Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
http://geardev.wordpress.com/2008/12/13/the-update/

On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 I thought only SDK Beta supported OB Shaders?

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
 Kammersgaard
 Sent: Monday, 27 April 2009 1:56 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
 removed?

 For your information you can disable the signature shit in Gmail.
 On-topic. I'd take a look at
 materialsystem/stdshaders/common_flashlight_fxc.h
 It's really a shot in the dark, since I haven't looked at any shader code
 for the Orange Box.


 /ScarT


 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

  More derailed and destroyed*
 
  On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com
 wrote:
 
   Suddenly this thread is more derailed than episode 2's train :/
  
   Sent from my iPod
  
   On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com
   wrote:
  
Everyone does it.
   
Sent via BlackBerry by ATT
Do you Yahoo?
Rediscover Hotmail
   
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
Sent: Sunday, April 26, 2009 6:23 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
they be
removed?
   
Wait, how do we know he knows how to do it. He just put up a picture
saying it can be done..
   
Off topic. I think it's lame how Apple has to throw it's branding all
over the place..
   
Ryan Sheffer wrote:
Way to know the answer but beat around the bush.
   
Skidz (Ryan)
   
On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com
 wrote:
   
   
Way to derail the question guys.
   
On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com
wrote:
   
   
Yes my iPod automatically adds that to the end, it's really
 stupid.
   
I don't think the grain is shader based, because it appears on all
types of
materials, so it leads me to believe it's code based to grain on
all
entites. Dunno. If certain people would've actually told me how to
do it
instead of just saying yeah, i would know.
   
*incoming mail signature*
   
Thanks,
James
- Original Message -
From: Saul Rennison saul.renni...@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
   
Sent: Sunday, April 26, 2009 3:27 PM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
they
beremoved?
   
   
   
Same
Sent from Saul's Pidgeon Mail
   
2009/4/26 Olly oli...@gmail.com
   
   
What of it? :D
   
My mail client adds mine automatically too :D
   
--
Sent from Olly's SEGA Game Gear
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Olly
Way to be more helpful than your last post...
Oh.

2009/4/27 Cory de La Torre gear@gmail.com

 http://geardev.wordpress.com/2008/12/13/the-update/

 On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  I thought only SDK Beta supported OB Shaders?
 
  -Original Message-
  From: hlcoders-boun...@list.valvesoftware.com
  [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
  Kammersgaard
  Sent: Monday, 27 April 2009 1:56 PM
  To: Discussion of Half-Life Programming
  Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
  removed?
 
  For your information you can disable the signature shit in Gmail.
  On-topic. I'd take a look at
  materialsystem/stdshaders/common_flashlight_fxc.h
  It's really a shot in the dark, since I haven't looked at any shader code
  for the Orange Box.
 
 
  /ScarT
 
 
  2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
 
   More derailed and destroyed*
  
   On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com
  wrote:
  
Suddenly this thread is more derailed than episode 2's train :/
   
Sent from my iPod
   
On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com
 
wrote:
   
 Everyone does it.

 Sent via BlackBerry by ATT
 Do you Yahoo?
 Rediscover Hotmail

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
 Sent: Sunday, April 26, 2009 6:23 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
 they be
 removed?

 Wait, how do we know he knows how to do it. He just put up a
 picture
 saying it can be done..

 Off topic. I think it's lame how Apple has to throw it's branding
 all
 over the place..

 Ryan Sheffer wrote:
 Way to know the answer but beat around the bush.

 Skidz (Ryan)

 On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com
  wrote:


 Way to derail the question guys.

 On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
 jimmy4...@gmail.com
 wrote:


 Yes my iPod automatically adds that to the end, it's really
  stupid.

 I don't think the grain is shader based, because it appears on
 all
 types of
 materials, so it leads me to believe it's code based to grain on
 all
 entites. Dunno. If certain people would've actually told me how
 to
 do it
 instead of just saying yeah, i would know.

 *incoming mail signature*

 Thanks,
 James
 - Original Message -
 From: Saul Rennison saul.renni...@gmail.com
 To: Discussion of Half-Life Programming
 hlcoders@list.valvesoftware.com

 Sent: Sunday, April 26, 2009 3:27 PM
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
 they
 beremoved?



 Same
 Sent from Saul's Pidgeon Mail

 2009/4/26 Olly oli...@gmail.com


 What of it? :D

 My mail client adds mine automatically too :D

 --
 Sent from Olly's SEGA Game Gear
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 Thanks,
 - Saul.
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Minh
ok, wow, that's hot.. I think if I had this technology. I'd keep it to 
myself for awhile :)

This email was sent using electricity provided by the Amish butter 
churners of Idaho

Cory de La Torre wrote:
 http://geardev.wordpress.com/2008/12/13/the-update/

 On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:

   
 I thought only SDK Beta supported OB Shaders?

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
 Kammersgaard
 Sent: Monday, 27 April 2009 1:56 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
 removed?

 For your information you can disable the signature shit in Gmail.
 On-topic. I'd take a look at
 materialsystem/stdshaders/common_flashlight_fxc.h
 It's really a shot in the dark, since I haven't looked at any shader code
 for the Orange Box.


 /ScarT


 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

 
 More derailed and destroyed*

 On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com
   
 wrote:
 
 Suddenly this thread is more derailed than episode 2's train :/

 Sent from my iPod

 On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

 
 Everyone does it.

 Sent via BlackBerry by ATT
 Do you Yahoo?
 Rediscover Hotmail

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
 Sent: Sunday, April 26, 2009 6:23 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
 they be
 removed?

 Wait, how do we know he knows how to do it. He just put up a picture
 saying it can be done..

 Off topic. I think it's lame how Apple has to throw it's branding all
 over the place..

 Ryan Sheffer wrote:
   
 Way to know the answer but beat around the bush.

 Skidz (Ryan)

 On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com
 
 wrote:
 
 
 Way to derail the question guys.

 On Sun, Apr 26, 2009 at 1:28 PM, James Keith jimmy4...@gmail.com
 wrote:


   
 Yes my iPod automatically adds that to the end, it's really
 
 stupid.
 
 I don't think the grain is shader based, because it appears on all
 types of
 materials, so it leads me to believe it's code based to grain on
 all
 entites. Dunno. If certain people would've actually told me how to
 do it
 instead of just saying yeah, i would know.

 *incoming mail signature*

 Thanks,
 James
 - Original Message -
 From: Saul Rennison saul.renni...@gmail.com
 To: Discussion of Half-Life Programming
 
 hlcoders@list.valvesoftware.com
   
 Sent: Sunday, April 26, 2009 3:27 PM
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
 they
 beremoved?



 
 Same
 Sent from Saul's Pidgeon Mail

 2009/4/26 Olly oli...@gmail.com


   
 What of it? :D

 My mail client adds mine automatically too :D

 --
 Sent from Olly's SEGA Game Gear
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders



 
 --
 Thanks,
 - Saul.
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Re: [hlcoders] Effect flags

2009-04-27 Thread Jonas 'Sortie' Termansen
Sounds like either your .fgd disagrees with const.h or that something in the 
programming has changed from the HL2 Source (or whatever) you once used.

- Original Message - 
From: Nathan Voge hl2fr...@msn.com
To: hlcoders hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 5:11 AM
Subject: [hlcoders] Effect flags



 Hi all,

 I've just started playing around with some maps I had done in the past and 
 am running into trouble running them in a new mod. I made it a new single 
 player mod and have only done the necessary coding to mount additional 
 content and get the dlls in the right location. Mod runs up fine and loads 
 the additional content. However when I load the map the effects using the 
 EF_BONEMERGE flag are not working. These effects were added in hammer 
 following here: http://developer.valvesoftware.com/wiki/Effect_flags The 
 ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt 
 Soldier. In the past it worked. I didn't try all the other flags but 
 EF_BRIGHTLIGHT works. I don't think I have any other options in the map, 
 so I'm posting it here. Any ideas on whats wrong and how to fix it?

 Thanks,

 Nate 'LiquidGravity'
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Re: [hlcoders] Effect flags

2009-04-27 Thread Nathan Voge

Its not a problem getting the models in game and adding the key value pair. 
I'll try doing a search in the code for effect flags and related. Just a 
thought to myself: I'll have to make sure the models are the same as before. 
How can I merge bones with different names programmaticly? What should I look 
at for an example?




 From: hlcod...@maxsi.dk
 To: hlcoders@list.valvesoftware.com
 Date: Mon, 27 Apr 2009 14:06:35 +0200
 Subject: Re: [hlcoders] Effect flags
 
 Sounds like either your .fgd disagrees with const.h or that something in the 
 programming has changed from the HL2 Source (or whatever) you once used.
 
 - Original Message - 
 From: Nathan Voge hl2fr...@msn.com
 To: hlcoders hlcoders@list.valvesoftware.com
 Sent: Monday, April 27, 2009 5:11 AM
 Subject: [hlcoders] Effect flags
 
 
 
  Hi all,
 
  I've just started playing around with some maps I had done in the past and 
  am running into trouble running them in a new mod. I made it a new single 
  player mod and have only done the necessary coding to mount additional 
  content and get the dlls in the right location. Mod runs up fine and loads 
  the additional content. However when I load the map the effects using the 
  EF_BONEMERGE flag are not working. These effects were added in hammer 
  following here: http://developer.valvesoftware.com/wiki/Effect_flags The 
  ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt 
  Soldier. In the past it worked. I didn't try all the other flags but 
  EF_BRIGHTLIGHT works. I don't think I have any other options in the map, 
  so I'm posting it here. Any ideas on whats wrong and how to fix it?
 
  Thanks,
 
  Nate 'LiquidGravity'
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[hlcoders] remove me from list!

2009-04-27 Thread Ian T. Jacobsen
Hello

I want to be removed from HLCoders since I'm now getting spammed with 
more important stuff...

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Re: [hlcoders] remove me from list!

2009-04-27 Thread Olly
You aren't getting spammed enough if you cant see how to unsubscribe.

2009/4/27 Ian T. Jacobsen www@gmail.com

 Hello

 I want to be removed from HLCoders since I'm now getting spammed with
 more important stuff...

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Re: [hlcoders] remove me from list!

2009-04-27 Thread botman
On 4/27/2009 12:27 PM, Ian T. Jacobsen wrote:
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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See the last two lines of your email (and this email)...

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:)

-- 
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Joost van kempen

ME TOO PLZ!

 Date: Mon, 27 Apr 2009 18:27:14 +0100
 From: www@gmail.com
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] remove me from list!
 
 Hello
 
 I want to be removed from HLCoders since I'm now getting spammed with 
 more important stuff...
 
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Tobias Kammersgaard
Laugh out loud

/ScarT


2009/4/27 Joost van kempen little_jo...@hotmail.com


 ME TOO PLZ!

  Date: Mon, 27 Apr 2009 18:27:14 +0100
  From: www@gmail.com
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] remove me from list!
 
  Hello
 
  I want to be removed from HLCoders since I'm now getting spammed with
  more important stuff...
 
  ___
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 please visit:
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Garry Newman
Please leave me on the list. This is a notification that I want everything
kept as it is.
garry

On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
little_jo...@hotmail.comwrote:


 ME TOO PLZ!

  Date: Mon, 27 Apr 2009 18:27:14 +0100
  From: www@gmail.com
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] remove me from list!
 
  Hello
 
  I want to be removed from HLCoders since I'm now getting spammed with
  more important stuff...
 
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 please visit:
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Matt Hoffman
I wonder if he was around when we had that 100 email thread? Are emails like
this even threads?

On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.comwrote:

 Please leave me on the list. This is a notification that I want everything
 kept as it is.
 garry

 On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
 little_jo...@hotmail.comwrote:

 
  ME TOO PLZ!
 
   Date: Mon, 27 Apr 2009 18:27:14 +0100
   From: www@gmail.com
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] remove me from list!
  
   Hello
  
   I want to be removed from HLCoders since I'm now getting spammed with
   more important stuff...
  
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Re: [hlcoders] remove me from list!

2009-04-27 Thread ZuM
If he was around, he would probably sent this e-mail back then xD

2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

 I wonder if he was around when we had that 100 email thread? Are emails
 like
 this even threads?

 On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
 wrote:

  Please leave me on the list. This is a notification that I want
 everything
  kept as it is.
  garry
 
  On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
  little_jo...@hotmail.comwrote:
 
  
   ME TOO PLZ!
  
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] remove me from list!
   
Hello
   
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
   
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 archives,
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Tobias Kammersgaard
It is in my Gmail if you know what I mean.
/ScarT


2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

 I wonder if he was around when we had that 100 email thread? Are emails
 like
 this even threads?

 On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
 wrote:

  Please leave me on the list. This is a notification that I want
 everything
  kept as it is.
  garry
 
  On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
  little_jo...@hotmail.comwrote:
 
  
   ME TOO PLZ!
  
Date: Mon, 27 Apr 2009 18:27:14 +0100
From: www@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] remove me from list!
   
Hello
   
I want to be removed from HLCoders since I'm now getting spammed with
more important stuff...
   
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Matt Hoffman
I vaugly remember you being at the center of it after all...

On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard 
tobias.kammersga...@gmail.com wrote:

 It is in my Gmail if you know what I mean.
 /ScarT


 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

  I wonder if he was around when we had that 100 email thread? Are emails
  like
  this even threads?
 
  On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
  wrote:
 
   Please leave me on the list. This is a notification that I want
  everything
   kept as it is.
   garry
  
   On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
   little_jo...@hotmail.comwrote:
  
   
ME TOO PLZ!
   
 Date: Mon, 27 Apr 2009 18:27:14 +0100
 From: www@gmail.com
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] remove me from list!

 Hello

 I want to be removed from HLCoders since I'm now getting spammed
 with
 more important stuff...

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Re: [hlcoders] remove me from list!

2009-04-27 Thread ZuM
Another 100 reply thread? :X

2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

 I vaugly remember you being at the center of it after all...

 On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard 
 tobias.kammersga...@gmail.com wrote:

  It is in my Gmail if you know what I mean.
  /ScarT
 
 
  2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com
 
   I wonder if he was around when we had that 100 email thread? Are emails
   like
   this even threads?
  
   On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
   wrote:
  
Please leave me on the list. This is a notification that I want
   everything
kept as it is.
garry
   
On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
little_jo...@hotmail.comwrote:
   

 ME TOO PLZ!

  Date: Mon, 27 Apr 2009 18:27:14 +0100
  From: www@gmail.com
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] remove me from list!
 
  Hello
 
  I want to be removed from HLCoders since I'm now getting spammed
  with
  more important stuff...
 
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Re: [hlcoders] remove me from list!

2009-04-27 Thread Ian T. Jacobsen
I was on here back then... I've been on here for atleast a year, but now 
I've started my own orginization/team, so the spam from here is too much 
too :S



Matt Hoffman wrote:
 I vaugly remember you being at the center of it after all...

 On Mon, Apr 27, 2009 at 11:02 AM, Tobias Kammersgaard 
 tobias.kammersga...@gmail.com wrote:

   
 It is in my Gmail if you know what I mean.
 /ScarT


 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

 
 I wonder if he was around when we had that 100 email thread? Are emails
 like
 this even threads?

 On Mon, Apr 27, 2009 at 10:44 AM, Garry Newman garrynew...@gmail.com
   
 wrote:
 
 Please leave me on the list. This is a notification that I want
 
 everything
   
 kept as it is.
 garry

 On Mon, Apr 27, 2009 at 6:33 PM, Joost van kempen
 little_jo...@hotmail.comwrote:

 
 ME TOO PLZ!

   
 Date: Mon, 27 Apr 2009 18:27:14 +0100
 From: www@gmail.com
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] remove me from list!

 Hello

 I want to be removed from HLCoders since I'm now getting spammed
 
 with
 
 more important stuff...

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Re: [hlcoders] posting

2009-04-27 Thread Andrew Ritchie
Ironic?

On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.comwrote:

 Hi,

 Can we avoid the silliness of another pointless thread? This is spam of
 the worst kind which the good Valve people will simply skip/delete along
 with valid threads.

 Best regards,

 Piotr Burzykowski
 LocWorks - Play. Adapt. Disseminate.


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Re: [hlcoders] posting

2009-04-27 Thread Olly
Indeed, I just got slapped in the face with some irony just then =(

2009/4/27 Andrew Ritchie gotta...@gmail.com

 Ironic?

 On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski locwo...@gmail.com
 wrote:

  Hi,
 
  Can we avoid the silliness of another pointless thread? This is spam of
  the worst kind which the good Valve people will simply skip/delete along
  with valid threads.
 
  Best regards,
 
  Piotr Burzykowski
  LocWorks - Play. Adapt. Disseminate.
 
 
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Re: [hlcoders] posting

2009-04-27 Thread Tony Paloma
While the original post and my post are, yes, slightly ironic, the original
post is very true. Shut up, please.

OMG?! 100 POST THREAD?! No.

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew Ritchie
Sent: Monday, April 27, 2009 11:45 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] posting

Ironic?

On Mon, Apr 27, 2009 at 7:37 PM, Piotr Burzykowski
locwo...@gmail.comwrote:

 Hi,

 Can we avoid the silliness of another pointless thread? This is spam of
 the worst kind which the good Valve people will simply skip/delete along
 with valid threads.

 Best regards,

 Piotr Burzykowski
 LocWorks - Play. Adapt. Disseminate.


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Re: [hlcoders] posting

2009-04-27 Thread Piotr Burzykowski
Hi,

I'd like to repost Tony Sergi's message re the previous thread.

 Message: 1
 Date: Sat, 7 Mar 2009 20:36:33 -0800
 From: Tony Sergi to...@valvesoftware.com
 Subject: Re: [hlcoders] (no subject)
 To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
 Message-ID:

 7315746f7efcaf4a93699ce8fa5797861490b57...@exchange07.valvesoftware.com
 
 Content-Type: text/plain; charset=utf-8
 
 I'm only adding this response to say one thing; because of all of these 
 ridiculous posts, I have 173 unread emails in my hlcoders folder.. so 
 therefore, in 2 seconds they will all be marked as read and never touched 
 again.
 
 -Tony

Best regards,

Piotr Burzykowski
LocWorks - Play. Adapt. Disseminate.


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Re: [hlcoders] posting

2009-04-27 Thread Jorge Rodriguez
In gmail there is a More actions button. If you click it, on the bottom of
the list there is an option that says Mute which prevents an email thread
from ever appearing in your inbox again.

I am pressing it right after I press Send for this message. Good day.

-- 
Jorge Vino Rodriguez
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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread James Keith
Once again, thanks for the totally-explaining-how-to-do-it post...
- Original Message - 
From: Cory de La Torre gear@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 3:41 AM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they 
beremoved?


 http://geardev.wordpress.com/2008/12/13/the-update/

 On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 I thought only SDK Beta supported OB Shaders?

 -Original Message-
 From: hlcoders-boun...@list.valvesoftware.com
 [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
 Kammersgaard
 Sent: Monday, 27 April 2009 1:56 PM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
 removed?

 For your information you can disable the signature shit in Gmail.
 On-topic. I'd take a look at
 materialsystem/stdshaders/common_flashlight_fxc.h
 It's really a shot in the dark, since I haven't looked at any shader code
 for the Orange Box.


 /ScarT


 2009/4/27 Matt Hoffman lord.matt.hoff...@gmail.com

  More derailed and destroyed*
 
  On Sun, Apr 26, 2009 at 8:38 PM, James Keith jimmy4...@gmail.com
 wrote:
 
   Suddenly this thread is more derailed than episode 2's train :/
  
   Sent from my iPod
  
   On Apr 26, 2009, at 11:33 PM, Tony Paloma drunkenf...@hotmail.com
   wrote:
  
Everyone does it.
   
Sent via BlackBerry by ATT
Do you Yahoo?
Rediscover Hotmail
   
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
Sent: Sunday, April 26, 2009 6:23 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
they be
removed?
   
Wait, how do we know he knows how to do it. He just put up a 
picture
saying it can be done..
   
Off topic. I think it's lame how Apple has to throw it's branding 
all
over the place..
   
Ryan Sheffer wrote:
Way to know the answer but beat around the bush.
   
Skidz (Ryan)
   
On 26-Apr-09, at 14:19, Cory de La Torre gear@gmail.com
 wrote:
   
   
Way to derail the question guys.
   
On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
jimmy4...@gmail.com
wrote:
   
   
Yes my iPod automatically adds that to the end, it's really
 stupid.
   
I don't think the grain is shader based, because it appears on 
all
types of
materials, so it leads me to believe it's code based to grain on
all
entites. Dunno. If certain people would've actually told me how 
to
do it
instead of just saying yeah, i would know.
   
*incoming mail signature*
   
Thanks,
James
- Original Message -
From: Saul Rennison saul.renni...@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
   
Sent: Sunday, April 26, 2009 3:27 PM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
they
beremoved?
   
   
   
Same
Sent from Saul's Pidgeon Mail
   
2009/4/26 Olly oli...@gmail.com
   
   
What of it? :D
   
My mail client adds mine automatically too :D
   
--
Sent from Olly's SEGA Game Gear
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- Saul.
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Re: [hlcoders] posting

2009-04-27 Thread Christopher Harris
Yes, I agree. It is very annoying to have all these posts to off-topic
topics. While some people who have legitimate questions go unanswered
sometimes at the expense of the spam gobbling around their email.

Chris

-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Piotr
Burzykowski
Sent: Monday, April 27, 2009 3:29 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] posting

Hi,

I'd like to repost Tony Sergi's message re the previous thread.

 Message: 1
 Date: Sat, 7 Mar 2009 20:36:33 -0800
 From: Tony Sergi to...@valvesoftware.com
 Subject: Re: [hlcoders] (no subject)
 To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
 Message-ID:

7315746f7efcaf4a93699ce8fa5797861490b57...@exchange07.valvesoftware.com
 
 Content-Type: text/plain; charset=utf-8
 
 I'm only adding this response to say one thing; because of all of these
ridiculous posts, I have 173 unread emails in my hlcoders folder.. so
therefore, in 2 seconds they will all be marked as read and never touched
again.
 
 -Tony

Best regards,

Piotr Burzykowski
LocWorks - Play. Adapt. Disseminate.


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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Stephen Micheals
Staying on topic a bit wasn't the grain in the shadows introduced by
valve because of nvidia (forcing a cheaper version to be used) cards
that could not handle the newer flashlight effect in EP2 without lag?

On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote:
 Once again, thanks for the totally-explaining-how-to-do-it post...

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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
Minh's got it right ;D Like Garry had ever released how to parent the
projector, amirite.

On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals 
stephen.miche...@gmail.com wrote:

 Staying on topic a bit wasn't the grain in the shadows introduced by
 valve because of nvidia (forcing a cheaper version to be used) cards
 that could not handle the newer flashlight effect in EP2 without lag?

 On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote:
  Once again, thanks for the totally-explaining-how-to-do-it post...

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Re: [hlcoders] Grainy edges on flashlight shadows - can they be removed?

2009-04-27 Thread Cory de La Torre
Also yes, Nvidia was the reason.

On Mon, Apr 27, 2009 at 8:10 PM, Stephen Micheals 
stephen.miche...@gmail.com wrote:

 Staying on topic a bit wasn't the grain in the shadows introduced by
 valve because of nvidia (forcing a cheaper version to be used) cards
 that could not handle the newer flashlight effect in EP2 without lag?

 On Mon, Apr 27, 2009 at 4:00 PM, James Keith jimmy4...@gmail.com wrote:
  Once again, thanks for the totally-explaining-how-to-do-it post...

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