Re: [Audyssey] Adrift Text Adventure Creator...

2006-10-08 Thread Yohandy
ya know, I've been trying to find one of those, but there doesn't seem to be 
any good PDF to text converters. I got one that would convert every page and 
put it as a separate text document. that's as close as I've gotten.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 08, 2006 10:38 PM
Subject: Re: [Audyssey] Adrift Text Adventure Creator...


 Get a pdf to txt converter online.  A simple search should bring up some 
 apps for you to get.

 - Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Date: Mon, 09 Oct 2006 00:47:25 +
Subject: Re: [Audyssey] Adrift Text Adventure Creator...

It's the manual that I seem to be having problems with, not the program
itself.  I load the manual in Adobe Reader and select whatever section I
want.  I read the text like normal but then it just seems to cut off, like
there wasn't enough room on the screen.  My first thought was that it's
something in my Adobe Reader.  Right now I'm working on an adventure 
called
Onyx's Curse, where you play the role of Ehlana, a warrioress who's been
asked to help rid the kingdom of Menlari of a dragon who's been demanding
tribute for over twenty years.  BTW, are you supposed to be able to set 
the
player's beginning stats? What about nemy stats?



It ain't pretty when the pretty leaves you with no place to go.





From: Raul A.  Gallegos [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: gamers@audyssey.org
Subject: Re: [Audyssey] Adrift Text Adventure Creator...
Date: Sun, 8 Oct 2006 18:35:52 -0600

It is a cool system.  Unfortunately I don't know why your screen reader
is not working with it.  I'd be happy to help you.  I'm currently writing
my two games using Adrift 3.9 and although the manual is in pdf it's
completely accessible to me using Window-Eyes.  Also, the creation of
things is equally accessible.


* Bryan Peterson [EMAIL PROTECTED] [061008 17:40]:
 Hi,
   I just downloaded the Adrift text adventure creation system.  While 
 it
 seems to work well with JAWS, I'm still a little confused.  I'm
attempting to
 create an RPG style game, but creating rooms is a bit confusing.  The
manual
 is in .pdf instead of text format and Adobe Reader doesn't seem to
display
 the entire section when I click on it.  Any help would be appreciated. 
 It
 seems like a really cool system.




--
And the LORD said unto Moses, Yet will I bring one plague more upon
Pharaoh, and upon Egypt; afterwards he will let you go hence: when
he shall let you go, he shall surely thrust you out hence altogether.
 -- Exodus 11:1
Raul A.  Gallegos ...  IliwSsmc

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[Audyssey] My mortal kombat review.

2006-10-09 Thread Yohandy
Hey all,
I've just recorded a Mortal Kombat review. I've posted it in my podcast.
Yohandy.podomatic.com
Let me know what you think!


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-10 Thread Yohandy
Wow... didn't even think people would be interested. I was bored, so just 
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some practice 
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


 http://www.brandoncole.net
 You'll find the Mortal Kombat demonstration in the gaming section under
 demos. Enjoy!
 Sincerely,
 Brandon
 - Original Message - 
 From: Sarah [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 10, 2006 10:45 AM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Cool. but what is your site again? Sorry.
 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 09, 2006 8:15 PM
 Subject: [Audyssey] More stuff about Mortal Kombat


 Hi everyone,
 Just wanted to let yall know that, with his permission, Yohandy's Mortal
 Kombat demonstration is now on my site in the gaming section. There is
 also
 a new section there for audio samples of games without the review 
 element.
 It's for those times when you want to hear what a game sounds like 
 without
 sitting through a review. Enjoy, everyone.
 Sincerely,
 Brandon
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Re: [Audyssey] More stuff about Mortal Kombat

2006-10-11 Thread Yohandy
I could put up another gameplay recording for Armageddon showcasing some of 
the user created fatality moves. Would you take that Brandon? I could record 
it and send it to you. I could also do a review for the game.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 11, 2006 1:26 AM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


 Yes, definitely. Anyone who goes to my site right now will find a gameplay
 recording of Armageddon, but it's not a review or a real demo. I would 
 love
 to have one. Or two. Or even five!
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 10, 2006 8:39 PM
 Subject: Re: [Audyssey] More stuff about Mortal Kombat


 put it up.
 I got the stuff from your cast site however brandon seems to want to
 host stuff like this.
 He has psp demos and they really do rock.
 At 10:24 a.m. 11/10/2006, you wrote:
Wow... didn't even think people would be interested. I was bored, so just
created one and put it out there. hahah
If people like it, I'll put up one for Armageddon. Gotta get some 
practice
in first though. this game's quite something. hehe

For an amazing video gaming site containing original soundtracks, game
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 10, 2006 1:10 PM
Subject: Re: [Audyssey] More stuff about Mortal Kombat


  http://www.brandoncole.net
  You'll find the Mortal Kombat demonstration in the gaming section 
  under
  demos. Enjoy!
  Sincerely,
  Brandon
  - Original Message -
  From: Sarah [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, October 10, 2006 10:45 AM
  Subject: Re: [Audyssey] More stuff about Mortal Kombat
 
 
  Cool. but what is your site again? Sorry.
  - Original Message -
  From: Brandon Cole [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, October 09, 2006 8:15 PM
  Subject: [Audyssey] More stuff about Mortal Kombat
 
 
  Hi everyone,
  Just wanted to let yall know that, with his permission, Yohandy's
  Mortal
  Kombat demonstration is now on my site in the gaming section. There 
  is
  also
  a new section there for audio samples of games without the review
  element.
  It's for those times when you want to hear what a game sounds like
  without
  sitting through a review. Enjoy, everyone.
  Sincerely,
  Brandon
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Re: [Audyssey] MK nostalgia

2006-10-11 Thread Yohandy
Wow man, that really makes me feel great. As I previously mentioned, I had 
no clue people would even listen to it. I was trying to capture an audience, 
and I think I've succeeded. I had a bunch of sighted people listening to it 
on the original sight. That was shocking to say the least. I could go ahead 
and record some deception gameplay, and armageddon as well, if
 you guys wish.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, October 11, 2006 7:56 AM
Subject: [Audyssey] MK nostalgia


 Hi Yohandy and all Mortal Kombat fans,

 I'd like to thank you very much for your insightful review. It certainly 
 brought lots of sentimental memories back to me from the times when there 
 was a guy owning PS2 and Deadly Aliance living just downstairs from me. I 
 used to stay in his flat for endless hours and hours, watching him and my 
 brother play against each other and improve their skills radically every 
 single day, then shyly asking them to let me try it out for a while, 
 feeling the incredible surprise of how well I was able to play it, later 
 fascinating them by my proficiency with scorpion and Raiden, and finally 
 making them open up their mouths in pure astonishment when I was able to 
 beat both the sighted guys in about a minute or so with flawless victory. 
 I can remember it so clearly, just like it was yesterday when we played 
 like that for the last time. However, I can no longer stay in touch with 
 that person, as he had moved to the other side of our country, and I don't 
 unfortunately know anyone else who has PS2 and Mortal Kombat. I can still 
 feel the powerful motivation to sit in front of the console, trying to 
 learn more and even more attacks, moves and combos, wanting to become 
 better and better. I can still hear my brother and our friend forcing me 
 to stop for a while and then playing series of deadly matches against each 
 other, increasing their skills with their favorite characters and 
 preparing to defeat me like hell... Wish I had a PS2 too so that I would 
 be able to play that wonderful game once again... :-)

 I do surely encourage you to do more recordings, if you find it valuable 
 and interesting, and especially funny for yourself. I would for example 
 really welcome an entire arcade session without any explanations or so, 
 just recorded gameplay, so that I could listen to it carefully, 
 concentrate on all the nuances that can be caught through the sounds and 
 enjoy the nice fights. I wasn't aware that ARmagedon has already been 
 released either. :-)

 I've already listened to your Deception demo like three times or so and I 
 can still find something new and surprising in it.

 It also gave me a whole lota new will, interest, power and longing to push 
 the development forward on my own accessible adaptation of the MK style. I 
 wrote an informal update about Lethal Force and sent it to this list 
 several months ago and I haven't really done much since that time. I've 
 just recorded the intro sequence and the announcer, wrote a few lines of 
 the design docs, got one or two small pieces of music ready and searched 
 for several rather basic sounds, but that's all. Now, however, I have 
 started searching for more involved sounds of the required environment, 
 footsteps, punches and so on, have began to enlarge and plan out the 
 design pretty precisely, etc... It will certainly take me a few years to 
 learn a desired programming language and to practice enough so that I'll 
 be able to create such a massive project, but I can start doing something 
 for its release even today... And I do thank you for the impulse...

 Take care and enjoy Mortal Kombating,

 Lukas
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Re: [Audyssey] problem with jim kitchen's website

2006-10-15 Thread Yohandy
Comodo Anti-spam is a great free spam eliminator.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 15, 2006 1:07 PM
Subject: Re: [Audyssey] problem with jim kitchen's website


 have you tried something like email encoder.
 I saw it somewhere online but forgot the sight address.
 At 12:11 a.m. 16/10/2006, you wrote:
Hi Lisa,

I don't believe that I actually have an EMail link on my site.  You
know because of spam harvesters.  Maybe I will have to work on a
link to speak my EMail address.

If I up date the Harry Potter trivia file, I might just wait until
after 7 7 7.  It will be weird though to read book 7 without Marcie.

BFN

  Jim

Check my ad swink49 on alt.com

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] chillingham

2006-10-15 Thread Yohandy
I'd love a Chillingham walkthrough. it would be awesome. I never had any 
patience for the game.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 15, 2006 9:13 PM
Subject: Re: [Audyssey] chillingham


 List:

 I must be the big or goofiest man in the world. But I do have a quick
 question.

 How do I move at the beginning of the game past the village. I go to the
 library, her house, etc and can't seem to more from the beginning.

 Can I get a little help to get started from someone?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Glenna
 Sent: Sunday, October 15, 2006 6:36 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] boggle

 I received mind about a week ago. I guess he has been very backlogged with
 work. In the attatchment he apologized for not getting it out sooner. I
 would remind him again. Maybe he thought you were one of the ones he sent 
 it

 to. Glenna
 Glenna Burgess

 Windows Messenger screen name, earthmother122
 AIM Screen Name, earthmother122
 Yahoo Messenger Screen Name, earthmother122
 - Original Message - 
 From: Allan Thompson [EMAIL PROTECTED]
 To: gamers discussion list Gamers@audyssey.org
 Sent: Sunday, October 15, 2006 1:23 PM
 Subject: [Audyssey] boggle


 Hi,
 Did everyone else recieve that boggle game being released by spoonbill
 software? It usually doesn't take this long and I am wondering  if
 something happened? Or am I just being impatient? Thanks for any input.
 al
 Father, forgive them, For they know not what they do
 Jesus of Nazareth  33 AD
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Re: [Audyssey] problem with jim kitchen's website

2006-10-16 Thread Yohandy
You could always go to
www.comodo.com
They have some interesting programs there, anti-spam and a free firewall 
being 2 of them. All the info you need is on that page.


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Yohandy Gamers@audyssey.org
Sent: Monday, October 16, 2006 3:53 AM
Subject: Re: [Audyssey] problem with jim kitchen's website


 Hi Yohandy,

 Could you please tell me a bit about Comodo Anti-spam.  Maybe off list 
 would be better.

 Thanks.

 Jim

 Spam Spam Spam Spam, Spammity Spa, Spam, Spam, Spam

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] chillingham

2006-10-17 Thread Yohandy
that'd be awesome.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 17, 2006 10:04 AM
Subject: Re: [Audyssey] chillingham


 What program do you use for all of your recordings?
 - Original Message - 
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 17, 2006 3:04 AM
 Subject: Re: [Audyssey] chillingham


 if yall want i'll record one ...

 regards,

 damien




 - Original Message -
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 16, 2006 3:34 AM
 Subject: Re: [Audyssey] chillingham


 I'd love a Chillingham walkthrough. it would be awesome. I never had any
 patience for the game.

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 15, 2006 9:13 PM
 Subject: Re: [Audyssey] chillingham


  List:
 
  I must be the big or goofiest man in the world. But I do have a quick
  question.
 
  How do I move at the beginning of the game past the village. I go to
  the
  library, her house, etc and can't seem to more from the beginning.
 
  Can I get a little help to get started from someone?
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On
  Behalf Of Glenna
  Sent: Sunday, October 15, 2006 6:36 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] boggle
 
  I received mind about a week ago. I guess he has been very backlogged
 with
  work. In the attatchment he apologized for not getting it out sooner. 
  I
  would remind him again. Maybe he thought you were one of the ones he
 sent
  it
 
  to. Glenna
  Glenna Burgess
 
  Windows Messenger screen name, earthmother122
  AIM Screen Name, earthmother122
  Yahoo Messenger Screen Name, earthmother122
  - Original Message -
  From: Allan Thompson [EMAIL PROTECTED]
  To: gamers discussion list Gamers@audyssey.org
  Sent: Sunday, October 15, 2006 1:23 PM
  Subject: [Audyssey] boggle
 
 
  Hi,
  Did everyone else recieve that boggle game being released by 
  spoonbill
  software? It usually doesn't take this long and I am wondering  if
  something happened? Or am I just being impatient? Thanks for any
  input.
  al
  Father, forgive them, For they know not what they do
  Jesus of Nazareth  33 AD
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Re: [Audyssey] chillingham

2006-10-17 Thread Yohandy
It could even be text, I don't mind either way actually.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 17, 2006 3:15 PM
Subject: Re: [Audyssey] chillingham


 Well I'd like a game play maybe a wlkthrough for chillingham and maybe 
 grizly gelch to, especially since i probably will not get it for some 
 time.
 At 11:04 PM 10/17/2006, you wrote:
if yall want i'll record one ...

regards,

damien




- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 16, 2006 3:34 AM
Subject: Re: [Audyssey] chillingham


 I'd love a Chillingham walkthrough. it would be awesome. I never had any
 patience for the game.

 For an amazing video gaming site containing original soundtracks, game
art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message -
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 15, 2006 9:13 PM
 Subject: Re: [Audyssey] chillingham


  List:
 
  I must be the big or goofiest man in the world. But I do have a quick
  question.
 
  How do I move at the beginning of the game past the village. I go to 
  the
  library, her house, etc and can't seem to more from the beginning.
 
  Can I get a little help to get started from someone?
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
  Behalf Of Glenna
  Sent: Sunday, October 15, 2006 6:36 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] boggle
 
  I received mind about a week ago. I guess he has been very backlogged
with
  work. In the attatchment he apologized for not getting it out sooner. 
  I
  would remind him again. Maybe he thought you were one of the ones he
sent
  it
 
  to. Glenna
  Glenna Burgess
 
  Windows Messenger screen name, earthmother122
  AIM Screen Name, earthmother122
  Yahoo Messenger Screen Name, earthmother122
  - Original Message -
  From: Allan Thompson [EMAIL PROTECTED]
  To: gamers discussion list Gamers@audyssey.org
  Sent: Sunday, October 15, 2006 1:23 PM
  Subject: [Audyssey] boggle
 
 
  Hi,
  Did everyone else recieve that boggle game being released by 
  spoonbill
  software? It usually doesn't take this long and I am wondering  if
  something happened? Or am I just being impatient? Thanks for any 
  input.
  al
  Father, forgive them, For they know not what they do
  Jesus of Nazareth  33 AD
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Re: [Audyssey] ot:Mario

2006-10-22 Thread Yohandy
There's definitely a place to find this, and hundreds of others.
http://speeddemosarchive.com
There are links there for the speedy versions, which use glitches and 
cheats, and to the complete versions. Can't wait till they put up an MKA 
konquest run.
Enjoy the site!


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 22, 2006 1:22 PM
Subject: [Audyssey] ot:Mario


 Hi. Does anyone know where I can find a whole recorded game of the 
 original Mario, plus Mario 2 and 3? I went to
 www.gameklip.com
 and listened to an eleven-minute video of Mario 3, but it was only a 
 speedy thing, since there's an eleven minute window. I'd like a recorded 
 version of
 all three Mario's without all the warp zones, skips, or fast track things 
 that the videos had. Does anyone know where I can find it? It's ridiculous 
 to
 just ask someone to record themselves playing any of these three Mario's 
 and just send a cajillion tapes.
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Re: [Audyssey] chillingham question.

2006-11-02 Thread Yohandy
Ah, so that's what you had to do with that item! Got it. Thanks!

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Cary [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 02, 2006 4:48 PM
Subject: Re: [Audyssey] chillingham question.


 s
 p
 o
 i
 l
 e
 r
 Don't read on unless you want these spoiler hints.


 Go to the library and get the rain dancing book.  Use the rain dancing 
 book
 with the dog whistle you received from the professor.  It will do 
 something
 cool.  Then you need to catch the frog.  After you catch the frog go to 
 the
 church and scare the organ lady with the frog.  Just scaring her with the
 frog in its normal size won't work, so you'll have to make him bigger. 
 Use
 one of the potions on the frog, I can't remember which one but try either 
 of
 them.  One of the potions will make it a mutant frog.  Use the mutant frog
 to scare the lady and she'll leave the church.
 If you want more hints, let me know.-
 Cary
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Thursday, November 02, 2006 2:19 PM
 Subject: [Audyssey] chillingham question.


 Hello all, Just wondering if there's a chillingham walkthrough anywhere? 
 I
 really get stuck on parts of the game. For instance now that I gave the
 professor the bugs, I have no clue what to do.
 Any help would be appreciated.

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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[Audyssey] completed Chillingham.

2006-11-02 Thread Yohandy
Thanks all for your help. I just completed chillingham, and was very 
dissatisfied with the ending.
Can't wait for chillingham 2 though. heh


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] chillingham walkthrough

2006-11-08 Thread Yohandy
Yep that'd be wonderful. I'd do one, but chillingham loves crashing my 
system once in a while in the middle of a game. ugh. it's very annoying.

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 08, 2006 4:53 PM
Subject: Re: [Audyssey] chillingham walkthrough


 if you would like, i'll do one.

 regards,

 damien




 - Original Message -
 From: Richard Bennett [EMAIL PROTECTED]
 To: blind gamers Gamers@audyssey.org
 Sent: Wednesday, November 08, 2006 6:23 PM
 Subject: [Audyssey] chillingham walkthrough


 Hey everyone. I was wondering if anyone had time to do a walkthrough of
 Chillingham, a complete walkthrough of the entire game. Taht would be
 wonderful, you don't have to give away secrets, but it would be nice to
 listen to. I like to hear other gamers do walkthroughs. I am still unable 
 to
 get Chillingham to work properly on my PC, so I have uninstalled it since
 Bavisoft wouldn't help me with the problem, they never responded to my
 e-mails and I would like to hear the game played completely through. I 
 have
 heard Kelly's mini-walkthrough, but would like to hear the complete game 
 if
 that is possible.
 BEAN
 Richard Bennett *BEAN*
 Georgia State Phi Beta Lambda(PBL) Secretary
 personal e-mail:
 [EMAIL PROTECTED]
 Windows Messenger(or MSN messenger):
 [EMAIL PROTECTED]
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Re: [Audyssey] beach volleyball, anyone?

2006-11-25 Thread Yohandy
it's included in vipgamezones new game package.


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: James Homuth [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 25, 2006 10:29 PM
Subject: Re: [Audyssey] beach volleyball, anyone?


 Did I miss something? I didn't even know there was a game like that 
 available.
 At 10:10 PM 11/25/2006, you wrote:
If anyone wants to play Beach volleyball, feel free to connect to
the server. I'm waiting for an opponent.
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Re: [Audyssey] beach volleyball, anyone?

2006-11-25 Thread Yohandy
3 days for each game that you register.


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 25, 2006 10:40 PM
Subject: Re: [Audyssey] beach volleyball, anyone?


 How long is the demo good for?
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 25, 2006 9:33 PM
 Subject: Re: [Audyssey] beach volleyball, anyone?


 it's included in vipgamezones new game package.


 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: James Homuth [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 25, 2006 10:29 PM
 Subject: Re: [Audyssey] beach volleyball, anyone?


 Did I miss something? I didn't even know there was a game like that
 available.
 At 10:10 PM 11/25/2006, you wrote:
If anyone wants to play Beach volleyball, feel free to connect to
the server. I'm waiting for an opponent.
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Re: [Audyssey] Beach volleyball anyone?

2006-11-26 Thread Yohandy
I tried connecting to you, and it failed spectacularly. lol


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 26, 2006 3:49 PM
Subject: Re: [Audyssey] Beach volleyball anyone?


 I'm not on dile up, but the Durham university network port my Pc is 
 plugged
 into has been known to block some strange things from happening. i'd 
 assumed
 connections to the Vip gameszone server were okay, sinse I've played in a
 couple of online Lords of the Galaxy games. Unfortunately though, I just
 tried to connect to somebody and recieved a Server error message.

 Assuming the game will play okay with dile up connections, try connecting 
 to
 me, my Logue in is 666, and I have the beach volleyball window open as I
 write this.

 Hopefully this will work.

 Beware the grue!

 dark.
 - Original Message - 
 From: will [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 26, 2006 8:38 PM
 Subject: Re: [Audyssey] Beach volleyball anyone?


 hi dark

 i cant connect to you i'm
 will
 as my log in
 i on dial up though maybe taht the problem?
 will

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, November 26, 2006 9:32 PM
 Subject: [Audyssey] Beach volleyball anyone?


 Hi.

 I've just downloaded the game and wouldn't mind a game with someone 
 (i'll
 probably lose abyssmally, but well hay!).

 anyway, I'm sitting on the server right this second, my logue in is 666.
 I'd also like to see if it's possible to connect through the evil
 university security system of doom! So if someone wants a game, we'll
 have
 to see which works better, you connecting to me or visa versa.

 Hope to have a game soon.

 I decided against buying the other Vip sports titles, because I didn't
 find playing against the computer too interesting(after three days, I
 could successfully wipe the floor with the comp on Super football at
 super
 difficulty), but from what people have said, I imagine playing across 
 the
 net is a more interesting experience.

 thanks.

 Beware the Grue!

 dark.
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Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Yohandy
I had no clue that an SP3 was coming out for XP. Anyone have more info on 
this like articles I can read? Thanks



For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 28, 2006 12:16 PM
Subject: Re: [Audyssey] Gaming on Windows Vista?


 Hi Shaun,
 Yeah, with sp3 for XP on the way and someday perhaps a sp4 XP should
 still have quite a bit of life in it.



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Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite

2006-12-01 Thread Yohandy
Absolutely awesome. I loved it. Is there a price set for this game?

-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Nolan Darilek [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 11:55 AM
Subject: Re: [Audyssey] Announce: Surreal Horizons Releases 
InitialTorrentSoundbite


 Eww, how odd. My apologies. The link, unsplit, is:

 http://surrealhorizons.com/2006/11/30/first-torrent-soundbite-released


 Sorry, folks.
 On Dec 1, 2006, at 10:43 AM, Reinhard Stebner wrote:

 Could you please repost the link for the audio demo?  The link got
 split and
 will not open.  Please resend the link on its one line.


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Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite

2006-12-01 Thread Yohandy
well pretty good prices. I'll definitely try joining the beta team once that 
becomes available. if there is a windows version that is. I don't have 
Linux.



For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Nolan Darilek [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 01, 2006 3:01 PM
Subject: Re: [Audyssey] Announce: Surreal Horizons 
ReleasesInitialTorrentSoundbite


 On Dec 1, 2006, at 1:27 PM, Yohandy wrote:

 Absolutely awesome. I loved it. Is there a price set for this game?

 Thanks. :)

 At the moment I'm debating between $20/$25. Still investigating
 various e-commerce options and their costs.


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Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Yohandy
I agree with that. Awesome music!
thanks man!



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 02, 2006 7:54 AM
Subject: Re: [Audyssey] Heart Of Christmas.


 Hi Tom,
 Thanks for the Christmas music!
 All the songs downloaded but one.
 I figured you messsed up the link and I corrected it below:
 http://www.usagames.us/downloads/hoc/Rudolph.mp3
 Your url had it as:
 downloads/hoc/Rudoph.mp3

 Thanks,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, December 01, 2006 11:58 PM
 Subject: [Audyssey] Heart Of Christmas.


 Holiday News

 Dec. 1, 2006

 Greetings USA Gamers, We at USA Games have came up with something
 special to give
 to our customers and friends during this special holiday season. Check
 out our first
 original music production
 Heart Of Christmas
 which contains 14 instrumental classic Christmas songs composed and
 performed by
 our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.)
 If you want
 some holiday cheer, Christmas music to pack away on your mp3 player for
 the road,
 download and burn a free Christmas mix, here is where to do it. Download
 and try
 Heart Of Christmas
 and enjoy the season. Happy holidays to all of you from USA Games
 Entertainment.
 You can download Heart Of Christmas by visiting our new web site
 http://www.usagames.us
 or directly by visiting
 http://www.usagames.us/music.html


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Re: [Audyssey] Unlocking self-destruct

2006-12-02 Thread Yohandy
How exactly are you planning on deleting the game? I can't use the 
uninstaller.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 02, 2006 11:04 PM
Subject: Re: [Audyssey] Unlocking self-destruct


 Hi tom.

 Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
 you could copy it and send it to me?

 the uninstall doesn't work either, and unfortunately if I can't get the 
 rest
 of the game working, I'll probably be resorting to that manual deleting
 process, even though it'll leve a wrong registry in my programs list (I'll
 try any game, but what I keep is another matter).

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 03, 2006 2:15 AM
 Subject: Re: [Audyssey] Unlocking self-destruct


 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well I
 can probably rip it out by the roots by hand if I need to.  Wish I had a
 suggestion for you on the key generator, the full path to mine is
 C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe.

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the Key generator in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me Keygen
 exe couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Yohandy
Can I have this site? I'm thinking of buying it.
thanks



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 03, 2006 2:15 PM
Subject: [Audyssey] bit generation sound voyager


 Hi Everyone,
 I went to the web site that sells the bit generation sound voyager game. 
 It looks as though they have more games out. does anyone know if there 
 available in the United States yet? thanks for any help.
 Please feel free to email me at
 [EMAIL PROTECTED]
 Sincerely,
 Steve Cullen
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Re: [Audyssey] blank block from lite tech interactive

2006-12-03 Thread Yohandy
I've actually played a game pretty much like this one. It was a plastic 
square board with tiny round chips. no matter which way you turned it, you 
had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 03, 2006 7:07 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


 Hello all

  Let me apoloogize for somehow missing any sort of announcement about the
 release of this game from Lite tech Interactive in the last issue of
 Audyssey.  In fact for some reason I seem to have missed what I think 
 should
 have been a couple additions in the Dev section  I'm rather puzzled as to
 how.

  Anyway this game puts me in mind of one that used to be around Hi-Q I
 think it was called.   I haven't yet played around alot but it seems to be
 equally as tough and enjoyable as the other mentiond was.  Be great to 
 have
 a review of this one or any others found.

 Ron
 Audyssey Editor


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Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Yohandy
well the strange thing is I get the same error when starting rail racer. I 
sometimes get it, and sometimes not. it's totally weird, and noone can 
figure it out.





-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 1:48 PM
Subject: Re: [Audyssey] STFC 1.0 released.


I wonder why it didn't show up in the testing? This is really quite 
bizarre,
 not to mention frustrating.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 04, 2006 11:27 AM
 Subject: Re: [Audyssey] STFC 1.0 released.


 I'm afraid I'm also having difficulty getting tthe game working, but in 
 my
 case windows just says Stfc.exe has encountered a problem and needs to
 close, we are sorry for the inconvenience. If you were in the middle of
 something, the information you were working on may be lost

 And then giving me a Close button

 I would guess this is the same trouble that Robin and Brian mention,
 accept
 in my case for some weerd reason windows isn't giving me information 
 about
 the problem, merely telling me there is one.

 I hope the problem can be fixed, sinse I deffinately want to play this
 game.
 Sorry about the complaint.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Robin Kipp [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 04, 2006 5:51 PM
 Subject: Re: [Audyssey] STFC 1.0 released.


 Hi Tom,
 Unfortunately, the game doesn't run on my computer. Here's the error I
 get when launching the game:
 ---
 stfc.exe - Common Language Runtime Debugging Services
 ---
 Application has generated an exception that could not be handled.

 Process id=0x12b8 (4792), Thread id=0x16a0 (5792).

 Click OK to terminate the application.
 Click CANCEL to debug the application.
 ---
 OK   Cancel
 ---
 I uninstalled the other STFC version before installing this version and
 also tried reinstalling this version of the game. I hope you can help me
 with this problem!
 Robin.



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Re: [Audyssey] Here's our sign...

2006-12-04 Thread Yohandy
Oh great. wonder if this is why I've been having problems with some other 
games?
Ok. does anyone know where I can obtain the latest version of direct X? Also 
what happens if I have already installed direct X, and try installing over 
it? I'm not even sure if I have it installed correctly.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 9:23 PM
Subject: [Audyssey] Here's our sign...


 Thanks to dark, the STFC error problem now has a solution, and what a 
 simple one it is. If Thomas or anyone had any of Bill Engvall's famous 
 signs to hand out, I'm sure a lot of us would be wearing them. It seems 
 that when you download the DirectX file and run it, you aren't exactly 
 installing the program. You must then go to wherever you extracted the 
 files to and run the Dxsetup executable. Then, and only then, will the 
 program be installed. Out of desperation I tried this and, needless to 
 say, it worked. So I'm off to boldly go where no man has gone...well you 
 know. The point is Dark was right, so he should be the one to hand out 
 those signs I mentioned...
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
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Re: [Audyssey] STFC Errors.

2006-12-04 Thread Yohandy
No no. the game's running fine for me, I was just telling folks on here that 
I've had that problem with rail racer. It seems to happen randomly though, 
and only when I run the game from the shortcuts. it happens more often from 
the start menu shortcut than the desktop, which does not make any sence.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 10:44 PM
Subject: [Audyssey] STFC Errors.


 Hi Yohandy,
 That is interesting. I have never gotten that error with either STFC or
 Rail Racer. This seams to be a .NET thing, and likely do to something
 out of sink.
 Interesting thing is that I wasn't having this error at all until I
 switched to InnoSetup which is the same setup/installer Che is using for
 Rail Racer.
 The main thing I need to know is if it runs when you manually launch
 stfc.exe from the installation directory.


 Yohandy wrote:
 well the strange thing is I get the same error when starting rail racer. 
 I
 sometimes get it, and sometimes not. it's totally weird, and noone can
 figure it out.



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Yohandy
Ok for some reason, this site does not load for me at all. All I see is the 
title at the top of the page. that's about it.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Tuesday, December 05, 2006 7:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


 Hello!

 For those interested, we're secretly adding stuff to 
 http://www.audiogamemaker.com/ . One draft of the manual is already online 
 (please be aware that this is not yet a finalised version - the contents 
 is still likely to change and there are quite a few typo's in there as 
 well). But this may give you some insights in what Audio Game Maker will 
 be.

 We also fixed the registration at the Game Accessibility forum 
 (http://www.game-accessibility.com/forum/index.php). Not that this forum 
 is also the home of the Audio Game Maker Forum, where you can share the 
 audio games you developed yourselves, ask for advice and meet others. 
 There were some issues with bad referrals during the old registration but 
 we fixed them now. We welcome all to come have a look.

 Greets,

 Richard

 http://www.audiogames.net
 http://www.game-accessibility.com
 http://www.audiogamemaker.com
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Yohandy
how would donationware work though? How exactly would people send in 
donation if lets say the person does not have a site?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, December 05, 2006 9:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 unless there is a way of incripting the xml files I doubt there is much 
 point in selling the games you make.
 donationware sounds a good option, freeware, although opensource probably 
 will work just as well.
 At 01:25 PM 12/6/2006, AudioGames.net wrote:
Hi David,

I'll try to answer that question the best I can:

Every game that is created with Audio Game Maker consists of multiple 
files:
a standard Audio Game Player.exe, some standard library files, an XML file
that contains all the data of the game, and four folders that contain all
the sound files that are used in the game. To distribute a game, you 
simply
share these files with someone else (simply .zip them up and send 'm). 
That
person does not need to have Audio Game Maker, as all games are 
stand-alone.
However, when someone receives a game from somebody else and puts the 
files
in the Audio Game Maker folder, that person is able to open the .XML game
file using Audio Game Maker. This means that when you create a game with
Audio Game Maker and distribute it (either for free, money, goats, Linden
dollars or MySpace kudos) others can access your game file later on, edit
it, change the soundfiles, and distribute it themselves for even more 
goats
or red paperclips.

Therefore I hope you see that once you sell one game and it's out on the
Net, others can easily modify it. I personally don't have anything against
you selling a game you made with Audio Game Maker (you have every right to
ask for compensation for your hard work), but with how Audio Game Maker
works, you probably won't make that much money. Although, I might add, I
hereby dare the community to come up with your own economic system if you
want ;) Like a donation system, or a ransom marketing system (you create 
a
game but not yet release it, advertise it, and when you receives enough
money in donations, you release the game for free), etc. etc.. I dare you
all, folks ... (smile) ...

The goals of the Audio Game Maker project are:

1) to increase the amount of audio games
2) give visually impaired wanna-be game designers a chance to develop 
their
own audio games with a (simple) what you hear is what you get- kind of
tool (at least something simpler than C++)

I am personally very interested in point 1, since more games means more
examples added to the discourse means more knowledge on audio game 
design
and more examples of accessible game design for the general game 
industry.

For us there is no financial gain in this whole project. We decided for a
non-protected format for the games for several reasons. One was that it 
is
quite hard (given the short amount of time in which Audio Game Maker is
conceived) to create a tool with which one can create games that are
copy-protected/piracy safe. The other was that we would like to create a
community of people all developing audio games, sharing their ideas and
games with each other, teaming up to build larger games together. We were
thinking along the lines of this: let's say that there are a few people 
out
there who want to build a Pong-type of game. With Audio Game Maker, once
someone has finished a Pong game, others can use that game to create their
own version, convert it into an Arkenoid type of game, etc.

Many of you are currently into modding existing audio games. Think of this
as not only being able to change each others sound files, but also take a
game and make it your own. This is something that has been going on with
Flash/Shockwave game development for many years already.

Is this enough of an answer?

Greets and thanks for your interest!

Richard









- Original Message - 
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 11:07 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


 I'm asking this because I'm not sure of the copyright issues. Are we
 allowed
 to sell the games we create, or do they have to be free?
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org; Discussion list for
 blind gamers Gamers@audyssey.org
 Sent: Tuesday, December 05, 2006 11:12 AM
 Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


I neverrealised you were making an audio game maker.
 At 01:05 AM 12/6/2006, AudioGames.net wrote:
Hello!

For those interested, we're secretly adding stuff to
http://www.audiogamemaker.com/ . One draft of the manual is already
online
(please be aware 

Re: [Audyssey] My latest JD trophies and game stats

2006-12-14 Thread Yohandy
Awesome, will try for that one next. Any more trophies people would like to 
share? I see people on the scoreboards with tons of em.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, December 13, 2006 4:15 PM
Subject: Re: [Audyssey] My latest JD trophies and game stats


* x-sight interactive [EMAIL PROTECTED] [2006-12-13 12:05]:
 how do you get the close-call one?

 Answer below.

 s
 p
 o
 i
 l
 e
 r

 s
 p
 a
 c
 e

 Win the game with little of your health left. The Satellite hit me once
 or twice making my health very low. I might have gotten hit by the boss
 once too. Can't remember.

 Hense the name, close call.


 -- 
 For we are saved by hope: but hope that is seen is not hope: for
 what a man seeth, why doth he yet hope for?
 -- Romans 8:24
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] December DirectX 9 update released.

2006-12-14 Thread Yohandy
Actually no. it's for the DX9 series.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 8:33 PM
Subject: Re: [Audyssey] December DirectX 9 update released.


 Hi Charles,
 To the best of my knolege it is only good for the Dec 13, 2006 release.
 For the next release you will need it's dxwebsetup.exe file.
 Smile.


 Charles Rivard wrote:
 Tom:  Thanks for posting this utility.  I have a couple of questions 
 about
 it:  Can this same file be used to update to the next, and any future
 updates?, or is this file only good for this particular update.  If only
 good for this update, I'll delete it.  Thanks.



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Re: [Audyssey] Judgement Day

2006-12-17 Thread Yohandy
nah that was a joke. You said that the game told you to buy it using Liams 
voice. hehehe.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 17, 2006 12:10 PM
Subject: Re: [Audyssey] Judgement Day


I know you have to use money, but I meant when he says Please consider
 purchaseing the full version, I get the error after he tell's me to 
 consider
 purchaseing the full version. the error says project 1 dialog. file access
 path error or something like that. This only happens on my laptop, and as 
 I
 have stated, I am upgrading to a xp laptop so I will try again on the xp
 one.
 - Original Message - 
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, December 17, 2006 3:55 AM
 Subject: Re: [Audyssey] Judgement Day


 That will be difficult. I mean buying the game using Liam's voice. I
 thought you had to use money to buy the game. Perhaps this changed.
 smile

 * Sky Taylor [EMAIL PROTECTED] [2006-12-16 23:03]:
 Hey Liam. I've just downloaded this game on my laptop and desktop.
 Anyways, I have a problem when starting the demo. It tells me that I 
 must
 buy it useing your voice, and I will deffenetly buy it when I can afford
 it,



 -- 
 For thus saith the LORD of hosts, the God of Israel; As mine anger
 and my fury hath been poured forth upon the inhabitants of Jerusalem;
 so shall my fury be poured forth upon you, when ye shall enter into
 Egypt: and ye shall be an execration, and an astonishment, and a
 curse, and a reproach; and ye shall see this place no more.
 -- Jeremiah 42:18
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Judgement Day

2006-12-17 Thread Yohandy
Also the bug with the invisible movie in the theater. I can't find it.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 17, 2006 1:59 PM
Subject: [Audyssey] Judgement Day


 Liam, The shortcut in the programs folder is messed up. Could you please 
 fix
 it? It looks for Superliam.


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Re: [Audyssey] Nemesis Factor?

2006-12-19 Thread Yohandy
800 on extreme? Once I get to 250, the game stop for me. It's impossible to 
get 800 since game's over at 250.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, December 19, 2006 4:54 AM
Subject: Re: [Audyssey] Nemesis Factor?


 sounds cool! methinks i'll have to check that out.

 My mum was royally annoyed after she gleefully presented me with a boppit,
 for me to take to get the max 250 score on it within a half hour train
 journey.

 Last Christmas she attempted to (in her words), Occupy my mind with a
 boppit extreme, only to have me gain a score of over 800 on beat botp and
 over 600 on vox bop in the first day, (after that point I got slightly
 board, but I probably ought to find out at some point if the thing conks 
 out
 when you get to a thousand).

 anyway the upshot of all this is that I'd love an actually challenging 
 puzle
 game for those long train journeys (presumably it takes headphones), when 
 I
 don't have my computer handy.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 9:18 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 More challenging than Bop it?
 Oh, you just made me bust a gut--since when was Bop it challenging rofl!
 O yes, it's about  a thousand times more challenging than Bop it.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:56 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hmmm, I'm now interested in this game, especially as it sounds more
 challenging than boppit.

 Is the game completely accessible as far as in game instructions for 
 each
 puzle and menues (if any), go? Also, is it only available in the Us or
 would
 I be likely to get hold of it here in England.

 thanks in advance.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:05 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hi,
 Nemesis Factor is a puzzle game. It is a hand-held game, where you must
 complete up to 100 puzzles to complete it. Puzzles can involve pressing
 the five colored buttons in a certain order, combinations, covering or
 uncovering a light sensor, twisting and turning the device, etc. Every
 puzzle is accessible, and it is a lot of fun.
 Karl
 Original message:
 Hey all,
 I saw this game mentioned on another post and I was
 wondering what exactly it is?
 Thanks in advance,

 Jen K

 __
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Re: [Audyssey] Nemesis Factor?

2006-12-20 Thread Yohandy
Ah! that's the one with male and female voices. you can also combine both 
voices in a game. that right?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 20, 2006 1:03 AM
Subject: Re: [Audyssey] Nemesis Factor?


 Hmmm, I'm probably getting my boppit versions mixed up.

 As well as the standard boppit, last christmas my mum bought me a Boppit
 version that goes over 250. That version only has Boppit, twist it and 
 pull
 it, but can have different voices and go over 250 - up to 800 as I 
 said.

 Maybe that's the boppit 2, or the boppit 2000 or something, I'm afraid I'm
 terrible at remembering version numbers.

 Sorry about the confusion.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 1:50 PM
 Subject: Re: [Audyssey] Nemesis Factor?


 800 on extreme? Once I get to 250, the game stop for me. It's impossible
 to
 get 800 since game's over at 250.




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 4:54 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 sounds cool! methinks i'll have to check that out.

 My mum was royally annoyed after she gleefully presented me with a
 boppit,
 for me to take to get the max 250 score on it within a half hour train
 journey.

 Last Christmas she attempted to (in her words), Occupy my mind with a
 boppit extreme, only to have me gain a score of over 800 on beat botp 
 and
 over 600 on vox bop in the first day, (after that point I got slightly
 board, but I probably ought to find out at some point if the thing conks
 out
 when you get to a thousand).

 anyway the upshot of all this is that I'd love an actually challenging
 puzle
 game for those long train journeys (presumably it takes headphones), 
 when
 I
 don't have my computer handy.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 9:18 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 More challenging than Bop it?
 Oh, you just made me bust a gut--since when was Bop it challenging 
 rofl!
 O yes, it's about  a thousand times more challenging than Bop it.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:56 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hmmm, I'm now interested in this game, especially as it sounds more
 challenging than boppit.

 Is the game completely accessible as far as in game instructions for
 each
 puzle and menues (if any), go? Also, is it only available in the Us or
 would
 I be likely to get hold of it here in England.

 thanks in advance.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, December 19, 2006 12:05 AM
 Subject: Re: [Audyssey] Nemesis Factor?


 Hi,
 Nemesis Factor is a puzzle game. It is a hand-held game, where you
 must
 complete up to 100 puzzles to complete it. Puzzles can involve
 pressing
 the five colored buttons in a certain order, combinations, covering 
 or
 uncovering a light sensor, twisting and turning the device, etc. 
 Every
 puzzle is accessible, and it is a lot of fun.
 Karl
 Original message:
 Hey all,
 I saw this game mentioned on another post and I was
 wondering what exactly it is?
 Thanks in advance,

 Jen K

 __
 Do You Yahoo!?
 Tired of spam?  Yahoo! Mail has the best spam protection around
 http://mail.yahoo.com

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You
 can
 visit
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 any subscription changes via the web.

 -- 
 Email services by FreedomBox.  Surf the Net at the sound of your
 voice.
 www.freedombox.info

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Re: [Audyssey] nemisis and other puzzles

2006-12-20 Thread Yohandy
You don't get spam from E-bay, but from sources claiming to be ebay. I don't 
even have ebay and I get spam. So you can feel free to use the account.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, December 20, 2006 2:38 PM
Subject: Re: [Audyssey] nemisis and other puzzles


I wouldn't, I get loads of spam claiming ebay, saying complaints about 
things I never got, suspentions and other crap abbout my account which I 
havn't used for ages, and other such spam.
 Ebay is spam.
 At least its continuing to send me things, I don't even check my ebay 
 login, I don't want it I never did.
 Hardly used it and I get spam from ebay.
 At 06:57 AM 12/21/2006, Ron Schamerhorn wrote:
I'd try Ebay if it's not available from a store like Radio Shack near you.
Also just to mention and this sort of fits in...
  I've got a Light Sabre which also has motion sensors in it and depending
on your movement it makes a different sound.  It's Vader's!

- Original Message - 
From: moonsinger [EMAIL PROTECTED]
To: gamers gamers@audyssey.org
Sent: Wednesday, December 20, 2006 5:51 AM
Subject: [Audyssey] nemisis and other puzzles


How do you work the motion sensors?  Does it have a learning curve?  I've
never played bopit, I know that's crazy but true.  In kansas I live under 
a
rock. LOLOL
So if I was to get bopit which version to get?  How does that work too?
Also, my ex b/f had a Harry Potter wand it talked and had motion sensors 
and
you could move it up and down and hit sequences of buttons.
It was like simon but tons better.  I've looked everywhere and can't find
one.  If anyone knows where to get one of these babies I NEEED IT
BADLY!!
It was challenging too.
I looked everywhere and can't find it.
Thanks all.
Chris


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[Audyssey] List of handheld games?

2006-12-20 Thread Yohandy
Hello all,
Just wondering what different types of handheld games people know of here? The 
only ones I'm aware of are the bop it, top it, and some other game that had 
different colored sides and you had to flip around to the right color. forgot 
the name of that one.
Does anyone know of any other good ones? I'm thinking of getting a handheld 
with in the next few days. Getting tired of bop it. lol
thanks!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] List of handheld games?

2006-12-21 Thread Yohandy
Thanks all for your suggestions! Where can I find this article? I wanna read 
your descriptions on some of these if the article's still available.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 21, 2006 2:00 AM
Subject: Re: [Audyssey] List of handheld games?


I wrote an extensive article a few years back covering all the handheld
 games that were accessible at the time.  Here is a list of them.
 Bop it and variety
 Brain warp: the one with the colors--six in all, flip the one to the top
 that it names, has six different games.
 Nujam--bop it style electric guitar--don't just play what it plays, but do
 it with rhythm for a bonus
 Top it: this one's hard.  It involves flipping a bean bag up into the air
 and getting it to land on various holes in your paddle.  Fun though and 
 way
 different from Bop it
 Zing it: a yoyo version of bop it.  Has a bop it button, zing it, which is
 just making the yoyo go up and down on the string, and loop it which you
 make the yoyo do a loop around your head.
 Bird brain, a concentration style game--I'd buy this one if anyone had it
 and wanted to sell
 an animated yoda with light saber--follow the commands, the light saber 
 has
 a motion detector and sends data to Yoda's forehead sensor...
 Nemesis factor--the world's first and only talking handheld puzzle game
 until they come out with a new one
 brain bash: another game I'd like to buy--the travel version, not the
 full-sized one.  Has different games, even solving simple math equations
 quickly
 and there is a baseball game, a tennis game, fishing games, and keychain
 versions of each...
 all very accessible

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Wednesday, December 20, 2006 10:30 PM
 Subject: [Audyssey] List of handheld games?


 Hello all,
 Just wondering what different types of handheld games people know of 
 here?
 The only ones I'm aware of are the bop it, top it, and some other game
 that had different colored sides and you had to flip around to the right
 color. forgot the name of that one.
 Does anyone know of any other good ones? I'm thinking of getting a
 handheld with in the next few days. Getting tired of bop it. lol
 thanks!




 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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 12/19/2006




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[Audyssey] explanation for the nemesis puzzle game.

2006-12-23 Thread Yohandy
Hello there,
I've done a bit of research on this nemesis game, and don't quite understand 
how it is accessible. Does it have a feature where it speaks the colors or 
something? I'm real interested in getting one of these, but would like an 
explanation on how blind people would play it. Also has anyone completed all 
100 puzzles?


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-24 Thread Yohandy
Awesome! Anyone selling one of these? I was gonna buy one but it's 25 bucks 
used. Not sure if it's worth it.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Karl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 23, 2006 5:16 PM
Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 Hi,
 The colors are in a certain order, with red being the largest and blue 
 being
 smallest. It voices all the puzzles, and makes different sounds to denote
 the success or failure of a part of a puzzle. I have completed the vast
 majority of the puzzles.
 Karl
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, December 23, 2006 3:07 PM
 Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite
 understand how it is accessible. Does it have a feature where it speaks
 the colors or something? I'm real interested in getting one of these, but
 would like an explanation on how blind people would play it. Also has
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 __ NOD32 1936 (20061223) Information __

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Re: [Audyssey] A bit off topic but...

2006-12-25 Thread Yohandy
awesome! will check that out right now. Also in case you dind't know, 
there's graphic audio as well.
www.graphicaudio.net
you can get a free WMA download as a new member, and they also have book on 
CD and MP3 CD format. the MP3 CD format is around 14 bucks, and the audio CD 
20 bucks. the WMA downloads are 10 bucks.
their series are really good, and last 6-8 hours.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Monday, December 25, 2006 3:53 AM
Subject: [Audyssey] A bit off topic but...


 Hey yall
 I found the coolest web site ever.
 www.dramapod.com
 Tons of free-to-download audio dramas--a bit cheesy, but still *very* 
 cool!
 I downloaded 24 issues of Superman.   Just listened to the first one, and 
 liked it pretty well.
 They also have star trek and star wars, and tons of fantasy and horror 
 stuff too.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Moderator warning was A bit off topic

2006-12-25 Thread Yohandy
Woops, I'm afraid I replyed to that post. sorry bout that.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, December 25, 2006 6:40 AM
Subject: [Audyssey] Moderator warning was A bit off topic


 Hi all,
 This is a quick reminder that the Audyssey guidelines clearly state
 there is to be no off topic posting without written consent from either
 the moderators or the list owner himself.
 Ken, I apreciate the post, butI do request that next time you consult
 Raul or myself prier to posting. However, this is Christmas and I'll go
 easy on you. Smile.
 Merry Christmas.



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Re: [Audyssey] explanation for the nemesis puzzle game.

2006-12-26 Thread Yohandy
Good luck finding it. I haven't been able to find one of these either.
Also, has anyone played groove it? Just bought one of those cause it sounded 
interesting. There's also a game called fast fingers.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Terry Olandese [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 26, 2006 7:42 AM
Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 would someone please tell me how to get this game? Thanks.
 - Original Message - 
 From: Karl [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 23, 2006 5:16 PM
 Subject: Re: [Audyssey] explanation for the nemesis puzzle game.


 Hi,
 The colors are in a certain order, with red being the largest and blue
 being
 smallest. It voices all the puzzles, and makes different sounds to denote
 the success or failure of a part of a puzzle. I have completed the vast
 majority of the puzzles.
 Karl
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, December 23, 2006 3:07 PM
 Subject: [Audyssey] explanation for the nemesis puzzle game.


 Hello there,
 I've done a bit of research on this nemesis game, and don't quite
 understand how it is accessible. Does it have a feature where it speaks
 the colors or something? I'm real interested in getting one of these, 
 but
 would like an explanation on how blind people would play it. Also has
 anyone completed all 100 puzzles?


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.

 __ NOD32 1936 (20061223) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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[Audyssey] accessible currency petition.

2007-01-07 Thread Yohandy
Hello all,
I know this is off topic, but I feel it's very important. Please do not reply 
to this message onlist.
This petition is to get congress to create accessible currency to the blind and 
visually impaired. If you'd like to sign, the link is below.
http://www.money4all.info
I hope all of you sign it, and spread the word. This is very important.



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etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-08 Thread Yohandy
Use a translator called wintrance to translate it. Think that's what it's 
called. I have it, but am not sure where I obtained it from.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 08, 2007 7:57 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Charles,
 Is there any other formats out there for the book besides brf?
 I don't have Openbook or Kurzweil as I think they are way over priced. I
 use Omnipage or Text Bridge, and they don't support brf.


 Charles Rivard wrote:
 If you have OpenBook 7 or higher, or Kurzweil 9, and or a refreshable
 braille display, and have a web braille account set up with the National
 Library Service, it is available for download in a .brf format.



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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-08 Thread Yohandy
Use a translator called wintrance to translate it. Think that's what it's 
called. I have it, but am not sure where I obtained it from.




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http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 08, 2007 7:57 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


 Hi Charles,
 Is there any other formats out there for the book besides brf?
 I don't have Openbook or Kurzweil as I think they are way over priced. I
 use Omnipage or Text Bridge, and they don't support brf.


 Charles Rivard wrote:
 If you have OpenBook 7 or higher, or Kurzweil 9, and or a refreshable
 braille display, and have a web braille account set up with the National
 Library Service, it is available for download in a .brf format.



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Re: [Audyssey] Monty penalties.

2007-01-11 Thread Yohandy
Lol. That's another way of saying you were killed.



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- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 1:16 AM
Subject: Re: [Audyssey] Monty penalties.



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 HI thom
 Could you explain this please! What do you mean with:  Begin quote if
 you had 8 gems when you bit the big one end quote. You don't bite anyone
 in monty, do you? As far as I know you kill monsters if you pick up a
 sword, otherwise you jump over them.  It's the first time I heard that
 you also bite enemies in monty if I understand you correctly.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: 11 January 2007 07:35 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Monty penalties.

 Hi all,
 Earlier tonight I was playing the very original Alchemy demo of
 Montezuma's Revenge with some of my own patches and mods, of course, and

 one major thing stood out in that demo and the current USA Games
 version. In the Alchemy version there were some major penalties to
 getting killed. For example if you had 8 gems when you bit the big one
 your gems counter, gold, etc was reset to 0.
 So I am thinking of reintroducing this in to Monty. The one thing I
 wouldn't include is losing your keys as those are required for
 completing the level. However, if you lost your gems and gold your score

 might take a major hit.
 This would be a major factor for when I eventually get online score
 posting etc when those of you out there begin competing for the highest
 scores, and so on. What do you all think?



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Re: [Audyssey] sarah

2007-01-11 Thread Yohandy
Well, I doubt Phil keeps a daemon at the house to use for sound effects. Not 
something most of us do anyway. *grin*




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etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 1:11 PM
Subject: Re: [Audyssey] sarah


 Thanks, thom, that was a clear explanation.
 Its  ridiculous that I was  told by my family who are also deep 
 Christians,
 that harry's friends have the names of demons.
 But like josh says their names isn't demon; its real people. Only some of
 the creatures they face is demonlike.
 That's true; it remains fiction and it can't change my believe as 
 Christian.
 So phil, what sound did you use for the dementors?   I'm not asking to 
 give
 the whole game away. I just would like to make double sure that
 absolutely no sound in the game is made by a real demon.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Thursday, January 11, 2007 8:11 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] sarah

 Hi Nicol,
 I think before we discuss a subject like say Harry Potter you always
 need to consider the source of the info. For example I know of people
 who are of the Christian far right who would demonise anything dealing
 with magic, or special powers, etc as they have a real objection to that
 sort of thing. I know of such folks who call things like Star Wars
 demonic, and say people who watch it are demon worshipers. I watch it,
 but am I a demon worshiper? I don't believe I am just because I am
 interrested in the films and movies. Same kind of folks demonise Harry
 Potter, and say it is demonic, and if you watch it you will be a demon
 worshiper, etc... So consider who you are talking to.
 Now, in the Harry Potter relm there are all kinds of evil creatures whom
 Harry Potter and his friends have to face. They have demonlike creatures
 called the Dementors who are probably the closest to demons you get.
 There was a professor named Loopin who turned out to be a warewolf.
 Normally, warewolfs are evil, but Loopin wasn't evil. You find things
 like that all over the Harry Potter books. I do not however find it
 interfears with my own Christian beliefs as I don't worship demons,
 believe there are dementors, warewolfs, goblins, etc and I don't even
 believe in magic. I recognise the movies and books as a work of fiction
 and that is where it remains in my mind.
 From the demo I played of Sarah way back when many of the creatures in
 Harry Potter show up such as ghosts, basilisks, dementors, were in the
 game. Did they bother me? They did not bother me.  However, it might
 frighten you. I am not you, and I can't judge that. Only you can judge 
 that.


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Re: [Audyssey] sarah

2007-01-11 Thread Yohandy
I actually think 3 heads biting you would be so much challenging! that's how 
it works in the Harry Potter games. You hear like a growl, then the head 
bites you. you need to move to a head and play the notes on the flute as 
fast as you can. once that head is asleep, you move to the next. I'd love to 
see that in sarah!




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- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:48 PM
Subject: Re: [Audyssey] sarah


 Hi Tom,
 My favorite effect is Fluffy, the three headed dog.
 I recorded our Seeing Eye dog sitting down and getting up and sleeping.
 Then I recorded our little SuperDog growling and barking, and slowed his
 voice down to make him sound larger.
 Then I took three different sounds of him and created three voice objects.
 Then I attached them to one large dog body.
 So if you check the distance to Fluffy you will not get 3 numbers but the
 distance to the middle dog head.
 Only the middle head bites and I didn't think you needed three dogs biting
 you all at the same time!
 smiles,
 Phil

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:04 PM
 Subject: Re: [Audyssey] sarah


 Hi phil,
 Well, as someone pointed out using your own effects makes it seam a bit
 unauthentic compared to the movies, but it is understandable using your
 own effects, and I am sure the effects you will have will be good ones.


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Re: [Audyssey] Harry Potter movies and books - Re: sarah

2007-01-12 Thread Yohandy
Remus is great too, and so was Dumbledore. I hate the new Dumbledore actor.



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- Original Message - 
From: kay scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 3:54 AM
Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah


 Hi charles,

 i think you've knocked it on the head there, he sounds like i'd imagine 
 him
 exactly to be too.
 i think they picked a really good actor for his part.
 Another one is rupert grinte, who plays ron. i like his portrayal too.

 Kay

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 3:29 AM
 Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah


 The best actor for the part throughout the whole series of movies 
 thusfar,
 at least as far as their voice and inflection is concerned, to me, is the
 guy that portrays Severus Snape.  He sounds exactly as I figured that
 Snape
 would.


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:33 AM
 Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah


I really liked Ralph Fiens' portrayal of Voldemort in movie 4. Couldn't
have
 found a much better actor.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 7:14 PM
 Subject: Re: [Audyssey] Harry Potter movies and books - Re: sarah


 Hi Charles,
 I own the first three movies on dvd, and have seen them. In both cases 
 I
 think the changes were warrented and funny.
 I love wen Aunt Marge began blowing up like a baloon and then floated
 away out the window yelling all the way. I laughed my butt off.
 It's those bits of humor that gives Harry Potter the right mix of
 action, old world fantacy, humor, and imagination for children.

 Charles Rivard wrote:
 Yes, the Ford Anglia was cool, especially later on in the book when it
 was
 found again.  And, if you saw the movie of the first book, I liked the
 change that was put into the zoo scene.  Dudley was leaning against 
 the
 glass front of the cage when it vanished.  He fell into a pit or tank
 of
 water, but then the glass reappeared, locking him in the cage!  heh 
 heh
 heh.
 If you have read the third book but not seen the third movie, I won't
 spoil
 the fun when Aunt Marge was eating the last meal at the Dursleys, but
 that
 was every bit as enjoyable.



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Re: [Audyssey] Golf and Simon

2007-01-12 Thread Yohandy
Will check out the games immediately! I'm also wondering what happened to 
your self-voicing trucker game? I can't find it on your site.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, January 12, 2007 11:18 AM
Subject: [Audyssey] Golf and Simon


 Hi,

 I have put 2 new files up on my site.

 File name wingolf9.exe File size 1.5 meg
 In version 9 I fixed a few little bugs / cheats and there are now 198 
 courses included.

 File name winsim2.exe File size 3.8 meg
 Version 2 uses wav files instead of the dat files that some people were 
 having trouble with.

 Both files can be found on my free windows sapi5 text to speech games 
 page.

 BFN
 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] A new Judgmentday review - hard difficulty

2007-01-12 Thread Yohandy
Hey all,
I know that a few people have been struggling to beat hard difficulty. Until a 
few weeks ago, I was one of them. Think I've mastered it now though. If you'd 
like to listen to a review of me beating the game on hard, check out this link. 
There is a trophy spoiler, and it was quite a surprise. You have been warned.

http://www.sendspace.com/file/e2y2hy

enjoy!
Yohandy



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Re: [Audyssey] Golf and Simon

2007-01-13 Thread Yohandy
You guys are right. it did send text to the Screen reader. What I meant is 
that it wasn't sapi. sorry for the confusion!



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 6:38 AM
Subject: Re: [Audyssey] Golf and Simon


 no, there was no selfvoicing version. the version he was thinking of sent
 text to the screenreader, so he probably thought that that was 
 selfvoicing,
 like i did at one point.

 regards,

 damien




 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 13, 2007 4:29 AM
 Subject: Re: [Audyssey] Golf and Simon


 He asked I'm also wondering what happened
 to your self-voicing trucker game?, so I don't think he is asking about
 the
 text version.
 - Original Message -
 From: x-sight interactive [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 9:49 PM
 Subject: Re: [Audyssey] Golf and Simon


  he means the text version not the text-to-speech version.
 
  regards,
 
  damien
 
 
 
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, January 13, 2007 1:34 AM
  Subject: Re: [Audyssey] Golf and Simon
 
 
  it's there. it's called wintruck2.
  It was there last time I checked anyway.
 
  Josh
 
  - Original Message -
  From: Yohandy [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, January 12, 2007 8:12 PM
  Subject: Re: [Audyssey] Golf and Simon
 
 
   Will check out the games immediately! I'm also wondering what
 happened
  to
   your self-voicing trucker game? I can't find it on your site.
  
  
  
   -
  
   For an amazing video gaming site containing original soundtracks,
 game
   art,
   etc, go here.
  
   http://gh.ffshrine.org?r=16426
  
  
   - Original Message -
   From: Jim Kitchen [EMAIL PROTECTED]
   To: Gamers@audyssey.org
   Sent: Friday, January 12, 2007 11:18 AM
   Subject: [Audyssey] Golf and Simon
  
  
   Hi,
  
   I have put 2 new files up on my site.
  
   File name wingolf9.exe File size 1.5 meg
   In version 9 I fixed a few little bugs / cheats and there are now
 198
   courses included.
  
   File name winsim2.exe File size 3.8 meg
   Version 2 uses wav files instead of the dat files that some people
   were
   having trouble with.
  
   Both files can be found on my free windows sapi5 text to speech
 games
   page.
  
   BFN
   Jim
  
   Check my web site for my free blind accessible pc dos and windows
  games.
  
   [EMAIL PROTECTED]
   http://www.kitchensinc.net
   (440) 286-6920
   Chardon Ohio USA
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Re: [Audyssey] Cricket

2007-01-13 Thread Yohandy
Uh... an English version of Jim Kitchen? hahahahahaha!



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Mark Pemberton [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, January 13, 2007 10:20 AM
Subject: [Audyssey] Cricket


 Does anyone know if there's an accessible PC Cricket game out there?  Is 
 there an English version of Jim Kitchen who could developed one?  I've 
 played a couple of board games  such as Wickitz for example, with a 
 great deal of sighted assistance, of course and hope one might be in the 
 works.
 Ps.  When I say English I mean non American as they have no knowledge of 
 the beautiful game at all!  Grin.
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Re: [Audyssey] Dragon Warriors

2007-01-14 Thread Yohandy
I had originally subscribed to the beta team before listening to the demo, 
but I'm unsubscribing now. the more I listen to this thing, the more it 
sounds like a fraud.
Not only are the stationary dragons exactly the same as the monkeys in SL, 
but how about the boss level? Bit suspicious huh? There are also a bunch of 
enemies at the beginning of level 1 ACT two, and the same in dragon.
Here are your comments and my responses

1: You could jump over random monsters and apparently gain score, which you
 obviously can't in superliam.

You can easily jump over monsters in super liam. I do it all the time just 
for fun. True you don't get points, but how do we know we get points for 
dragon warriors? The guy never checked his score after saying this.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

Same answer as above. If you happen to land on a bonus object in super Liam, 
you'll obtain it.

 3: different keys used for the health and lives.
How do we know the guy wasn't using the same keys? We can't see him pressing 
them/.

 4: The developer didn't seem to mention any ability to run.

Maybe cause he didn't want to make it too obvious, or simply forgot.
Just my thoughts. Let me know what yall think!




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etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 11:37 PM
Subject: Re: [Audyssey] Dragon Warriors


I must admit I'd not heard of this game before, but my first thought when I
 heard the demo was indeed of superliam.

 the similarities did rather strike me, even in some of the item placements
 (the health bonush in betwene two Motionless dragons on the second act for
 example).

 There also were a few differences I noticed in gameplay:

 1: You could jump over random monsters and apparently gain score, which 
 you
 obviously can't in superliam.

 2: You apparently have to jump ontop of objects and teleporters in Dragon
 warriors to pick them up.

 3: different keys used for the health and lives.

 4: The developer didn't seem to mention any ability to run.

 apart from these though, I will admit the game did seem incredibly similar
 to Superliam, even down to having the same bonus sound and walking sounds
 (though as the developer said, these could just be place holders).

 If the game has indeed been modded after superliam, then I agree with you
 Liam, though it might be a case of extreme game similarity.

 Btw, a few things in the game also mildly confused me. why do you wake up
 and randomly decide to kill things? Where did you and the other dragons 
 get
 lazer guns, bombs etc? and finally, who (in plot terms), is the boss
 dragon and why do you want to kill him? A litle more detail in the intro
 might be helpful methinks.

 Finally, I will say that dragons and wrap just seems an odd combination to
 youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
 stickin up a town and roast a knight, ya gotta hang on, to what gold ya 
 got,
 and betta hope a hobbit don't find ya weak spot! ;D.

 Beware the grue! (and da dragons in da hood as well),

 Dark.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Yohandy
It is not liam's sounds, but man, it is Liam's game. If you made a game, 
would you appreciate people ripping it apart and claiming it's their game? I 
doubt it. That's is why game devs encrypt sounds now.



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http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so 
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message 
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling 
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS 
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south 
 Africa
 kids who did something like that were either prisoned or  spanked. john 
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once 
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's 
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Yohandy
hahaha. You know what I wonder, what all the little clicks were. He's here 
talking, and then you here like him clicking somewhere on his computer. Any 
ideas?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Steve Crawford [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:59 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech?
 Maybe he'll give himself away.

 ---
 Azabat Software: accessible games for visually impaired beginners
 Web: www.azabat.co.uk
 Email: mailto:[EMAIL PROTECTED]
 Tel (UK): 07740 777 364
 International: +44 7740 777 364


 --
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 Checked by AVG Free Edition.
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 13/01/2007
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Re: [Audyssey] dragon worriors

2007-01-14 Thread Yohandy
Just press enter on it.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Sunday, January 14, 2007 4:46 AM
Subject: [Audyssey] dragon worriors


 HI all
 The blindcooltech  website address is correct. I managed to get on now. 
 But
 when I wanted to download that demo of ivan I got an error when I right
 click on the file and choose save target as. I get an error that the
 connection could not be established with the server.


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Yohandy
Dude, the sounds are different, but the game is exactly the same. Is it 
still not clear? He didn't design anything. Anyone can go into a folder and 
change sounds. What Ivan did is just low.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Sky Taylor [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:24 PM
Subject: Re: [Audyssey] Dragon Warrior


I still trust Ivan, I have him on my Skype list, he'll let me beta test it.
 Their isn't any sounds in sl into his game, for example, their are new
 sounds, and stuff. I don't want to get band from this list, i'm just 
 telling
 you what I heard in the podcast. Thanks, Sky.
 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 10:00 AM
 Subject: Re: [Audyssey] Dragon Warrior


 The question is, why would he work so hard to fake this? Is he trying to
 sell something, or just get attention?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 1:19 AM
 Subject: Re: [Audyssey] Dragon Warrior


 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread Yohandy
Here's a sure way of finding out. If anyone on the list has the game, look 
at the sounds folder. Check if the file names are named the same as in Super 
Liam. I think if you change files names in a game and attempt to play it, 
will crash. So if anyone has a copy of this game, and it works, verify the 
file names.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Sean Mealin [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:55 PM
Subject: Re: [Audyssey] super leeum and dragon warriors


 You said:
 Leeum if I were you I would find out who this kid's parents were and have 
 a
 lawyer send a nasty cease and decist letter to them and their son leeting
 them know that legal action will follow if he doesn't stop portraying his
 game as his own intelectual property and does not remove it from the web.
 End quote

 Before you do that, (witch might be a little extreme) find out if it is a
 sure rip-off. Get him to give his source code to a 3rd party, to 
 definitely
 see if it is a copy. I am not defending him; I am just saying get hard
 evidence before doing anything drastic.

 Also, people might want to take this off list before the moderators step
 in. Or, if they say it's OK

 Sean


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Re: [Audyssey] Audio Game Maker Update (includes firstaudioimpression)

2007-01-15 Thread Yohandy
This is absolutely awesome! Now I'm all excited for it. Just imagine the 
possibilities! Anyone planning on making a fighting game?




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 4:39 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes 
firstaudioimpression)


Thanks for the compliment!

- Original Message - 
From: rob [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 8:02 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first
audioimpression)


 Well i guess the real bugs will appear when the hundreds of people will
 download it and will make games with it, so i think a beta release is
 extremely ok.
 I've just listened to the short preview, it sounds awesome.

 - Original Message -
 From: AudioGames.net [EMAIL PROTECTED]
 To: Discussion list for blind gamers Gamers@audyssey.org
 Date: Mon, 15 Jan 2007 19:24:49 +0100
 Subject: [Audyssey] Audio Game Maker Update (includes first audio
 impression)

 Hi Folks!

 Development on Audio Game Maker is still going on. Due to time
 constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!

 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:

 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You
 will then hear a Portal Object being built at some distance from the
 Player Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the
 World Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added
 to the second world (you will then hear the builder turn 360 degrees in
 front of the player object). Then we return to the first world and set
 the properties of Portal 1 so that it links to the portal in world 2.

 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.

 Greets,

 Richard

 http://www.audiogamemaker.com
 http://www.audiogames.net
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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Yohandy
Not sure if I suggested this before, but if you cannot remember the layout 
of a level, you can always look at
www.gamefaqs.com
They have full walkthroughs for most games. Also you could listen to 
speedruns of the game and ask a sighted person to describe something in the 
level.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 8:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Michael,
 That was an excelant post.
 I do agree that when a game imitates another game the dev should take
 care as to make it as well as they can to do many of the things the
 sighted games do. There are differences though like in Montezuma's
 Revenge I can not totally clearly remember the exact layouts of all the
 temples. That doesn't mean though that the game play will be much
 different in and that in other regards it is the same game.
 As for Star Trek games I played Final Unity, Borg, and others and those
 were really cool Star Trek games. I'd love to create one of that quality
 someday. STFC was just a trial run, an experimental game, nothing more,
 nothing less.


 michael feir wrote:
 That would depend on whether the game you're playing is anything like the
 ones they are. If a game is merely a Star Wars game due to using sounds 
 from
 that franchise but is totally different from anything sighted people are
 playing, then you don't really have anything substantial to work with. If
 serious effort is made to make storm troopers behave like those in the
 movies, or to take into account the physics of ships as described by
 whatever central technical information exists to determine all that, then
 you have more to talk about meaningfully. Sighted people could play
 something like Pong or Topspeed2 or Sonic Invaders and compare it
 meaningfully to the games they've played. I don't get a sense of playing 
 an
 actual Star Trek game when I play Tom's Final Conflict game. The sounds 
 and
 such just aren't enough for me to set aside what I regard as true Star 
 Trek
 gamedom. The combat is just too capricious with ships being destroyed
 instantaneously. Listening to the shows, combat seems a lot more serebral
 than that. There's at least time to take evasive action, try to reinforce
 threatened assets, etc. I can wipe out a starbase with one ship's fire 
 power
 and that just doesn't strike me as very correct. If you play something 
 like
 Star Trek, A Final Unity as I was able to with my father's help way back 
 in
 my high school days, that game could honestly be called a Star Trek game.
 They had the actual actors from TNG doing the voices. The story and 
 dialogue
 were excellent and so were the sound effects. The game play truly put you 
 in
 mind of the shows and did honour to the concept of Star Trek. Even the
 strictly combat games like Star Fleet Command were done in such a way 
 that
 you felt that the gameplay better reflected the kind of thoughts captains
 had to make while fighting battles. That kind of consideration is one 
 reason
 why people can be so protective of their franchises. They honestly don't
 want their vision to be degraded by people who don't have a proper sense 
 of
 what it is and a proper respect for it. Nintendo did a masterful job of
 quality control using such protective measures and did a lot to revive 
 the
 video game industry after the crash in the mid eighties. One of the 
 problems
 back then were that everybody was trying to get money from video games 
 and
 were making poor immitations of original games. The market was flooded 
 with
 inferrior quality games and people were turned off. We're certainly in no
 danger of a crash now. If anything, we face the reverse problem where 
 there
 aren't enough different titles and genres covered well to pull in more
 gamers. I think time and effort from developers will eventually fix that 
 and
 is doing that already slowly.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004



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Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Yohandy
I would really love that feature. it would be totally awesome, and would 
allow us to create massive games.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 3:52 PM
Subject: Re: [Audyssey] Audio game maker sound file


 Hi Josh,
 The purpose of Audio Games Maker is to be a light weight simple tool for
 creating accessible games. Being able to build VB modules to save games
 etc would increase the complexity of Audio Games Maker, and really isn't
 feasable anyway.
 When a person saves games they reference all the objects in the game,
 and run binary serialisation to convert the data to a binary stream, and
 then write it out to a file.
 To load a saved game the process is reversed. The binary file is opened,
 and the serialised stream is written back in to the objects.
 I don't see anyway for VB, C++, or any other language being able to
 capture the objects in Audio Games Maker and write out a data file. The
 feature really would have to come with Audio Games Maker or not at all.
 Cheers.



 Josh wrote:
 I suppose from what I'm reading that audio game maker, although limited 
 can
 be quite powerful in terms of what games you can create with it. I guess
 it's just like any programming language, the better you know the tools, 
 the
 more creative and more powerful games you can create. I hope I can create 
 an
 accessible soul calibur fighting game using audio game maker. That 
 probably
 won't be too hard, that is, if it can be done using audio game maker.
 It would also be nice if somehow it could be tied to visual basic so we
 could add save game features if we wanted to.

 Josh



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Re: [Audyssey] audio game maker/save feature

2007-01-16 Thread Yohandy
No, it does not mean we can't save our work, just our game. So if we make it 
to level 2 out of 5 levels, we cannot save our game progress.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 5:36 PM
Subject: [Audyssey] audio game maker/save feature


I understand the beta viersion won't have a save feature.  So does that 
mean we won't be able to save any game we start even if it is completed? 
If we can't save anything we create what is the point of having the creator 
without being able to retain our work?

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Yohandy
Well man, it's up to you, but I say leave things as they are. Starting over 
from scratch sounds painful. You can always make changes for your upcoming 
games.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 19, 2007 6:29 AM
Subject: [Audyssey] Future USA Games product designs.


 Hi everyone,
 As all of you know back in December 2006 USA Games made STFC 1.0
 available for public distribution. What we did not anticipate prier to
 that release is how difficult it would be to get all users up to date
 running the .NET Framework and the current version of DirectX. For most
 users we were able to quickly resolve the issues and make STFC operate
 properly. However, there were a few cases which were without any hope of
 solving easily, and at this moment still remain open as unsolved cases
 of unknown error.
 Recently, on the Audyssey list I had made a suggestion that as a
 developer I should design a 3D engine similar to the Quake engine, but
 with all the access features built in. I'm thinking of starting over
 with the USA Games engine and instead of basing it on the .NET Framework
 and switching to C++ with the standard Windows win32 API and MFC which
 comes installed on every Windows system. Even better I can package MFC
 updates with my installer to update them were they needed.
 I see many advantages of this switch such as greater security, better
 performance of games, a wider availability of security tools to protect
 USA Games commercial games,and no dependence on the .NET Framework for
 any games designed under the new engine.
 The final reason I might consider this route is simply that C++ support
 for game devices, graphics, and sound is first rate. Since it is widely
 used by pro game developers there are often more features for DirectX
 available to a C++ dev than say for VB such as  force feedback support
 for game controllers. The VB support for game controllers doesn't seam
 to work well with feedback devices as both Che and I found out the hard
 way. James north had created the initial Raceway engine in VB, and I
 won't be able to get ff device support using VB or VB.NET. However, in a
 language like C++ it wouldn't even be an issue.
 However, using C++ isn't going to be all roses. I've gotten a bit rusty
 with C++, and would probably take some time brushing up my skills,
 finding out what changes were made in the SDKs I'd need, and so on. Game
 production could potentially be slower since C++ isn't the easiest
 language to work with, and I'll admit can be complex at times. Certainly
 not a cinch like C#.NET is. Not only that it would take me quite a while
 to read through my engine code, and begin converting it from C#.NET to 
 C++.
 On the other hand, I do have a good thing going with C#.NET. Other than
 the bumps in the road with end users not always having the correct
 versions of the framework etc games like STFC and Montezuma's Revenge
 are doing well. On a fairly modern system with all the latest service
 packs and patches those games should play reasonably well for the audio
 gamers community. I'd kind to hate to switch just when USA Games is
 beginning to get this show on the road you might say.
 There are some reasons about the .NET languages I am beginning to
 dislike such as having to encrypt my binaries every time I compile them
 for distribution, end users having mismatched versions of programs which
 causes conflicts, and a few other miner limitations. Otherwise, like I
 said, I am ok with what I am doing.
 What do you all think. Are you happy with the way USA Games is doing
 things, having to install the .NET Framework, etc, or would rather us
 move to something more generic like the C++ Win32 API which is pretty
 standardized across MS Windows platforms.
 Thanks.


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Yohandy
I agree. they should definitely have a paypal button on their site.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi,

 If there could be a paypal or credit card link on one of the sites I'd be
 willing to donate to the project.
 And being blind all my life and not having played any of the sighted 
 peoples
 games I want to do remakes of for the blind, I'm sure my version of a
 sighted person's game will be different and maybe even original.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 1:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker'
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know 
 how
 it will impact the field of audio games. I hope that the community will
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope
 that
 many people will start co-operating on making games and sharing games. I
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is 

Re: [Audyssey] phill your game doesn't like me brotha

2007-01-21 Thread Yohandy
So, the game bugs are fixed now Phil?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 21, 2007 6:18 PM
Subject: Re: [Audyssey] phill your game doesn't like me brotha


 Hi Everett,
 I do not want to post the public beta that I released in 2005 and the new
 full release of Sarah is just a few weeks away so I would not want to take
 all the time in uploading the current version now just to do it again in
 three weeks.
 Uploading a large file takes a lot longer than downloading it! Besides if 
 I
 put it up, people would be hounding me for registration keys to unlock all
 the floors of the castle and with everyone who can do that on vacation I
 would be constantly having to say, sorry you'll have to wait until David
 gets back.

 As it now stands it is about 170 MB and has
 1,750 sound files.
 Phil

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 21, 2007 5:00 PM
 Subject: Re: [Audyssey] phill your game doesn't like me brotha


 Well hire some FBI agents to go and nab him and let's get this show on 
 the
 road!
 Nah seriously, would you mind if someone posted a file on senspace or
 yousend it or something?
 Just wanted to see what it was like.
 Everett
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 21, 2007 3:48 PM
 Subject: Re: [Audyssey] phill your game doesn't like me brotha


 Hi Everett,
 I was planning to put up a new link to the Sarah game a month ago but 
 ran
 into bugs that needed to be corrected.
 I should have removed the link.
 Sorry,
 It will be some time in February before I can post a new version.
 This is because David Greenwood who is helping me fix the bugs is away
 for
 vacation until then.
 Sincerely,
 Phil
 [EMAIL PROTECTED]

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Sunday, January 21, 2007 4:00 PM
 Subject: [Audyssey] phill your game doesn't like me brotha


 Has anyone else had trouble downloading sara? I dunno what's wrong, but
 when I click the dl link I get the infamous page cannot be displayed.
 Just
 a quarstion I figured I'd throw out there.


 Spirit. In every language in all the Realms, surface and Underdark, in
 every time
 and every place, the word has a ring of strength and determination. It
 is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Yohandy
I second that.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 26, 2007 12:13 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Man, that really sucks. The good thing at least is that no one was hurt.
 Material things can be replaced, people cannot.

 -- 
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Yohandy
I would too. We need more news for this stuff. it's awesome.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 12:33 PM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard,
 Wow, I wasn't aware you were working on the other projects. I think even
 I would have liked the radio drama project.
 Cheers.


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[Audyssey] interested in free comercial software and games? read on!

2007-01-27 Thread Yohandy
Hey all,
I just had an email forwarded this morning about an awesome site.
www.giveawayoftheday.com
These guys give away free commercial software and games every single day. Best 
of all, it is completely legal. They actually contact the authors and pay for 
the software licenses. I believe this site will be useful to many of you. Enjoy!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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[Audyssey] Great idea concerning the audio game comunity.

2007-01-29 Thread Yohandy
Hello all,
A few days ago, I posted a link to the giveaway of the day site. Here it is for 
those that missed it.
www.giveawayoftheday.com
I have downloaded from this site myself, and it's absolutely amazing.
Basically what these guys do is give away games and software free of charge. 
There's no piracy involved, as they pay the developers for the software. The 
software stays on the site for 1 day, then a new game and program is added on 
the next day. As if that weren't enough, they advertise the developers site for 
a few days.
I think this is great news for the audio gaming community as it'll give us 
publicity and new games to play, while at the same time pay the developers for 
their work. What do you all think? I'd love to see an audio game up on the site!




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Great idea concerning the audio game comunity.

2007-01-29 Thread Yohandy
Who knows. I think it's worth contacting them. They are looking for 
companies to help them out. we never know what could happen. The idea is 
pretty neat though.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 29, 2007 10:19 AM
Subject: Re: [Audyssey] Great idea concerning the audio game comunity.


 unfortunately, I think our market is too small for this.
 I don't see them nibbling on it.  though, I could be wrong.


 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Monday, January 29, 2007 8:58 AM
 Subject: [Audyssey] Great idea concerning the audio game comunity.


 Hello all,
 A few days ago, I posted a link to the giveaway of the day site. Here it
 is for those that missed it.
 www.giveawayoftheday.com
 I have downloaded from this site myself, and it's absolutely amazing.
 Basically what these guys do is give away games and software free of
 charge. There's no piracy involved, as they pay the developers for the
 software. The software stays on the site for 1 day, then a new game and
 program is added on the next day. As if that weren't enough, they
 advertise the developers site for a few days.
 I think this is great news for the audio gaming community as it'll give 
 us
 publicity and new games to play, while at the same time pay the 
 developers
 for their work. What do you all think? I'd love to see an audio game up 
 on
 the site!




 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Great idea concerning the audio game comunity.

2007-01-29 Thread Yohandy
This is exactly why I'm telling the gamers community. We can definitely make 
a difference here. Look at the software page though. they have some neat 
stuff on it. Also, I don't think they're trying to advertise EA games, or 
other large companies, they're trying to bring the small companies into the 
open, which is great in my opinion.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Monday, January 29, 2007 12:31 PM
Subject: Re: [Audyssey] Great idea concerning the audio game comunity.


 Hi,
I've looked at the Game Giveaway of the Day site, and so far am not
 impressed. All I've seen so far are puzzle games that I'm sure aren't even
 usable. I was expecting some commercial games like those from EA Sports or
 something. Oh well, who knows, maybe someday they'll make something good
 available. I've signed up to their newsletter anyway.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Yohandy
You should use Kol Mafia. it basically adventures for you and finds items. 
it could even purchase stuff in the mall. basically the bot does almost 
everything for you.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 30, 2007 6:44 AM
Subject: Re: [Audyssey] Warriors 2 info


 Hi.
 I know Kingdom of Loathing, and while it was fun for a while, I did find 
 the
 system a tad automated. also, I didn't like the fact I had to scroll to 
 the
 bottom of the page everytime I did something, that was a pest. Also, 
 Kingdom
 of Loathing only seemed to have about 14 quests, which took lots of 
 grinding
 or hunting for objects to complete.

 I might give Warriors 2 a try though when I've got a litle free time
 (possibley in a few weeks), so please send me the refferral your refferal
 link.link.

 Do you have any ideas about this subscription business? how much is it? 
 and
 what do you get?

 Beware the Grue!

 Dark.


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Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Yohandy
It's more like saving time.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 30, 2007 11:37 AM
Subject: Re: [Audyssey] Warriors 2 info


 As I said to Shaddowdragon, the main thing that interests me in Rpg's is
 exploration of the world and the game's plot, while combat and stat 
 grinding
 are sort of neccessary to that, I never play a game just for those things
 (one of the reasons I'm generally disappointed when it comes to net text
 rpg's).

 so, I would never wish to use a bot, - and anyway, it is cheating!

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 30, 2007 1:39 PM
 Subject: Re: [Audyssey] Warriors 2 info


 You should use Kol Mafia. it basically adventures for you and finds 
 items.
 it could even purchase stuff in the mall. basically the bot does almost
 everything for you.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 30, 2007 6:44 AM
 Subject: Re: [Audyssey] Warriors 2 info


 Hi.
 I know Kingdom of Loathing, and while it was fun for a while, I did find
 the
 system a tad automated. also, I didn't like the fact I had to scroll to
 the
 bottom of the page everytime I did something, that was a pest. Also,
 Kingdom
 of Loathing only seemed to have about 14 quests, which took lots of
 grinding
 or hunting for objects to complete.

 I might give Warriors 2 a try though when I've got a litle free time
 (possibley in a few weeks), so please send me the refferral your 
 refferal
 link.link.

 Do you have any ideas about this subscription business? how much is it?
 and
 what do you get?

 Beware the Grue!

 Dark.


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Re: [Audyssey] silly game idea

2007-01-30 Thread Yohandy
Lol. that's just hilarious. Killing robbers under the floor? Heh. How about 
the game has levels? Level one you have 10 robbers, 2 20, 3 is 30, and so on 
till level 20 or so. Of course the robbers get faster and faster. Once you 
complete all 20 levels, the boss comes after you. He throws different items 
like clipboards, papers, and the like which you have to catch in midair and 
throw back at him. Lol. Think I made the game even weirder now.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Tuesday, January 30, 2007 1:37 PM
Subject: [Audyssey] silly game idea


 HI all
 since the audio game maker project is going to kick in soon after the
 bartimious project have settled in after the fire, I thought of dropping a
 silly game idea which came in my mind.
 It happened all like this.
 One day at work my computer stressed me out completely because it was
 hanging  up constantly.
 So I got totally beyond myself and I start banging my feet on the  floor,
 something I won't normally do.
 One of my colleagues, normally when  he wants to make me attentive to
 something,  he would walk up to me, tap me on my shoulder and talk to me, 
 he
 doesn't send me e-mails that often.
 So I got this formal e-mail message:
 Will you please stop banging your feet?
 I laughed at the formality of asking me.
 So I thought of a game idea.
 Your task is to kill enemies hiding under the wooden floor of your office.
 You kill them by banging your feet.
 Its robbers that hides under the floor.
 You get the following  e-mail from your colleague unaware that you are
 killing enemies.
 Hi
 Will you please stop banging your feet? You are disturbing everyone that
 wants to work.
 At that moment you realize that  you have to kill the last robbers before
 havoc breaks loose and that there isn't time to reply to your colleague.
 So you give your feet another few good bangs and before your colleague can
 drop another serious message he hears the death cries of the robbers.
 This game called foot bang is a nice point racker.  Once you manage to 
 kill
 50 robbers you win the game.  You have to bang your feet several times to
 kill each robber and if you are not quick enough, the robber comes out 
 from
 underneath the floor and  kills you.
 The game is self voicing and so no screen reader is required.
 If you are interested in making such a game  it will be good to define the
 keystrokes so that control will bang your feet, and shift will speak your
 points.
 You will hear each robber's death cry .
 You will hear constant  e-mail messages from your colleague asking you to
 stop banging your feet.
 Also if you don't kill all 50 robbers in time, your colleague will report
 you to your boss which will  come into your office and dismiss you for
 causing havoc while you are suppose to work. Once that happens the game is
 also over.
 The  voice speaking   your score as you press shift and the voice reading
 your colleague's e-mail messages is 2 different voices.
 It would be nice if the voice speaking the e-mail messages can be an
 eloquence voice.
 Each e-mail message will  become a more urgent request.
 But if you guyhs are going to try out creating such a game, you must 
 really
 find or record a good foot banging sound.
 Give it a  try once audio game maker is available.
 Audio game maker is not for me, I'm just not the type of person who have
 cold hard logic.
 But I'm leaving it for you guys.
 This is just a silly idea that came up in my mind when I received my
 colleague's formal polite e-mail request.


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Re: [Audyssey] harry potter text adventure

2007-02-05 Thread Yohandy
I've always wondered if there was a walkthrough written for it. Anyone know?




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 11:16 PM
Subject: Re: [Audyssey] harry potter text adventure


I forgot the link.
 At 04:32 p.m. 6/02/2007, you wrote:
Hi,

I used to have a harry potter ZCode game that I could play in WinFrotz but 
I
lost it some time ago I forget how. Where can I get it at? Is the harry
potter and the legend of the dragon game on the interactive fiction 
archive?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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[Audyssey] Nujam audio review

2007-02-08 Thread Yohandy
Hey all,
Was bored, so recorded a Nujam review for those of you interested. The Nujam is 
an electronic handheld guitar. For those of you who played bopit, it is similar 
to it, but a bit harder. Enjoy!


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Nujam audio review

2007-02-08 Thread Yohandy
Woops sorry about that. Lol. Didn't even realize the link wasn't there. Here 
it is.
http://www.sendspace.com/file/pwwepa



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 08, 2007 5:20 PM
Subject: Re: [Audyssey] Nujam audio review


 OK yahondy where do we get this from?
 At 09:07 a.m. 9/02/2007, you wrote:
Hey all,
Was bored, so recorded a Nujam review for those of you interested. The 
Nujam is an electronic handheld guitar. For those of you who played bopit, 
it is similar to it, but a bit harder. Enjoy!


-

For an amazing video gaming site containing original soundtracks, game 
art, etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] Nujam audio review

2007-02-09 Thread Yohandy
Well here's the thing. I'm not even sure if you can find these in retail 
stores any longer. I got mine off eBay for around $20.00, brand new. Try 
looking on Amazon and see if you can get one there. If not, they definitely 
have them on eBay. I actually found some other cool stuff on eBay as well, 
such as a brand new nemesis factor, and a groove it. Perhaps I'll do a 
groove it review as well.





-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: djc [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, February 09, 2007 3:10 PM
Subject: Re: [Audyssey] Nujam audio review


 That was a cool review but you didn'ttell us what it costs.


 *** REPLY SEPARATOR  ***

 On 2/8/2007 at 6:11 PM Yohandy wrote:

Woops sorry about that. Lol. Didn't even realize the link wasn't there.
Here
it is.
http://www.sendspace.com/file/pwwepa



-

For an amazing video gaming site containing original soundtracks, game
art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 08, 2007 5:20 PM
Subject: Re: [Audyssey] Nujam audio review


 OK yahondy where do we get this from?
 At 09:07 a.m. 9/02/2007, you wrote:
Hey all,
Was bored, so recorded a Nujam review for those of you interested. The
Nujam is an electronic handheld guitar. For those of you who played
bopit,
it is similar to it, but a bit harder. Enjoy!


-

For an amazing video gaming site containing original soundtracks, game
art, etc, go here.

http://gh.ffshrine.org?r=16426

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  djc's Jukebox: http://paulmerrell.net:9212
 Or http://sc5.spacialnet.com:15284 Saturday Evenings 9 to midnight 
 Eastern.

 My Journal http://livejournal.com/users/djc1

  email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] harry potter text adventure

2007-02-09 Thread Yohandy
I actually almost beat it once, but forgot something very important in the 
game, so couldn't complete it. for those that beat it, you know what I'm 
talking about.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 09, 2007 4:30 PM
Subject: Re: [Audyssey] harry potter text adventure


 Yeah a walkthrough would be useful how far did you get.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:28 PM
 Subject: Re: [Audyssey] harry potter text adventure


 I've always wondered if there was a walkthrough written for it. Anyone
 know?




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:16 PM
 Subject: Re: [Audyssey] harry potter text adventure


I forgot the link.
 At 04:32 p.m. 6/02/2007, you wrote:
Hi,

I used to have a harry potter ZCode game that I could play in WinFrotz
but
I
lost it some time ago I forget how. Where can I get it at? Is the harry
potter and the legend of the dragon game on the interactive fiction
archive?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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Re: [Audyssey] harry potter text adventure

2007-02-09 Thread Yohandy
I never beat the game either.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 09, 2007 5:51 PM
Subject: Re: [Audyssey] harry potter text adventure


 Can you please give me a few hints I've tried it again and again but I 
 can't
 beat the dragon at the end.
 Thanks.
 Niall
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 4:58 PM
 Subject: Re: [Audyssey] harry potter text adventure


I actually almost beat it once, but forgot something very important in the
 game, so couldn't complete it. for those that beat it, you know what I'm
 talking about.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 09, 2007 4:30 PM
 Subject: Re: [Audyssey] harry potter text adventure


 Yeah a walkthrough would be useful how far did you get.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:28 PM
 Subject: Re: [Audyssey] harry potter text adventure


 I've always wondered if there was a walkthrough written for it. Anyone
 know?




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:16 PM
 Subject: Re: [Audyssey] harry potter text adventure


I forgot the link.
 At 04:32 p.m. 6/02/2007, you wrote:
Hi,

I used to have a harry potter ZCode game that I could play in WinFrotz
but
I
lost it some time ago I forget how. Where can I get it at? Is the 
harry
potter and the legend of the dragon game on the interactive fiction
archive?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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Re: [Audyssey] Nujam audio review

2007-02-10 Thread Yohandy
Hmm. The link should work. Here it is again.
http://www.sendspace.com/file/pwwepa




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Earle [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 10, 2007 4:12 AM
Subject: Re: [Audyssey] Nujam audio review


 Where can I get your Nujam audio review?

 I tried the link, but it says that it doesn't exist.  Maybe the file has 
 been downloaded too many times.
 --

 Earle, and Peterson, (The Prince)

 Msn:
 [EMAIL PROTECTED]

 Skype:  rowdyamerican

 Yahoo:  rowdyamerican

 AIM:  rowdyamerican28

 ICQ:  155852055
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Thursday, February 08, 2007 3:07 PM
 Subject: [Audyssey] Nujam audio review


 Hey all,
 Was bored, so recorded a Nujam review for those of you interested. The 
 Nujam is an electronic handheld guitar.
 For those of you who played bopit, it is similar to it, but a bit harder. 
 Enjoy!


 -

 For an amazing video gaming site containing original soundtracks, game 
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

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Re: [Audyssey] harry potter text adventure

2007-02-10 Thread Yohandy
I don't think there's one. not yet.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 10, 2007 7:32 AM
Subject: Re: [Audyssey] harry potter text adventure


 i'm stuck. i need a full walkthru, from beginning to end, all the way
 through (i know but this one's just too hard)
 regards
 aaron


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Re: [Audyssey] suggestion for super egg hunt

2007-02-13 Thread Yohandy
Hmm... how about hitting E at any time to find out how many eggs have been 
picked up?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 13, 2007 3:07 PM
Subject: Re: [Audyssey] suggestion for super egg hunt


 It was soemthing I wanted to do, but it would clutter the listener with 
 too
 much information at once.  I originally had it, but I took it out cause it
 was too much clutter.


 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Tuesday, February 13, 2007 2:01 PM
 Subject: [Audyssey] suggestion for super egg hunt


 HI all
 Super egg hunt is really one of those free games which is highly 
 addictive
 .
 Liam, I just have one little suggestion to make wich will even make the
 game
 more addictive.
 Isn't it possible for  you or whoever does the voice over to announce 
 each
 egg picked up? Say for instance   I pick up an  egg, and I hear the egg's
 ping sound and then at the same TIME THE  VOICE SAYING ONE, two, ETC.
 IT WILL JUST HELP IF  I want to improve on a score. If I know that I have
 picked up 40 eggs so far then I know how many I have to pick up to beat
 the
 score before the time runs out. Say for instance my score is 50 on a
 previous game and I want to beat it. It would just be more exciting if 
 the
 voice can announce the number of each egg picked up.
 But the game rocks, its wonderfull that not only purchasable games is
 addictive, but also free games.
 Keep it up


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Re: [Audyssey] What was the Nemesis Factor?

2007-02-15 Thread Yohandy
The Nemesis is actually a puzzle game. It has 100 puzzles, and you solve 
them by using logic and some guesswork. heh. I actually have one of these, 
and it's really cool. Extremely frustrating though!



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Matthew Bullis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 10, 2007 10:53 PM
Subject: [Audyssey] What was the Nemesis Factor?


 Hello, I seem to remember discussion about this Nemesis Factor game, but
 don't remember the particulars. Wasn't it a handheld game, and was it for
 all ages, or geared toward kids?
 Thanks a lot.
 Matthew


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Re: [Audyssey] sending large file

2007-02-20 Thread Yohandy
Better not use send this file. It's awesome, since you can send unlimited 
files of any size, but it only allows 3 downloads, and the files stay on the 
site for only 3 days. A really good one is send space.
www.sendspace.com



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 17, 2007 4:35 PM
Subject: Re: [Audyssey] sending large file


Hi Allan.

You can send your file over:
www.yousendit.com or
www.sendthisfile.com

If you have a popup-blocker, you'll need to turn it off before useing these
sides. If you don't turn it off, you'll maybee got problems.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Allen [EMAIL PROTECTED]
To: BlindGamers gamers@audyssey.org
Sent: Saturday, February 17, 2007 10:23 PM
Subject: [Audyssey] sending large file


 I've been trying to email my boxing game setup.exe file to a few people
 but
 each message has come back to me saying the message was undeliverable.

 Is there a way I can send this 23 mb file?

 Thanks

 Allen
 Email:  [EMAIL PROTECTED]
 Web Site:  www.fantasystorm.net



 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.412 / Virus Database: 268.18.1/690 - Release Date: 2/16/2007


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Re: [Audyssey] Kingdom of loathing - redoing quests

2007-02-20 Thread Yohandy
You'll need to get more of these types of items. You'll also need more meat, 
which is hard to get in lower levels.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Orin [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, February 19, 2007 3:32 PM
Subject: [Audyssey] Kingdom of loathing - redoing quests


 Hi all,

 Well, I recreated myself an account on KOL today, and well, I already
 mest up in the Toot orial, if that's bad enough.

 Basically I don't know I was zoning out when he said trade a twig when I
 thought it was trade any item and bring it back. Don't know just didn't
 hear the twig part. So it turns out that I traded the wrong item. How
 will I be able to do this quest now with the permit gone, and the
 trinket; can't find it in the sowur now, I did find a weapon that I
 can't even use.

 Thanks.



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Re: [Audyssey] Important notice.

2007-02-22 Thread Yohandy
I could've sworn I downloaded the net framework 3 a few weeks ago for 
windows XP.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 12:42 PM
Subject: Re: [Audyssey] Important notice.


I think that the .NET Framework will be released for WinXP too. And the 
same
 goes for DirectX 10, however not all hardware support it correctly so
 there's no reason to upgrade.

 Most Vista-standards will come out for XP either.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 22, 2007 4:52 PM
 Subject: Re: [Audyssey] Important notice.



 Well, eventually I suspect you will need to do so at some point in time
 as Microsoft is introducing allot of new technologies in Vista like the
 managed SAPI support, built in speech recognition, .NET Framework 3,
 DirectX 10.0, and a bunch of new stuff that is not available on earlier
 versions of Windows.
 One thing that immediately comes to mind is support for the new hd blue
 ray dvds. MS has already made a statement only Vista and later versions
 will support the new dvds, and will not be making the technology
 backward compatible with 2000, 2003, and XP.
 Apparently, some of this is a clear attempt by MS to make a totally new
 generation of Windows as different from XP as 95 was to 3.11.
 Cheers.



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[Audyssey] New programming language. sounds promising.

2007-02-24 Thread Yohandy
Hello all,
I just came across the following programming language. It's called SiMPLE - the 
computer programming language for kids. I've read a bit about it, and it 
definitely sounds interesting. Here's the site.
http://www.simplecodeworks.com


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
I doubt it. It said that if you're a C++ programmer, you can use it to 
compile C++ code as well. So I doubt it's as bad as autoit. lol



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 25, 2007 2:44 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


 hmm. sounds like autoit to me ... i've already switched to something
 different, now i've realised just how much i didn't know previously when i
 thought autoit was the bees knees!

 regards,

 damien




 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, February 25, 2007 3:43 AM
 Subject: [Audyssey] New programming language. sounds promising.


 Hello all,
 I just came across the following programming language. It's called
 SiMPLE - the computer programming language for kids. I've read a bit 
 about
 it, and it definitely sounds interesting. Here's the site.
 http://www.simplecodeworks.com


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
Well I haven't tried it yet. The FAQ says that it can compile executables. 
It didn't say anything about audio games, but it can handle audio, so I'm 
pretty sure it can.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 24, 2007 11:03 PM
Subject: Re: [Audyssey] New programming language. sounds promising.


 can it be used to make high quality audio games?
 Also can it compile executables?


 Josh

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, February 24, 2007 10:43 PM
 Subject: [Audyssey] New programming language. sounds promising.


 Hello all,
 I just came across the following programming language. It's called
 SiMPLE - the computer programming language for kids. I've read a bit 
 about
 it, and it definitely sounds interesting. Here's the site.
 http://www.simplecodeworks.com


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Windows Vista

2007-02-25 Thread Yohandy
There's no software to get around DRM protection. Not that I know of.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 25, 2007 6:46 AM
Subject: Re: [Audyssey] Windows Vista


 yes but where people make drm, other people write software to get around 
 the
 drm stuff.

 Josh

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 25, 2007 5:17 AM
 Subject: Re: [Audyssey] Windows Vista


I have never heard something like that.
 There is all this drm and antipiracy things that the music and video
 industry has got ms to do.
 in short meaning you can only play licenced files.
 At 09:06 a.m. 23/02/2007, you wrote:
erm? so is all i've been told about it lies then? that you have to keep
the
windows dvd in the drive to run it? or will computers start coming with
two
drives?

regards,

damien





- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 4:39 PM
Subject: [Audyssey] Windows Vista


 Hi Kim and all,
 I am approving this topic as I am certain many gamers are going to be
 asking the same kinds of questions.
 Overview

 Windows Vista is a totally new operating system, and is the first
 operating system to offer a fully 3D graphical operating environment
 Microsoft has named Windows Arrow.
 The new Windows Explorer can not only burn data cds and music cds it 
 has
 been updated to burn data dvds, your home vidios and pictures to dvds,
 and with Windows media center you can play your dvds and edit media
 content.
 Windows Vista has an all new firewall which allows you to block all
 ports you are not using to prevent hackers, crackers, trogen horses, 
 and
 other attempts to access your data and content remotely.
 Windows Vista comes with the .NET Framework 3.0, DirectX 10.0, and
 Windows Media 11, Internet Explorer 7.0, Outlook Express 7.0, Windows
 Media Center, and a bunch of other new stuff never seen before.
 In addition Windows Vista is the first and only operating system that
 supports the playing of the new blue ray high definition dvds that have
 just came out on the market in the USA. According to press releases 
 from
 MS only Vista and newer operating systems will support the blue ray 
 high
 def disk technology.
 Since .NET framework 3.0 is now a core component of the operating 
 system
 rather than an add on Microsoft has bundled the managed DirectX 10 and
 Managed SAPI support for .NET enabled games and applications right out
 of the box. No extra software required. Good news for Monty and Raceway
 fans which are already using the .NET technologies as the core 
 component
 of those games.
 Apparently Windows Vista has also intruduced some built in speech
 recognition into the operating system which allows you to voice dictate
 emails in Outlook Express, and other documents using notepad wordpad,
 etc..
 I've read there is suppose to be some new features with Vista that
 allows you to interface with the MS XBox 360, and do some special 
 things
 if you have an XBox as well.
 One other cool feature I read about is Windows Vista is installed from
 images rather than a triditional setup file so the os is litterally
 extracted on to your hard drive, and ran and configured from that 
 point.
 Here is a general list of requirements for running Vista with Windows
 Arrow disabled which I think most blind users would likely wish to do.
 You need at least a 40 MB hard drive, 512 MB of ram, 800 MHZ processor,
 a dvd disk drive, and a video card that supports 3D axcelerated
 graphics. If you want all the really cool blue ray support and the
 Windows Arrow desktop experience we are talking a gig of memory and
 somethinglike a 1.2 GHZ processor, 3D graphics card, and so on.

 Kim Etheridge wrote:
 Hi. I know this is off topic, but what all comes with Windows Vista?




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Re: [Audyssey] Windows Vista

2007-02-25 Thread Yohandy
Digital Rights Management.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 25, 2007 7:43 AM
Subject: Re: [Audyssey] Windows Vista


 what is drm?

 regards,

 damien




 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 25, 2007 11:46 AM
 Subject: Re: [Audyssey] Windows Vista


 yes but where people make drm, other people write software to get around
 the
 drm stuff.

 Josh

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 25, 2007 5:17 AM
 Subject: Re: [Audyssey] Windows Vista


I have never heard something like that.
 There is all this drm and antipiracy things that the music and video
 industry has got ms to do.
 in short meaning you can only play licenced files.
 At 09:06 a.m. 23/02/2007, you wrote:
erm? so is all i've been told about it lies then? that you have to keep
the
windows dvd in the drive to run it? or will computers start coming with
two
drives?

regards,

damien





- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 22, 2007 4:39 PM
Subject: [Audyssey] Windows Vista


 Hi Kim and all,
 I am approving this topic as I am certain many gamers are going to be
 asking the same kinds of questions.
 Overview

 Windows Vista is a totally new operating system, and is the first
 operating system to offer a fully 3D graphical operating environment
 Microsoft has named Windows Arrow.
 The new Windows Explorer can not only burn data cds and music cds it
 has
 been updated to burn data dvds, your home vidios and pictures to dvds,
 and with Windows media center you can play your dvds and edit media
 content.
 Windows Vista has an all new firewall which allows you to block all
 ports you are not using to prevent hackers, crackers, trogen horses,
 and
 other attempts to access your data and content remotely.
 Windows Vista comes with the .NET Framework 3.0, DirectX 10.0, and
 Windows Media 11, Internet Explorer 7.0, Outlook Express 7.0, Windows
 Media Center, and a bunch of other new stuff never seen before.
 In addition Windows Vista is the first and only operating system that
 supports the playing of the new blue ray high definition dvds that 
 have
 just came out on the market in the USA. According to press releases
 from
 MS only Vista and newer operating systems will support the blue ray
 high
 def disk technology.
 Since .NET framework 3.0 is now a core component of the operating
 system
 rather than an add on Microsoft has bundled the managed DirectX 10 and
 Managed SAPI support for .NET enabled games and applications right out
 of the box. No extra software required. Good news for Monty and 
 Raceway
 fans which are already using the .NET technologies as the core
 component
 of those games.
 Apparently Windows Vista has also intruduced some built in speech
 recognition into the operating system which allows you to voice 
 dictate
 emails in Outlook Express, and other documents using notepad wordpad,
 etc..
 I've read there is suppose to be some new features with Vista that
 allows you to interface with the MS XBox 360, and do some special
 things
 if you have an XBox as well.
 One other cool feature I read about is Windows Vista is installed from
 images rather than a triditional setup file so the os is litterally
 extracted on to your hard drive, and ran and configured from that
 point.
 Here is a general list of requirements for running Vista with Windows
 Arrow disabled which I think most blind users would likely wish to do.
 You need at least a 40 MB hard drive, 512 MB of ram, 800 MHZ 
 processor,
 a dvd disk drive, and a video card that supports 3D axcelerated
 graphics. If you want all the really cool blue ray support and the
 Windows Arrow desktop experience we are talking a gig of memory and
 somethinglike a 1.2 GHZ processor, 3D graphics card, and so on.

 Kim Etheridge wrote:
 Hi. I know this is off topic, but what all comes with Windows Vista?




 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
I'm guessing, if you learn the language. It's supposed to be a full blown 
language. I'm going to try it and see what happens.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 25, 2007 9:20 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


 but if you're not a c++ programmer, can you still use it to make
 high-quality audio games?

 Josh

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 25, 2007 8:30 AM
 Subject: Re: [Audyssey] New programming language. sounds promising.


I doubt it. It said that if you're a C++ programmer, you can use it to
 compile C++ code as well. So I doubt it's as bad as autoit. lol



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: damien c. sadler - head of x-sight interactive
 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 25, 2007 2:44 AM
 Subject: Re: [Audyssey] New programming language. sounds promising.


 hmm. sounds like autoit to me ... i've already switched to something
 different, now i've realised just how much i didn't know previously when
 i
 thought autoit was the bees knees!

 regards,

 damien




 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, February 25, 2007 3:43 AM
 Subject: [Audyssey] New programming language. sounds promising.


 Hello all,
 I just came across the following programming language. It's called
 SiMPLE - the computer programming language for kids. I've read a bit
 about
 it, and it definitely sounds interesting. Here's the site.
 http://www.simplecodeworks.com


 -

 For an amazing video gaming site containing original soundtracks, game
 art, etc, go here.

 http://gh.ffshrine.org?r=16426

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Windows Vista In Review

2007-02-27 Thread Yohandy
It's gone? Incredible! I'm never upgrading to Vista. Does anyone know if 
we're forced to upgrade when buying a new computer, or can we request XP 
instead?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 27, 2007 9:16 PM
Subject: Re: [Audyssey] Windows Vista In Review


 so if the waveout/stereo mix/what you hear options are gone, then how are 
 we
 supposed to record game reviews then? is there any way of using that 
 option?
 you've just brought my feelings right back to no unnecessary upgrades. lol

 regards,

 damien




 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Matthew Bullis [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, February 28, 2007 1:43 AM
 Subject: Re: [Audyssey] Windows Vista In Review


 Hi Matthew,
 Yes, the What You Hear option is gone. apparently, Microsoft felt that
 the feature was being used or abused to illegally copy sound content
 when it was played over a sound card and recorded. As a result a feature
 I liked was taken out.
 The new mixer I have only offers line in and microphone devices for
 recording.
 As far as restarting in dos, um, that has been gone for years.
 However, there is a command prompt Window which you can use to load
 older dos programs if they will run in Vista.

 Matthew Bullis wrote:
 For me, I would want to make sure that the audio things I can do now in
 XP
 can still be done. I heard that we won't have the what you hear option 
 in
 the sound card anymore, and also that we can't drop to DOS anymore.
 There's
 one program which never got made into a Windows version, which is
 SHNTool,
 so I'm concerned about that. Anyhow, my concerns are not game related,
 but I
 still won't upgrade yet.
 Matthew



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Re: [Audyssey] Introducing myself and a questionaboutrecordinggamereviews

2007-03-02 Thread Yohandy
It said: a question About recording game reviews. No clue what that was all 
about.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 02, 2007 2:42 PM
Subject: Re: [Audyssey] Introducing myself and a 
questionaboutrecordinggamereviews


I have no idea what the question is dealing with acording to the subject
line because everything is run together as one word.
- Original Message - 
From: Sarah Haake [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 02, 2007 11:00 AM
Subject: Re: [Audyssey] Introducing myself and a question
aboutrecordinggamereviews


Hi Søren,

thank you for your welcome. :-)

I tried just what you explained in your mail. It works, but still my voice
is too quiet in the recording.

Unfortunately, I do not have msn, otherwise I would add you to find a
solution for this problem.

I would be glad to get some help with this anyway.

And wich german games did you mean in your mail?

Thanks and greetings
Sarah
--
Amicus certus in re incerta cernitur.
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero


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Re: [Audyssey] Windows Vista In Review

2007-03-03 Thread Yohandy
Heh. Wonder how much calling microsoft will cost?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 03, 2007 4:28 PM
Subject: Re: [Audyssey] Windows Vista In Review


 Hello Thomas I hope the feature is added myself I usually like recording
 things on to the computer at times so maybe your right maybe they didn't
 come out with the next feature the only solution I can give you is to call
 microsoft itself and find out the info from them.  Maybe they would be 
 able
 to help you with your question about the recorder.
 your friend,
 Blind Fury
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 28, 2007 1:05 AM
 Subject: Re: [Audyssey] Windows Vista In Review


 Hi Damien,
 On the system I installed Vista to there is no way to record from the
 wave out mix as before. The only way I can see that one could record
 game reviews or other content like that is via a microphone, or use XP
 on a separate computer to do it.
 Now, I am not sure weather this is do the the fact Vista's drivers are
 all very experimental and not as full featured as we would all hope, or
 this feature is something that is absolutely dropped.
 What I can say is midi support for musicians etc is gone as well, and
 since I am one myself I am pretty ticked about that. I am hoping this is
 added in the next patches, updates, and or service packs.


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Re: [Audyssey] the td in sod

2007-03-09 Thread Yohandy
You do not need to pay to upgrade. All GMA games upgrades are free.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 09, 2007 8:42 AM
Subject: Re: [Audyssey] the td in sod


 Wow! My favorite weapon is the automatic bolt gun. I currently don't have
 the funds to upgrade to version 1.2. Plus, since the TD is indestructible,
 then I don't think I want to upgrade. I really don't understand the TD. I
 just thought it was a monster, but it's apparently a time rip.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 08, 2007 9:16 PM
 Subject: Re: [Audyssey] the td in sod


 Hi Kim,
 On level 9 in v1.2 The level is packed with loads of monsters such as
 machine gun wielding mutant humans, laser pistal wielding cyborgs,
 mutant dogs, etc and they all seam to attack you almost all at once. If
 you can't cutt them down quickly you are ground up like hamburger.
 Just some FYI. I find using the automatic bolt gun helps in this regard
 as you can just hold down the fire key and strafe the room killing or
 wounding several monsters at once.
 Either that or don't be afraid to make use of grenades and mines which
 will help reduce their numbers inlevel 9.



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Re: [Audyssey] using the keyboard in accessible games. presscontrol+down arrow to skip the disclaimer part.

2007-03-12 Thread Yohandy
hehehe, don't worry about it. Playing games is a great way to break a 
keyboard, plus they're cheap, so you can just go buy a new one. I've already 
broken both wired Playstation 2 controllers smashing buttons in Mortal 
Kombat. I dropped my wireless, so that's busted too. Gonna need to buy more 
controllers. It's funny that they break now, since I've had them for like 5 
years.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, March 12, 2007 6:01 AM
Subject: [Audyssey] using the keyboard in accessible games. 
presscontrol+down arrow to skip the disclaimer part.



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 HI all
 I've moved to a new boarding place so it will take a while for my
 telephone line to be transferred so I have  to use my work computer to
 send posts for a while .  I find it more often that sighted people
 sometimes doesn't understand blind people properly. The need to be
 educated how to  understand  and handle blind people.
 Something which really bothers me is that my mom thinks I'm wilfully
 breaking my keyboard. Sometimes when she visits me and I'm playing pipe2
 and I'm hitting my control keys very fast to shoot the thugs, she will
 say:
 Be more carefull with  your keyboard, son. Don't smack it.
 The more I try to explain to her that it's the way  I play the game, the
 more she tells me:
 Its not necessary to smack the keyboard.
 Did you also experience it  that  sighted people think you are smacking
 the keys?What is the correct way of explaining this? I'm sure sighted
 people that plays games on a play station will also hit the joystick
 buttons hard  if the enemies  appears speedily.
 Sighted people need to   understand that we are  using our computers as
 play stations, to play games. If  I'm in the middle of a battle
 especially with dark  destroyer, I'm immersed into the game world. AT
 that stage I'm not thinking of it as keys on a keyboard  that I'm
 hitting very hard, I'mimagining it as a gun I fire forcefully to
 kill the enemies more efficient.
 When   I type a document for example then its wise not to hit the keys
 too hard, but in a game its something different.
 How can I  explain this to sighted people that think I'm trying to break
 my keyboard?
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