Re: [hlcoders] FP charging PHL Monopoly

2001-12-30 Thread dodgy

I've had a pretty good experience with Planet Half-Life.

Their hosting services are second to none, and as far as I know, they've
posted every news bulletin I've sent them

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Sunday, December 30, 2001 12:23 PM
Subject: Re: [hlcoders] FP charging  PHL Monopoly


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

Via MilkShape 3D is the route I'd use...

... although I did hear a rumour that Valve/Gearbox have an unreleased Max
SMD importer.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:52 PM
Subject: [hlcoders] MS to MAX?


Hi!
Is it possible to export to SMD and import it in MAX? Is there another way
to do it? I mean with all animations?

/ Oskar Lindgren


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread dodgy

I'd like to check out some of those maps shown in the early screenshots...
especially those sci-fi-ish yellowy ones :-)

It would be cool to check out those super low poly boxy scientists  too.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:54 PM
Subject: Re: [hlcoders] [OT] question to valve, curious

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] A request

2001-12-05 Thread dodgy

I used to use Macs daily, years ago...

I still have a Mac Classic and a Mac SE lying around.

I don't remember having any problems with crashing, although I haven't
touched Mac's since OS 7.5... I can't afford them.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Saturday, November 24, 2001 11:14 PM
Subject: Re: [hlcoders] A request


Lol! Apple at its best I guess...

Cool pages :)

- Original Message -
From: [BD]Avatar-X
Sent: Saturday, November 24, 2001 6:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A request

No, i'm not kidding, here's how it was:
We had 4 Mac G4's running the latest version of OS 9. We shared our drives
to access each others files.
When one mac crashed, (ie, mine, from flash 5) ALL the other macs would ALSO
crash. Every time.
Thats Apple's attempt at networking for you!
So, I now save VERY often, and in WC i save maybe once a minute.
if you are interested, my webpages:
www.dolunchwithmir.com
www.mirlada.com
www.boadigital.com
www.boamedia.com

-av
Nathan Taylor wrote:
haha :) Welcome to MacOS XXX brought to you hatefully by Crapintosh...
- Original Message -
From: [BD]Avatar-X
Sent: Saturday, November 24, 2001 5:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] A request
 After using Flash 5 on a macintosh at work for 4 months, my fingers are
glued to
control-S at all times. When using flash, I save probably once every 15
seconds.
(for those who dont know, flash 5 + mac = crash)
-av

Neale Roberts wrote:
 Not a HL coding issue as such, but can Valve please please PLEASE
implement
 some kind of incremental autosave for the next version of Worldcraft?
After
 losing another 2 hours of work for no immediately obvious reason, I would
be
 utterly overjoyed to have Worldcraft automatically save my work to a new
 filename every 10 minutes.

 Please please please please please.

 Please.

 Neale Roberts
 Lead Designer
 Pi Mu Rho
 www.pimurho.co.uk

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





Get more from the Web. FREE MSN Explorer download :
http://explorer.msn.comGet more from the Web.  FREE MSN Explorer download :
http://explorer.msn.com


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

http://www.swissquake.ch/chumbalum-soft/

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:12 PM
Subject: Re: [hlcoders] MS to MAX?


 Do you know where I can get it?


 - Original Message -
 From: dodgy [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 8:50 PM
 Subject: Re: [hlcoders] MS to MAX?


  Via MilkShape 3D is the route I'd use...
 
  ... although I did hear a rumour that Valve/Gearbox have an unreleased
Max
  SMD importer.
 
  --
 
  dodgy
  aka David Hunt
  Leader, Uncrossable Parallel
  website: http://www.planethalflife.com/uncrossable/sf/
  email: [EMAIL PROTECTED]
  irc: irc.gamesnet.net:6667 #parallels
  icq: 93350590
 
 
  - Original Message -
  From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 6:52 PM
  Subject: [hlcoders] MS to MAX?
 
 
  Hi!
  Is it possible to export to SMD and import it in MAX? Is there another
way
  to do it? I mean with all animations?
 
  / Oskar Lindgren
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




Re: [hlcoders] MS to MAX?

2001-12-05 Thread dodgy

Convert to 3DS, import into Max.

I think you lose any bone assignments you may have set up, but you can get
the model and the skin mesh back into max.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 9:07 PM
Subject: Re: [hlcoders] MS to MAX?


 That is not for MAX!
 - Original Message -
 From: dodgy [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 05, 2001 9:58 PM
 Subject: Re: [hlcoders] MS to MAX?


  http://www.swissquake.ch/chumbalum-soft/
 
  --
 
  dodgy
  aka David Hunt
  Leader, Uncrossable Parallel
  website: http://www.planethalflife.com/uncrossable/sf/
  email: [EMAIL PROTECTED]
  irc: irc.gamesnet.net:6667 #parallels
  icq: 93350590
 
 
  - Original Message -
  From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, December 05, 2001 8:12 PM
  Subject: Re: [hlcoders] MS to MAX?
 
 
   Do you know where I can get it?
  
  
   - Original Message -
   From: dodgy [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Wednesday, December 05, 2001 8:50 PM
   Subject: Re: [hlcoders] MS to MAX?
  
  
Via MilkShape 3D is the route I'd use...
   
... although I did hear a rumour that Valve/Gearbox have an
unreleased
  Max
SMD importer.
   
--
   
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
   
   
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 6:52 PM
Subject: [hlcoders] MS to MAX?
   
   
Hi!
Is it possible to export to SMD and import it in MAX? Is there
another
  way
to do it? I mean with all animations?
   
/ Oskar Lindgren
   
   
___
To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
   
   
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders