ok, wow, that's hot.. I think if I had this technology. I'd keep it to myself for awhile :)
This email was sent using electricity provided by the Amish butter churners of Idaho Cory de La Torre wrote: > http://geardev.wordpress.com/2008/12/13/the-update/ > > On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <[email protected]> wrote: > > >> I thought only SDK Beta supported OB Shaders? >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Tobias >> Kammersgaard >> Sent: Monday, 27 April 2009 1:56 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be >> removed? >> >> For your information you can disable the signature shit in Gmail. >> On-topic. I'd take a look at >> materialsystem/stdshaders/common_flashlight_fxc.h >> It's really a shot in the dark, since I haven't looked at any shader code >> for the Orange Box. >> >> >> /ScarT >> >> >> 2009/4/27 Matt Hoffman <[email protected]> >> >> >>> More derailed and destroyed* >>> >>> On Sun, Apr 26, 2009 at 8:38 PM, James Keith <[email protected]> >>> >> wrote: >> >>>> Suddenly this thread is more derailed than episode 2's train :/ >>>> >>>> Sent from my iPod >>>> >>>> On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <[email protected]> >>>> wrote: >>>> >>>> >>>>> Everyone does it. >>>>> >>>>> Sent via BlackBerry by AT&T >>>>> Do you Yahoo? >>>>> Rediscover Hotmail >>>>> >>>>> -----Original Message----- >>>>> From: [email protected] >>>>> [mailto:[email protected]] On Behalf Of Minh >>>>> Sent: Sunday, April 26, 2009 6:23 PM >>>>> To: Discussion of Half-Life Programming >>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>>> they be >>>>> removed? >>>>> >>>>> Wait, how do we know he knows how to do it. He just put up a picture >>>>> saying it can be done.. >>>>> >>>>> Off topic. I think it's lame how Apple has to throw it's branding all >>>>> over the place.. >>>>> >>>>> Ryan Sheffer wrote: >>>>> >>>>>> Way to know the answer but beat around the bush. >>>>>> >>>>>> Skidz (Ryan) >>>>>> >>>>>> On 26-Apr-09, at 14:19, Cory de La Torre <[email protected]> >>>>>> >> wrote: >> >>>>>> >>>>>>> Way to derail the question guys. >>>>>>> >>>>>>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Yes my iPod automatically adds that to the end, it's really >>>>>>>> >> stupid. >> >>>>>>>> I don't think the grain is shader based, because it appears on all >>>>>>>> types of >>>>>>>> materials, so it leads me to believe it's code based to grain on >>>>>>>> all >>>>>>>> entites. Dunno. If certain people would've actually told me how to >>>>>>>> do it >>>>>>>> instead of just saying "yeah", i would know. >>>>>>>> >>>>>>>> *incoming mail signature* >>>>>>>> >>>>>>>> Thanks, >>>>>>>> James >>>>>>>> ----- Original Message ----- >>>>>>>> From: "Saul Rennison" <[email protected]> >>>>>>>> To: "Discussion of Half-Life Programming" >>>>>>>> >>>>> <[email protected] >>>>> >>>>>>>> Sent: Sunday, April 26, 2009 3:27 PM >>>>>>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>>>>>> they >>>>>>>> beremoved? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> Same >>>>>>>>> Sent from Saul's Pidgeon Mail >>>>>>>>> >>>>>>>>> 2009/4/26 Olly <[email protected]> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> What of it? :D >>>>>>>>>> >>>>>>>>>> My mail client adds mine automatically too :D >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Sent from Olly's SEGA Game Gear >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, >>>>>>>>>> please visit: >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> -- >>>>>>>>> Thanks, >>>>>>>>> - Saul. >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> -- >>>>>>> Gear Dev >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> >>>>> please visit: >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

