RE: [hlcoders] 3 round burst

2005-05-09 Thread Maurino Berry
heh.. why dont you just use a think function for the weapon to call the fire
method x amount of times even y amount of time in an interval, increasing
m_iShotsFired (or something) until its larger than x, then stop the think
_
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Re: [hlcoders] 3 round burst

2005-05-09 Thread r00t 3:16
Yup that did the trick, was already working on that when u sent the email.
But thanks for the tip.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Maurino Berry [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 09, 2005 2:28 AM
Subject: RE: [hlcoders] 3 round burst
heh.. why dont you just use a think function for the weapon to call the fire
method x amount of times even y amount of time in an interval, increasing
m_iShotsFired (or something) until its larger than x, then stop the think
_
Take charge with a pop-up guard built on patented Microsoft® SmartScreen
Technology.
http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines
 Start enjoying all the benefits of MSN® Premium right now and get the
first two months FREE*.
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RE: Re[4]: [hlcoders] shareware?

2005-05-09 Thread Ian Warwick
Can't you just ask for donations?

-Original Message-
From: Vyacheslav Dzhura [mailto:[EMAIL PROTECTED]
Sent: 08 May 2005 13:39
To: [EMAIL PROTECTED]
Subject: Re[4]: [hlcoders] shareware?

Hello john-sheu,

Sunday, May 8, 2005, 2:37:57 PM, you wrote:
jsarc A good idea in any case.  I don't see why they would have a
jsarc problem with it, but it's polite to ask anyways.
Ok, but whom should I contact? It is really hard to get some reply from
them, though they read this list.

P.S. Sharewareness of this program would be in UNREGISTERED sign in
the caption bar and logo screen (maybe 5 second delay before logo will
dissapear). That's all. Like Quark or TotalCommander. All functions will
be enabled. I just want to receive some small benefit to continue
development - it eats precious free time :P

--
Best regards,
 Vyacheslavmailto:[EMAIL PROTECTED]


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RE: [hlcoders] 3 round burst

2005-05-09 Thread Tony \omega\ Sergi
Or you could always do it properly and use the shotsfired count that's
already in there to handle it.
If (gun in burst mode  m_nShotsFired 2) //3 shots per trigger press
return; //don't fire again till they release the trigger

that's what happens with a real gun according to all the manuals I've read.
It's like full auto, except it stops firing after x amount of bullets fire
(depending on the switch) requiring you to let go of the trigger.


-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: May 9, 2005 4:24 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] 3 round burst

Yup that did the trick, was already working on that when u sent the email.
But thanks for the tip.


r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Maurino Berry [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 09, 2005 2:28 AM
Subject: RE: [hlcoders] 3 round burst


heh.. why dont you just use a think function for the weapon to call the fire
method x amount of times even y amount of time in an interval, increasing
m_iShotsFired (or something) until its larger than x, then stop the think

_
Take charge with a pop-up guard built on patented Microsoft SmartScreen
Technology.
http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt
p://hotmail.com/encaHL=Market_MSNIS_Taglines
  Start enjoying all the benefits of MSN Premium right now and get the
first two months FREE*.


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Re[6]: [hlcoders] shareware?

2005-05-09 Thread Vyacheslav Dzhura
Hello Ian,

Monday, May 9, 2005, 11:29:37 AM, you wrote:
IW Can't you just ask for donations?
Nope. PayPal doesn't work in my country plus it is not so effective.

Valve programmers, you read this list, please advice me whom should I
contact asking this question or I am allowed to do so?
e.g. making VTF Explorer next releases shareware because it is written
in Delphi and doesn't contain any of your code.

Thanks very much for reply.

--
Best regards,
 Vyacheslavmailto:[EMAIL PROTECTED]


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Re: [hlcoders] shareware?

