Re: [Gimp-developer] GSoc - Brush Selector Widget
when you talk, I guess you have to diffenriate the brish list in any tool option and the brush window. many thing you describe can be used in the first way. THis is somewhat a pity, since : - it is boring to have hundreds of window open - since the brush options have been enhanced, the use of the window will be less important Therefore, there are these many places to choose a brush: Brush Selector, Tool Options, and Brush Editor. so i guess Dbl-click or availability to modify a brush , create new brush might be cool from within the brush drop-down. pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Windows snapshot of 2.7 - possible?
You can find my build here: http://www.mediafire.com/file/hjwqw1kym4g/gimp-win-08-04-2010.7z Read the README_FIRST!!!.txt file before using this build (seriously, read it!). Installing this one on Linux via Wine result In Text troubles. File Menu entry is just as big as half of my screen, so that anything can be done. Did someone get the same ? pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Introducing myself, and a few ideas on brushes.
Lo I - Separate brush tip and stroke IMHO, the current brush system is unintuitive. There are duplicated features (size), bizarrely located ones (spacing), missing ones (why does hardness have dynamics and no slider ?). Features inside a same dialog doesn't seem logically organized. As an improvement, I'd like to see a brush system built around brush tips and brush strokes.y. I.1 - Tip (+ feature : hardness treshold) I would also mentionned 1. the ability to get some angle in the dynamics would be cool 2. and each dynamic option should be able to be set in intensity separately but i don't know how difficult it would be :) personnaly, i'm not a dev but a graphic designer and i've done a report on Scribus UI. I mentioned that i could save nearly 3 human-time weeks of work with little UI improvement (icon here or there, windows some ways...), and i'm ready to work on it but i would need efficient and proximate help for the first tries. May be that being 2 people beginning at the same time would help :) pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] CMYK editing (Was: GIMP PDF export plugin)
And finally, I agree with Sven that I don't know why anyone would want to have multipage PDF output for GIMP. This is very simple : Illustrator CS4 has just implemented a real multipage PDF support. My opinion, if worth, is that gimp don't have to copy adobe software, even if there are many good idea in those too. Gimp actual CMYK conversion process is good for most of the jobs and actually much more since i know only very few print shop working with a really accurate Color management. But it's true and in some cases having too rich black (such as 300 % or 360 % like i already get on day). Finally, there is a plugin that can export each plate separately, but needs improvement too, for sure. This is also the case with Inkscape. My workflow is usually to make the PDF in Scribus after having imported the RGB picture. The output seems to be better. (at least Adobe user could read InDesign documentation and see this also the workflow recommended now even in Adobe process. And i think once they'll have publish a complete PDF Ripping process it will be more and more the case). If that helps. pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] GEGL making failed
Le jeudi 18 septembre 2008 à 09:36 -0400, Kevin Cozens a écrit : Cédric Gémy wrote: Does anyone know what pb could cause this error ? The atop.c file isn't part of the GEGL source. It would help if you posted the source somewhere. You are probably missing some include file, missing a #define, or have a syntax error in the top part of the file. make distclean and recheckout everything has been enough, thanks for you help. pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
[Gimp-developer] GEGL making failed
Hello Does anyone know what pb could cause this error ? In file included from atop.c:21: ../../gegl/gegl-chant.h:26:2: error: #error GEGL_CHANT_C_FILE not defined In file included from atop.c:21: ../../gegl/gegl-chant.h:310: error: expected ‘)’ before ‘*’ token ../../gegl/gegl-chant.h:359:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h:392:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h: In function ‘get_property’: ../../gegl/gegl-chant.h:416: error: dereferencing pointer to incomplete type ../../gegl/gegl-chant.h:465:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h: In function ‘set_property’: ../../gegl/gegl-chant.h:492: error: dereferencing pointer to incomplete type ../../gegl/gegl-chant.h:559:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h: In function ‘gegl_chant_destroy_notify’: ../../gegl/gegl-chant.h:581: error: dereferencing pointer to incomplete type ../../gegl/gegl-chant.h:630:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h:760:10: error: #include expects FILENAME or FILENAME ../../gegl/gegl-chant.h: In function ‘gegl_chant_init_properties’: ../../gegl/gegl-chant.h:779: error: dereferencing pointer to incomplete type pygmee ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer