Re: [Audyssey] star wars sounds
no I won't forget about that. you know, with at least two or more star wars games in production right now, maybe it would be best not to make my own just in case I would accidentally rip off someone else's ideas? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 9:17 PM Subject: Re: [Audyssey] star wars sounds Hi Josh, Also don't forget about USA Games Jedi Strike. I'd not be happy if others started wripping it off before I could complete it. Hense one reason I am very closed mouth about the story, characters, etc... Josh wrote: ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
I guess the only other option then is just to quietly work on it and hope we won't get caught. By the way, how many lord of the rings fans are there on this list, or dungeon siege? Since we already have two people working on some star wars games, maybe I should give them the sounds, and hold off on makeing one so I don't accidentally rip off someone else's ideas. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:11 PM Subject: Re: [Audyssey] star wars sounds Hi David, The sad thing here is that both Paramount and Lucasfilm have extremely inflated concepts of what there sounds, stories, etc should cost. In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so horrably out ragious I could have baught a new house and a car for what it would cost me to legally write Jedi Strike. Why? Well, Lucasfilm obviously deals with million dollar contracts, and if you are a small time developer they basically tell you to buzz off and light somewhere else. The Lucasfilm games devision Lucas Arts also doesn't seam to be that interested in making accessible PC Ggames are focussing in PS2 and Xbox titles now which are not all that accessible. I don't have answer for this one, but something has to give. Either we give up with our tails between our legs, we fight it in court, or we quietly work on it and hope we don't get caught. That is the only choices available. As you pointed out the sound effects are very specific to that show or movie. Lacking them you might as well not even work on the game. The sound effects are what for us makes the movie and or game so real. david wrote: I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
If it is rpg, scifi or fantasy, i'm up for it. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Mon, 15 Jan 2007 10:25:14 -0500 Subject: Re: [Audyssey] star wars sounds I guess the only other option then is just to quietly work on it and hope we won't get caught. By the way, how many lord of the rings fans are there on this list, or dungeon siege? Since we already have two people working on some star wars games, maybe I should give them the sounds, and hold off on makeing one so I don't accidentally rip off someone else's ideas. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:11 PM Subject: Re: [Audyssey] star wars sounds Hi David, The sad thing here is that both Paramount and Lucasfilm have extremely inflated concepts of what there sounds, stories, etc should cost. In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so horrably out ragious I could have baught a new house and a car for what it would cost me to legally write Jedi Strike. Why? Well, Lucasfilm obviously deals with million dollar contracts, and if you are a small time developer they basically tell you to buzz off and light somewhere else. The Lucasfilm games devision Lucas Arts also doesn't seam to be that interested in making accessible PC Ggames are focussing in PS2 and Xbox titles now which are not all that accessible. I don't have answer for this one, but something has to give. Either we give up with our tails between our legs, we fight it in court, or we quietly work on it and hope we don't get caught. That is the only choices available. As you pointed out the sound effects are very specific to that show or movie. Lacking them you might as well not even work on the game. The sound effects are what for us makes the movie and or game so real. david wrote: I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
This is not decided yet, we have to consider the copyrighted sounds and everything. One possibility is that it would be free, and we'll sell other games just for a small price which covers the money which we invested into the projects. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 17:22:17 +0200 Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] star wars sounds
Indeed, though I thought once we'd established the fact that Ivan has completely coppied a commercially available program, it was rather obvious that this is completely illegal. The same way you don't need to remind somebody that robbing a bank is illegal. I think it's just the intrinsic wrongness of coppying an incredibly good game you worked very hard on Liam that people are mostly concerned with. All the Best, Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 6:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers
Re: [Audyssey] star wars sounds
So, if you cannot buy them, swipe them?? Somehow, I don't think so. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:26 PM Subject: Re: [Audyssey] star wars sounds I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers
Re: [Audyssey] star wars sounds
well then that's good. I'll try to make my game like enemy attack, but an enhanced version. By the way, Rob, if or when I put the sounds on sendspace would you like the mp3 and .wav files also? There are at least 2000 .wav and mp3 files mixed together and there are 26 instrumental star wars music tracks. Josh - Original Message - From: rob [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:16 AM Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 09:58:24 -0500 Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
no. since the sounds I'll be using are copyrighted I don't think it'd be a good idea for me to sell it even though I very much would like to to make some money. Unless people on this list advise me otherwise, that is, unless they tell me it might be ok for me to sell the game I will be releaseing it as freeware. And I think since Tomas ward used copyrighted sounds in his star trek game and I'll be using such sounds in my game, then I would probably be wise to kind of follow in his footsteps so to speak and make my game freeware. Josh - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 10:22 AM Subject: Re: [Audyssey] star wars sounds Are you going to sell the game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of rob Sent: Sunday, January 14, 2007 5:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars sounds Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
That's fine as far as it goes. However, to use Final Trek as an example of what I'm saying, there's really nothing but the sounds which make it uniquely Star Trek. The game would be just as good with generic names and sounds from a Sound Ideas or other royalty-free collection. I very much doubt that tighing a game to a large license dramatically effects its sales. That would be a nifty socioeconomic exparament to run. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 2:26 PM Subject: Re: [Audyssey] star wars sounds I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest
Re: [Audyssey] star wars sounds
that would rock thanks for sharing the sfx with us. I would like this thanks again man. At 03:58 a.m. 15/01/2007, you wrote: ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
josh can you send me the meg programs off list. I would also be interested in all those sfx. please put them on www.mediafire.com since sendspace and my isp don't like eachother. thanks loads. At 03:16 a.m. 15/01/2007, you wrote: Hi, I'm happy to report the meg-extractor tool worked good! I now have over 2000 or maybe close to 3000 star wars sound effects, speech files for use in games, and 26 music tracks in mp3 and .wav format. If anyone wants these files for use in programming any of their own games I can put them on sendspace. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
yeah sorry about my last messages. some of us have got a bit lax At 07:41 a.m. 15/01/2007, you wrote: does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
thats a point. At 08:26 a.m. 15/01/2007, you wrote: I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] star wars sounds
I think tom has the same issue not that I am defending ivan or anything I am not. But the same goes for stfc and other trek and starwars. I know all trek sfx or some of said sfx came free off the net. not sure about other stuff. At 08:07 a.m. 15/01/2007, you wrote: I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 14, 2007 9:25 AM Subject: Re: [Audyssey] star wars sounds that would be great please do that. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] star wars sounds
good point rob. I know also from talking to tom that emailing for permition doesn't always work. Firstly some of the licencing fees are totally out of our price range. And secondly you do not always get a responce and most of the time you don't get any responce at all. At 08:48 a.m. 15/01/2007, you wrote: I have to agree with David, without original star wars sounds the game is no longer in the category of star wars. Of course creativity is a really good thing, but considering how many people likes star wars, and considering that no games are available which can be played by a blind gamer, i must say for a free accessible star wars game, it worth the risk. You won't sell it, you won't say the sounds are made by you. That is the only way, as David mentioned before, to have star wars sounds, unfortunately. Breaking the copyrights of a game and claiming that it is yours while it is definitely not (just like the case of super liam and dragon warriors) is totally understandable, and unacceptable. Using the sounds of an audio game is also unacceptable, because it is not a style that works with only that specific sound set, just like starwars or startrek. In other words, if you want to make a sidescroller with enemies you don't have to steal the sounds of other games, since you can buy and design your own sounds for it, and it'll be unique. As hearing what happened with super liam i can understand Liam's points as well, but stealing Super Liam's sounds and stealing star wars sounds is not the same, because of the points which i mentioned before. Rob - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 13:26:59 -0600 Subject: Re: [Audyssey] star wars sounds I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
If you can't buy them you have to ask for them I suppose. But there is no starwars sfx libraries or trek libraries out. Its a pitty that there are no trek or starwars libs otherwise I'd be snapping em up. At 09:12 a.m. 15/01/2007, you wrote: So, if you cannot buy them, swipe them?? Somehow, I don't think so. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:26 PM Subject: Re: [Audyssey] star wars sounds I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:07 PM Subject: Re: [Audyssey] star wars sounds I've never understood why some developers are so keen to needlessly break copyright laws and risk prosecution. When you're dealing with classic arcade games which have been cloned a million times over, I can certainly understand. It would surprise me tremendously if Pacman Talks or Dynaman incurred anybody's letigious wrath. I think there's a good argument to be made that making an accessible version of a classic game is certainly not robbing anybody of potential derived profits. When you're dealing with such specific licenses like Star Wars and such, it's a whole different story. People have been sued by Paramount for making Star Trek based games. I have no doubt that Lucas Arts is equally defensive of the Star Wars franchise. Also, taking sounds that are not only directly tied to a game as well as a major entertainment franchise substantially increases the risks of being taken to court. Certainly, there's the can't squeeze blood from a stone argument. Nobody producing accessible games has exactly struck gold. Pirating other accessible game developer's sound effects in our community is again just begging for trouble. They're as recogniseable as trademark logos or famous brands to us. Does anybody know what the legal status of sounds actually is? I've heard that you can't copyright a sound from some people. Others think of them like works of art which are subject to legal protection. This has always made sense to me. I made a point of getting a library of royalty-free sound effects. The only condition is that I can't intentionally use those sounds in such a way that they can easily be recovered in unmodified form. They also have to be used as part of an actual presentation such as a game. Iven's act is in my mind certainly piracy of Liam's work. If he's published a demo on Blindcooltech, that'll spread through the blind community pretty well. Liam might want to consider doing something with Superliam assuming nobody has done a prior podcast of it. Liam spent quite a lot of time and effort producing that game. I certainly look forward to seeing more sidescrollers for our community but would like them to be original and push the bar higher than the bare basics. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 1:41 PM Subject: Re: [Audyssey] star wars sounds does anyone want to think about how totally illegal this is? Of course not. I'm starting to get annoyed. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 12:14 PM Subject: Re: [Audyssey] star wars sounds Are the sounds sorted by name? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14, 2007 8:58 AM Subject: Re: [Audyssey] star wars sounds ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh - Original Message - From: Angel L Adorno [EMAIL
Re: [Audyssey] star wars sounds
Hi Josh, Also don't forget about USA Games Jedi Strike. I'd not be happy if others started wripping it off before I could complete it. Hense one reason I am very closed mouth about the story, characters, etc... Josh wrote: ok. Since the files or rather the files are spread across three or four folders I'll upload them a folder at a time in zip files. and then I'll paste the links here. I'll call the files swsounds1.zip swsounds2.zip and so on. I'll do it later on this afternoon. I think it'd be cool to have a enemy attack-like sw game which is unbeatable and you just fight enemies and rack up points. Also, I want to be careful and not accidentally make a copy or rip-off of what Rob has planned for jedi quest. It wouldn't make sense to have two games that are the same just having different names in my opinion so I want to be careful about that. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi Rob, Shades of Doom is not a 3D game. It is a 2D game with a 3D audio sound environment So when you say 3D is your movement fully 3d, or is just the audio 3D. I'd like make it fully clear before you advertise something is not really the case. For example, in the 3d Star Wars games I have played take Mysteries of the Sith Mara Jade could jump through Windows on buildings and on to roof tops in the Imperial city, and you'd have to shoot down or up and enemies as well as your fforward, back, and left and right directions. Cheers. rob wrote: Well, since enemy attack and jedi quest will have two different consepts i don't think so we'll have two same (or slightly different) sw games. Basically in jedi quest you'll be able to move in a 3d environment (just like in shades of doom) with a lightsaber in hand, and if you pick up a blaster or thermal detonator you'll be able to use it as well. It'll contain lots of puzzle-like elements, you have to figure out a secret code to be able to enter to different areas, push buttons with the force to lower bridges to be able to walk through pits, or just use your force jump to jump through. As we're planning to do it as much realistic as we can, probably you will have lots of things to do, in the pit's case you can jump through or push the button and you can walk on a bridge across it. Also enemies willhave weaknesses like in the original movies, destroyer droids will have a shield, and other things like that. Currently we're designing the whole environment, objects, traps, etc. Rob ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi Michael, That would be an interesting thing to think about. True I could have used generic ships, bases, tanks, jets, you name it, but then would Final Conflict be as successful as it is. I wrote STFC for the primary fact, no other, than I like Star Trek. If I would have used other things, and then, well, I wouldn't have worked so hard to create it. My own personal dreams and desires were what pushed me to get it done even though there times I was ready to outright quit. michael feir wrote: That's fine as far as it goes. However, to use Final Trek as an example of what I'm saying, there's really nothing but the sounds which make it uniquely Star Trek. The game would be just as good with generic names and sounds from a Sound Ideas or other royalty-free collection. I very much doubt that tighing a game to a large license dramatically effects its sales. That would be a nifty socioeconomic exparament to run. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi Rob, Quote considering how many people likes star wars, and considering that no games are available which can be played by a blind gamer, i must say for a free accessible star wars game, it worth the risk. End quote I am in agreement with you that putting out a freeby like this is probably worth the risk, but there are ethical conserns as well like is it ok to steel or use the Star Wars logo and sound without written consent. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi David, The sad thing here is that both Paramount and Lucasfilm have extremely inflated concepts of what there sounds, stories, etc should cost. In my inquest with Lucasfilm for SW Jedi Strike the price quoted was so horrably out ragious I could have baught a new house and a car for what it would cost me to legally write Jedi Strike. Why? Well, Lucasfilm obviously deals with million dollar contracts, and if you are a small time developer they basically tell you to buzz off and light somewhere else. The Lucasfilm games devision Lucas Arts also doesn't seam to be that interested in making accessible PC Ggames are focussing in PS2 and Xbox titles now which are not all that accessible. I don't have answer for this one, but something has to give. Either we give up with our tails between our legs, we fight it in court, or we quietly work on it and hope we don't get caught. That is the only choices available. As you pointed out the sound effects are very specific to that show or movie. Lacking them you might as well not even work on the game. The sound effects are what for us makes the movie and or game so real. david wrote: I can agree with you, but in order to make Star Wars and Star Trek games, you must use the sound effects relating to those trademarks. You can't just design them yourself. Otherwise, it won't be star wars or star trek. Unfortunately, Lucas Film and Paramount don't sell there sounds, making getting sounds from games one of the only options. If Lucas and Paramount would sell there sounds for reasonable prices like Sound Ideas do, then we could use them instead of sounds from games. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star wars sounds
Hi Thom, 3d, 3d environment means 3d audio in this case. The movement won't be full 3d, since you won't be able to look up or down as you mentioned. Jumping will also work. Sorry if i was not clear enough. Rob - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: Sun, 14 Jan 2007 21:24:34 -0500 Subject: Re: [Audyssey] star wars sounds Hi Rob, Shades of Doom is not a 3D game. It is a 2D game with a 3D audio sound environment So when you say 3D is your movement fully 3d, or is just the audio 3D. I'd like make it fully clear before you advertise something is not really the case. For example, in the 3d Star Wars games I have played take Mysteries of the Sith Mara Jade could jump through Windows on buildings and on to roof tops in the Imperial city, and you'd have to shoot down or up and enemies as well as your fforward, back, and left and right directions. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.