C# is Microsofts version of Java, only it sucks and its even slower than java.
----- Original Message ----- From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 26, 2002 8:14 AM Subject: Re: [hlcoders] Argh! whats c# usefull for? Is it like MFC but easier and can also be embedded in web pages? ----- Original Message ----- From: "Kevin Navia" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 26, 2002 6:49 AM Subject: RE: [hlcoders] Argh! just think of .net as the new all in one solution by microsoft. visual studio .net is the same VS that we love, with an all in one IDE and supports the new C#,VB, Jscript, etc. --- -- --- -- --- -- --- -- --- -- --- Kevin Navia Web developer -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Faehnle Sent: Tuesday, February 26, 2002 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Argh! There was also a good article on ArsTechnica that gives a good concise overview. http://arstechnica.com/paedia/n/net/net-1.html Pretty well written. -Tim ----- Original Message ----- From: "Cortex" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 25, 2002 8:01 AM Subject: Re: [hlcoders] Argh! What is .net ?? I don't know... >no they wont > >When I compile dlls using vs.net they work fine on other computers without >vs.net on > >----- Original Message ----- >From: "Michael Shimmins" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Monday, February 25, 2002 7:55 AM >Subject: RE: [hlcoders] Argh! > > >> You realise that to play your mod everyone will need the .net framework? >> >> Michael Shimmins >> The Absconder Effect (http://www.tae-mod.com) >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, >> Ronald >> Sent: Monday, 25 February 2002 12:52 PM >> To: [EMAIL PROTECTED] >> Subject: RE: [hlcoders] Argh! >> >> >> Got it :) >> Freaking vs .net combines the errors into a nice little window, not >> showign the exact error. >> I had several other files that were dependent upon the RoundRules and >> did not have the proper incudes >> >> Al well now :) >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED]] On Behalf Of klank >> Sent: Sunday, February 24, 2002 8:36 PM >> To: [EMAIL PROTECTED] >> Subject: Re: [hlcoders] Argh! >> >> >> umm what are the posibbilities of two Jim Hunter's being on the same >> list.... >> >> -Jim >> >> >> ----- Original Message ----- >> From: "Jim Hunter" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Sunday, February 24, 2002 8:06 PM >> Subject: Re: [hlcoders] Argh! >> >> >> > Is it possible that your header is being included by another file >> > before this cpp file (for example another header?) >> > >> > Jim >> > >> > -----Original Message----- >> > From: Yacketta, Ronald <[EMAIL PROTECTED]> >> > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> >> > Date: Sunday, February 24, 2002 2:54 PM >> > Subject: RE: [hlcoders] Argh! >> > >> > >> > >Well crap on me to, still wont work *sigh* >> > > >> > >I have this in the .cpp >> > > >> > >#include "extdll.h" >> > >#include "util.h" >> > >#include "cbase.h" >> > >#include "player.h" >> > >#include "weapons.h" >> > >#include "gamerules.h" >> > >#include "teamplay_gamerules.h" >> > >#include "GB_RoundRules.h" >> > >#include "monsters.h" >> > > >> > >Then In the .h >> > > >> > > >> > >class CSgRoundRules : public CHalfLifeTeamplay >> > >{ >> > >... >> > >... >> > >... >> > >}; >> > > >> > > >> > >-----Original Message----- >> > >From: [EMAIL PROTECTED] >> > >[mailto:[EMAIL PROTECTED]] On Behalf Of Yacketta, >> >> > >Ronald >> > >Sent: Sunday, February 24, 2002 6:46 PM >> > >To: [EMAIL PROTECTED] >> > >Subject: RE: [hlcoders] Argh! >> > > >> > > >> > >ARGH! >> > >Stupid compilers ;) >> > >I had the includes in the file alright, but in the wrong order.. >> > > >> > >Like I said stupididty! >> > > >> > >-----Original Message----- >> > >From: [EMAIL PROTECTED] >> > >[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel >> > >Aleman >> > >Sent: Sunday, February 24, 2002 6:44 PM >> > >To: [EMAIL PROTECTED] >> > >Subject: Re: [hlcoders] Argh! >> > > >> > > >> > >You have to define the CHalfLifeTeamplay class before you can that >> > >class. So, whenever you have "#include "SgRoundRules.h" you need to >> > >add "#include teamplay_gamerules.h" before it. >> > > >> > >----- Original Message ----- >> > >From: "Yacketta, Ronald" <[EMAIL PROTECTED]> >> > >To: <[EMAIL PROTECTED]> >> > >Sent: Sunday, February 24, 2002 5:38 PM >> > >Subject: [hlcoders] Argh! >> > > >> > > >> > >> Okay, stupid basic C++ question *sigh* >> > >> >> > >> Why does this >> > >> >> > >> class CSgRoundRules : public CHalfLifeTeamplay >> > >> { >> > >> Blah >> > >> Blah >> > >> Blah >> > >> }; >> > >> >> > >> Result in this >> > >> >> > >> GB_RoundRules.h(6) : error C2504: 'CHalfLifeTeamplay' : base class >> > >> undefined >> > >> >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, >> > >please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > >> >> > > >> > >_______________________________________________ >> > >To unsubscribe, edit your list preferences, or view the list >> > >archives, please visit: >> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >_______________________________________________ >> > >To unsubscribe, edit your list preferences, or view the list >> archives, >> > >please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >_______________________________________________ >> > >To unsubscribe, edit your list preferences, or view the list >> archives, >> > please visit: >> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --- La bourse en temps r�el : http://www.ramibourse.fr Contribuez � la communaut� boursi�re la plus sympa! Ce mel a �t� envoy� avec Meloo http://www.meloo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

