Re: [hlcoders] (no subject)
Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* donderdag 11 december 2014 10:56 *Aan:* hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
We got it to work, the github SDK version creates an instance, so we got the code from there. It turns out that the GoldSource engine already instances a copy, so we’re using the same instance, and the engine initializes the filesystem, so we didn’t need to add anything. There was a slight oddity though: FindFirst wouldn’t find files in the mod directory when using the MOD path id. We had to use the GAME id to find files. Van: Tom Schumann Verzonden: zaterdag 13 december 2014 10:02 Aan: hlcoders@list.valvesoftware.com Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. Van: Tom Schumann Verzonden: donderdag 11 december 2014 10:56 Aan: hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
[hlcoders] GetWeapon and SetWeapon in takedamageinfo
Hi, I've been trying to record the weapon used on damage (using OnTakeDamage in basecombatcharacter.cpp). Unfortunately, the CTakeDamageInfo object doesn't seem to return a valid weapon with GetWeapon (it's NULL). It's possible the m_hWeapon variable in CTakeDamageInfo is never set? Is this the case, and if so, how do I figure out which weapon was used to cause damage? Many thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] (no subject)
Hm, okay. I think I only tried using AddPath so I didn't run into any quirks like that. On 13 December 2014 at 20:35, Sam Vanheer duo...@hotmail.com wrote: We got it to work, the github SDK version creates an instance, so we got the code from there. It turns out that the GoldSource engine already instances a copy, so we’re using the same instance, and the engine initializes the filesystem, so we didn’t need to add anything. There was a slight oddity though: FindFirst wouldn’t find files in the mod directory when using the MOD path id. We had to use the GAME id to find files. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* zaterdag 13 december 2014 10:02 *Aan:* hlcoders@list.valvesoftware.com Have you been able to instantiate an instance of it? I played with it a while ago - I can't remember if what I did worked but I didn't use the Mount method, I used the the AddPath (I think) method. The default search-path is just the mod's root directory I think. On 11 December 2014 at 21:49, Sam Vanheer duo...@hotmail.com wrote: Yes, it is indeed the GoldSource version, included with the github SDK version that i’m referring to. *Van:* Tom Schumann schumann@gmail.com *Verzonden:* donderdag 11 december 2014 10:56 *Aan:* hlcoders@list.valvesoftware.com Is it the GoldSource VFileSystem009 you're referring to? On 11 December 2014 at 08:53, Sam Vanheer duo...@hotmail.com wrote: Hello, I’m just wondering if there is any documentation on how to use IFileSystem version VFileSystem009. I can’t seem to find anything that explains things like whether there are default search paths, the purpose of Mount and Unmount, how to add paths, etc. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders