Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
http://geardev.wordpress.com/2008/12/13/the-update/ On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote: I thought only SDK Beta supported OB Shaders? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com More derailed and destroyed* On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com wrote: Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com wrote: Everyone does it. Sent via BlackBerry by ATT Do you Yahoo? Rediscover Hotmail -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: Way to know the answer but beat around the bush. Skidz (Ryan) On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com wrote: Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com wrote: Yes my iPod automatically adds that to the end, it's really stupid. I don't think the grain is shader based, because it appears on all types of materials, so it leads me to believe it's code based to grain on all entites. Dunno. If certain people would've actually told me how to do it instead of just saying yeah, i would know. *incoming mail signature* Thanks, James - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, April 26, 2009 3:27 PM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly oli...@gmail.com What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Way to be more helpful than your last post... Oh. 2009/4/27 Cory de La Torre gear@gmail.com http://geardev.wordpress.com/2008/12/13/the-update/ On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote: I thought only SDK Beta supported OB Shaders? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com More derailed and destroyed* On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com wrote: Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com wrote: Everyone does it. Sent via BlackBerry by ATT Do you Yahoo? Rediscover Hotmail -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: Way to know the answer but beat around the bush. Skidz (Ryan) On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com wrote: Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com wrote: Yes my iPod automatically adds that to the end, it's really stupid. I don't think the grain is shader based, because it appears on all types of materials, so it leads me to believe it's code based to grain on all entites. Dunno. If certain people would've actually told me how to do it instead of just saying yeah, i would know. *incoming mail signature* Thanks, James - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, April 26, 2009 3:27 PM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly oli...@gmail.com What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
ok, wow, that's hot.. I think if I had this technology. I'd keep it to myself for awhile :) This email was sent using electricity provided by the Amish butter churners of Idaho Cory de La Torre wrote: http://geardev.wordpress.com/2008/12/13/the-update/ On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote: I thought only SDK Beta supported OB Shaders? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com More derailed and destroyed* On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com wrote: Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com wrote: Everyone does it. Sent via BlackBerry by ATT Do you Yahoo? Rediscover Hotmail -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: Way to know the answer but beat around the bush. Skidz (Ryan) On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com wrote: Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com wrote: Yes my iPod automatically adds that to the end, it's really stupid. I don't think the grain is shader based, because it appears on all types of materials, so it leads me to believe it's code based to grain on all entites. Dunno. If certain people would've actually told me how to do it instead of just saying yeah, i would know. *incoming mail signature* Thanks, James - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, April 26, 2009 3:27 PM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly oli...@gmail.com What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences,
Re: [hlcoders] Effect flags
Sounds like either your .fgd disagrees with const.h or that something in the programming has changed from the HL2 Source (or whatever) you once used. - Original Message - From: Nathan Voge hl2fr...@msn.com To: hlcoders hlcoders@list.valvesoftware.com Sent: Monday, April 27, 2009 5:11 AM Subject: [hlcoders] Effect flags Hi all, I've just started playing around with some maps I had done in the past and am running into trouble running them in a new mod. I made it a new single player mod and have only done the necessary coding to mount additional content and get the dlls in the right location. Mod runs up fine and loads the additional content. However when I load the map the effects using the EF_BONEMERGE flag are not working. These effects were added in hammer following here: http://developer.valvesoftware.com/wiki/Effect_flags The ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt Soldier. In the past it worked. I didn't try all the other flags but EF_BRIGHTLIGHT works. I don't think I have any other options in the map, so I'm posting it here. Any ideas on whats wrong and how to fix it? Thanks, Nate 'LiquidGravity' ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Effect flags
Its not a problem getting the models in game and adding the key value pair. I'll try doing a search in the code for effect flags and related. Just a thought to myself: I'll have to make sure the models are the same as before. How can I merge bones with different names programmaticly? What should I look at for an example? From: hlcod...@maxsi.dk To: hlcoders@list.valvesoftware.com Date: Mon, 27 Apr 2009 14:06:35 +0200 Subject: Re: [hlcoders] Effect flags Sounds like either your .fgd disagrees with const.h or that something in the programming has changed from the HL2 Source (or whatever) you once used. - Original Message - From: Nathan Voge hl2fr...@msn.com To: hlcoders hlcoders@list.valvesoftware.com Sent: Monday, April 27, 2009 5:11 AM Subject: [hlcoders] Effect flags Hi all, I've just started playing around with some maps I had done in the past and am running into trouble running them in a new mod. I made it a new single player mod and have only done the necessary coding to mount additional content and get the dlls in the right location. Mod runs up fine and loads the additional content. However when I load the map the effects using the EF_BONEMERGE flag are not working. These effects were added in hammer following here: http://developer.valvesoftware.com/wiki/Effect_flags The ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt Soldier. In the past it worked. I didn't try all the other flags but EF_BRIGHTLIGHT works. I don't think I have any other options in the map, so I'm posting it here. Any ideas on whats wrong and how to fix it? Thanks, Nate 'LiquidGravity' ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] remove me from list!
Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
You aren't getting spammed enough if you cant see how to unsubscribe. 2009/4/27 Ian T. Jacobsen www@gmail.com Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
On 4/27/2009 12:27 PM, Ian T. Jacobsen wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders See the last two lines of your email (and this email)... To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders; :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
Laugh out loud /ScarT 2009/4/27 Joost van kempen little_jo...@hotmail.com ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.comwrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
If he was around, he would probably sent this e-mail back then xD 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
It is in my Gmail if you know what I mean. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
I vaugly remember you being at the center of it after all... On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: It is in my Gmail if you know what I mean. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
Another 100 reply thread? :X 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I vaugly remember you being at the center of it after all... On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: It is in my Gmail if you know what I mean. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] remove me from list!
I was on here back then... I've been on here for atleast a year, but now I've started my own orginization/team, so the spam from here is too much too :S Matt Hoffman wrote: I vaugly remember you being at the center of it after all... On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: It is in my Gmail if you know what I mean. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com I wonder if he was around when we had that 100 email thread? Are emails like this even threads? On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com wrote: Please leave me on the list. This is a notification that I want everything kept as it is. garry On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen little_jo...@hotmail.comwrote: ME TOO PLZ! Date: Mon, 27 Apr 2009 18:27:14 +0100 From: www@gmail.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] remove me from list! Hello I want to be removed from HLCoders since I'm now getting spammed with more important stuff... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ See all the ways you can stay connected to friends and family http://www.microsoft.com/windows/windowslive/default.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] posting
Ironic? On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.comwrote: Hi, Can we avoid the silliness of another pointless thread? This is spam of the worst kind which the good Valve people will simply skip/delete along with valid threads. Best regards, Piotr Burzykowski LocWorks - Play. Adapt. Disseminate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] posting
Indeed, I just got slapped in the face with some irony just then =( 2009/4/27 Andrew Ritchie gotta...@gmail.com Ironic? On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.com wrote: Hi, Can we avoid the silliness of another pointless thread? This is spam of the worst kind which the good Valve people will simply skip/delete along with valid threads. Best regards, Piotr Burzykowski LocWorks - Play. Adapt. Disseminate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] posting
While the original post and my post are, yes, slightly ironic, the original post is very true. Shut up, please. OMG?! 100 POST THREAD?! No. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew Ritchie Sent: Monday, April 27, 2009 11:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] posting Ironic? On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.comwrote: Hi, Can we avoid the silliness of another pointless thread? This is spam of the worst kind which the good Valve people will simply skip/delete along with valid threads. Best regards, Piotr Burzykowski LocWorks - Play. Adapt. Disseminate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] posting
Hi, I'd like to repost Tony Sergi's message re the previous thread. Message: 1 Date: Sat, 7 Mar 2009 20:36:33 -0800 From: Tony Sergi to...@valvesoftware.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: 7315746f7efcaf4a93699ce8fa5797861490b57...@exchange07.valvesoftware.com Content-Type: text/plain; charset=utf-8 I'm only adding this response to say one thing; because of all of these ridiculous posts, I have 173 unread emails in my hlcoders folder.. so therefore, in 2 seconds they will all be marked as read and never touched again. -Tony Best regards, Piotr Burzykowski LocWorks - Play. Adapt. Disseminate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] posting
In gmail there is a More actions button. If you click it, on the bottom of the list there is an option that says Mute which prevents an email thread from ever appearing in your inbox again. I am pressing it right after I press Send for this message. Good day. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Once again, thanks for the totally-explaining-how-to-do-it post... - Original Message - From: Cory de La Torre gear@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Monday, April 27, 2009 3:41 AM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? http://geardev.wordpress.com/2008/12/13/the-update/ On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote: I thought only SDK Beta supported OB Shaders? -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Monday, 27 April 2009 1:56 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? For your information you can disable the signature shit in Gmail. On-topic. I'd take a look at materialsystem/stdshaders/common_flashlight_fxc.h It's really a shot in the dark, since I haven't looked at any shader code for the Orange Box. /ScarT 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com More derailed and destroyed* On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com wrote: Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com wrote: Everyone does it. Sent via BlackBerry by ATT Do you Yahoo? Rediscover Hotmail -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Sent: Sunday, April 26, 2009 6:23 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed? Wait, how do we know he knows how to do it. He just put up a picture saying it can be done.. Off topic. I think it's lame how Apple has to throw it's branding all over the place.. Ryan Sheffer wrote: Way to know the answer but beat around the bush. Skidz (Ryan) On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com wrote: Way to derail the question guys. On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com wrote: Yes my iPod automatically adds that to the end, it's really stupid. I don't think the grain is shader based, because it appears on all types of materials, so it leads me to believe it's code based to grain on all entites. Dunno. If certain people would've actually told me how to do it instead of just saying yeah, i would know. *incoming mail signature* Thanks, James - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, April 26, 2009 3:27 PM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved? Same Sent from Saul's Pidgeon Mail 2009/4/26 Olly oli...@gmail.com What of it? :D My mail client adds mine automatically too :D -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To
Re: [hlcoders] posting
Yes, I agree. It is very annoying to have all these posts to off-topic topics. While some people who have legitimate questions go unanswered sometimes at the expense of the spam gobbling around their email. Chris -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Piotr Burzykowski Sent: Monday, April 27, 2009 3:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] posting Hi, I'd like to repost Tony Sergi's message re the previous thread. Message: 1 Date: Sat, 7 Mar 2009 20:36:33 -0800 From: Tony Sergi to...@valvesoftware.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: 7315746f7efcaf4a93699ce8fa5797861490b57...@exchange07.valvesoftware.com Content-Type: text/plain; charset=utf-8 I'm only adding this response to say one thing; because of all of these ridiculous posts, I have 173 unread emails in my hlcoders folder.. so therefore, in 2 seconds they will all be marked as read and never touched again. -Tony Best regards, Piotr Burzykowski LocWorks - Play. Adapt. Disseminate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Staying on topic a bit wasn't the grain in the shadows introduced by valve because of nvidia (forcing a cheaper version to be used) cards that could not handle the newer flashlight effect in EP2 without lag? On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote: Once again, thanks for the totally-explaining-how-to-do-it post... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Minh's got it right ;D Like Garry had ever released how to parent the projector, amirite. On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals stephen.miche...@gmail.com wrote: Staying on topic a bit wasn't the grain in the shadows introduced by valve because of nvidia (forcing a cheaper version to be used) cards that could not handle the newer flashlight effect in EP2 without lag? On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote: Once again, thanks for the totally-explaining-how-to-do-it post... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?
Also yes, Nvidia was the reason. On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals stephen.miche...@gmail.com wrote: Staying on topic a bit wasn't the grain in the shadows introduced by valve because of nvidia (forcing a cheaper version to be used) cards that could not handle the newer flashlight effect in EP2 without lag? On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote: Once again, thanks for the totally-explaining-how-to-do-it post... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders