[Gimp-developer] Don't forget this important bug.

2003-10-23 Thread Danni Coy
Just looked at the list of bugs to be fixed before 2.0pre and I would urge you 
to include fixing the behaviour where the Cursor switches back to the mouse 
everytime a pen tablet is over the main toolbox. Although this can be worked 
around It will upset most graphics professionals if they try to use  the 
program.
Danni

-- 
If you want divine justice, die.
-- Nick Seldon

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[Gimp-developer] Re: New Image dialog usability bug

2004-09-13 Thread Danni Coy
Why not have the entries for size have drop down menus allowing the user to 
select the last 8 or so amounts entered.
 
 Danni

-- 
Artificial intelligence has the same relation to intelligence as
artificial flowers have to flowers.
  -- David Parnas
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[Gimp-developer] xinput:

2002-05-17 Thread Danni Coy

How can I get a look at the xinput files for gimp 1.3.X I cant seem to
find them in 1.3.5 (or mention of there removal in the changelog)
appologies if this question has already been asked
Danni

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[Gimp-developer] Need Vector Art....

2002-07-06 Thread Danni Coy

Background.

Ok at the moment I have 2 reasons for booting Windows on my system. One
is a Musical sequencing package and my pro soundcard. The other is the
lack of a descent vector art package (on windows I use a combination of
Expression2 and flash3).
After playing with a package called autotrace it occured to me that it
would be not too difficult to set up a program that will allow me to
create basic vector strokes and fills with my wacom tablet... 
Paint with pencil type tool onto bitmap(ie one bit per pixel) Convert
this to a vector at the end of each stroke

Questions
1) At this point I could either start on a simple stand alone app or try
and extend an existing project like the gimp.(gimp 1.3 code seems to be
a lot more readable). Which would be better at this point.

2)Is the brush code now modular enough to allow me to create a new brush
tool for creating vector strokes. (ultimately this would be very simular
to the pencil.

3) I know that dynamic text creates its own special layers... Is the
system robust enough to allow the creation of 'vector' layers?

4) Gimp already uses a library (libart?) to do raster to vector
conversions does anybody know how this compares to autotrace?

Thanks 
Danni

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[Gimp-developer] Wacom tablet suggestion.

2002-07-06 Thread Danni Coy

At the moment... brush size dictates the minimum size of brush. It would
be more intuative if the brush size where the average.(when the pressure
is at half the maximum pressure. Also It would be nice to be able to
adjust the amount of size variation.



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[Gimp-developer] Vector prog.

2002-07-06 Thread Danni Coy

Danni Coy ([EMAIL PROTECTED]) wrote:
> Background.
> 
> Ok at the moment I have 2 reasons for booting Windows on my
system. One
> is a Musical sequencing package and my pro soundcard. The other is
the
> lack of a descent vector art package (on windows I use a
combination of
> Expression2 and flash3).
> After playing with a package called autotrace it occured to me
that it
> would be not too difficult to set up a program that will allow me
to
> create basic vector strokes and fills with my wacom tablet... 
> Paint with pencil type tool onto bitmap(ie one bit per pixel)
Convert
> this to a vector at the end of each stroke

You might want to look at sketch and sodipodi. Maybe you'll find
what
you are looking for. But both have IIRC no explicit tablet support.

I do not like the work flow of either of the programs you mentioned,
they do not currently support any type of artistic stroke that can be
controlled via wacom. 

The approach I intend to use is a hybrid of raster and vector
techniques. Essentually What I want to do is have autotrace convert a
bitmap image stroke by stroke rather than all at once (problem areas at
the moment are where strokes overlap) I then need to be able to
display move and delete objects and purhaps change their stacking order.

These are 

> Questions
> 1) At this point I could either start on a simple stand alone app
or try
> and extend an existing project like the gimp.(gimp 1.3 code seems
to be
> a lot more readable). Which would be better at this point.

I am not sure. To extend Gimp with a general vector infrastructure
(in
fact I am working on something like this, but progress is slow since
I
am very busy with other stuff right now) a lot of work has to be
done.
Starting a new project would be silly in my eyes. There are some
interesting vector programs out there and the gimp is not the most
obvious possible target.

Um I am not seeing anything to my liking currently gyve I can't get
a compile of... Sodipodi's workflow is too contorted... And I find the
Koffice component and sketch don't work the way I do at all. If you can
tell me of any other project I would be greatful.

> 2)Is the brush code now modular enough to allow me to create a new
brush
> tool for creating vector strokes. (ultimately this would be very
simular
> to the pencil.

Currently this is not possible. It would be cool though...

This is planned though? soonish?
 
> 3) I know that dynamic text creates its own special layers... Is
the
> system robust enough to allow the creation of 'vector' layers?

You can attach arbitrary data to regular layers. This is waht
dynamic
text does. You can modify text rendered by dynamic text with all
tools,
however, if you change the text it will get re-rendered and all
changes
are lost. Of course someone could do the same with the gfig plugin.

It is planned to make this mechanism more generic. For example to
have
adjustment layers or - as you intended - to have real vector layers.

I was hoping to do something that works and try something more elegant
and the point where gegl is folded into the main code base... 2.O right.

> 4) Gimp already uses a library (libart?) to do raster to vector
> conversions does anybody know how this compares to autotrace?

libart is used to do vector -> raster conversions and is thus
exactly
the opposite thing to autotrace  :-)

It is mainly used to convert bezier-curves to selections.

Thanks for your input
Danni








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[Gimp-developer] Best way of getting subpixel accuracy under X

2002-08-08 Thread Danni Coy

Apologies if this has been discussed already. But I just ran accross
this one and it is a major fly in the ointment for the future of
graphics on Linux/X Is anybody working on a workaround on this
either in X or in the Gimp... Who do I talk to about this.
Danni

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[Gimp-developer] Pressure Question.

2002-08-08 Thread Danni Coy

I have been working on a patch to make the strength of pressure on
attributes such as brush size user definable I have noticed that
there have been a number of changes between 1.3.5 and 1.3.7... I would
like a better Idea of what is planned in this area as I wish to help.

PS. congrats to everyone for the code cleanup... I can actually find my
way around now... I hope this attracts new developers.

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[Gimp-developer] Alpha-transparency

2002-12-23 Thread Danni Coy
with regards to the Alpha - Transparency issue...
Stick with alpha add a glossary to the help menu to describe the meaning
of any terms that the user has not across before.


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[Gimp-developer] Status report for GEGL

2002-12-23 Thread Danni Coy
The www page does not seem to be updated in a while 

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[Gimp-developer] Film gimp Vs Gimp....

2002-12-23 Thread Danni Coy
I think it best that Filmgimp do its own thing for the time being I
personally use both... If there where any merging I would suggest the
1.3.x branch than the 1.2.x branch simply because the code in the 1.3
branch is so much easier to work with (I say that as someone who is
almost completely unfamiliar with the code).

I think that filmgimp want to meet your 16 bit + requirements NOW
not when Gimp 1.4 or 2.0 rolls out.

Once 1.4 is out and the move comes for 2.0 I would sincerly hope that
both projects could merge (at least in back end functionality) as I
suspect that Filmgimp will have many industry specific patches
incorperated...  

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[Gimp-developer] UI Ideas

2003-01-22 Thread Danni Coy
I have just completed a short document outlining some of the features I
would like to see in an up and comming version of the gimp. Working more
with "Painted" Artworks than photos the brush interface is of utmost
importance to me... Hopefully this will provide some food for thought.

you can get the document here

http://www.midcoast.com.au/~rgcoy/GimpUIIdeas.pdf

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[Gimp-developer] Keybindings...

2003-08-14 Thread Danni Coy
Ok with regards to Photoshop - Photoshop users are amongst the most inflexible 
users I have ever come across if it doesn't work like Photoshop they are not 
interested There are also a number of existing users who are very used to 
the current bindings (including myself) which we do not wish to upset more 
than nessary...

Luckily there is a solution that works for everyone (at least as far as 
keybindings go)... It might be a little too much work to make it into 2.0 
though

1) Ask the user which set of bindings to use when the initial installation 
takes place.  Options should be at least Gimp 2.0, Gimp 1.x, Photoshop...

2) Users should be able to save and load any preference sets while the gimp is 
running - They should be able to share other peoples preference sets and 
install them easily. 
This allows for the user to 
a) set up a different interface for different tasks, 
b) allow for co-workers to work on each others machines with the minimum 
amount of hassle.  

This type of functionality has been available in quite a few commercial apps 
(Corel Draw, Photopaint, 3D Studio Max immediately come to mind) for some 
years now.  
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