http://www.swissquake.ch/chumbalum-soft/

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


----- Original Message -----
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 05, 2001 8:12 PM
Subject: Re: [hlcoders] MS to MAX?


> Do you know where I can get it?
>
>
> ----- Original Message -----
> From: "dodgy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 05, 2001 8:50 PM
> Subject: Re: [hlcoders] MS to MAX?
>
>
> > Via MilkShape 3D is the route I'd use...
> >
> > ... although I did hear a rumour that Valve/Gearbox have an unreleased
Max
> > SMD importer.
> >
> > --
> >
> > dodgy
> > aka David Hunt
> > Leader, Uncrossable Parallel
> > website: http://www.planethalflife.com/uncrossable/sf/
> > email: [EMAIL PROTECTED]
> > irc: irc.gamesnet.net:6667 #parallels
> > icq: 93350590
> >
> >
> > ----- Original Message -----
> > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, December 05, 2001 6:52 PM
> > Subject: [hlcoders] MS to MAX?
> >
> >
> > Hi!
> > Is it possible to export to SMD and import it in MAX? Is there another
way
> > to do it? I mean with all animations?
> >
> > / Oskar Lindgren
> >
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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