RE: [hlcoders] 3 round burst
heh.. why dont you just use a think function for the weapon to call the fire method x amount of times even y amount of time in an interval, increasing m_iShotsFired (or something) until its larger than x, then stop the think _ Take charge with a pop-up guard built on patented Microsoft® SmartScreen Technology. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 3 round burst
Yup that did the trick, was already working on that when u sent the email. But thanks for the tip. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Maurino Berry [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, May 09, 2005 2:28 AM Subject: RE: [hlcoders] 3 round burst heh.. why dont you just use a think function for the weapon to call the fire method x amount of times even y amount of time in an interval, increasing m_iShotsFired (or something) until its larger than x, then stop the think _ Take charge with a pop-up guard built on patented Microsoft® SmartScreen Technology. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: Re[4]: [hlcoders] shareware?
Can't you just ask for donations? -Original Message- From: Vyacheslav Dzhura [mailto:[EMAIL PROTECTED] Sent: 08 May 2005 13:39 To: [EMAIL PROTECTED] Subject: Re[4]: [hlcoders] shareware? Hello john-sheu, Sunday, May 8, 2005, 2:37:57 PM, you wrote: jsarc A good idea in any case. I don't see why they would have a jsarc problem with it, but it's polite to ask anyways. Ok, but whom should I contact? It is really hard to get some reply from them, though they read this list. P.S. Sharewareness of this program would be in UNREGISTERED sign in the caption bar and logo screen (maybe 5 second delay before logo will dissapear). That's all. Like Quark or TotalCommander. All functions will be enabled. I just want to receive some small benefit to continue development - it eats precious free time :P -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. === This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] 3 round burst
Or you could always do it properly and use the shotsfired count that's already in there to handle it. If (gun in burst mode m_nShotsFired 2) //3 shots per trigger press return; //don't fire again till they release the trigger that's what happens with a real gun according to all the manuals I've read. It's like full auto, except it stops firing after x amount of bullets fire (depending on the switch) requiring you to let go of the trigger. -Original Message- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: May 9, 2005 4:24 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] 3 round burst Yup that did the trick, was already working on that when u sent the email. But thanks for the tip. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Maurino Berry [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, May 09, 2005 2:28 AM Subject: RE: [hlcoders] 3 round burst heh.. why dont you just use a think function for the weapon to call the fire method x amount of times even y amount of time in an interval, increasing m_iShotsFired (or something) until its larger than x, then stop the think _ Take charge with a pop-up guard built on patented Microsoft SmartScreen Technology. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt p://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.6 - Release Date: 06/05/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.6 - Release Date: 06/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re[6]: [hlcoders] shareware?
Hello Ian, Monday, May 9, 2005, 11:29:37 AM, you wrote: IW Can't you just ask for donations? Nope. PayPal doesn't work in my country plus it is not so effective. Valve programmers, you read this list, please advice me whom should I contact asking this question or I am allowed to do so? e.g. making VTF Explorer next releases shareware because it is written in Delphi and doesn't contain any of your code. Thanks very much for reply. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] shareware?
VALVe Corporation Contact Information main email/info address: [EMAIL PROTECTED] cybercafe information: [EMAIL PROTECTED] (Someone in the cybercafe department may be closer to the technology licensing context) telephone USA - 425-889-9642 fax USA - 425-827-4843 postal address Valve Corporation PO BOX 1688 BELLEVUE WA USA 98009 Snail Mail is your absolute best bet for this type of query since it is essentially a legal matter. (Requires more time but hey, if you are going to do this right then your patience is a positive factor) You can try indicating ATTN: Legal/Technology Licensing below the address and in the letter header. Provided VALVe is OK with the context of your query, may I suggest you go open source initiative? Just visit www.sourceforge.net and open a new project. sf.net may have some knowledgable folks around that can help with the donations to your area. If not, and open source is an option, email me off list and I can try to assist you with the donation aspects. (I currently sponsor an open source initiative project for some extremely intelligent students in Vietnam who were experiencing numerous obstacles induced by political influences) Regards, Steve Tilson -- Vyacheslav Dzhura wrote: Hello Ian, Monday, May 9, 2005, 11:29:37 AM, you wrote: IW Can't you just ask for donations? Nope. PayPal doesn't work in my country plus it is not so effective. Valve programmers, you read this list, please advice me whom should I contact asking this question or I am allowed to do so? e.g. making VTF Explorer next releases shareware because it is written in Delphi and doesn't contain any of your code. Thanks very much for reply. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Slicing and Dicing Vtf's
Lol to start out with I'm sorry if it's VMT's that are the acctual texture files, I can never get them the right way round, but... is it possible to scissor materials the same way you could with sprites? On the HL1 hud if you had 2 pictures in 1 file you could use 1 part of the sprite if something was say Active and the other part if it was Inactive. Can you do that with vtfs on the hud? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] shareware?
hum?.. maybe you are wrong, the developpers address sould be 0xCAFE [EMAIL PROTECTED] just kidding :D note to self: Never run on bankrupt tryiing to get money from shareware *tools*, users are too greedy. *tools* dont fit the shareware model. Steve Tilson wrote: VALVe Corporation Contact Information main email/info address: [EMAIL PROTECTED] cybercafe information: [EMAIL PROTECTED] (Someone in the cybercafe department may be closer to the technology licensing context) telephone USA - 425-889-9642 fax USA - 425-827-4843 postal address Valve Corporation PO BOX 1688 BELLEVUE WA USA 98009 Snail Mail is your absolute best bet for this type of query since it is essentially a legal matter. (Requires more time but hey, if you are going to do this right then your patience is a positive factor) You can try indicating ATTN: Legal/Technology Licensing below the address and in the letter header. Provided VALVe is OK with the context of your query, may I suggest you go open source initiative? Just visit www.sourceforge.net and open a new project. sf.net may have some knowledgable folks around that can help with the donations to your area. If not, and open source is an option, email me off list and I can try to assist you with the donation aspects. (I currently sponsor an open source initiative project for some extremely intelligent students in Vietnam who were experiencing numerous obstacles induced by political influences) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 3 round burst
I already have it setup to force the person to have to fire again or the weapon will not fire. Same goes with single round fire. They have to press fire button again to fire another round. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, May 09, 2005 7:19 AM Subject: RE: [hlcoders] 3 round burst Or you could always do it properly and use the shotsfired count that's already in there to handle it. If (gun in burst mode m_nShotsFired 2) //3 shots per trigger press return; //don't fire again till they release the trigger that's what happens with a real gun according to all the manuals I've read. It's like full auto, except it stops firing after x amount of bullets fire (depending on the switch) requiring you to let go of the trigger. -Original Message- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: May 9, 2005 4:24 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] 3 round burst Yup that did the trick, was already working on that when u sent the email. But thanks for the tip. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Maurino Berry [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, May 09, 2005 2:28 AM Subject: RE: [hlcoders] 3 round burst heh.. why dont you just use a think function for the weapon to call the fire method x amount of times even y amount of time in an interval, increasing m_iShotsFired (or something) until its larger than x, then stop the think _ Take charge with a pop-up guard built on patented Microsoft SmartScreen Technology. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt p://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.6 - Release Date: 06/05/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.6 - Release Date: 06/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] shareware?
Isn't that supposed to be 0xCA0xFE? (\xCA\xFE) And you are correct about tools for developers and the sharware model. Better to call it donationware and hope you gain enough of a loyal following to cause plenty of donations for a subsequent workbench or system solution. Money is scarce these days. Especially in developer's pockets thanks to the long-term effect of the outsourcing binge's false hope. We all have to work under the constant threat of being outsourced. Otherwise known as the way the HR suits prevent us from getting any sort of decent pay increases while the cost of living skyrockets. They need to turn on the Seconds to Midnight clock only instead of a relation to the inevitable nuclear war, it is in relation to the next Black Day on Wall Street when the entire shebang caves in and we find ourselves mowing lawns and bagging rich people's groceries in Bellevue for cash. yea, that's right, we'll have to bag groceries for Alfred and the crew cuz they must be rilly wealthy by now eh? ;-) Check out this new use for PayPal: My spouse is finally leaving and my employer no longer does the split direct deposit thing anymore. So I created my soon-2B-ex wife a paypal business account, set her up with a subscription button on a web page called Support, and then I clicked the button and subscribed to her weekly alimony. Painfully humorous! Humorous that I had to set it all up and know her paypal password and account details Ignorance is bliss I guess. As long as her spending money is there on time that is. Hope my painful new idea gave you a chuckle today --- tei wrote: hum?.. maybe you are wrong, the developpers address sould be 0xCAFE [EMAIL PROTECTED] just kidding :D note to self: Never run on bankrupt tryiing to get money from shareware *tools*, users are too greedy. *tools* dont fit the shareware model. Steve Tilson wrote: VALVe Corporation Contact Information main email/info address: [EMAIL PROTECTED] cybercafe information: [EMAIL PROTECTED] (Someone in the cybercafe department may be closer to the technology licensing context) telephone USA - 425-889-9642 fax USA - 425-827-4843 postal address Valve Corporation PO BOX 1688 BELLEVUE WA USA 98009 Snail Mail is your absolute best bet for this type of query since it is essentially a legal matter. (Requires more time but hey, if you are going to do this right then your patience is a positive factor) You can try indicating ATTN: Legal/Technology Licensing below the address and in the letter header. Provided VALVe is OK with the context of your query, may I suggest you go open source initiative? Just visit www.sourceforge.net and open a new project. sf.net may have some knowledgable folks around that can help with the donations to your area. If not, and open source is an option, email me off list and I can try to assist you with the donation aspects. (I currently sponsor an open source initiative project for some extremely intelligent students in Vietnam who were experiencing numerous obstacles induced by political influences) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re[2]: [hlcoders] shareware?
Hello tei, Monday, May 9, 2005, 4:50:08 PM, you wrote: t note to self: Never run on bankrupt tryiing to get money from shareware t *tools*, users are too greedy. *tools* dont fit the shareware model. I hope there will be some percentage of people who will agree to support further development. Who knows :) -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Netcode and Vehicles
With this post you sorta imply that you will be releasing an update that fixes the vehicles problems. Do you plan on doing that, or was I simply misreading it? I am having a lot of problems trying to transfer the vehicles to client side. Can you give me some tips, or preferebly some example code (besides whats in the SDK) to get me started? How do the IVehicle, IclientVehicle, and Iservervehicle work with relation to each other? Are these going to have to be consolidated into one, or which class should most of this consolidation take place in? There seems to be so much that goes in either client or server that it would be impossible to code it in both. I really need some help here, and would appreciate it if the guys at valve who wrote and (should) know this code could give me some real help. If I do get it working I plan on posting advice on Wiki to allow other modders to get it done without having to pull all of their hair out. On 12/14/04, Jay Stelly [EMAIL PROTECTED] wrote: So basically what your saying is Vehicle based mods are a no go for the source engine? This is totally not true. The SDK does not currently have an optimized network data model for vehicles, but it's completely possible to optimize (or otherwise redefine) the network data for vehicles in a mod. The current implementation works well for single player games, but it does use a fair amount of bandwidth. It would be straightforward to move much of the data over to the client and out of the network stream. Without doing more analysis of your mod and the current bandwidth usage of vehicles it's hard to say how much you'd need to strip from the stream. I don't have a date for when we'll release an internally developed solution. Jay -- = SB Childe Roland I will show you fear in a handful of jellybeans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders