Convert to 3DS, import into Max.

I think you lose any bone assignments you may have set up, but you can get
the model and the skin mesh back into max.

--

dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590


----- Original Message -----
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 05, 2001 9:07 PM
Subject: Re: [hlcoders] MS to MAX?


> That is not for MAX!
> ----- Original Message -----
> From: "dodgy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 05, 2001 9:58 PM
> Subject: Re: [hlcoders] MS to MAX?
>
>
> > http://www.swissquake.ch/chumbalum-soft/
> >
> > --
> >
> > dodgy
> > aka David Hunt
> > Leader, Uncrossable Parallel
> > website: http://www.planethalflife.com/uncrossable/sf/
> > email: [EMAIL PROTECTED]
> > irc: irc.gamesnet.net:6667 #parallels
> > icq: 93350590
> >
> >
> > ----- Original Message -----
> > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, December 05, 2001 8:12 PM
> > Subject: Re: [hlcoders] MS to MAX?
> >
> >
> > > Do you know where I can get it?
> > >
> > >
> > > ----- Original Message -----
> > > From: "dodgy" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Wednesday, December 05, 2001 8:50 PM
> > > Subject: Re: [hlcoders] MS to MAX?
> > >
> > >
> > > > Via MilkShape 3D is the route I'd use...
> > > >
> > > > ... although I did hear a rumour that Valve/Gearbox have an
unreleased
> > Max
> > > > SMD importer.
> > > >
> > > > --
> > > >
> > > > dodgy
> > > > aka David Hunt
> > > > Leader, Uncrossable Parallel
> > > > website: http://www.planethalflife.com/uncrossable/sf/
> > > > email: [EMAIL PROTECTED]
> > > > irc: irc.gamesnet.net:6667 #parallels
> > > > icq: 93350590
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Wednesday, December 05, 2001 6:52 PM
> > > > Subject: [hlcoders] MS to MAX?
> > > >
> > > >
> > > > Hi!
> > > > Is it possible to export to SMD and import it in MAX? Is there
another
> > way
> > > > to do it? I mean with all animations?
> > > >
> > > > / Oskar Lindgren
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to