Re: [Gimp-developer] GSoc - Brush Selector Widget

2010-04-23 Thread Cédric Gémy
when you talk, I guess you have to diffenriate the brish list in any
tool option and the brush window.
many thing you describe can be used in the first way. THis is somewhat a
pity, since :
- it is boring to have hundreds of window open
- since the brush options have been enhanced, the use of the window will
be less important
 
 Therefore, there are these many places to choose a brush: Brush
 Selector, Tool Options, and Brush Editor. 
 

so i guess Dbl-click or availability to modify a brush , create new
brush might be cool from within the brush drop-down.

pygmee

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Re: [Gimp-developer] Windows snapshot of 2.7 - possible?

2010-04-13 Thread Cédric Gémy
 You can find my build here:
 http://www.mediafire.com/file/hjwqw1kym4g/gimp-win-08-04-2010.7z
 Read the README_FIRST!!!.txt file before using this build (seriously, read 
 it!).


Installing this one on Linux via Wine result In Text troubles. File Menu
entry is just as big as half of my screen, so that anything can be done.
Did someone get the same ?

pygmee

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Re: [Gimp-developer] Introducing myself, and a few ideas on brushes.

2009-12-22 Thread Cédric Gémy
Lo

 
 I - Separate brush tip and stroke
 
 IMHO, the current brush system is unintuitive. 
 There are duplicated features (size), bizarrely located ones
 (spacing), 
 missing ones (why does hardness have dynamics and no slider ?). 
 Features inside a same dialog doesn't seem logically organized.
 
 As an improvement, I'd like to see a brush system built around brush
 tips and brush strokes.y.
 
 I.1 - Tip (+ feature : hardness treshold)

I would also mentionned 
1. the ability to get some angle in the dynamics would be cool 
2. and each dynamic option should be able to be set in intensity
separately

but i don't know how difficult it would be :)

personnaly, i'm not a dev but a graphic designer and i've done a report
on Scribus UI. I mentioned that i could save nearly 3 human-time weeks
of work with little UI improvement (icon here or there, windows some
ways...), and i'm ready to work on it but i would need efficient and
proximate help for the first tries.
May be that being 2 people beginning at the same time would help :)

pygmee

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Re: [Gimp-developer] CMYK editing (Was: GIMP PDF export plugin)

2009-03-26 Thread Cédric Gémy

 And finally, I agree with Sven that I don't know why anyone would 
 want to have multipage PDF output for GIMP. 

This is very simple : Illustrator CS4 has just implemented a real
multipage PDF support. 
My opinion, if worth, is that gimp don't have to copy adobe software,
even if there are many good idea in those too. Gimp actual CMYK
conversion process is good for most of the jobs and actually much more
since i know only very few print shop working with a really accurate
Color management. But it's true and in some cases having too rich black
(such as 300 % or 360 % like i already get on day). Finally, there is a
plugin that can export each plate separately, but needs improvement too,
for sure. This is also the case with Inkscape. My workflow is usually to
make the PDF in Scribus after having imported the RGB picture. The
output seems to be better. (at least Adobe user could read InDesign
documentation and see this also the workflow recommended now even in
Adobe process. And i think once they'll have publish a complete PDF
Ripping process it will be more and more the case).

If that helps.

pygmee

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Re: [Gimp-developer] GEGL making failed

2008-09-18 Thread Cédric Gémy
Le jeudi 18 septembre 2008 à 09:36 -0400, Kevin Cozens a écrit :
 Cédric Gémy wrote:
  Does anyone know what pb could cause this error ?
 
 The atop.c file isn't part of the GEGL source. It would help if you posted 
 the 
 source somewhere. You are probably missing some include file, missing a 
 #define, or have a syntax error in the top part of the file.
 

make distclean and recheckout everything has been enough, thanks for you
help.

pygmee

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[Gimp-developer] GEGL making failed

2008-09-17 Thread Cédric Gémy
Hello
Does anyone know what pb could cause this error ?

In file included from atop.c:21:
../../gegl/gegl-chant.h:26:2: error: #error GEGL_CHANT_C_FILE not
defined
In file included from atop.c:21:
../../gegl/gegl-chant.h:310: error: expected ‘)’ before ‘*’ token
../../gegl/gegl-chant.h:359:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h:392:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h: In function ‘get_property’:
../../gegl/gegl-chant.h:416: error: dereferencing pointer to incomplete
type
../../gegl/gegl-chant.h:465:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h: In function ‘set_property’:
../../gegl/gegl-chant.h:492: error: dereferencing pointer to incomplete
type
../../gegl/gegl-chant.h:559:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h: In function ‘gegl_chant_destroy_notify’:
../../gegl/gegl-chant.h:581: error: dereferencing pointer to incomplete
type
../../gegl/gegl-chant.h:630:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h:760:10: error: #include expects FILENAME or
FILENAME
../../gegl/gegl-chant.h: In function ‘gegl_chant_init_properties’:
../../gegl/gegl-chant.h:779: error: dereferencing pointer to incomplete
type

pygmee

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