has totally been pulled off the market, and everything
 is Windows Vista. So even if you buy a new laptop, and want to buy XP
 all you can do is hope to find new copies on Ebay or find left over
 stock some place.
 In the general market at least Mac OS Leopard sales are up since more
 and more sighted companies and home users are sick of Vista as well.
 Vista hasn't been the success Microsoft hoped it would be, and more
 people are at least thinking about Linux or Mac OS now.
 As game programmers we need to keep an eye on these trends as we are
 slowly seeing it happen to the blind community as well. I have a friend
 from high school who was so disgusted with Vista he went Linux. I know
 someone else who recently purchased a MacBook Pro with Leopard on it.
 Both of them are blind,and they don't want to go to Vista.



 Damien Sadler wrote:
 Hi,
 Yeah, I agree. Even though I don't have a Vista laptop or even in some
 respects don't even agree with Vista, I understand that that's not
 everyone's opinion, hence the reason I made sure

Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread shaun everiss
well the prices for ms systems is always high.
Myself I am going to try to hang on to what I have for as long as I have.
The only reason that would get me to lagitimately upgrade would be if my life 
required it.
At 05:40 a.m. 2/08/2008, you wrote:
and of course I'm sure they'll charge users $300 to upgrade :D


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread shaun everiss
well my laptop is a transition system that was released during the vista xp 
changeover.
as a result it can run either xp or vista just ot both at once.
At 07:38 a.m. 31/07/2008, you wrote:
Hi,
Yeah, I agree. Even though I don't have a Vista laptop or even in some 
respects don't even agree with Vista, I understand that that's not 
everyone's opinion, hence the reason I made sure, using my friend's laptop, 
that Acefire supported Vista before releasing. Cory Sharp was a great help 
in that respect.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 3:44 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Will,
 In some respects I do have to agree. If they aren't willing to offer
 satisfactory tech support for their titles they either need to release
 them under a free license, or stop selling their products. I've been
 using Vista for over a year now, and Bavisoft hasn't responded to any
 inquaries about a Windows Vista upgrade policy for their titles. That
 either means they don't have one, or they don't ever plan upgrading
 their games beyond the current shipping versions which are already out
 of date software and hardware specification wise.
 I have to congradulate GMA, PCS Games, Draconis, BSC, and the other
 companies that have taken the time to introduce better compatibility for
 Windows Vista users. They are still showing they care about their
 products, and are willing to meet the demands of today and not what was
 current 5 years ago. With Bavisoft they are showing all of us they don't
 really give a squat about what we need in terms of tech support or
 reliable upgrades for our newer computers. So in return we should just
 stop buying their products, and stop publicly supporting them.

 will lomas wrote:
 i think they should just forget the hole process
 we have other companies we can rely on who play more active roles in
 our community
 they should release there games as freeware as they have no customer
 caring attitudes in my opinion. anyone wana upload chillingham for me?
 lol smile
 i'm serious. if they can not give customers satisfactory updates and
 if bad we can support them, instead they have a nerve to charge for 2
 games yet never respond to mails
 will


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Damien Sadler
Hi Cory,
Sure, I'm always looking for people to work with. Just email me offlist and 
we can arrange some stuff.
Alternatively I do have MSN at [EMAIL PROTECTED]
Thanks.
Regards,
Damien



- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 8:10 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 what are the chances I could take a look at what you have. I'd be willing 
 to
 test and stuff.
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 8:35 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Cory,
 That's almost complete, though there is a tricky bug I'm trying to get 
 out
 of the way. Ini programming with vb is a pain, and registry programming
 even
 more so. Looks like I'll have to design my own settings file format.
 Regards,
 Damien


 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 5:57 AM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 what about that dj software?
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 12:41 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Yes, for those wondering, we are still developing games. We're just
 finding
 it hard at the moment for lack of relevant sounds and budget. As far as
 code
 goes I recently updated my audio handling code thanks to some help from
 Philip, so at least making objects, players and characters move
 shouldn't
 be
 a big problem now.
 Regards,
 Damien


 - Original Message - 
 From: David Standen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 3:42 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit
 Ultimate
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much 
 about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to
 our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Claudio
Hi Thomas!
I have a question:
Java script is a language for websites and internet projekts.
Right?
But if I am right, Philip Bennefall has whrited his games also in 
javascripts!
Or am I wrong now?now?
If yes, how has he done that with a language for websites?
Regards, Claudio. 


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Thomas Ward
Hi Shaun,
Actually, the corporate grade versions of XP do not need to be product 
activated. It is just the Home and Media versions that do. Problem is 
you are going to pay quite a bit extra to own XP without the need to 
product activate it.
As for going back to Windows 2000 that is really rediculous. Even with 
SP4 installed it is falling behind technology wize. Some newer stuff 
like .NET 3.5 isn't even compatible with 2000. Last I heard it is going 
to be supported until 2010, and Microsoft will drop technical support 
and Windows updates for it. That is only two yaears away.
Like I said earlier in this tread there are only three choices for 
someone who wants to stay up to date. They can upgrade to Vista or go to 
Mac or Linux.

shaun everiss wrote:
 true tom.
 I for one thing wouldn't mind staying with xp at least till the next time I 
 really need to upgrade.
 To tell you the truth, this will be a while, after this laptop decides to die 
 whenever that will be betwene 5-10 years, and maybe more I still have my slow 
 a10 which is semi dead but will probably last me another 5 years or so if I 
 reserect it maybe more.
 The issue with staying with xp with a laptop is the fact that drivers will 
 not be made for the hardware and since all new hardware will require drivers 
 including sound there is almost no choice in the matter.
 I suspect that if the next system is not up to scrat h and both laptops do 
 die whenever that will be and this one is just new so I don't think that 
 would be for at least 20-30 years if I play my cards right, if thats the case 
 and I don't have a job or a life a fact that I still am not sure of, then I 
 will just have to get a desktop, its not a big loss.
 If push comes to shove I have an old sb16 here, I also have an old p3 733 
 here granted it has a busted ram slot on it meaning I would have the 256mb 
 ram instead of 512 which is recomended for xp really to be good enough to run 
 I probably could live with that.
 If all else fails though my next system will be either linux or if I want to 
 stay with windows it will be windows 2000 the last system where activation is 
 not required.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Thomas Ward
Hi Shaun,
You are pretty vocal about the fact you are running pirated games here. 
I will remind you that software piracy is a crime, and Raul and I both 
aren't supporters of software piracy. I know the games aren't the best, 
they cost too much in my opinion, but that doesn't give you or anyone 
else free license to steel their games.
What would happen if someone from this list were to forward this email 
to Bavisoft? Well, legally they could prosicute you, and you could be 
looking at some serious fines. That is all assuming Bavisoft would take 
an active roll in making you an example of what happens to pirates.
I am sorry, but according to the list guide lines I must now moderate 
you. discussing software piracy on list is not something the list 
management will put up with.
Thanks.

shaun everiss wrote:
 and the prices are 40 us to from memmory.
 I have the games but  its not worth the trouble of uploading.
 Ok I have them, off the net but I honestly can't remember when I played them 
 last.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Thomas Ward
Hi Claudio,
Yes, Javascript is primarily used for internet based scripting and web 
based applications. However, like several other scripting languages that 
started out for internet based use it has grown into an all purpose 
scripting language for Windows. I can't recommend it for general 
application programming, but it can be done.
As for Philip Bennefall I have heard all of his original games were 
written in Javascript. It certainly isn't something I would have done, 
but I know it can be done if you are a skilled Javascript developer.
As for writing Javascript scripts and applications every version of 
Windows since Windows 98 SE has come with something called Windows 
Script Host. What WSH does is manages scripts and applications written 
in Javascript and VB  script for Windows. I am no expert in WSH and 
writing VB Script and Javascript applications, but there are books out 
there on the topic.

Claudio wrote:
 Hi Thomas!
 I have a question:
 Java script is a language for websites and internet projekts.
 Right?
 But if I am right, Philip Bennefall has whrited his games also in 
 javascripts!
 Or am I wrong now?now?
 If yes, how has he done that with a language for websites?
 Regards, Claudio. 
 
 
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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Ryan Smith
Hi,
Windows can run JavaScript files. In some of his applications, he uses
autoit to run the javascript files. And that's really cool I can put
VBScript in there, but for now I think the options they have are
sufficient.

-Ryan

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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Valiant8086
Hi.
Or maybe windows 7 will be satisfactory for more people. It could be like 
windows xp was when compared to windows ME.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 8:15 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 true tom.
 I for one thing wouldn't mind staying with xp at least till the next time 
 I really need to upgrade.
 To tell you the truth, this will be a while, after this laptop decides to 
 die whenever that will be betwene 5-10 years, and maybe more I still have 
 my slow a10 which is semi dead but will probably last me another 5 years 
 or so if I reserect it maybe more.
 The issue with staying with xp with a laptop is the fact that drivers will 
 not be made for the hardware and since all new hardware will require 
 drivers including sound there is almost no choice in the matter.
 I suspect that if the next system is not up to scrat h and both laptops do 
 die whenever that will be and this one is just new so I don't think that 
 would be for at least 20-30 years if I play my cards right, if thats the 
 case and I don't have a job or a life a fact that I still am not sure of, 
 then I will just have to get a desktop, its not a big loss.
 If push comes to shove I have an old sb16 here, I also have an old p3 733 
 here granted it has a busted ram slot on it meaning I would have the 256mb 
 ram instead of 512 which is recomended for xp really to be good enough to 
 run I probably could live with that.
 If all else fails though my next system will be either linux or if I want 
 to stay with windows it will be windows 2000 the last system where 
 activation is not required.
 At 09:01 a.m. 31/07/2008, you wrote:
Hi Damien,
Yeah, the fact of the matter is some people are going to upgrade and we
can't stick to total Windows XP only compatibility forever. As of last
month Windows XP has totally been pulled off the market, and everything
is Windows Vista. So even if you buy a new laptop, and want to buy XP
all you can do is hope to find new copies on Ebay or find left over
stock some place.
In the general market at least Mac OS Leopard sales are up since more
and more sighted companies and home users are sick of Vista as well.
Vista hasn't been the success Microsoft hoped it would be, and more
people are at least thinking about Linux or Mac OS now.
As game programmers we need to keep an eye on these trends as we are
slowly seeing it happen to the blind community as well. I have a friend
from high school who was so disgusted with Vista he went Linux. I know
someone else who recently purchased a MacBook Pro with Leopard on it.
Both of them are blind,and they don't want to go to Vista.



Damien Sadler wrote:
 Hi,
 Yeah, I agree. Even though I don't have a Vista laptop or even in some
 respects don't even agree with Vista, I understand that that's not
 everyone's opinion, hence the reason I made sure, using my friend's 
 laptop,
 that Acefire supported Vista before releasing. Cory Sharp was a great 
 help
 in that respect.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi Shaun,
Not true. The list I said were still around are still moderately to 
fully active.
I know 7128 is still very active, GMA just released VIP Mud, PCS has 
released Sarah and has been giving us 4 updates for it over the last 
year, etc. So there is still developers making games, and still are active.
In terms of activity I'd say USA Games is falling behind just do to our 
three month stint at my in-laws house while our apartment gets 
rennivated. Hopefully by mid August we will be able to start up full 
production again.


shaun everiss wrote:
 yeah I know.
 Out of that list the only major dev still active  apart from usa is jim 
 kitchen.
 Rsgames is semi active but yeah the rest I don't know.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward

Hi Damien,
Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but at 
the moment it isn't what PB Games use to be.
I still haven't figured out why Philip abandoned all of his games, the 
PB Games name, and started over from scratch.

Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's changed his 
 programming platform and he has changed the name to PBSoundscape. Even 
 though games haven't come out under this new name yet, I know he is making 
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien
 


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi,
That is a good question. Everyone here seams to have tried contacting 
them for one reason or another, and they make us eat static. I don't 
know if it is do to them being busy with a job, family, health problems, 
or what, but they haven't been giving anyone any clues why they are 
failing to reply to their mail.


[EMAIL PROTECTED] wrote:
 What about Bavisoft? Has anyone heard what they're up to, or why they don't 
 return any emails? HTH.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi Thomas,
I suppose because he's started using a different programming language (he's 
abandoned Java and AutoIt and has now started to use C++), and is expanding 
on other software as well, not just games.
As for why he abandoned his old games, as far as I understood it, he feels 
that they didn't meet his expectations in terms of speed and stability, 
since he used Java where the source code was needed, he used AutoIt where 
the source code could be hacked into, and even both them languages are very 
slow and sometimes nonresponsive when it comes to games.
Regards,
Damien.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:53 PM
Subject: Re: [Audyssey] old game companies we have not heard much about



 Hi Damien,
 Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but at
 the moment it isn't what PB Games use to be.
 I still haven't figured out why Philip abandoned all of his games, the
 PB Games name, and started over from scratch.

 Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's changed his
 programming platform and he has changed the name to PBSoundscape. Even
 though games haven't come out under this new name yet, I know he is 
 making
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread will lomas
hi is he still making that ant attack one

On 30 Jul 2008, at 13:14, Damien Sadler wrote:

 Hi Thomas,
 I suppose because he's started using a different programming  
 language (he's
 abandoned Java and AutoIt and has now started to use C++), and is  
 expanding
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he  
 feels
 that they didn't meet his expectations in terms of speed and  
 stability,
 since he used Java where the source code was needed, he used AutoIt  
 where
 the source code could be hacked into, and even both them languages  
 are very
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 12:53 PM
 Subject: Re: [Audyssey] old game companies we have not heard much  
 about



 Hi Damien,
 Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but  
 at
 the moment it isn't what PB Games use to be.
 I still haven't figured out why Philip abandoned all of his games,  
 the
 PB Games name, and started over from scratch.

 Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's  
 changed his
 programming platform and he has changed the name to PBSoundscape.  
 Even
 though games haven't come out under this new name yet, I know he is
 making
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi,
At the rate they are going with Chillingham 2 I wouldn't hold my breath 
for long. They have been talking about it for years with no sign of it 
ever appearing on the audio games scene.  Smile


Damien Sadler wrote:
 Hi,
 Yeah, that puzzles me as well. I mean, I did get my CD's in the end so it's 
 obvious that they are still around, and they do update their news page.
 Yet they don't answer emails and we haven't heard any news on Chillingham II 
 yet.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi Damien,
Are you sure it was Java he wrote his games in? I thought he used 
Javascript which is a totally different animal all together. Smile
In any case I do understand his reasons for starting over. What he was 
doing wasn't really the best way to go about good game development. Now, 
he is switching over to C++ he will definitely see an improvement in 
stability and speed.

Damien Sadler wrote:
 Hi Thomas,
 I suppose because he's started using a different programming language (he's 
 abandoned Java and AutoIt and has now started to use C++), and is expanding 
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he feels 
 that they didn't meet his expectations in terms of speed and stability, 
 since he used Java where the source code was needed, he used AutoIt where 
 the source code could be hacked into, and even both them languages are very 
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread will lomas
i think they should just forget the hole process
we have other companies we can rely on who play more active roles in  
our community
they should release there games as freeware as they have no customer  
caring attitudes in my opinion. anyone wana upload chillingham for me?  
lol smile
i'm serious. if they can not give customers satisfactory updates and  
if bad we can support them, instead they have a nerve to charge for 2  
games yet never respond to mails
will

On 30 Jul 2008, at 13:35, Thomas Ward wrote:

 Hi,
 At the rate they are going with Chillingham 2 I wouldn't hold my  
 breath
 for long. They have been talking about it for years with no sign of it
 ever appearing on the audio games scene.  Smile


 Damien Sadler wrote:
 Hi,
 Yeah, that puzzles me as well. I mean, I did get my CD's in the end  
 so it's
 obvious that they are still around, and they do update their news  
 page.
 Yet they don't answer emails and we haven't heard any news on  
 Chillingham II
 yet.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread David Standen
Lighttechinteractive and x-sight-interactive are still active as well. 
X-sight has a few games currently under development, and Boppit Ultimate was 
released at the end of last year.
David

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 9:49 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are 
 active.
 In terms of activity I'd say USA Games is falling behind just do to our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Haven't heard much about that one, though I still do have the specifications 
he made for it.
Regards,
Damien



- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 1:33 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 hi is he still making that ant attack one

 On 30 Jul 2008, at 13:14, Damien Sadler wrote:

 Hi Thomas,
 I suppose because he's started using a different programming
 language (he's
 abandoned Java and AutoIt and has now started to use C++), and is
 expanding
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he
 feels
 that they didn't meet his expectations in terms of speed and
 stability,
 since he used Java where the source code was needed, he used AutoIt
 where
 the source code could be hacked into, and even both them languages
 are very
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 12:53 PM
 Subject: Re: [Audyssey] old game companies we have not heard much
 about



 Hi Damien,
 Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but
 at
 the moment it isn't what PB Games use to be.
 I still haven't figured out why Philip abandoned all of his games,
 the
 PB Games name, and started over from scratch.

 Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's
 changed his
 programming platform and he has changed the name to PBSoundscape.
 Even
 though games haven't come out under this new name yet, I know he is
 making
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Well, Java, Javascript, I always get confused with them two *smile*.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 1:50 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Damien,
 Are you sure it was Java he wrote his games in? I thought he used
 Javascript which is a totally different animal all together. Smile
 In any case I do understand his reasons for starting over. What he was
 doing wasn't really the best way to go about good game development. Now,
 he is switching over to C++ he will definitely see an improvement in
 stability and speed.

 Damien Sadler wrote:
 Hi Thomas,
 I suppose because he's started using a different programming language 
 (he's
 abandoned Java and AutoIt and has now started to use C++), and is 
 expanding
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he 
 feels
 that they didn't meet his expectations in terms of speed and stability,
 since he used Java where the source code was needed, he used AutoIt where
 the source code could be hacked into, and even both them languages are 
 very
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Yeah, I agree. Even though I don't have a Vista laptop or even in some 
respects don't even agree with Vista, I understand that that's not 
everyone's opinion, hence the reason I made sure, using my friend's laptop, 
that Acefire supported Vista before releasing. Cory Sharp was a great help 
in that respect.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 3:44 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Will,
 In some respects I do have to agree. If they aren't willing to offer
 satisfactory tech support for their titles they either need to release
 them under a free license, or stop selling their products. I've been
 using Vista for over a year now, and Bavisoft hasn't responded to any
 inquaries about a Windows Vista upgrade policy for their titles. That
 either means they don't have one, or they don't ever plan upgrading
 their games beyond the current shipping versions which are already out
 of date software and hardware specification wise.
 I have to congradulate GMA, PCS Games, Draconis, BSC, and the other
 companies that have taken the time to introduce better compatibility for
 Windows Vista users. They are still showing they care about their
 products, and are willing to meet the demands of today and not what was
 current 5 years ago. With Bavisoft they are showing all of us they don't
 really give a squat about what we need in terms of tech support or
 reliable upgrades for our newer computers. So in return we should just
 stop buying their products, and stop publicly supporting them.

 will lomas wrote:
 i think they should just forget the hole process
 we have other companies we can rely on who play more active roles in
 our community
 they should release there games as freeware as they have no customer
 caring attitudes in my opinion. anyone wana upload chillingham for me?
 lol smile
 i'm serious. if they can not give customers satisfactory updates and
 if bad we can support them, instead they have a nerve to charge for 2
 games yet never respond to mails
 will


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Yes, for those wondering, we are still developing games. We're just finding 
it hard at the moment for lack of relevant sounds and budget. As far as code 
goes I recently updated my audio handling code thanks to some help from 
Philip, so at least making objects, players and characters move shouldn't be 
a big problem now.
Regards,
Damien


- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 3:42 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit Ultimate 
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi Damien,
Oh, there is a big difference. Java is a programming language developed 
by Sun Micro Systems to easily create cross platform applications 
between their Solaris OS and other operating systems. Javascript is a 
web scripting language created by Netscape to compete with Microsoft's 
ASP Script. Despite the similarities in the name they are two completely 
different languages.
Now, if you want to get yourself in hot water just sign up for a Java 
purest mailing list/forum, and call it Javascript. You'll get chewed 
out. Evil grin.


Damien Sadler wrote:
 Well, Java, Javascript, I always get confused with them two *smile*.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Thomas Ward
Hi Damien,
Yeah, the fact of the matter is some people are going to upgrade and we 
can't stick to total Windows XP only compatibility forever. As of last 
month Windows XP has totally been pulled off the market, and everything 
is Windows Vista. So even if you buy a new laptop, and want to buy XP 
all you can do is hope to find new copies on Ebay or find left over 
stock some place.
In the general market at least Mac OS Leopard sales are up since more 
and more sighted companies and home users are sick of Vista as well. 
Vista hasn't been the success Microsoft hoped it would be, and more 
people are at least thinking about Linux or Mac OS now.
As game programmers we need to keep an eye on these trends as we are 
slowly seeing it happen to the blind community as well. I have a friend 
from high school who was so disgusted with Vista he went Linux. I know 
someone else who recently purchased a MacBook Pro with Leopard on it. 
Both of them are blind,and they don't want to go to Vista.



Damien Sadler wrote:
 Hi,
 Yeah, I agree. Even though I don't have a Vista laptop or even in some 
 respects don't even agree with Vista, I understand that that's not 
 everyone's opinion, hence the reason I made sure, using my friend's laptop, 
 that Acefire supported Vista before releasing. Cory Sharp was a great help 
 in that respect.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread shaun everiss
true tom.
I for one thing wouldn't mind staying with xp at least till the next time I 
really need to upgrade.
To tell you the truth, this will be a while, after this laptop decides to die 
whenever that will be betwene 5-10 years, and maybe more I still have my slow 
a10 which is semi dead but will probably last me another 5 years or so if I 
reserect it maybe more.
The issue with staying with xp with a laptop is the fact that drivers will not 
be made for the hardware and since all new hardware will require drivers 
including sound there is almost no choice in the matter.
I suspect that if the next system is not up to scrat h and both laptops do die 
whenever that will be and this one is just new so I don't think that would be 
for at least 20-30 years if I play my cards right, if thats the case and I 
don't have a job or a life a fact that I still am not sure of, then I will just 
have to get a desktop, its not a big loss.
If push comes to shove I have an old sb16 here, I also have an old p3 733 here 
granted it has a busted ram slot on it meaning I would have the 256mb ram 
instead of 512 which is recomended for xp really to be good enough to run I 
probably could live with that.
If all else fails though my next system will be either linux or if I want to 
stay with windows it will be windows 2000 the last system where activation is 
not required.
At 09:01 a.m. 31/07/2008, you wrote:
Hi Damien,
Yeah, the fact of the matter is some people are going to upgrade and we 
can't stick to total Windows XP only compatibility forever. As of last 
month Windows XP has totally been pulled off the market, and everything 
is Windows Vista. So even if you buy a new laptop, and want to buy XP 
all you can do is hope to find new copies on Ebay or find left over 
stock some place.
In the general market at least Mac OS Leopard sales are up since more 
and more sighted companies and home users are sick of Vista as well. 
Vista hasn't been the success Microsoft hoped it would be, and more 
people are at least thinking about Linux or Mac OS now.
As game programmers we need to keep an eye on these trends as we are 
slowly seeing it happen to the blind community as well. I have a friend 
from high school who was so disgusted with Vista he went Linux. I know 
someone else who recently purchased a MacBook Pro with Leopard on it. 
Both of them are blind,and they don't want to go to Vista.



Damien Sadler wrote:
 Hi,
 Yeah, I agree. Even though I don't have a Vista laptop or even in some 
 respects don't even agree with Vista, I understand that that's not 
 everyone's opinion, hence the reason I made sure, using my friend's laptop, 
 that Acefire supported Vista before releasing. Cory Sharp was a great help 
 in that respect.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread shaun everiss
thats true, Also I have heard rumours that people of late that have got their 
stuff have not actually got it or had any support or anything.
I do have their stuff only because of the net, And only so I can try it.
Replay value is prity much 0 although I do run the games on easy if I really 
want to have a go at smashing something.
Could I do without them even if they were a non lagit copy?
Yeah Its not like I have played them for a year now.
Its no big loss.
Same probably goes for superliam and trek2k.
I never clocked those really well sl anyway but when I am in a mood I try my 
best to go with it and flog the keyboard.
However I never have been able to beet the game.
either I use all lives in waterworks or when I am able to the lab level and 
even then I havn't been able to beet x1 yet even with the solution files.
maybe side scrolers are not my type I have not beat hunter or pipe2 even on 
easy and yet I have them here.
At 02:44 a.m. 31/07/2008, you wrote:
Hi Will,
In some respects I do have to agree. If they aren't willing to offer 
satisfactory tech support for their titles they either need to release 
them under a free license, or stop selling their products. I've been 
using Vista for over a year now, and Bavisoft hasn't responded to any 
inquaries about a Windows Vista upgrade policy for their titles. That 
either means they don't have one, or they don't ever plan upgrading 
their games beyond the current shipping versions which are already out 
of date software and hardware specification wise.
I have to congradulate GMA, PCS Games, Draconis, BSC, and the other 
companies that have taken the time to introduce better compatibility for 
Windows Vista users. They are still showing they care about their 
products, and are willing to meet the demands of today and not what was 
current 5 years ago. With Bavisoft they are showing all of us they don't 
really give a squat about what we need in terms of tech support or 
reliable upgrades for our newer computers. So in return we should just 
stop buying their products, and stop publicly supporting them.

will lomas wrote:
 i think they should just forget the hole process
 we have other companies we can rely on who play more active roles in  
 our community
 they should release there games as freeware as they have no customer  
 caring attitudes in my opinion. anyone wana upload chillingham for me?  
 lol smile
 i'm serious. if they can not give customers satisfactory updates and  
 if bad we can support them, instead they have a nerve to charge for 2  
 games yet never respond to mails
 will


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Cory
what about that dj software?
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:41 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Yes, for those wondering, we are still developing games. We're just 
 finding
 it hard at the moment for lack of relevant sounds and budget. As far as 
 code
 goes I recently updated my audio handling code thanks to some help from
 Philip, so at least making objects, players and characters move shouldn't 
 be
 a big problem now.
 Regards,
 Damien


 - Original Message - 
 From: David Standen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 3:42 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit Ultimate
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread shaun everiss
and the prices are 40 us to from memmory.
I have the games but  its not worth the trouble of uploading.
Ok I have them, off the net but I honestly can't remember when I played them 
last.
At 12:58 a.m. 31/07/2008, you wrote:
i think they should just forget the hole process
we have other companies we can rely on who play more active roles in  
our community
they should release there games as freeware as they have no customer  
caring attitudes in my opinion. anyone wana upload chillingham for me?  
lol smile
i'm serious. if they can not give customers satisfactory updates and  
if bad we can support them, instead they have a nerve to charge for 2  
games yet never respond to mails
will

On 30 Jul 2008, at 13:35, Thomas Ward wrote:

 Hi,
 At the rate they are going with Chillingham 2 I wouldn't hold my  
 breath
 for long. They have been talking about it for years with no sign of it
 ever appearing on the audio games scene.  Smile


 Damien Sadler wrote:
 Hi,
 Yeah, that puzzles me as well. I mean, I did get my CD's in the end  
 so it's
 obvious that they are still around, and they do update their news  
 page.
 Yet they don't answer emails and we haven't heard any news on  
 Chillingham II
 yet.
 Regards,
 Damien


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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Thomas Ward
Hi Shaun,
Best guess we will never hear from most of these guys again, nor wwe 
know what happened to them. After all writing audio games is very 
expensive when it comes to time and money. Most of us would rather put 
that time and money into something else like a real job. That is why we 
don't hear too much from Justin and Dan Z  any more. Though BSC Games 
still exists, and sells their old games.
Actually, I am not too surprised the blind game programming community 
has such a high turn over rate. If you add up all the guys that have 
come out, wrote a few games, and suddenly quit they almost out number 
those who are still actively writing stuff.
Who do we really got as far as active game developers? PCS Games, USA 
Games, GMA Games, L-Works, Draconis, X-Sight Interactive, Spoonbill, 
7128, All In Play, Jim Kitchen, and maybe a couple of others. Not all 
that many when you consider all those who aren't making games any more.
We have lost Alchemy, RS Games, DanZ Games, PB Games, XL Studios, Code 
Factory, and those are just the more recent ones. I don't know if we can 
count Ace Games because they never really made anything of note yet, and 
ESP/Adora became Draconis.

