http://www.swissquake.ch/chumbalum-soft/
-- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 ----- Original Message ----- From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? > Do you know where I can get it? > > > ----- Original Message ----- > From: "dodgy" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, December 05, 2001 8:50 PM > Subject: Re: [hlcoders] MS to MAX? > > > > Via MilkShape 3D is the route I'd use... > > > > ... although I did hear a rumour that Valve/Gearbox have an unreleased Max > > SMD importer. > > > > -- > > > > dodgy > > aka David Hunt > > Leader, Uncrossable Parallel > > website: http://www.planethalflife.com/uncrossable/sf/ > > email: [EMAIL PROTECTED] > > irc: irc.gamesnet.net:6667 #parallels > > icq: 93350590 > > > > > > ----- Original Message ----- > > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Wednesday, December 05, 2001 6:52 PM > > Subject: [hlcoders] MS to MAX? > > > > > > Hi! > > Is it possible to export to SMD and import it in MAX? Is there another way > > to do it? I mean with all animations? > > > > / Oskar Lindgren > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders