Re: [hlcoders] Creating a persistant statistic database?

2003-01-10 Thread jc
i really hope they are still working on it; i just added the test version to
my mod Valve if u r listening... plz finsih VPP... please!

jc

- Original Message -
From: JR [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 10, 2003 2:31 AM
Subject: Re: [hlcoders] Creating a persistant statistic database?


 Is Valve still working on this? Has the backend been written?

 - Original Message -
 
  Check out  the Valve Player Persistence API , which shows you how to do
 this type
  of DB stuff. I can't remember the URL, but there is a mirror of the d/l
 here
  http://www.edgefiles.com/index.php/file?id=590
 
  Jeff Codiac Fearn
  -
  Lead Coder, Web Master, Server Administrator for SWARM
  http://swarm.edgegaming.com
  -
 
 
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[hlcoders] Creating a persistant statistic database?

2003-01-09 Thread Chris 'Tal-N' Blane
I help moderate the VERC Wanted forums and someone recently posted a request
for a programmer to create a database system for an on-line RPG mod using
HL. Now my knowledge of the networking side of HL is somewhere between zero
and minus one but something in my gut says it can't be done. I know that
it's possible to get information from games written to HTML documents (as
some sites display player stats on websites from various games) but is it
possible for a HL server to draw information from a database like a web
server and allow for a designer to create an RPG like leveling system? I
know that it'd be easier to simply store the stats locally in an encoded
file but it's always possible for those to be hacked which is why the person
who posted wants to take this other route.

Any suggestions or advice for me relay to the designer would be most
appreciated.

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RE: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread Rob Harwood
Of course, you could make your MOD connect to this database and get the
information it needs, it would not be difficult to do.

regards,

Rob Harwood.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
'Tal-N' Blane
Sent: 09 January 2003 16:52
To: [EMAIL PROTECTED]
Subject: [hlcoders] Creating a persistant statistic database?

I help moderate the VERC Wanted forums and someone recently posted a
request
for a programmer to create a database system for an on-line RPG mod
using
HL. Now my knowledge of the networking side of HL is somewhere between
zero
and minus one but something in my gut says it can't be done. I know that
it's possible to get information from games written to HTML documents
(as
some sites display player stats on websites from various games) but is
it
possible for a HL server to draw information from a database like a web
server and allow for a designer to create an RPG like leveling system? I
know that it'd be easier to simply store the stats locally in an encoded
file but it's always possible for those to be hacked which is why the
person
who posted wants to take this other route.

Any suggestions or advice for me relay to the designer would be most
appreciated.

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please visit:
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Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread botman


 I help moderate the VERC Wanted forums and someone recently posted a
request
 for a programmer to create a database system for an on-line RPG mod using
 HL. Now my knowledge of the networking side of HL is somewhere between
zero
 and minus one but something in my gut says it can't be done. I know that
 it's possible to get information from games written to HTML documents (as
 some sites display player stats on websites from various games) but is it
 possible for a HL server to draw information from a database like a web
 server and allow for a designer to create an RPG like leveling system? I
 know that it'd be easier to simply store the stats locally in an encoded
 file but it's always possible for those to be hacked which is why the
person
 who posted wants to take this other route.

 Any suggestions or advice for me relay to the designer would be most
 appreciated.

It is true that you can't use the Half-Life client/server network stream to
send your own custom data back and forth (other than the standard client -
server network packets containing entity information).  However, there's
nothing to stop a client or server from creating it's own Windows/Linux
socket network connection to a server (using some other IP port than what
the client and server are using).  The database server that you connect to
could store persistent information using MySQL, flat ASCII text files, or
whatever you wanted.  Servers could connect to this database server and
retrieve information for clients, then use the Half-Life engine network
protocol to stream this data to the client (sent as entity information), or
the clients create a network connection to the persistent database server
directly (although this might lead to client side hacking if the client used
a network proxy to modify the data coming from the database).

Jeffrey botman Broome

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Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread Chris 'Tal-N' Blane
Ok thnx, I'll pass the information on.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, January 09, 2003 5:19 PM
Subject: Re: [hlcoders] Creating a persistant statistic database?




  I help moderate the VERC Wanted forums and someone recently posted a
 request
  for a programmer to create a database system for an on-line RPG mod
using
  HL. Now my knowledge of the networking side of HL is somewhere between
 zero
  and minus one but something in my gut says it can't be done. I know that
  it's possible to get information from games written to HTML documents
(as
  some sites display player stats on websites from various games) but is
it
  possible for a HL server to draw information from a database like a web
  server and allow for a designer to create an RPG like leveling system? I
  know that it'd be easier to simply store the stats locally in an encoded
  file but it's always possible for those to be hacked which is why the
 person
  who posted wants to take this other route.
 
  Any suggestions or advice for me relay to the designer would be most
  appreciated.

 It is true that you can't use the Half-Life client/server network stream
to
 send your own custom data back and forth (other than the standard client
-
 server network packets containing entity information).  However, there's
 nothing to stop a client or server from creating it's own Windows/Linux
 socket network connection to a server (using some other IP port than what
 the client and server are using).  The database server that you connect to
 could store persistent information using MySQL, flat ASCII text files, or
 whatever you wanted.  Servers could connect to this database server and
 retrieve information for clients, then use the Half-Life engine network
 protocol to stream this data to the client (sent as entity information),
or
 the clients create a network connection to the persistent database server
 directly (although this might lead to client side hacking if the client
used
 a network proxy to modify the data coming from the database).

 Jeffrey botman Broome

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Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread Jeff \Codiac\ Fearn
 I help moderate the VERC Wanted forums and someone recently posted a request
 for a programmer to create a database system for an on-line RPG mod using
 HL. Now my knowledge of the networking side of HL is somewhere between zero
 and minus one but something in my gut says it can't be done. I know that
 it's possible to get information from games written to HTML documents (as
 some sites display player stats on websites from various games) but is it
 possible for a HL server to draw information from a database like a web
 server and allow for a designer to create an RPG like leveling system? I
 know that it'd be easier to simply store the stats locally in an encoded
 file but it's always possible for those to be hacked which is why the person
 who posted wants to take this other route.

 Any suggestions or advice for me relay to the designer would be most
 appreciated.

Check out  the Valve Player Persistence API , which shows you how to do this type
of DB stuff. I can't remember the URL, but there is a mirror of the d/l here
http://www.edgefiles.com/index.php/file?id=590

Jeff Codiac Fearn
-
Lead Coder, Web Master, Server Administrator for SWARM
http://swarm.edgegaming.com
-


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Re: [hlcoders] Creating a persistant statistic database?

2003-01-09 Thread JR
Is Valve still working on this? Has the backend been written?

- Original Message -

 Check out  the Valve Player Persistence API , which shows you how to do
this type
 of DB stuff. I can't remember the URL, but there is a mirror of the d/l
here
 http://www.edgefiles.com/index.php/file?id=590

 Jeff Codiac Fearn
 -
 Lead Coder, Web Master, Server Administrator for SWARM
 http://swarm.edgegaming.com
 -


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