shaun everiss wrote:
 Hi.
 Does anyone know what happened to the following.
 nasoft
 starbase defender.
 tdlsoftware and tdlgames
 conspirasoft.
 I know flight commander and starbase defender could not be completed due to 
 developer time issues etc however the rest I am not sure.
 Also any news from surrealhorisons I know they had issues  but nothing from 
 them at all.
 
 
 ---
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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread shaun everiss
yeah I know.
Out of that list the only major dev still active  apart from usa is jim kitchen.
Rsgames is semi active but yeah the rest I don't know.
At 03:43 a.m. 30/07/2008, you wrote:
Hi Shaun,
Best guess we will never hear from most of these guys again, nor wwe 
know what happened to them. After all writing audio games is very 
expensive when it comes to time and money. Most of us would rather put 
that time and money into something else like a real job. That is why we 
don't hear too much from Justin and Dan Z  any more. Though BSC Games 
still exists, and sells their old games.
Actually, I am not too surprised the blind game programming community 
has such a high turn over rate. If you add up all the guys that have 
come out, wrote a few games, and suddenly quit they almost out number 
those who are still actively writing stuff.
Who do we really got as far as active game developers? PCS Games, USA 
Games, GMA Games, L-Works, Draconis, X-Sight Interactive, Spoonbill, 
7128, All In Play, Jim Kitchen, and maybe a couple of others. Not all 
that many when you consider all those who aren't making games any more.
We have lost Alchemy, RS Games, DanZ Games, PB Games, XL Studios, Code 
Factory, and those are just the more recent ones. I don't know if we can 
count Ace Games because they never really made anything of note yet, and 
ESP/Adora became Draconis.

shaun everiss wrote:
 Hi.
 Does anyone know what happened to the following.
 nasoft
 starbase defender.
 tdlsoftware and tdlgames
 conspirasoft.
 I know flight commander and starbase defender could not be completed due to 
 developer time issues etc however the rest I am not sure.
 Also any news from surrealhorisons I know they had issues  but nothing from 
 them at all.
 
 
 ---
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 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]
 
 

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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi Thomas,
To make you aware we haven't exactly lost PBGames, but he's changed his 
programming platform and he has changed the name to PBSoundscape. Even 
though games haven't come out under this new name yet, I know he is making 
them, as I am testing a performance test one out for him now.
Thanks.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 4:43 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Best guess we will never hear from most of these guys again, nor wwe
 know what happened to them. After all writing audio games is very
 expensive when it comes to time and money. Most of us would rather put
 that time and money into something else like a real job. That is why we
 don't hear too much from Justin and Dan Z  any more. Though BSC Games
 still exists, and sells their old games.
 Actually, I am not too surprised the blind game programming community
 has such a high turn over rate. If you add up all the guys that have
 come out, wrote a few games, and suddenly quit they almost out number
 those who are still actively writing stuff.
 Who do we really got as far as active game developers? PCS Games, USA
 Games, GMA Games, L-Works, Draconis, X-Sight Interactive, Spoonbill,
 7128, All In Play, Jim Kitchen, and maybe a couple of others. Not all
 that many when you consider all those who aren't making games any more.
 We have lost Alchemy, RS Games, DanZ Games, PB Games, XL Studios, Code
 Factory, and those are just the more recent ones. I don't know if we can
 count Ace Games because they never really made anything of note yet, and
 ESP/Adora became Draconis.

 shaun everiss wrote:
 Hi.
 Does anyone know what happened to the following.
 nasoft
 starbase defender.
 tdlsoftware and tdlgames
 conspirasoft.
 I know flight commander and starbase defender could not be completed due 
 to developer time issues etc however the rest I am not sure.
 Also any news from surrealhorisons I know they had issues  but nothing 
 from them at all.


 ---
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 please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread louis
What about Bavisoft? Has anyone heard what they're up to, or why they don't 
return any emails? HTH.

- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, July 29, 2008 2:42 PM
Subject: [Audyssey] old game companies we have not heard much about


 Shaun,

 I don't know if we qualify as major but 7-128 Software is still in the 
 biz.

 Right now we've got 8 new blind-accessible games for children coded.

 We plan to release them as soon as I get the dratted custom content
 editors finished for Perkins School.

 Then I've been told that I gotta finish a couple more accessible word 
 games.

 Then... well, you get the idea.

 John Bannick
 CTO (techno-galley-slave)
 7-128 Software




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 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.5.6/1579 - Release Date: 7/29/2008 
 6:43 AM

 


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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Ryan Smith
Hi,
Well even though RS Games is closed, and will open again sometime, I
have not been doing no coding. My friend, Mike Forzano, has been
coding a MUD that I will not give the URL out yet. Being a Wizard,
with not much experience in MOO coding, I coded a client to use. It is
ment for the general mud range and is reccomended. It is highly
accessible, with JFW API as well as SAPI, ANSI coloring, F1 to F10
command senders, F12 sapi quiter, Pre-Set Sounds, Combo Box of items
added, Preferences/Logging, Trigger Adder (Similar to VIP MUD's Easy
Script Builder). I have to say I enjoy the MOO very much, and RMUD
(what I call my client) is coming along. I'd like your feature
requests, although I have decided no scripting language, at least for
some time. I am not skilled enough to code something like that. The
good thing about this is, is that it's a custom client, so the basics
of the policies are covered. It also auto-connects to the MUD. It's a
little under 1000 lines in VB6...We have a refined staff, so we think
you will enjoy the moo when it is complete.
-Ryan Smith
RSG is closed, SDM 4.1 patch may be released soon

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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Cory
Ryan,

Come back asap! you are brilyant!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 4:17 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Well even though RS Games is closed, and will open again sometime, I
 have not been doing no coding. My friend, Mike Forzano, has been
 coding a MUD that I will not give the URL out yet. Being a Wizard,
 with not much experience in MOO coding, I coded a client to use. It is
 ment for the general mud range and is reccomended. It is highly
 accessible, with JFW API as well as SAPI, ANSI coloring, F1 to F10
 command senders, F12 sapi quiter, Pre-Set Sounds, Combo Box of items
 added, Preferences/Logging, Trigger Adder (Similar to VIP MUD's Easy
 Script Builder). I have to say I enjoy the MOO very much, and RMUD
 (what I call my client) is coming along. I'd like your feature
 requests, although I have decided no scripting language, at least for
 some time. I am not skilled enough to code something like that. The
 good thing about this is, is that it's a custom client, so the basics
 of the policies are covered. It also auto-connects to the MUD. It's a
 little under 1000 lines in VB6...We have a refined staff, so we think
 you will enjoy the moo when it is complete.
 -Ryan Smith
 RSG is closed, SDM 4.1 patch may be released soon

 ---
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 [EMAIL PROTECTED]
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 __ NOD32 3301 (20080727) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi,
Yeah, that puzzles me as well. I mean, I did get my CD's in the end so it's 
obvious that they are still around, and they do update their news page.
Yet they don't answer emails and we haven't heard any news on Chillingham II 
yet.
Regards,
Damien


- Original Message - 
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 11:33 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 What about Bavisoft? Has anyone heard what they're up to, or why they 
 don't
 return any emails? HTH.

 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, July 29, 2008 2:42 PM
 Subject: [Audyssey] old game companies we have not heard much about


 Shaun,

 I don't know if we qualify as major but 7-128 Software is still in the
 biz.

 Right now we've got 8 new blind-accessible games for children coded.

 We plan to release them as soon as I get the dratted custom content
 editors finished for Perkins School.

 Then I've been told that I gotta finish a couple more accessible word
 games.

 Then... well, you get the idea.

 John Bannick
 CTO (techno-galley-slave)
 7-128 Software




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.5.6/1579 - Release Date: 7/29/2008
 6:43 AM




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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi,
Oh, is that why Mike seems to have given up with X-Sight? I was still 
waiting for the bug fix for CC from him so I could upload it. I'm sick of 
having a constantly corrupted download on there.
Regards,
Damien



- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:17 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Well even though RS Games is closed, and will open again sometime, I
 have not been doing no coding. My friend, Mike Forzano, has been
 coding a MUD that I will not give the URL out yet. Being a Wizard,
 with not much experience in MOO coding, I coded a client to use. It is
 ment for the general mud range and is reccomended. It is highly
 accessible, with JFW API as well as SAPI, ANSI coloring, F1 to F10
 command senders, F12 sapi quiter, Pre-Set Sounds, Combo Box of items
 added, Preferences/Logging, Trigger Adder (Similar to VIP MUD's Easy
 Script Builder). I have to say I enjoy the MOO very much, and RMUD
 (what I call my client) is coming along. I'd like your feature
 requests, although I have decided no scripting language, at least for
 some time. I am not skilled enough to code something like that. The
 good thing about this is, is that it's a custom client, so the basics
 of the policies are covered. It also auto-connects to the MUD. It's a
 little under 1000 lines in VB6...We have a refined staff, so we think
 you will enjoy the moo when it is complete.
 -Ryan Smith
 RSG is closed, SDM 4.1 patch may be released soon

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