GIMP 1.1.24 RPM

2000-08-05 Thread Andrew J Fortune

All,

Where can I find a comprehensive RPM package for the latest developers
version of GIMP (i.e. v 1.1.24) ?

I have already downloaded one such file, namely
gimp-1.1.24-0_helix_1.i386.rpm -- it worked OK, but this had a lot of stuff
missing. Specifically, I was looking for perl plug-ins - which were not
available as part of this package.

I have also downloaded the source, and have been to hell and back trying to
compile it.

Thanks in advance.

regards,
Andrew J Fortune




converting to indexed and loss of quality

2000-08-05 Thread dave

I've been using gimp for a short while now, and the one problem that
keeps
coming up is when I convert an RGB image to indexed, to save as a gif
with a transparent background.

I (think I) understand the issues with converting RGB colour to
indexed, but what I don't understand is that I always seem to lose
quality too (I guess that's somehow also a colour problem?)

Even if I do nice simple fonts, in black, on a transparent background,
I lose quality of the fonts on converting to indexed. I either lose
nice smooth edges, or pixels within narrow parts of small fonts, or
both.

Why is this, and is there anything I can do about it? I need to do a
lot of simple colour fonts with transparent backgrounds, so this is a
real problem for me.

many thanks
Dave



Re: converting to indexed and loss of quality

2000-08-05 Thread pixel fairy

On Sat, 5 Aug 2000, dave wrote:

 I've been using gimp for a short while now, and the one problem that
 keeps
 coming up is when I convert an RGB image to indexed, to save as a gif
 with a transparent background.
 
 I (think I) understand the issues with converting RGB colour to
 indexed, but what I don't understand is that I always seem to lose
 quality too (I guess that's somehow also a colour problem?)

of course you will (though sometimes you can do this and make the picture
look better like a jpeg that really should have been a png)

play with the dithering options, and with how many color you remove. if
you do it right (perhaps with a little touch up just before doing
this) you can get good results with 3-6 bit color on these. the ones where
you can use 4 bit color are usually obvious.
 
 Even if I do nice simple fonts, in black, on a transparent background,
 I lose quality of the fonts on converting to indexed. I either lose
 nice smooth edges, or pixels within narrow parts of small fonts, or
 both.
 
 Why is this, and is there anything I can do about it? I need to do a
 lot of simple colour fonts with transparent backgrounds, so this is a
 real problem for me.

use the same color as the background of the image when you make the
transperant font, what your losing here is the anti aliasing. you will
still lose the anti aliasing, but it wont be noticiable (or as much).
in a gif, color index 0 is always the one used at transperant.

heres an example of using a 4 bit gif with antialiasing,
http://necrodolly.necroerotic.org/lyrics/dandelion.html

the necrodolly near the top has a black backround, giving it that
"outline" of black (or how it looks "burnt"). the image under that is a
4 bit transperant gif. (which makes it look much smoother than 1 bit
would)

 many thanks
 Dave
 




Re: converting to indexed and loss of quality

2000-08-05 Thread Nikolai Vladychevski

dave wrote:
 
 I've been using gimp for a short while now, and the one problem that
 keeps
 coming up is when I convert an RGB image to indexed, to save as a gif
 with a transparent background.
 
 I (think I) understand the issues with converting RGB colour to
 indexed, but what I don't understand is that I always seem to lose
 quality too (I guess that's somehow also a colour problem?)
 
 Even if I do nice simple fonts, in black, on a transparent background,
 I lose quality of the fonts on converting to indexed. I either lose
 nice smooth edges, or pixels within narrow parts of small fonts, or
 both.
 
 Why is this, and is there anything I can do about it? I need to do a
 lot of simple colour fonts with transparent backgrounds, so this is a
 real problem for me.
 
I have the same problem so what I do is "Layers-Flatten Image" and then
select the background color with "Select-By Color" with fuzziness 0 and
remove it. 

I don't know if its a good solution, but for me it works.

Regards
niko



Re: converting to indexed and loss of quality

2000-08-05 Thread James Smaby

The gif format does not support a full alpha (transparency) channel, so
if you want antialiasing, you need to know the color of your background
first, merge it with your text, color-select the background color, then 
delete it.  You should be left with the text surrounded by a little bit
of the background color (actually closer to the text color). 
  The png format does support a full alpha channel, although, only some 
browsers make use of this feature (mozilla and IE5.?).  I don't rely on
it, rather use one bit of transparency and keep the .xcf file around in
case if I ever need to change the background color.  I'm not getting in 
a debate as to what the best format is.  Most antialiasing uses 8 to 16 
colors, so you shouldn't get a loss in quality.



RE: GIMP 1.1.24 RPM

2000-08-05 Thread Ralph Slooten

Try this:

http://ftpsearch.lycos.com/cgi-bin/search?form=lycosnetquery=gimp-1.1.24*i386.r
pmdoit=Go+Get+It%21filetype=All+files

It should give you a long list of FTP sites with the file :-)


On 05-Aug-2000 Andrew J Fortune wrote:
 All,
 
 Where can I find a comprehensive RPM package for the latest developers
 version of GIMP (i.e. v 1.1.24) ?
 
 I have already downloaded one such file, namely
 gimp-1.1.24-0_helix_1.i386.rpm -- it worked OK, but this had a lot of stuff
 missing. Specifically, I was looking for perl plug-ins - which were not
 available as part of this package.
 
 I have also downloaded the source, and have been to hell and back trying to
 compile it.
 
 Thanks in advance.
 
 regards,
 Andrew J Fortune




-
Ralph Slooten

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   /V\  E-Mail:   [EMAIL PROTECTED]
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 /(   )\Date: 05-Aug-2000
  ^^-^^ Time: 22:18:32
L I N U X
-



24bit tga

2000-08-05 Thread robert lund

i have made an image.Quie a good one considering i am only now using art 
programs. anyways i have made it for a mutiplayer game called Xshipwars. i 
wanted the ship so i had to make it. anyways. i have made the pic and the 
only problem is that it needs to be a 24bit tga file format. I do not know 
how to make it 24bit and there is no option that i can find to make it 
24bit. how do i make it 24bit? ps the game is at 
http://xsw.termianor.net/bridge/   it is the best game ever. i need the pic 
24 bit tga file format so that learfox who i mail the image to can do 
whatever she does with the images. but she needs it to be 24bit tga file 
formate.

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Re: 24bit tga

2000-08-05 Thread James Smaby

24bit = RGB
flatten an alpha that might be there.
Just save in tga format.