Way to be more helpful than your last post...
Oh.

2009/4/27 Cory de La Torre <[email protected]>

> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <[email protected]> wrote:
>
> > I thought only SDK Beta supported OB Shaders?
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tobias
> > Kammersgaard
> > Sent: Monday, 27 April 2009 1:56 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
> > removed?
> >
> > For your information you can disable the signature shit in Gmail.
> > On-topic. I'd take a look at
> > materialsystem/stdshaders/common_flashlight_fxc.h
> > It's really a shot in the dark, since I haven't looked at any shader code
> > for the Orange Box.
> >
> >
> > /ScarT
> >
> >
> > 2009/4/27 Matt Hoffman <[email protected]>
> >
> > > More derailed and destroyed*
> > >
> > > On Sun, Apr 26, 2009 at 8:38 PM, James Keith <[email protected]>
> > wrote:
> > >
> > > > Suddenly this thread is more derailed than episode 2's train :/
> > > >
> > > > Sent from my iPod
> > > >
> > > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <[email protected]
> >
> > > > wrote:
> > > >
> > > > > Everyone does it.
> > > > >
> > > > > Sent via BlackBerry by AT&T
> > > > > Do you Yahoo?
> > > > > Rediscover Hotmail
> > > > >
> > > > > -----Original Message-----
> > > > > From: [email protected]
> > > > > [mailto:[email protected]] On Behalf Of Minh
> > > > > Sent: Sunday, April 26, 2009 6:23 PM
> > > > > To: Discussion of Half-Life Programming
> > > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > > they be
> > > > > removed?
> > > > >
> > > > > Wait, how do we know he knows how to do it. He just put up a
> picture
> > > > > saying it can be done..
> > > > >
> > > > > Off topic. I think it's lame how Apple has to throw it's branding
> all
> > > > > over the place..
> > > > >
> > > > > Ryan Sheffer wrote:
> > > > >> Way to know the answer but beat around the bush.
> > > > >>
> > > > >> Skidz (Ryan)
> > > > >>
> > > > >> On 26-Apr-09, at 14:19, Cory de La Torre <[email protected]>
> > wrote:
> > > > >>
> > > > >>
> > > > >>> Way to derail the question guys.
> > > > >>>
> > > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <
> [email protected]>
> > > > >>> wrote:
> > > > >>>
> > > > >>>
> > > > >>>> Yes my iPod automatically adds that to the end, it's really
> > stupid.
> > > > >>>>
> > > > >>>> I don't think the grain is shader based, because it appears on
> all
> > > > >>>> types of
> > > > >>>> materials, so it leads me to believe it's code based to grain on
> > > > >>>> all
> > > > >>>> entites. Dunno. If certain people would've actually told me how
> to
> > > > >>>> do it
> > > > >>>> instead of just saying "yeah", i would know.
> > > > >>>>
> > > > >>>> *incoming mail signature*
> > > > >>>>
> > > > >>>> Thanks,
> > > > >>>> James
> > > > >>>> ----- Original Message -----
> > > > >>>> From: "Saul Rennison" <[email protected]>
> > > > >>>> To: "Discussion of Half-Life Programming"
> > > > > <[email protected]
> > > > >>>>
> > > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
> > > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
> > > > >>>> they
> > > > >>>> beremoved?
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>>>> Same
> > > > >>>>> Sent from Saul's Pidgeon Mail
> > > > >>>>>
> > > > >>>>> 2009/4/26 Olly <[email protected]>
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>> What of it? :D
> > > > >>>>>>
> > > > >>>>>> My mail client adds mine automatically too :D
> > > > >>>>>>
> > > > >>>>>> --
> > > > >>>>>> Sent from Olly's SEGA Game Gear
> > > > >>>>>> _______________________________________________
> > > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > > >>>>>> archives,
> > > > >>>>>> please visit:
> > > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>> --
> > > > >>>>> Thanks,
> > > > >>>>> - Saul.
> > > > >>>>> _______________________________________________
> > > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > > >>>>> archives,
> > > > >>>>> please visit:
> > > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>>>
> > > > >>>>>
> > > > >>>>>
> > > > >>>> _______________________________________________
> > > > >>>> To unsubscribe, edit your list preferences, or view the list
> > > > >>>> archives,
> > > > >>>> please visit:
> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>>
> > > > >>>>
> > > > >>>>
> > > > >>> --
> > > > >>> Gear Dev
> > > > >>> _______________________________________________
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > > >>> archives, please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>
> > > > >>>
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > >> archives,
> > > > > please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >>
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Gear Dev
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
Sent from Olly's SEGA Game Gear
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