Re: [Gimp-developer] translate menu mod

2011-01-18 Thread Sven Neumann
On Tue, 2011-01-18 at 00:29 -0500, Kevin Cozens wrote:
 Sven Neumann wrote:
  Um, sorry. Somehow I was under the impression that it should work. But
  you are right, it's supported for plug-ins but not (yet) for Script-Fu
  scripts.
 
 Are translations enabled on all plug-ins? What about for Python scripts?

Python scripts are full-fledged plug-ins and can use the framework that
exists for GIMP plug-ins. There's API to register a translation domain
and this allows third-party plug-ins to install their own message
catalogs.

 Having taken a look at a plugin just after I wrote those initial questions I 
 remember we talked about adding a _ function (or something like that) so 
 that Script-Fu would have a way to mark strings for translation allowing for 
 getenv(?) to be called during runtime.

Script-Fu has that already (and it's gettext that gets called, or
actually dgetext). However so far the message is translated in the
standard script-fu translation domain so this doesn't work for
third-party scripts.


Sven


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Re: [Gimp-developer] translate menu mod

2011-01-17 Thread Sven Neumann
On Fri, 2011-01-14 at 01:42 +0300, Alexandre Prokoudine wrote:
 On 1/13/11, Sven Neumann wrote:
 
  Why doesn't FX Foundry install its own po files in its own translation
  domain? Script-Fu has support for registering an additional translation
  domain.
 
 Because you said it was impossible :)
 
 http://www.mail-archive.com/gimp-developer@lists.xcf.berkeley.edu/msg19130.html
 
 And Kevin agreed :)

Um, sorry. Somehow I was under the impression that it should work. But
you are right, it's supported for plug-ins but not (yet) for Script-Fu
scripts.


Sven


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Re: [Gimp-developer] translate menu mod

2011-01-17 Thread Kevin Cozens
Sven Neumann wrote:
 Um, sorry. Somehow I was under the impression that it should work. But
 you are right, it's supported for plug-ins but not (yet) for Script-Fu
 scripts.

Are translations enabled on all plug-ins? What about for Python scripts?

Having taken a look at a plugin just after I wrote those initial questions I 
remember we talked about adding a _ function (or something like that) so 
that Script-Fu would have a way to mark strings for translation allowing for 
getenv(?) to be called during runtime.
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Re: [Gimp-developer] translate menu mod

2011-01-13 Thread Sven Neumann
On Tue, 2011-01-11 at 15:36 +0300, Alexandre Prokoudine wrote:
 On 1/11/11, Alexia Death wrote:
 
  anything up. If you use strings that have translations in their
  original location, you may even get translation working, tho Im not
  sure how script-fu and localization interact specially in regard to
  lables.
 
 Checboxes and suchlike in FX Foundry scripts dialogs are partly
 translated, because some messages ara translated in po-script-fu/*.po.

Why doesn't FX Foundry install its own po files in its own translation
domain? Script-Fu has support for registering an additional translation
domain.


Sven


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Re: [Gimp-developer] translate menu mod

2011-01-13 Thread Alexandre Prokoudine
On 1/13/11, Sven Neumann wrote:

 Why doesn't FX Foundry install its own po files in its own translation
 domain? Script-Fu has support for registering an additional translation
 domain.

Because you said it was impossible :)

http://www.mail-archive.com/gimp-developer@lists.xcf.berkeley.edu/msg19130.html

And Kevin agreed :)

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] translate menu mod

2011-01-11 Thread Alexia Death
On Tue, Jan 11, 2011 at 2:15 AM, Ek kian zeo...@gmail.com wrote:
 i only create new Photo menu where consist of many photography related
 functions,
 to speed up our workflow on editing photo rather than jumping around on the
 menu.
You are maybe better off creating this menu using script-fu. That
would allow for very easy deployment in vanilla gimp and woudnt mess
anything up. If you use strings that have translations in their
original location, you may even get translation working, tho Im not
sure how script-fu and localization interact specially in regard to
lables. But since the menus do contain localized script names, it
should be supported.

-- 
--Alexia
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Re: [Gimp-developer] translate menu mod

2011-01-11 Thread Alexandre Prokoudine
On 1/11/11, Alexia Death wrote:

 anything up. If you use strings that have translations in their
 original location, you may even get translation working, tho Im not
 sure how script-fu and localization interact specially in regard to
 lables.

Checboxes and suchlike in FX Foundry scripts dialogs are partly
translated, because some messages ara translated in po-script-fu/*.po.

Alexandre Prokoudine
http://libregraphicsworld.org
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Re: [Gimp-developer] translate menu mod

2011-01-10 Thread Sven Neumann
On Sat, 2011-01-08 at 12:02 +0700, Ek kian wrote:

 i usually modify menu directly from image-menu.xml,
 but that made menu is broken on other language than English.
 
 what is the right steps to do menu modification so the menu still can
 be translateable to other language?

The right step is to get your changes upstream. What exactly are you
changing and why?


Sven


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Re: [Gimp-developer] translate menu mod

2011-01-10 Thread Ek kian
i only create new Photo menu where consist of many photography related
functions,
to speed up our workflow on editing photo rather than jumping around on the
menu.

can you be more specific about the steps? do i need to call command
update-po?


Thanks,
ek kian


On Tue, Jan 11, 2011 at 3:44 AM, Sven Neumann s...@gimp.org wrote:

 On Sat, 2011-01-08 at 12:02 +0700, Ek kian wrote:

  i usually modify menu directly from image-menu.xml,
  but that made menu is broken on other language than English.
 
  what is the right steps to do menu modification so the menu still can
  be translateable to other language?

 The right step is to get your changes upstream. What exactly are you
 changing and why?


 Sven



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