Re: [hlcoders] FP charging PHL Monopoly
I've had a pretty good experience with Planet Half-Life. Their hosting services are second to none, and as far as I know, they've posted every news bulletin I've sent them -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Sunday, December 30, 2001 12:23 PM Subject: Re: [hlcoders] FP charging PHL Monopoly ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [OT] question to valve, curious
I'd like to check out some of those maps shown in the early screenshots... especially those sci-fi-ish yellowy ones :-) It would be cool to check out those super low poly boxy scientists too. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:54 PM Subject: Re: [hlcoders] [OT] question to valve, curious ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] A request
I used to use Macs daily, years ago... I still have a Mac Classic and a Mac SE lying around. I don't remember having any problems with crashing, although I haven't touched Mac's since OS 7.5... I can't afford them. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Saturday, November 24, 2001 11:14 PM Subject: Re: [hlcoders] A request Lol! Apple at its best I guess... Cool pages :) - Original Message - From: [BD]Avatar-X Sent: Saturday, November 24, 2001 6:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A request No, i'm not kidding, here's how it was: We had 4 Mac G4's running the latest version of OS 9. We shared our drives to access each others files. When one mac crashed, (ie, mine, from flash 5) ALL the other macs would ALSO crash. Every time. Thats Apple's attempt at networking for you! So, I now save VERY often, and in WC i save maybe once a minute. if you are interested, my webpages: www.dolunchwithmir.com www.mirlada.com www.boadigital.com www.boamedia.com -av Nathan Taylor wrote: haha :) Welcome to MacOS XXX brought to you hatefully by Crapintosh... - Original Message - From: [BD]Avatar-X Sent: Saturday, November 24, 2001 5:42 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A request After using Flash 5 on a macintosh at work for 4 months, my fingers are glued to control-S at all times. When using flash, I save probably once every 15 seconds. (for those who dont know, flash 5 + mac = crash) -av Neale Roberts wrote: Not a HL coding issue as such, but can Valve please please PLEASE implement some kind of incremental autosave for the next version of Worldcraft? After losing another 2 hours of work for no immediately obvious reason, I would be utterly overjoyed to have Worldcraft automatically save my work to a new filename every 10 minutes. Please please please please please. Please. Neale Roberts Lead Designer Pi Mu Rho www.pimurho.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Get more from the Web. FREE MSN Explorer download : http://explorer.msn.comGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] MS to MAX?
Convert to 3DS, import into Max. I think you lose any bone assignments you may have set up, but you can get the model and the skin mesh back into max. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:07 PM Subject: Re: [hlcoders] MS to MAX? That is not for MAX! - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 9:58 PM Subject: Re: [hlcoders] MS to MAX? http://www.swissquake.ch/chumbalum-soft/ -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:50 PM Subject: Re: [hlcoders] MS to MAX? Via MilkShape 3D is the route I'd use... ... although I did hear a rumour that Valve/Gearbox have an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 6:52 PM Subject: [hlcoders] MS to MAX? Hi! Is it possible to export to SMD and import it in MAX? Is there another way to do it? I mean with all animations? / Oskar Lindgren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders