Re: [hlcoders] CS:S source code?
At this point no, but thanks .for asking. I guess coding would be the only option then... I'd just rather have time spend coding new gameplay aspects and building on the look and feel css offers then trying to mimic the core feel of it. Seems like a lot of work just to get to a baseline to build off of... But then again, Rome wasn't built in a day ;-) cheers! Mack Corl wrote: -- [ Picked text/plain from multipart/alternative ] Is there anything in particular feature you need assistance with? On Feb 10, 2008 9:36 PM, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just re-code it yourself... On Feb 11, 2008 1:12 PM, Tom Leighton [EMAIL PROTECTED] wrote: Yes they are moving CSS to the EP2 engine. No there have been no hints. Joe Motz wrote: Have there been any hints or even speculation as to whether or not this may happen one day? And lastly, does anyone know if they are moving cs:s to the ep2 engine? Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] No, it is not. /ProZak On 10/02/2008, Joe Motz [EMAIL PROTECTED] wrote: Forgive me in advance if this a stupid question... Is it possible to edit the cs:s code and create a standalone mod using it's base code / gameplay to build upon? Regards, Joe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Noesis Interactive wants to meet you at GDC 2008!!
Are you a member of a successful Mod Team? Are you going to be at the Game Developers Conference in San Francisco this year? If you answered yes to both of these questions then Noesis Interactive wants to meet with you! Noesis Interactive works with industry giants such as Valve, IGN, Softimage, and Autodesk to expand knowledge regarding game modding and development through easy to follow video modules. We’re interested in speaking with modders and developers about their roles and experiences in order to lend insight to the rest of the Mod community. This is a great opportunity to promote both your Mod and your team. So, if you’re going to be at GDC and are interested in being involved, please respond to this message or email [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] for more details. We hope to see you there! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Disconnect : Client timed out in debug mode
-- [ Picked text/plain from multipart/alternative ] Garry, it works absolutely great. Thank you very much. You make my day. [EMAIL PROTECTED] 2008/2/11, Garry Newman [EMAIL PROTECTED]: Try adding -insecure to the command line garry On Mon, Feb 11, 2008 at 6:19 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi all, I have this message after 20 seconds making it impossible to debug. Do you know what can cause this problem ? Thank you in advance for your help. -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Get Map Name on Server that works for listen and dedicated!
Sweet thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Ritchie Sent: Monday, February 11, 2008 3:29 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Get Map Name on Server that works for listen and dedicated! -- [ Picked text/plain from multipart/alternative ] Is gpGlobals-mapname is what you're looking for? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Beta SourceSDK does not start
-- [ Picked text/plain from multipart/alternative ] OK Mike. It makes more sense saying it is a bug than saying that OB is absolutely required after saying that 218 is the engine 2 and all what you said about ability for non OB owners to play mode using OB. I won't search anymore till bug is fixed. Ty 2008/2/11, Mike Durand [EMAIL PROTECTED]: It's a bug. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Monday, February 11, 2008 8:58 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Beta SourceSDK does not start -- [ Picked text/plain from multipart/alternative ] I really don't understand why we need OB to start Source SDK 2007. Sounds really weird to me. 2008/2/11, Tobias Kammersgaard [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Using the AppID 218 gives you a Source SDK Base that uses the Source 2007 binaries. There's no going to be two copies o SrcSDK Base in the Tools tab :) /ProZak On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Re: Beta SourceSDK does not start
It's a bug. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Janek Sent: Monday, February 11, 2008 8:58 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: Beta SourceSDK does not start -- [ Picked text/plain from multipart/alternative ] I really don't understand why we need OB to start Source SDK 2007. Sounds really weird to me. 2008/2/11, Tobias Kammersgaard [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Using the AppID 218 gives you a Source SDK Base that uses the Source 2007 binaries. There's no going to be two copies o SrcSDK Base in the Tools tab :) /ProZak On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Disconnect : Client timed out in debug mode
-- [ Picked text/plain from multipart/alternative ] Hi all, I have this message after 20 seconds making it impossible to debug. Do you know what can cause this problem ? Thank you in advance for your help. -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Beta SourceSDK does not start
-- [ Picked text/plain from multipart/alternative ] I really don't understand why we need OB to start Source SDK 2007. Sounds really weird to me. 2008/2/11, Tobias Kammersgaard [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Using the AppID 218 gives you a Source SDK Base that uses the Source 2007 binaries. There's no going to be two copies o SrcSDK Base in the Tools tab :) /ProZak On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Beta SourceSDK does not start
-- [ Picked text/plain from multipart/alternative ] Using the AppID 218 gives you a Source SDK Base that uses the Source 2007 binaries. There's no going to be two copies o SrcSDK Base in the Tools tab :) /ProZak On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Disconnect : Client timed out in debug mode
Try adding -insecure to the command line garry On Mon, Feb 11, 2008 at 6:19 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi all, I have this message after 20 seconds making it impossible to debug. Do you know what can cause this problem ? Thank you in advance for your help. -- --- [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CS:S source code?
I've been also thinking of implementation of this for my mod's Team Assault gametype. From what I heard from my mappers, most of the objective scripting needs to be done in hammer, I would just have to code a trigger entity that fulfills the objective list. Do you think this is correct? Emiel Regis -- [ Picked text/plain from multipart/alternative ] Is there anything in particular feature you need assistance with? On Feb 10, 2008 9:36 PM, Matt Stafford [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just re-code it yourself... On Feb 11, 2008 1:12 PM, Tom Leighton [EMAIL PROTECTED] wrote: Yes they are moving CSS to the EP2 engine. No there have been no hints. Joe Motz wrote: Have there been any hints or even speculation as to whether or not this may happen one day? And lastly, does anyone know if they are moving cs:s to the ep2 engine? Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] No, it is not. /ProZak On 10/02/2008, Joe Motz [EMAIL PROTECTED] wrote: Forgive me in advance if this a stupid question... Is it possible to edit the cs:s code and create a standalone mod using it's base code / gameplay to build upon? Regards, Joe ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Beta SourceSDK does not start
-- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Re: Beta SourceSDK does not start
But that doesn't currently work :P Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Using the AppID 218 gives you a Source SDK Base that uses the Source 2007 binaries. There's no going to be two copies o SrcSDK Base in the Tools tab :) /ProZak On 11/02/2008, Stephen Micheals [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] for now as it is it will not work correctly unless you have a Orange box based game and have your mod use that game as its base.. with some time soon valve is going to update the rest of the valve catalog (hl2 and hl2dm etc) to use the orange box engine and a source SDK Base that uses the orange box engine as well, then everything will be more simple. On Feb 9, 2008 1:00 PM, Janek [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I thought that as I was able to dl OB source SDK which is downloading hl2 for OB and source base SDK 2 (appID=218 even if it is not working atm), I would have at least ability to start SourceSDK normally including the select box for OB or Ep1. Sounds really weird to me. I thought it was not required to have OB to start new SourceSDK. I'm really surprised. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Noesis Interactive wants to meet you at GDC 2008!!
Not sure, I'm attending (first time woohoo), but I'm not too sure about this. I feel they're commercialising the experience you should build yourself. The whole point of modding is to learn everything yourself; and while ymmv, I learn better when I have to figure stuff out myself. Not to mention they're selling tutorials on topics on which there's a wealth of free information available. just my 2c, -- Maarten Even though I wont be attending this year, it sounds interesting. Adam --- Ben Mears [EMAIL PROTECTED] wrote: Are you a member of a successful Mod Team? Are you going to be at the Game Developers Conference in San Francisco this year? If you answered yes to both of these questions then Noesis Interactive wants to meet with you! Noesis Interactive works with industry giants such as Valve, IGN, Softimage, and Autodesk to expand knowledge regarding game modding and development through easy to follow video modules. Were interested in speaking with modders and developers about their roles and experiences in order to lend insight to the rest of the Mod community. This is a great opportunity to promote both your Mod and your team. So, if youre going to be at GDC and are interested in being involved, please respond to this message or email [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] for more details. We hope to see you there! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Noesis Interactive wants to meet you at GDC 2008!!
Even though I wont be attending this year, it sounds interesting. Adam --- Ben Mears [EMAIL PROTECTED] wrote: Are you a member of a successful Mod Team? Are you going to be at the Game Developers Conference in San Francisco this year? If you answered yes to both of these questions then Noesis Interactive wants to meet with you! Noesis Interactive works with industry giants such as Valve, IGN, Softimage, and Autodesk to expand knowledge regarding game modding and development through easy to follow video modules. Were interested in speaking with modders and developers about their roles and experiences in order to lend insight to the rest of the Mod community. This is a great opportunity to promote both your Mod and your team. So, if youre going to be at GDC and are interested in being involved, please respond to this message or email [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] for more details. We hope to see you there! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Get Map Name on Server that works for listen and dedicated!
-- [ Picked text/plain from multipart/alternative ] Is gpGlobals-mapname is what you're looking for? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders