Re: [hlcoders] What to do when people blatently steal your code?
As for a CVS repository, I reccomend Subversion since it uses WebDAV, an internationally accepted standard in a versioning system. WebDAV is open-source and many clients such as Dreamweaver, MacOSX, and Windows now are compatable with WebDAV. CVS is a great 'ol repository system but the newer systems out there such as subversion allow greater flexibility for project management. I could write a book on this subject but its worth looking into as a versioning system. As for the code stealing, I really can't reccomend any other action than a legal one which will amount to nothing in the end. If you are willing to spend the money on taking him to court, then you will need some hard evidence this guy actually stole code from your mod. It truely is sad to hear some people are willing to steal code, but I guess thats the real world for ya. I am always picky about whom I let into my projects now as I would need to see a full history of their work and their capabilities to contribute to the project. Goodluck to you though in finding a solution, love the Sven-Coop mod ;) -Theiggsta Mapcore Senior Staff - Original Message - From: Commando [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 04, 2002 10:58 AM Subject: RE: [hlcoders] What to do when people blatently steal your code? At 08:28 AM 12/4/2002 -0500, you wrote: The mp3 player was completly written by me ( with advicehelp from another1 another ex-coder of svencoop), and its just lying that he claims he wrote it. Anyhow, we are trying to get it sorted, but im not sure there is much we can do, any thing you can think of? I think that technically all you can really do is take legal action against them and I highly doubt that would be worth it for a free game. Even then, you would have to prove who actually wrote the code. In our mod, we use CVS as a source code repository. With it, you can track down and know who added or changed every line of code in your mod and when. We don't use it for this, but I would recommend that anyone coding any project use a repository for their code. It will allow you to easily go back to previous versions if you make a mistake, it is a form of backup and the best way I know for multiple developers to work on the same code at the same time (it can merge changes from multiple developers). Lastly, you can know who is responsible for every line of code in your mod and know every change with dates. Then if you run into problems like this, you at least have some sort of proof to the community. Hopefully it never comes to this, but it is also fun for figuring out who created the most recent killer bug in your mod and the resulting taunts between the coders :D CVS is my first recommendation for a repository. It is mature, free, works over the Internet and has a number of front ends. It also does not require that you lock code that you are working on which is good for multiple developers. Subversion and BitKeeper also look good (better?) but I do not have much experience with them. My only strong dislike is of Source Safe, a nightmare for distributed development... Back to the original problem though. If you have proof that you wrote the code, then present it to the community. Beyond that, it is just your word against his. Sux, but let it be a lesson learned :( If your proof is in the form of a repository that cannot be easily shown to the community, find someone in the community that is trusted, willing to help and unrelated to your mod, give them temporary access and have them vouch for the proof. You may not be able to prevent the other mod from using your code, but you will at least give the community evidence of the 'crime' and prevent this sort of thing from happening with this person/mod again. Rob 'Commando' Prouse http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Mac VS PC
Cocoa and Darwin... OSX is a great OS and I would love to see a PC port as it is UNIX based, the Window system is a openGL rendering, not a GDI rendering (direct draw) which puts less strain on the processor for desktop rendering and allows for some sleeker graphics. Windows XP tried to do this but didd'nt quite make it. Yes you CAN do things on a Mac that are normally done on a PC, the meulators for windows work fine, I have been able to run HL and other games on it just fine along with my other essential software. No, Apple doesnt price gouge, actually the higher prices comes from their choice of product, they went higher end with this such as firewire which was invented before USB however the expense of it quickly made USB catch in the PC world, yet it never was anywhere close to the speed of firewire and is still today the method of choice for all DV editors today. Don't forget they went straight into SCSI instead of the cheaper PC EIDE drives. Also the mac's g4 processor runs ont he new RISC archetecture which no Intel or AMD has been able to match (yet, look @ the clawhammer) The dual G4 pumps out a whopping 16 gigaFLOPS (Floating Point Operations Per Second) versus the dual AMD or Intel's 6 or 7. Coupled with the better flat panel monitor technology and better sense on the higher end of the industry Apple suprisngly made the best choice for OSX, as the Server OS is quite powerful and is able to run any UNIX installed software I choose so running and maintaining the server is a breeze, I would love to see a Windows server try to outrun it. One other thing, this was a HLCoders list, not a mac and PC pissing contest, get back to HL kthx =p -iggy - Original Message - From: Chris Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 10, 2002 9:29 AM Subject: Re: [hlcoders] Mac VS PC bah, I have nothing better to do. Macs are good at what they do: drool proof systems, graphics design, and matching the curtains. PCs are true general purpose machines. anything you can do with a mac you can do with a PC, the inverse is not true. on Ooperating systems: Linux does what it does well (server, file recovery, being 1337, being stable.) Windows is good with games, but is rather buggy for a 100%, mission critical, 'net connected server. Mac OS is good at looking pretty, and with BSD, you can actualy do stuff. An apple salesperson showed off a dual g4 box with osX (before it came out to the masses). I was like: yeah, but does it have a command line. he popped open a term, and said: it has all of the basic *nix commands, but they're in slightly diferent locations. macOS is promising, let's put it that way. (there have been successes in making an Xfree compatibility layer with osX, meaning X programs can run on aqua or cocoa or whatever it's called.) - Original Message - From: Daniel Koppes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 10, 2002 3:58 AM Subject: RE: [hlcoders] Mac VS PC I'll stick with PC + Windows 2000... its pretty much 100% stable *hides from the Linux fanboys* For sure, lol. I love Mac design !!! I dream of a mix-computer mac hardware + x86 software On 10 Oct 2002 at 23:46, Daniel Koppes wrote: Um. Please tell me you're kidding. Please Okso it's a fruit ^^ I often eat apple-pies, can I eat PC-pies too ? On 10 Oct 2002 at 22:31, Philip (Fiber) wrote: Uh oh. See www.apple.com _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Bob le Pointu Sent: Thursday, October 10, 2002 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Mac VS PC What is a mac ? (;) On 10 Oct 2002 at 19:29, Philip (Fiber) wrote: Some love them and some hate them. I personally have never seen a program crash on a mac, but everybody has seen different things so you live with what you want and be happy with it and I'll do the same. _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Avatar-X Sent: Thursday, October 10, 2002 5:51 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Mac VS PC -- [ Picked text/plain from multipart/alternative ] Yes, it's available on mac, but it really really sucks on the mac. it's slow, it's buggy, it crashes a lot
Re: [hlcoders] WON is really down?
Makes me happy I bought my Mac and am switching to an all MAC network, better OS and hardware. Can't beat it =) The Palladium is public by Microsoft however MS employees decided it would be fun to release other details such as the trusted code part which means microsoft checks anythign and everything before its runtime, this infact won't be practical and no Intel nor AMD will go with it because Intel has already slapped their sales of their pentium 4's by stciking with Rambus. Going with a (illegal) software/hardware standard will be the final step in destroying their company. Yes I said illegal because it is as that project tramples upon every privacy rights and MS knows all too well about anti-trust laws *wink* which are directly violated with non-commercial developers. As they MS exec said, its a drawing board project and its already under federal investigation by the DOJ so its only a matter of time before this is amended to yet another indictment of MS employees. I personally am glad I went to Apple, much better product and ive had no problems since. Don't bash apple until you've actually tried their products too. =p Anyway, I want to hear form Eric Smith on the WON situation as its only rumors right now unless there is an official press release on this matter. The temporary fix works but im curious to know why it caused such a comotion. -iggy - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 2:56 PM Subject: RE: [hlcoders] WON is really down? And getting MS executives to talk like that it pretty good (I wish I had those skillz). Also, Intel already has plans for their CPU's (AMD is next, DAMN) _ Why do ducks have webbed feet? To stamp out fires. Why do elephants have flat feet? To stamp out burning ducks. -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of botman Sent: Wednesday, October 09, 2002 5:29 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] WON is really down? Palladium is actually a hoax, quite brilliantly concocted by some linux nit-wits I guess. Microsoft doing such a project would be immediate grounds for a federal investigation as that kind of software/chip would be trampling over constitutional rights. This would ruin the company, period. Those linux nit-wits must be pretty intelligent nit-wits to actually get Microsoft to create a web page about a product that they are offering that's actually a hoax... http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as p :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Argh!
C# is Microsofts version of Java, only it sucks and its even slower than java. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 26, 2002 8:14 AM Subject: Re: [hlcoders] Argh! whats c# usefull for? Is it like MFC but easier and can also be embedded in web pages? - Original Message - From: Kevin Navia [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 26, 2002 6:49 AM Subject: RE: [hlcoders] Argh! just think of .net as the new all in one solution by microsoft. visual studio .net is the same VS that we love, with an all in one IDE and supports the new C#,VB, Jscript, etc. --- -- --- -- --- -- --- -- --- -- --- Kevin Navia Web developer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Faehnle Sent: Tuesday, February 26, 2002 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! There was also a good article on ArsTechnica that gives a good concise overview. http://arstechnica.com/paedia/n/net/net-1.html Pretty well written. -Tim - Original Message - From: Cortex [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, February 25, 2002 8:01 AM Subject: Re: [hlcoders] Argh! What is .net ?? I don't know... no they wont When I compile dlls using vs.net they work fine on other computers without vs.net on - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, February 25, 2002 7:55 AM Subject: RE: [hlcoders] Argh! You realise that to play your mod everyone will need the .net framework? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, Ronald Sent: Monday, 25 February 2002 12:52 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Argh! Got it :) Freaking vs .net combines the errors into a nice little window, not showign the exact error. I had several other files that were dependent upon the RoundRules and did not have the proper incudes Al well now :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of klank Sent: Sunday, February 24, 2002 8:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! umm what are the posibbilities of two Jim Hunter's being on the same list -Jim - Original Message - From: Jim Hunter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 8:06 PM Subject: Re: [hlcoders] Argh! Is it possible that your header is being included by another file before this cpp file (for example another header?) Jim -Original Message- From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: Sunday, February 24, 2002 2:54 PM Subject: RE: [hlcoders] Argh! Well crap on me to, still wont work *sigh* I have this in the .cpp #include extdll.h #include util.h #include cbase.h #include player.h #include weapons.h #include gamerules.h #include teamplay_gamerules.h #include GB_RoundRules.h #include monsters.h Then In the .h class CSgRoundRules : public CHalfLifeTeamplay { ... ... ... }; -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, Ronald Sent: Sunday, February 24, 2002 6:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Argh! ARGH! Stupid compilers ;) I had the includes in the file alright, but in the wrong order.. Like I said stupididty! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, February 24, 2002 6:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! You have to define the CHalfLifeTeamplay class before you can that class. So, whenever you have #include SgRoundRules.h you need to add #include teamplay_gamerules.h before it. - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 5:38 PM Subject: [hlcoders] Argh! Okay, stupid basic C++ question *sigh* Why does this class CSgRoundRules : public CHalfLifeTeamplay { Blah Blah Blah }; Result in this GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base class undefined ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list
[hlcoders] Observing...
Hey everyone, just wanted to ask a very newbie-ish type question because im not sure how to properly setup observer mode in a mod. Are there any good docs or tutorials on how to do this properly with the new SDK? -Theiggsta Rats! Mod Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Observing...
I already installed this code, but the more important information I want to know is how to spawnthe player when they first join so they can see the MOTD and choose teams. I found one on wavelength but I think its outdated. -Theiggsta Rats! Mod Team - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 21, 2002 8:18 PM Subject: Re: [hlcoders] Observing... Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm~Ghoul