Re: [Audyssey] star wars sounds

2007-01-15 Thread Josh
no I won't forget about that. you know, with at least two or more star wars 
games in production right now, maybe it would be best not to make my own 
just in case I would accidentally rip off someone else's ideas?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:17 PM
Subject: Re: [Audyssey] star wars sounds


 Hi Josh,
 Also don't forget about USA Games Jedi Strike. I'd not be happy if
 others started wripping it off before I could complete it.
 Hense one reason I am very closed mouth about the story, characters, 
 etc...


 Josh wrote:
 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and 
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a 
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and 
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh




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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] star wars sounds

2007-01-15 Thread Josh
I guess the only other option then is just to quietly work on it and hope we 
won't get caught.
By the way, how many lord of the rings fans are there on this list, or 
dungeon siege? Since we already have two people working on some star wars 
games, maybe I should give them the sounds, and hold off on makeing one so I 
don't accidentally rip off someone else's ideas.


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:11 PM
Subject: Re: [Audyssey] star wars sounds


 Hi David,
 The sad thing here is that both Paramount and Lucasfilm have extremely
 inflated concepts of what there sounds, stories, etc should cost.
 In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so
 horrably out ragious I could have baught a new house and a car for what
 it would cost me to legally write Jedi Strike.
 Why? Well, Lucasfilm obviously deals with million dollar contracts, and
 if you are a small time developer they basically tell you to buzz off
 and light somewhere else.
 The Lucasfilm games devision Lucas Arts also doesn't seam to be that
 interested in making accessible PC Ggames are focussing in PS2 and Xbox
 titles now which are not all that accessible.
 I don't have answer for this one, but something has to give. Either we
 give up with our tails between our legs, we fight it in court, or we
 quietly work on it and hope we don't get caught. That is the only
 choices available.
 As you pointed out the sound effects are very specific to that show or
 movie. Lacking them you might as well not even work on the game. The
 sound effects are what for us makes the movie and or game so real.

 david wrote:
 I can agree with you, but in order to make Star Wars and Star Trek games,
 you must use the sound effects relating to those trademarks. You can't 
 just
 design them yourself. Otherwise, it won't be star wars or star trek.
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making
 getting sounds from games one of the only options. If Lucas and Paramount
 would sell there sounds for reasonable prices like Sound Ideas do, then 
 we
 could use them instead of sounds from games.




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Re: [Audyssey] star wars sounds

2007-01-15 Thread rob

If it is rpg, scifi or fantasy, i'm up for it.

- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 15 Jan 2007 10:25:14 -0500
Subject: Re: [Audyssey] star wars sounds

 I guess the only other option then is just to quietly work on it and hope 
 we 
 won't get caught.
 By the way, how many lord of the rings fans are there on this list, or 
 dungeon siege? Since we already have two people working on some star wars 
 games, maybe I should give them the sounds, and hold off on makeing one so 
 I 
 don't accidentally rip off someone else's ideas.
 
 
 Josh
 
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 10:11 PM
 Subject: Re: [Audyssey] star wars sounds
 
 
  Hi David,
  The sad thing here is that both Paramount and Lucasfilm have extremely
  inflated concepts of what there sounds, stories, etc should cost.
  In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so
  horrably out ragious I could have baught a new house and a car for what
  it would cost me to legally write Jedi Strike.
  Why? Well, Lucasfilm obviously deals with million dollar contracts, and
  if you are a small time developer they basically tell you to buzz off
  and light somewhere else.
  The Lucasfilm games devision Lucas Arts also doesn't seam to be that
  interested in making accessible PC Ggames are focussing in PS2 and Xbox
  titles now which are not all that accessible.
  I don't have answer for this one, but something has to give. Either we
  give up with our tails between our legs, we fight it in court, or we
  quietly work on it and hope we don't get caught. That is the only
  choices available.
  As you pointed out the sound effects are very specific to that show or
  movie. Lacking them you might as well not even work on the game. The
  sound effects are what for us makes the movie and or game so real.
 
  david wrote:
  I can agree with you, but in order to make Star Wars and Star Trek games,
  you must use the sound effects relating to those trademarks. You can't 
  just
  design them yourself. Otherwise, it won't be star wars or star trek.
  Unfortunately, Lucas Film and Paramount don't sell there sounds, making
  getting sounds from games one of the only options. If Lucas and Paramount
  would sell there sounds for reasonable prices like Sound Ideas do, then 
  we
  could use them instead of sounds from games.
 
 
 
 
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Re: [Audyssey] star wars sounds

2007-01-14 Thread Angel L Adorno
that would be great please do that.
thanks. 

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Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
ok. Since the files or rather the files are spread across three or four 
folders I'll upload them a folder at a time in zip files. and then I'll 
paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so 
on. I'll do it later on this afternoon. I think it'd be cool to have a enemy 
attack-like sw game which is unbeatable and you just fight enemies and rack 
up points. Also, I want to be careful and not accidentally  make a copy or 
rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
have two games that are the same just having different names in my opinion 
so I want to be careful about that.

Josh

- Original Message - 
From: Angel L Adorno [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:25 AM
Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] star wars sounds

2007-01-14 Thread rob

Well, since enemy attack and jedi quest will have two different consepts i 
don't think so we'll have two same (or slightly different) sw games.
Basically in jedi quest you'll be able to move in a 3d environment (just like 
in shades of doom) with a lightsaber in hand, and if you pick up a blaster 
or thermal detonator you'll be able to use it as well.
It'll contain lots of puzzle-like elements, you have to figure out a secret 
code to be able to enter to different areas, push buttons with the force to 
lower bridges to be able to walk through pits, or just use your force jump 
to jump through.
As we're planning to do it as much realistic as we can, probably you will 
have lots of things to do, in the pit's case you can jump through or push 
the button and you can walk on a bridge across it.
Also enemies willhave weaknesses like in the original movies, destroyer 
droids will have a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob


- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 09:58:24 -0500
Subject: Re: [Audyssey] star wars sounds

 ok. Since the files or rather the files are spread across three or four 
 folders I'll upload them a folder at a time in zip files. and then I'll 
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and 
 so 
 on. I'll do it later on this afternoon. I think it'd be cool to have a 
 enemy 
 attack-like sw game which is unbeatable and you just fight enemies and rack 
 up points. Also, I want to be careful and not accidentally  make a copy or 
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
 have two games that are the same just having different names in my opinion 
 so I want to be careful about that.
 
 Josh
 
 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds
 
 
  that would be great please do that.
  thanks.
 
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  To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web. 
 
 
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Re: [Audyssey] star wars sounds

2007-01-14 Thread nicol
Are you going  to sell the game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of rob
Sent: Sunday, January 14, 2007 5:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars sounds


Well, since enemy attack and jedi quest will have two different consepts i
don't think so we'll have two same (or slightly different) sw games.
Basically in jedi quest you'll be able to move in a 3d environment (just
like
in shades of doom) with a lightsaber in hand, and if you pick up a blaster
or thermal detonator you'll be able to use it as well.
It'll contain lots of puzzle-like elements, you have to figure out a secret
code to be able to enter to different areas, push buttons with the force to
lower bridges to be able to walk through pits, or just use your force jump
to jump through.
As we're planning to do it as much realistic as we can, probably you will
have lots of things to do, in the pit's case you can jump through or push
the button and you can walk on a bridge across it.
Also enemies willhave weaknesses like in the original movies, destroyer
droids will have a shield, and other things like that.
Currently we're designing the whole environment, objects, traps, etc.
Rob




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Re: [Audyssey] star wars sounds

2007-01-14 Thread rob

This is not decided yet, we have to consider the copyrighted sounds and 
everything.
One possibility is that it would be free, and we'll sell other games just for 
a small price which covers the money which we invested into the projects.


- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 17:22:17 +0200
Subject: Re: [Audyssey] star wars sounds

 Are you going  to sell the game?
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of rob
 Sent: Sunday, January 14, 2007 5:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars sounds
 
 
 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a secret
 code to be able to enter to different areas, push buttons with the force to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob
 
 
 
 
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] star wars sounds

2007-01-14 Thread david
Are the sounds sorted by name?
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 8:58 AM
Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and 
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a 
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and 
 rack
 up points. Also, I want to be careful and not accidentally  make a copy or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread Liam Erven
does anyone want to think about how totally illegal this is? Of course not.
I'm starting to get annoyed.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 12:14 PM
Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
I've never understood why some developers are so keen to needlessly break 
copyright laws and risk prosecution. When you're dealing with classic arcade 
games which have been cloned a million times over, I can certainly 
understand. It would surprise me tremendously if Pacman Talks or Dynaman 
incurred anybody's letigious wrath. I think there's a good argument to be 
made that making an accessible version of a classic game is certainly not 
robbing anybody of potential derived profits. When you're dealing with such 
specific licenses like Star Wars and such, it's a whole different story. 
People have been sued by Paramount for making Star Trek based games. I have 
no doubt that Lucas Arts is equally defensive of the Star Wars franchise. 
Also, taking sounds that are not only directly tied to a game as well as a 
major entertainment franchise substantially increases the risks of being 
taken to court. Certainly, there's the can't squeeze blood from a stone 
argument. Nobody producing accessible games has exactly struck gold.

Pirating other accessible game developer's sound effects in our community is 
again just begging for trouble. They're as recogniseable as trademark logos 
or famous brands to us. Does anybody know what the legal status of sounds 
actually is? I've heard that you can't copyright a sound from some people. 
Others think of them like works of art which are subject to legal 
protection. This has always made sense to me. I made a point of getting a 
library of royalty-free sound effects. The only condition is that I can't 
intentionally use those sounds in such a way that they can easily be 
recovered in unmodified form. They also have to be used as part of an actual 
presentation such as a game.

Iven's act is in my mind certainly piracy of Liam's work. If he's published 
a demo on Blindcooltech, that'll spread through the blind community pretty 
well. Liam might want to consider doing something with Superliam assuming 
nobody has done a prior podcast of it. Liam spent quite a lot of time and 
effort producing that game. I certainly look forward to seeing more 
sidescrollers for our community but would like them to be original and push 
the bar higher than the bare basics.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] star wars sounds

2007-01-14 Thread Dark
Indeed, though I thought once we'd established the fact that Ivan has 
completely coppied a commercially available program, it was rather obvious 
that this is completely illegal. The same way you don't need to remind 
somebody that robbing a bank is illegal.

I think it's just the intrinsic wrongness of coppying an incredibly good 
game you worked very hard on Liam that people are mostly concerned with.

All the Best,

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 6:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] star wars sounds

2007-01-14 Thread david
I can agree with you, but in order to make Star Wars and Star Trek games, 
you must use the sound effects relating to those trademarks. You can't just 
design them yourself. Otherwise, it won't be star wars or star trek. 
Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
getting sounds from games one of the only options. If Lucas and Paramount 
would sell there sounds for reasonable prices like Sound Ideas do, then we 
could use them instead of sounds from games.
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:07 PM
Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic 
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with 
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I 
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community 
 is
 again just begging for trouble. They're as recogniseable as trademark 
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an 
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's 
 published
 a demo on Blindcooltech, that'll spread through the blind community pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and 
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers

Re: [Audyssey] star wars sounds

2007-01-14 Thread Charles Rivard
So, if you cannot buy them, swipe them??  Somehow, I don't think so.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:26 PM
Subject: Re: [Audyssey] star wars sounds


I can agree with you, but in order to make Star Wars and Star Trek games,
 you must use the sound effects relating to those trademarks. You can't 
 just
 design them yourself. Otherwise, it won't be star wars or star trek.
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making
 getting sounds from games one of the only options. If Lucas and Paramount
 would sell there sounds for reasonable prices like Sound Ideas do, then we
 could use them instead of sounds from games.
 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:07 PM
 Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community
 is
 again just begging for trouble. They're as recogniseable as trademark
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some 
 people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's
 published
 a demo on Blindcooltech, that'll spread through the blind community 
 pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or 
 four
 folders I'll upload them a folder at a time in zip files. and then 
 I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a 
 copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers

Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
well then that's good. I'll try to make my game like enemy attack, but an 
enhanced version. By the way, Rob, if or when I put the sounds on sendspace 
would you like the mp3 and .wav files also? There are at least 2000 .wav and 
mp3 files mixed together and there are 26 instrumental star wars music 
tracks.

Josh

- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:16 AM
Subject: Re: [Audyssey] star wars sounds



 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just 
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a 
 secret
 code to be able to enter to different areas, push buttons with the force 
 to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob


 - Original Message -
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sun, 14 Jan 2007 09:58:24 -0500
 Subject: Re: [Audyssey] star wars sounds

 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and 
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


  that would be great please do that.
  thanks.
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] star wars sounds

2007-01-14 Thread Josh
no. since the sounds I'll be using are copyrighted I don't think it'd be a 
good idea for me to sell it even though I very much would like to to make 
some money. Unless people on this list advise me otherwise, that is, unless 
they tell me it might be ok for me to sell the game I will be releaseing it 
as freeware.
And I think since Tomas ward used copyrighted sounds in his star trek game 
and I'll be using such sounds in my game, then I would probably be wise to 
kind of follow in his footsteps so to speak and make my game freeware.

Josh

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:22 AM
Subject: Re: [Audyssey] star wars sounds


 Are you going  to sell the game?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of rob
 Sent: Sunday, January 14, 2007 5:17 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars sounds


 Well, since enemy attack and jedi quest will have two different consepts i
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just
 like
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a 
 secret
 code to be able to enter to different areas, push buttons with the force 
 to
 lower bridges to be able to walk through pits, or just use your force jump
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will
 have lots of things to do, in the pit's case you can jump through or push
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob




 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] star wars sounds

2007-01-14 Thread michael feir
That's fine as far as it goes. However, to use Final Trek as an example of 
what I'm saying, there's really nothing but the sounds which make it 
uniquely Star Trek. The game would be just as good with generic names and 
sounds from a Sound Ideas or other royalty-free collection. I very much 
doubt that tighing a game to a large license dramatically effects its sales. 
That would be a nifty socioeconomic exparament to run.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:26 PM
Subject: Re: [Audyssey] star wars sounds


I can agree with you, but in order to make Star Wars and Star Trek games,
 you must use the sound effects relating to those trademarks. You can't 
 just
 design them yourself. Otherwise, it won't be star wars or star trek.
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making
 getting sounds from games one of the only options. If Lucas and Paramount
 would sell there sounds for reasonable prices like Sound Ideas do, then we
 could use them instead of sounds from games.
 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:07 PM
 Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community
 is
 again just begging for trouble. They're as recogniseable as trademark
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some 
 people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's
 published
 a demo on Blindcooltech, that'll spread through the blind community 
 pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or 
 four
 folders I'll upload them a folder at a time in zip files. and then 
 I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a 
 copy
 or
 rip-off of what Rob has planned for jedi quest

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
that would rock thanks for sharing the sfx with us.
I would like this thanks again man.
At 03:58 a.m. 15/01/2007, you wrote:
ok. Since the files or rather the files are spread across three or four 
folders I'll upload them a folder at a time in zip files. and then I'll 
paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so 
on. I'll do it later on this afternoon. I think it'd be cool to have a enemy 
attack-like sw game which is unbeatable and you just fight enemies and rack 
up points. Also, I want to be careful and not accidentally  make a copy or 
rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
have two games that are the same just having different names in my opinion 
so I want to be careful about that.

Josh

- Original Message - 
From: Angel L Adorno [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 14, 2007 9:25 AM
Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
josh can you send me the meg programs off list.
I would also be interested in all those sfx.
please put them on www.mediafire.com since sendspace and my isp don't like 
eachother.
thanks loads.
At 03:16 a.m. 15/01/2007, you wrote:
Hi,

I'm happy to report the meg-extractor tool worked good! I now have over 2000 
or maybe close to 3000 star wars sound effects, speech files for use in 
games, and 26 music tracks in mp3 and .wav format. If anyone wants these 
files for use in programming any of their own games I can put them on 
sendspace.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
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any subscription changes via the web.



___
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any subscription changes via the web.


Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
yeah sorry about my last messages.
some of us have got a bit lax
At 07:41 a.m. 15/01/2007, you wrote:
does anyone want to think about how totally illegal this is? Of course not.
I'm starting to get annoyed.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 12:14 PM
Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy 
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to
 have two games that are the same just having different names in my 
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
thats a point.
At 08:26 a.m. 15/01/2007, you wrote:
I can agree with you, but in order to make Star Wars and Star Trek games, 
you must use the sound effects relating to those trademarks. You can't just 
design them yourself. Otherwise, it won't be star wars or star trek. 
Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
getting sounds from games one of the only options. If Lucas and Paramount 
would sell there sounds for reasonable prices like Sound Ideas do, then we 
could use them instead of sounds from games.
- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:07 PM
Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic 
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with 
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I 
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community 
 is
 again just begging for trouble. They're as recogniseable as trademark 
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an 
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's 
 published
 a demo on Blindcooltech, that'll spread through the blind community pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and 
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web

Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
I think tom has the same issue not that I am defending ivan or anything I am 
not.
But the same goes for stfc and other trek and starwars.
I know all trek sfx or some of said sfx came free off the net.
not sure about other stuff.
At 08:07 a.m. 15/01/2007, you wrote:
I've never understood why some developers are so keen to needlessly break 
copyright laws and risk prosecution. When you're dealing with classic arcade 
games which have been cloned a million times over, I can certainly 
understand. It would surprise me tremendously if Pacman Talks or Dynaman 
incurred anybody's letigious wrath. I think there's a good argument to be 
made that making an accessible version of a classic game is certainly not 
robbing anybody of potential derived profits. When you're dealing with such 
specific licenses like Star Wars and such, it's a whole different story. 
People have been sued by Paramount for making Star Trek based games. I have 
no doubt that Lucas Arts is equally defensive of the Star Wars franchise. 
Also, taking sounds that are not only directly tied to a game as well as a 
major entertainment franchise substantially increases the risks of being 
taken to court. Certainly, there's the can't squeeze blood from a stone 
argument. Nobody producing accessible games has exactly struck gold.

Pirating other accessible game developer's sound effects in our community is 
again just begging for trouble. They're as recogniseable as trademark logos 
or famous brands to us. Does anybody know what the legal status of sounds 
actually is? I've heard that you can't copyright a sound from some people. 
Others think of them like works of art which are subject to legal 
protection. This has always made sense to me. I made a point of getting a 
library of royalty-free sound effects. The only condition is that I can't 
intentionally use those sounds in such a way that they can easily be 
recovered in unmodified form. They also have to be used as part of an actual 
presentation such as a game.

Iven's act is in my mind certainly piracy of Liam's work. If he's published 
a demo on Blindcooltech, that'll spread through the blind community pretty 
well. Liam might want to consider doing something with Superliam assuming 
nobody has done a prior podcast of it. Liam spent quite a lot of time and 
effort producing that game. I certainly look forward to seeing more 
sidescrollers for our community but would like them to be original and push 
the bar higher than the bare basics.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:41 PM
Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course 
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or four
 folders I'll upload them a folder at a time in zip files. and then I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip 
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense 
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, January 14, 2007 9:25 AM
 Subject: Re: [Audyssey] star wars sounds


 that would be great please do that.
 thanks.

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
good point rob.
I know also from talking to tom that emailing for permition doesn't always work.
Firstly some of the licencing fees are totally out of our price range.
And secondly you do not always get a responce and most of the time you don't 
get any responce at all.
At 08:48 a.m. 15/01/2007, you wrote:

I have to agree with David, without original star wars sounds the game is no 
longer in the category of star wars. Of course creativity is a really good 
thing, but considering how many people likes star wars, and considering 
that no games are available which can be played by a blind gamer, i must 
say for a free accessible star wars game, it worth the risk. You won't sell 
it, you won't say the sounds are made by you. That is the only way, as 
David mentioned before, to have star wars sounds, unfortunately.
Breaking the copyrights of a game and claiming that it is yours while it is 
definitely not (just like the case of super liam and dragon warriors) is 
totally understandable, and unacceptable.
Using the sounds of an audio game is also unacceptable, because it is not a 
style that works with only that specific sound set, just like starwars or 
startrek. In other words, if you want to make a sidescroller with enemies 
you don't have to steal the sounds of other games, since you can buy and 
design your own sounds for it, and it'll be unique.
As hearing what happened with super liam i can understand Liam's points as 
well, but stealing Super Liam's sounds and stealing star wars sounds is not 
the same, because of the points which i mentioned before.
Rob



- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 13:26:59 -0600
Subject: Re: [Audyssey] star wars sounds

 I can agree with you, but in order to make Star Wars and Star Trek games, 
 you must use the sound effects relating to those trademarks. You can't just 
 design them yourself. Otherwise, it won't be star wars or star trek. 
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
 getting sounds from games one of the only options. If Lucas and Paramount 
 would sell there sounds for reasonable prices like Sound Ideas do, then we 
 could use them instead of sounds from games.


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] star wars sounds

2007-01-14 Thread shaun everiss
If you can't buy them you have to ask for them I suppose.
But there is no starwars sfx libraries or trek libraries out.
Its a pitty that there are no trek or starwars libs otherwise I'd be snapping 
em up.
At 09:12 a.m. 15/01/2007, you wrote:
So, if you cannot buy them, swipe them??  Somehow, I don't think so.

- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 1:26 PM
Subject: Re: [Audyssey] star wars sounds


I can agree with you, but in order to make Star Wars and Star Trek games,
 you must use the sound effects relating to those trademarks. You can't 
 just
 design them yourself. Otherwise, it won't be star wars or star trek.
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making
 getting sounds from games one of the only options. If Lucas and Paramount
 would sell there sounds for reasonable prices like Sound Ideas do, then we
 could use them instead of sounds from games.
 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:07 PM
 Subject: Re: [Audyssey] star wars sounds


 I've never understood why some developers are so keen to needlessly break
 copyright laws and risk prosecution. When you're dealing with classic
 arcade
 games which have been cloned a million times over, I can certainly
 understand. It would surprise me tremendously if Pacman Talks or Dynaman
 incurred anybody's letigious wrath. I think there's a good argument to be
 made that making an accessible version of a classic game is certainly not
 robbing anybody of potential derived profits. When you're dealing with
 such
 specific licenses like Star Wars and such, it's a whole different story.
 People have been sued by Paramount for making Star Trek based games. I
 have
 no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
 Also, taking sounds that are not only directly tied to a game as well as 
 a
 major entertainment franchise substantially increases the risks of being
 taken to court. Certainly, there's the can't squeeze blood from a stone
 argument. Nobody producing accessible games has exactly struck gold.

 Pirating other accessible game developer's sound effects in our community
 is
 again just begging for trouble. They're as recogniseable as trademark
 logos
 or famous brands to us. Does anybody know what the legal status of sounds
 actually is? I've heard that you can't copyright a sound from some 
 people.
 Others think of them like works of art which are subject to legal
 protection. This has always made sense to me. I made a point of getting a
 library of royalty-free sound effects. The only condition is that I can't
 intentionally use those sounds in such a way that they can easily be
 recovered in unmodified form. They also have to be used as part of an
 actual
 presentation such as a game.

 Iven's act is in my mind certainly piracy of Liam's work. If he's
 published
 a demo on Blindcooltech, that'll spread through the blind community 
 pretty
 well. Liam might want to consider doing something with Superliam assuming
 nobody has done a prior podcast of it. Liam spent quite a lot of time and
 effort producing that game. I certainly look forward to seeing more
 sidescrollers for our community but would like them to be original and
 push
 the bar higher than the bare basics.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:41 PM
 Subject: Re: [Audyssey] star wars sounds


 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 12:14 PM
 Subject: Re: [Audyssey] star wars sounds


 Are the sounds sorted by name?
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 8:58 AM
 Subject: Re: [Audyssey] star wars sounds


 ok. Since the files or rather the files are spread across three or 
 four
 folders I'll upload them a folder at a time in zip files. and then 
 I'll
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip
 and
 so
 on. I'll do it later on this afternoon. I think it'd be cool to have a
 enemy
 attack-like sw game which is unbeatable and you just fight enemies and
 rack
 up points. Also, I want to be careful and not accidentally  make a 
 copy
 or
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense
 to
 have two games that are the same just having different names in my
 opinion
 so I want to be careful about that.

 Josh

 - Original Message - 
 From: Angel L Adorno [EMAIL

Re: [Audyssey] star wars sounds

2007-01-14 Thread Thomas Ward
Hi Josh,
Also don't forget about USA Games Jedi Strike. I'd not be happy if 
others started wripping it off before I could complete it.
Hense one reason I am very closed mouth about the story, characters, etc...


Josh wrote:
 ok. Since the files or rather the files are spread across three or four 
 folders I'll upload them a folder at a time in zip files. and then I'll 
 paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so 
 on. I'll do it later on this afternoon. I think it'd be cool to have a enemy 
 attack-like sw game which is unbeatable and you just fight enemies and rack 
 up points. Also, I want to be careful and not accidentally  make a copy or 
 rip-off of what Rob has planned for jedi quest. It wouldn't make sense to 
 have two games that are the same just having different names in my opinion 
 so I want to be careful about that.

 Josh
   



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] star wars sounds

2007-01-14 Thread Thomas Ward
Hi Rob,
Shades of Doom is not a 3D game. It is a 2D game with a 3D audio sound 
environment
So when you say 3D is your movement fully 3d, or is just the audio 3D. 
I'd like make it fully clear before you advertise something is not 
really the case.
For example, in the 3d Star Wars games I have played take Mysteries of 
the Sith Mara Jade could jump through Windows on buildings and on to 
roof tops in the Imperial city, and you'd have to shoot down or up and 
enemies as well as your fforward, back, and left and right directions.
Cheers.


rob wrote:
 Well, since enemy attack and jedi quest will have two different consepts i 
 don't think so we'll have two same (or slightly different) sw games.
 Basically in jedi quest you'll be able to move in a 3d environment (just like 
 in shades of doom) with a lightsaber in hand, and if you pick up a blaster 
 or thermal detonator you'll be able to use it as well.
 It'll contain lots of puzzle-like elements, you have to figure out a secret 
 code to be able to enter to different areas, push buttons with the force to 
 lower bridges to be able to walk through pits, or just use your force jump 
 to jump through.
 As we're planning to do it as much realistic as we can, probably you will 
 have lots of things to do, in the pit's case you can jump through or push 
 the button and you can walk on a bridge across it.
 Also enemies willhave weaknesses like in the original movies, destroyer 
 droids will have a shield, and other things like that.
 Currently we're designing the whole environment, objects, traps, etc.
 Rob
   



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Re: [Audyssey] star wars sounds

2007-01-14 Thread Thomas Ward
Hi Michael,
That would be an interesting thing to think about. True I could have 
used generic ships, bases, tanks, jets, you name it, but then would 
Final Conflict be as successful as it is.
I wrote STFC for the primary fact, no other, than I like Star Trek. If I 
would have used other things, and then, well, I wouldn't have worked so 
hard to create it. My own personal dreams and desires were what pushed 
me to get it done even though there times I was ready to outright quit.

michael feir wrote:
 That's fine as far as it goes. However, to use Final Trek as an example of 
 what I'm saying, there's really nothing but the sounds which make it 
 uniquely Star Trek. The game would be just as good with generic names and 
 sounds from a Sound Ideas or other royalty-free collection. I very much 
 doubt that tighing a game to a large license dramatically effects its sales. 
 That would be a nifty socioeconomic exparament to run.

 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]
   



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Re: [Audyssey] star wars sounds

2007-01-14 Thread Thomas Ward
Hi Rob,

Quote
considering how many people likes star wars, and considering
that no games are available which can be played by a blind gamer, i must
say for a free accessible star wars game, it worth the risk.
End quote

I am in agreement with you that putting out a freeby like this is 
probably worth the risk, but there are ethical conserns as well like is 
it ok to steel or use the Star Wars logo and sound without written consent.



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Re: [Audyssey] star wars sounds

2007-01-14 Thread Thomas Ward
Hi David,
The sad thing here is that both Paramount and Lucasfilm have extremely 
inflated concepts of what there sounds, stories, etc should cost.
In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so 
horrably out ragious I could have baught a new house and a car for what 
it would cost me to legally write Jedi Strike.
Why? Well, Lucasfilm obviously deals with million dollar contracts, and 
if you are a small time developer they basically tell you to buzz off 
and light somewhere else.
The Lucasfilm games devision Lucas Arts also doesn't seam to be that 
interested in making accessible PC Ggames are focussing in PS2 and Xbox 
titles now which are not all that accessible.
I don't have answer for this one, but something has to give. Either we 
give up with our tails between our legs, we fight it in court, or we 
quietly work on it and hope we don't get caught. That is the only 
choices available.
As you pointed out the sound effects are very specific to that show or 
movie. Lacking them you might as well not even work on the game. The 
sound effects are what for us makes the movie and or game so real.

david wrote:
 I can agree with you, but in order to make Star Wars and Star Trek games, 
 you must use the sound effects relating to those trademarks. You can't just 
 design them yourself. Otherwise, it won't be star wars or star trek. 
 Unfortunately, Lucas Film and Paramount don't sell there sounds, making 
 getting sounds from games one of the only options. If Lucas and Paramount 
 would sell there sounds for reasonable prices like Sound Ideas do, then we 
 could use them instead of sounds from games.
   



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Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] star wars sounds

2007-01-14 Thread rob

Hi Thom,
3d, 3d environment means 3d audio in this case. The movement won't be full 
3d, since you won't be able to look up or down as you mentioned. Jumping 
will also work.
Sorry if i was not clear enough.
Rob

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 14 Jan 2007 21:24:34 -0500
Subject: Re: [Audyssey] star wars sounds

 Hi Rob,
 Shades of Doom is not a 3D game. It is a 2D game with a 3D audio sound 
 environment
 So when you say 3D is your movement fully 3d, or is just the audio 3D. 
 I'd like make it fully clear before you advertise something is not 
 really the case.
 For example, in the 3d Star Wars games I have played take Mysteries of 
 the Sith Mara Jade could jump through Windows on buildings and on to 
 roof tops in the Imperial city, and you'd have to shoot down or up and 
 enemies as well as your fforward, back, and left and right directions.
 Cheers.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.