RE: [hlcoders] Map entities client-side

2002-02-08 Thread James Williams

> Is there a way to access keyvalue info in the map from the client-side?\
> I keep on thinking you must be able to, since obviously the client side
> has the map, but I haven't been able to find any way to do it.

The engine has the map, yes, but you can't get to it there. You'll need to
load the BSP yourself and parse its entity lump. botman has some code on his
site to do it (bsp_tool); you'll need to hack it up pretty badly to get it
in HL, though. Took me a couple hours on and off to get it in and get it to
compile, but once I did, it works pretty well. =)

It's also GPLed code, which means you have to distribute changes you make to
it. Fortunately, we don't have to include our entire client DLLs, just the
BSP loading code. That said, let me know if you want it and I'll send it to
you (I personally don't want botman breathing down my neck about it. ;) )

Of course, it's obviously more educational for you to do it yourself (I
learned a lot about it editing the source), but if you're stuck, let me
know.


-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)


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[hlcoders] Map entities client-side

2002-02-08 Thread Persuter

Is there a way to access keyvalue info in the map from the client-side?
I keep on thinking you must be able to, since obviously the client side
has the map, but I haven't been able to find any way to do it.

Thanks,
Persuter




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RE: [hlcoders] HLTV

2002-02-08 Thread Mark Gornall

Oh, but it is hard:

It isn't always possible for mods to just 'throw info_player_starts' in as
many maps are custom made and may not have access to the original rmf's and
many other reasons.

The only option is to use David Flor's mapfix.exe but this still means
re-distributing 50M of maps.

If HLTV used the 'mpentity' then HLTV would work with each mods *existing*
map cycle and I wouldn't have to redistibute 50M of maps to 1000's and
1000's of people.

As for my other question, nevemind I fixed it.

Mark.

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