2005-05-09 Thread Steve Tilson
VALVe Corporation Contact Information
main email/info address: [EMAIL PROTECTED]
cybercafe information: [EMAIL PROTECTED]
(Someone in the cybercafe department may be closer to the technology
licensing context)
telephone
USA - 425-889-9642
fax
USA - 425-827-4843
postal address
Valve Corporation
PO BOX 1688
BELLEVUE WA USA 98009
Snail Mail is your absolute best bet for this type of query since it is
essentially a legal matter.
(Requires more time but hey, if you are going to do this right then your
patience is a positive factor)
You can try indicating ATTN: Legal/Technology Licensing below the
address and in the letter header.
Provided VALVe is OK with the context of your query, may I suggest you
go open source initiative?
Just visit www.sourceforge.net and open a new project.
sf.net may have some knowledgable folks around that can help with the
donations to your area.
If not, and open source is an option, email me off list and I can try to
assist you with the donation aspects.
(I currently sponsor an open source initiative project for some
extremely intelligent students in Vietnam who were experiencing numerous
obstacles induced by political influences)
Regards,
Steve Tilson
--
Vyacheslav Dzhura wrote:
Hello Ian,
Monday, May 9, 2005, 11:29:37 AM, you wrote:
IW Can't you just ask for donations?
Nope. PayPal doesn't work in my country plus it is not so effective.
Valve programmers, you read this list, please advice me whom should I
contact asking this question or I am allowed to do so?
e.g. making VTF Explorer next releases shareware because it is written
in Delphi and doesn't contain any of your code.
Thanks very much for reply.
--
Best regards,
Vyacheslavmailto:[EMAIL PROTECTED]
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[hlcoders] Slicing and Dicing Vtf's

2005-05-09 Thread Andrew (British_Bomber)
Lol to start out with I'm sorry if it's VMT's that are the acctual
texture files, I can never get them the right way round, but...  is it
possible to scissor materials the same way you could with sprites?  On
the HL1 hud if you had 2 pictures in 1 file you could use 1 part of
the sprite if something was say Active and the other part if it was
Inactive.  Can you do that with vtfs on the hud?

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Re: [hlcoders] shareware?

2005-05-09 Thread tei
hum?.. maybe you are wrong, the developpers address sould be 0xCAFE
[EMAIL PROTECTED]
just kidding :D
note to self: Never run on bankrupt tryiing to get money from shareware
*tools*, users are too greedy. *tools* dont fit the shareware model.
Steve Tilson wrote:
VALVe Corporation Contact Information
main email/info address: [EMAIL PROTECTED]
cybercafe information: [EMAIL PROTECTED]
(Someone in the cybercafe department may be closer to the technology
licensing context)
telephone
USA - 425-889-9642
fax
USA - 425-827-4843
postal address
Valve Corporation
PO BOX 1688
BELLEVUE WA USA 98009
Snail Mail is your absolute best bet for this type of query since it is
essentially a legal matter.
(Requires more time but hey, if you are going to do this right then your
patience is a positive factor)
You can try indicating ATTN: Legal/Technology Licensing below the
address and in the letter header.
Provided VALVe is OK with the context of your query, may I suggest you
go open source initiative?
Just visit www.sourceforge.net and open a new project.
sf.net may have some knowledgable folks around that can help with the
donations to your area.
If not, and open source is an option, email me off list and I can try to
assist you with the donation aspects.
(I currently sponsor an open source initiative project for some
extremely intelligent students in Vietnam who were experiencing numerous
obstacles induced by political influences)

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Re: [hlcoders] 3 round burst

2005-05-09 Thread r00t 3:16
I already have it setup to force the person to have to fire again or the
weapon will not fire.
Same goes with single round fire. They have to press fire button again to
fire another round.

r00t 3:16
CQC Gaming
www.cqc-gaming.com

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 09, 2005 7:19 AM
Subject: RE: [hlcoders] 3 round burst
Or you could always do it properly and use the shotsfired count that's
already in there to handle it.
If (gun in burst mode  m_nShotsFired 2) //3 shots per trigger press
return; //don't fire again till they release the trigger
that's what happens with a real gun according to all the manuals I've read.
It's like full auto, except it stops firing after x amount of bullets fire
(depending on the switch) requiring you to let go of the trigger.
-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: May 9, 2005 4:24 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] 3 round burst
Yup that did the trick, was already working on that when u sent the email.
But thanks for the tip.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Maurino Berry [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 09, 2005 2:28 AM
Subject: RE: [hlcoders] 3 round burst
heh.. why dont you just use a think function for the weapon to call the fire
method x amount of times even y amount of time in an interval, increasing
m_iShotsFired (or something) until its larger than x, then stop the think
_
Take charge with a pop-up guard built on patented Microsoft SmartScreen
Technology.
http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt
p://hotmail.com/encaHL=Market_MSNIS_Taglines
 Start enjoying all the benefits of MSN Premium right now and get the
first two months FREE*.
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Re: [hlcoders] shareware?

