Re: [hlcoders] What to do when people blatently steal your code?

2002-12-05 Thread Aaron Kalin
As for a CVS repository, I reccomend Subversion since it uses WebDAV, an
internationally accepted standard in a versioning system.  WebDAV is
open-source and many clients such as Dreamweaver, MacOSX, and Windows now
are compatable with WebDAV.  CVS is a great 'ol repository system but the
newer systems out there such as subversion allow greater flexibility for
project management.  I could write a book on this subject but its worth
looking into as a versioning system.

As for the code stealing, I really can't reccomend any other action than a
legal one which will amount to nothing in the end.  If you are willing to
spend the money on taking him to court, then you will need some hard
evidence this guy actually stole code from your mod.  It truely is sad to
hear some people are willing to steal code, but I guess thats the real world
for ya.  I am always picky about whom I let into my projects now as I would
need to see a full history of their work and their capabilities to
contribute to the project.  Goodluck to you though in finding a solution,
love the Sven-Coop mod ;)

-Theiggsta
Mapcore Senior Staff

- Original Message -
From: Commando [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 04, 2002 10:58 AM
Subject: RE: [hlcoders] What to do when people blatently steal your code?


 At 08:28 AM 12/4/2002 -0500, you wrote:
 The mp3 player was completly written by me ( with advicehelp from
 another1 another ex-coder of svencoop), and its just lying that he
 claims he wrote it.
 
 Anyhow, we are trying to get it sorted, but im not sure there is much we
 can do, any thing you can think of?

 I think that technically all you can really do is take legal action
against
 them and I highly doubt that would be worth it for a free game.  Even
then,
 you would have to prove who actually wrote the code.  In our mod, we use
 CVS as a source code repository.  With it, you can track down and know who
 added or changed every line of code in your mod and when.

 We don't use it for this, but I would recommend that anyone coding any
 project use a repository for their code.  It will allow you to easily go
 back to previous versions if you make a mistake, it is a form of backup
and
 the best way I know for multiple developers to work on the same code at
the
 same time (it can merge changes from multiple developers).  Lastly, you
can
 know who is responsible for every line of code in your mod and know every
 change with dates.  Then if you run into problems like this, you at least
 have some sort of proof to the community.

 Hopefully it never comes to this, but it is also fun for figuring out who
 created the most recent killer bug in your mod and the resulting taunts
 between the coders :D

 CVS is my first recommendation for a repository.  It is mature, free,
works
 over the Internet and has a number of front ends.  It also does not
require
 that you lock code that you are working on which is good for multiple
 developers.  Subversion and BitKeeper also look good (better?) but I do
not
 have much experience with them.  My only strong dislike is of Source Safe,
 a nightmare for distributed development...

 Back to the original problem though.  If you have proof that you wrote the
 code, then present it to the community.  Beyond that, it is just your word
 against his.  Sux, but let it be a lesson learned :(  If your proof is in
 the form of a repository that cannot be easily shown to the community,
find
 someone in the community that is trusted, willing to help and unrelated to
 your mod, give them temporary access and have them vouch for the
 proof.  You may not be able to prevent the other mod from using your code,
 but you will at least give the community evidence of the 'crime' and
 prevent this sort of thing from happening with this person/mod again.

 Rob 'Commando' Prouse
 http://www.tourofdutymod.com

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Re: [hlcoders] Mac VS PC

2002-10-11 Thread Aaron Kalin

Cocoa and Darwin... OSX is a great OS and I would love to see a PC port as
it is UNIX based, the Window system is a openGL rendering, not a GDI
rendering (direct draw) which puts less strain on the processor for desktop
rendering and allows for some sleeker graphics.  Windows XP tried to do this
but didd'nt quite make it.

Yes you CAN do things on a Mac that are normally done on a PC, the meulators
for windows work fine, I have been able to run HL and other games on it just
fine along with my other essential software.  No, Apple doesnt price gouge,
actually the higher prices comes from their choice of product, they went
higher end with this such as firewire which was invented before USB however
the expense of it quickly made USB catch in the PC world, yet it never was
anywhere close to the speed of firewire and is still today the method of
choice for all DV editors today.  Don't forget they went straight into SCSI
instead of the cheaper PC EIDE drives.  Also the mac's g4 processor runs ont
he new RISC archetecture which no Intel or AMD has been able to match (yet,
look @ the clawhammer)  The dual G4 pumps out a whopping 16 gigaFLOPS
(Floating Point Operations Per Second) versus the dual AMD or Intel's 6 or
7.  Coupled with the better flat panel monitor technology and better sense
on the higher end of the industry Apple suprisngly made the best choice for
OSX, as the Server OS is quite powerful and is able to run any UNIX
installed software I choose so running and maintaining the server is a
breeze, I would love to see a Windows server try to outrun it.

One other thing, this was a HLCoders list, not a mac and PC pissing contest,
get back to HL kthx =p

-iggy

- Original Message -
From: Chris Foss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 10, 2002 9:29 AM
Subject: Re: [hlcoders] Mac VS PC


 bah, I have nothing better to do.

 Macs are good at what they do: drool proof systems, graphics design, and
 matching the curtains.

 PCs are true general purpose machines. anything you can do with a mac you
 can do with a PC, the inverse is not true.

 on Ooperating systems:
 Linux does what it does well (server, file recovery, being 1337, being
 stable.)

 Windows is good with games, but is rather buggy for a 100%, mission
 critical, 'net connected server.

 Mac OS is good at looking pretty, and with BSD, you can actualy do stuff.

 An apple salesperson showed off a dual g4 box with osX (before it came out
 to the masses). I was like: yeah, but does it have a command line. he
popped
 open a term, and said: it has all of the basic *nix commands, but they're
in
 slightly diferent locations.

 macOS is promising, let's put it that way. (there have been successes in
 making an Xfree compatibility layer with osX, meaning X programs can run
on
 aqua or cocoa or whatever it's called.)

 - Original Message -
 From: Daniel Koppes [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, October 10, 2002 3:58 AM
 Subject: RE: [hlcoders] Mac VS PC


  I'll stick with PC + Windows 2000... its pretty much 100% stable
  *hides from the Linux fanboys*
 
 
  For sure, lol.
  
  I love Mac design !!!
  I dream of a mix-computer mac hardware + x86 software
  
  
  
  On 10 Oct 2002 at 23:46, Daniel Koppes wrote:
  
Um. Please tell me you're kidding. Please
   
   
   
Okso it's a fruit ^^

I often eat apple-pies, can I eat PC-pies too ?


On 10 Oct 2002 at 22:31, Philip (Fiber) wrote:

  Uh oh. See www.apple.com
 
  _
  Why do ducks have webbed feet? To stamp out fires. Why do
 elephants
   have
  flat feet? To stamp out burning ducks.
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED]] On Behalf Of Bob le Pointu
   Sent: Thursday, October 10, 2002 10:10 PM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlcoders] Mac VS PC
  
   What is a mac ?
  
  
  
  
   (;)
   On 10 Oct 2002 at 19:29, Philip (Fiber) wrote:
  
Some love them and some hate them. I personally have never
 seen a
program crash on a mac, but everybody has seen different
 things so
  you
live with what you want and be happy with it and I'll do the
 same.
   
_
Why do ducks have webbed feet? To stamp out fires. Why do
 elephants
  have
flat feet? To stamp out burning ducks.
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Avatar-X
 Sent: Thursday, October 10, 2002 5:51 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Mac VS PC

 --
 [ Picked text/plain from multipart/alternative ]
 Yes, it's available on mac, but it really really sucks on
 the
   mac.
it's
 slow, it's buggy, it crashes a lot

Re: [hlcoders] WON is really down?

2002-10-08 Thread Aaron Kalin

Makes me happy I bought my Mac and am switching to an all MAC network,
better OS and hardware.  Can't beat it =)

The Palladium is public by Microsoft however MS employees decided it would
be fun to release other details such as the trusted code part which means
microsoft checks anythign and everything before its runtime, this infact
won't be practical and no Intel nor AMD will go with it because Intel has
already slapped their sales of their pentium 4's by stciking with Rambus.
Going with a (illegal) software/hardware standard will be the final step in
destroying their company.  Yes I said illegal because it is as that project
tramples upon every privacy rights and MS knows all too well about
anti-trust laws *wink* which are directly violated with non-commercial
developers.

As they MS exec said, its a drawing board project and its already under
federal investigation by the DOJ so its only a matter of time before this is
amended to yet another indictment of MS employees.  I personally am glad I
went to Apple, much better product and ive had no problems since.  Don't
bash apple until you've actually tried their products too. =p

Anyway, I want to hear form Eric Smith on the WON situation as its only
rumors right now unless there is an official press release on this matter.
The temporary fix works but im curious to know why it caused such a
comotion.

-iggy

- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 2:56 PM
Subject: RE: [hlcoders] WON is really down?


 And getting MS executives to talk like that it pretty good (I wish I had
 those skillz). Also, Intel already has plans for their CPU's (AMD is
 next, DAMN)

 _
 Why do ducks have webbed feet? To stamp out fires. Why do elephants have
 flat feet? To stamp out burning ducks.

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED]] On Behalf Of botman
  Sent: Wednesday, October 09, 2002 5:29 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] WON is really down?
 
   Palladium is actually a hoax, quite brilliantly concocted by some
 linux
   nit-wits I guess.  Microsoft doing such a project would be immediate
   grounds for a federal investigation as that kind of software/chip
 would
  be
   trampling over constitutional rights.  This would ruin the company,
   period.
 
  Those linux nit-wits must be pretty intelligent nit-wits to actually
 get
  Microsoft to create a web page about a product that they are offering
  that's
  actually a hoax...
 
 
 http://www.microsoft.com/presspass/Features/2002/Jul02/07-01palladium.as
 p
 
  :)
 
  Jeffrey botman Broome
 
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Re: [hlcoders] Argh!

2002-02-27 Thread Aaron Kalin

C# is Microsofts version of Java, only it sucks and its even slower than
java.


- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 26, 2002 8:14 AM
Subject: Re: [hlcoders] Argh!


whats c# usefull for? Is it like MFC but easier and can also be embedded in
web pages?


- Original Message -
From: Kevin Navia [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 26, 2002 6:49 AM
Subject: RE: [hlcoders] Argh!


just think of .net as the new all in one solution by microsoft.
visual studio .net is the same VS that we love, with an all in one IDE and
supports the new C#,VB, Jscript, etc.

--- -- --- -- --- -- --- -- --- -- ---
Kevin Navia
Web developer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Tim Faehnle
Sent: Tuesday, February 26, 2002 12:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Argh!


There was also a good article on ArsTechnica that gives a good concise
overview.

http://arstechnica.com/paedia/n/net/net-1.html

Pretty well written.
-Tim

- Original Message -
From: Cortex [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 25, 2002 8:01 AM
Subject: Re: [hlcoders] Argh!


What is .net ?? I don't know...

no they wont

When I compile dlls using vs.net they work fine on other computers
without
vs.net on

- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 25, 2002 7:55 AM
Subject: RE: [hlcoders] Argh!


 You realise that to play your mod everyone will need the .net framework?


 Michael Shimmins
 The Absconder Effect (http://www.tae-mod.com)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,

 Ronald
 Sent: Monday, 25 February 2002 12:52 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Argh!


 Got it :)
 Freaking vs .net combines the errors into a nice little window,
not
 showign the exact error.
 I had several other files that were dependent upon the RoundRules
and
 did not have the proper incudes

 Al well now :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of klank

 Sent: Sunday, February 24, 2002 8:36 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Argh!


 umm what are the posibbilities of two Jim Hunter's being on the
same
 list

 -Jim


 - Original Message -
 From: Jim Hunter [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, February 24, 2002 8:06 PM
 Subject: Re: [hlcoders] Argh!


  Is it possible that your header is being included by another file

  before this cpp file (for example another header?)
 
  Jim
 
  -Original Message-
  From: Yacketta, Ronald [EMAIL PROTECTED]
  To: [EMAIL PROTECTED] [EMAIL PROTECTED]

  Date: Sunday, February 24, 2002 2:54 PM
  Subject: RE: [hlcoders] Argh!
 
 
  Well crap on me to, still wont work *sigh*
  
  I have this in the .cpp
  
  #include extdll.h
  #include util.h
  #include cbase.h
  #include player.h
  #include weapons.h
  #include gamerules.h
  #include teamplay_gamerules.h
  #include GB_RoundRules.h
  #include monsters.h
  
  Then In the .h
  
  
  class CSgRoundRules : public CHalfLifeTeamplay
  {
  ...
  ...
  ...
  };
  
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta,


  Ronald
  Sent: Sunday, February 24, 2002 6:46 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlcoders] Argh!
  
  
  ARGH!
  Stupid compilers ;)
  I had the includes in the file alright, but in the wrong order..

  
  Like I said stupididty!
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel

  Aleman
  Sent: Sunday, February 24, 2002 6:44 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Argh!
  
  
  You have to define the CHalfLifeTeamplay class before you can
that
  class. So, whenever you have #include SgRoundRules.h you need
to
  add #include teamplay_gamerules.h before it.
  
  - Original Message -
  From: Yacketta, Ronald [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, February 24, 2002 5:38 PM
  Subject: [hlcoders] Argh!
  
  
   Okay, stupid basic C++ question *sigh*
  
   Why does this
  
   class CSgRoundRules : public CHalfLifeTeamplay
   {
   Blah
   Blah
   Blah
   };
  
   Result in this
  
   GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base
class
   undefined
  
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[hlcoders] Observing...

2002-01-21 Thread Aaron Kalin

Hey everyone, just wanted to ask a very newbie-ish type question because im
not sure how to properly setup observer mode in a mod.  Are there any good
docs or tutorials on how to do this properly with the new SDK?

-Theiggsta
Rats! Mod Team

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Re: [hlcoders] Observing...

2002-01-21 Thread Aaron Kalin



I already installed this code, but the more 
important information I want to know is how to spawnthe player when they 
first join so they can see the MOTD and choose teams.

I found one on wavelength but I think its 
outdated.

-Theiggsta
Rats! Mod Team

  - Original Message - 
  From: 
  [EMAIL PROTECTED] 
  To: [EMAIL PROTECTED] 
  
  Sent: Monday, January 21, 2002 8:18 
  PM
  Subject: Re: [hlcoders] 
Observing...
  Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm~Ghoul