2005-05-09 Thread Steve Tilson
Isn't that supposed to be 0xCA0xFE? (\xCA\xFE)
And you are correct about tools for developers and the sharware model.
Better to call it donationware and hope you gain enough of a loyal
following to cause plenty of donations for a subsequent workbench or
system solution.
Money is scarce these days.
Especially in developer's pockets thanks to the long-term effect of the
outsourcing binge's false hope.
We all have to work under the constant threat of being outsourced.
Otherwise known as the way the HR suits prevent us from getting any sort
of decent pay increases while the cost of living skyrockets.
They need to turn on the Seconds to Midnight clock only instead of a
relation to the inevitable nuclear war, it is in relation to the next
Black Day on Wall Street when the entire shebang caves in and we find
ourselves mowing lawns and bagging rich people's groceries in Bellevue
for cash. yea, that's right, we'll have to bag groceries for Alfred and
the crew cuz they must be rilly wealthy by now eh?
;-)
Check out this new use for PayPal:
My spouse is finally leaving and my employer no longer does the split
direct deposit thing anymore.
So I created my soon-2B-ex wife a paypal business account, set her up
with a subscription button on a web page called Support, and then I
clicked the button and subscribed to her weekly alimony.
Painfully humorous!
Humorous that I had to set it all up and know her paypal password and
account details
Ignorance is bliss I guess. As long as her spending money is there on
time that is.
Hope my painful new idea gave you a chuckle today
---
tei wrote:
hum?.. maybe you are wrong, the developpers address sould be 0xCAFE
[EMAIL PROTECTED]
just kidding :D
note to self: Never run on bankrupt tryiing to get money from shareware
*tools*, users are too greedy. *tools* dont fit the shareware model.
Steve Tilson wrote:
VALVe Corporation Contact Information
main email/info address: [EMAIL PROTECTED]
cybercafe information: [EMAIL PROTECTED]
(Someone in the cybercafe department may be closer to the technology
licensing context)
telephone
USA - 425-889-9642
fax
USA - 425-827-4843
postal address
Valve Corporation
PO BOX 1688
BELLEVUE WA USA 98009
Snail Mail is your absolute best bet for this type of query since it is
essentially a legal matter.
(Requires more time but hey, if you are going to do this right then your
patience is a positive factor)
You can try indicating ATTN: Legal/Technology Licensing below the
address and in the letter header.
Provided VALVe is OK with the context of your query, may I suggest you
go open source initiative?
Just visit www.sourceforge.net and open a new project.
sf.net may have some knowledgable folks around that can help with the
donations to your area.
If not, and open source is an option, email me off list and I can try to
assist you with the donation aspects.
(I currently sponsor an open source initiative project for some
extremely intelligent students in Vietnam who were experiencing numerous
obstacles induced by political influences)

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Re[2]: [hlcoders] shareware?

2005-05-09 Thread Vyacheslav Dzhura
Hello tei,

Monday, May 9, 2005, 4:50:08 PM, you wrote:
t note to self: Never run on bankrupt tryiing to get money from shareware
t *tools*, users are too greedy. *tools* dont fit the shareware model.
I hope there will be some percentage of people who will agree to
support further development. Who knows :)

--
Best regards,
 Vyacheslavmailto:[EMAIL PROTECTED]


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Re: [hlcoders] Netcode and Vehicles

2005-05-09 Thread SB Childe Roland
With this post you sorta imply that you will be releasing an update
that fixes the vehicles problems.  Do you plan on doing that, or was I
simply misreading it?  I am having a lot of problems trying to
transfer the vehicles to client side.  Can you give me some tips, or
preferebly some example code (besides whats in the SDK) to get me
started?

How do the IVehicle, IclientVehicle, and Iservervehicle work with
relation to each other?  Are these going to have to be consolidated
into one, or which class should most of this consolidation take place
in?  There seems to be so much that goes in either client or server
that it would be impossible to code it in both.  I really need some
help here, and would appreciate it if the guys at valve who wrote and
(should) know this code could give me some real help.  If I do get it
working I plan on posting advice on Wiki to allow other modders to get
it done without having to pull all of their hair out.

On 12/14/04, Jay Stelly [EMAIL PROTECTED] wrote:
 
  So basically what your saying is Vehicle based mods are a no
  go for the source engine?

 This is totally not true.  The SDK does not currently have an optimized
 network data model for vehicles, but it's completely possible to
 optimize (or otherwise redefine) the network data for vehicles in a mod.
 The current implementation works well for single player games, but it
 does use a fair amount of bandwidth.  It would be straightforward to
 move much of the data over to the client and out of the network stream.
 Without doing more analysis of your mod and the current bandwidth usage
 of vehicles it's hard to say how much you'd need to strip from the
 stream.

 I don't have a date for when we'll release an internally developed
 solution.

 Jay

--
=
SB Childe Roland
I will show you fear in a handful of jellybeans.

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