Re: [hlcoders] Creating a persistant statistic database?
i really hope they are still working on it; i just added the test version to my mod Valve if u r listening... plz finsih VPP... please! jc - Original Message - From: JR [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 10, 2003 2:31 AM Subject: Re: [hlcoders] Creating a persistant statistic database? Is Valve still working on this? Has the backend been written? - Original Message - Check out the Valve Player Persistence API , which shows you how to do this type of DB stuff. I can't remember the URL, but there is a mirror of the d/l here http://www.edgefiles.com/index.php/file?id=590 Jeff Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Creating a persistant statistic database?
I help moderate the VERC Wanted forums and someone recently posted a request for a programmer to create a database system for an on-line RPG mod using HL. Now my knowledge of the networking side of HL is somewhere between zero and minus one but something in my gut says it can't be done. I know that it's possible to get information from games written to HTML documents (as some sites display player stats on websites from various games) but is it possible for a HL server to draw information from a database like a web server and allow for a designer to create an RPG like leveling system? I know that it'd be easier to simply store the stats locally in an encoded file but it's always possible for those to be hacked which is why the person who posted wants to take this other route. Any suggestions or advice for me relay to the designer would be most appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Creating a persistant statistic database?
Of course, you could make your MOD connect to this database and get the information it needs, it would not be difficult to do. regards, Rob Harwood. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane Sent: 09 January 2003 16:52 To: [EMAIL PROTECTED] Subject: [hlcoders] Creating a persistant statistic database? I help moderate the VERC Wanted forums and someone recently posted a request for a programmer to create a database system for an on-line RPG mod using HL. Now my knowledge of the networking side of HL is somewhere between zero and minus one but something in my gut says it can't be done. I know that it's possible to get information from games written to HTML documents (as some sites display player stats on websites from various games) but is it possible for a HL server to draw information from a database like a web server and allow for a designer to create an RPG like leveling system? I know that it'd be easier to simply store the stats locally in an encoded file but it's always possible for those to be hacked which is why the person who posted wants to take this other route. Any suggestions or advice for me relay to the designer would be most appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating a persistant statistic database?
I help moderate the VERC Wanted forums and someone recently posted a request for a programmer to create a database system for an on-line RPG mod using HL. Now my knowledge of the networking side of HL is somewhere between zero and minus one but something in my gut says it can't be done. I know that it's possible to get information from games written to HTML documents (as some sites display player stats on websites from various games) but is it possible for a HL server to draw information from a database like a web server and allow for a designer to create an RPG like leveling system? I know that it'd be easier to simply store the stats locally in an encoded file but it's always possible for those to be hacked which is why the person who posted wants to take this other route. Any suggestions or advice for me relay to the designer would be most appreciated. It is true that you can't use the Half-Life client/server network stream to send your own custom data back and forth (other than the standard client - server network packets containing entity information). However, there's nothing to stop a client or server from creating it's own Windows/Linux socket network connection to a server (using some other IP port than what the client and server are using). The database server that you connect to could store persistent information using MySQL, flat ASCII text files, or whatever you wanted. Servers could connect to this database server and retrieve information for clients, then use the Half-Life engine network protocol to stream this data to the client (sent as entity information), or the clients create a network connection to the persistent database server directly (although this might lead to client side hacking if the client used a network proxy to modify the data coming from the database). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating a persistant statistic database?
Ok thnx, I'll pass the information on. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 09, 2003 5:19 PM Subject: Re: [hlcoders] Creating a persistant statistic database? I help moderate the VERC Wanted forums and someone recently posted a request for a programmer to create a database system for an on-line RPG mod using HL. Now my knowledge of the networking side of HL is somewhere between zero and minus one but something in my gut says it can't be done. I know that it's possible to get information from games written to HTML documents (as some sites display player stats on websites from various games) but is it possible for a HL server to draw information from a database like a web server and allow for a designer to create an RPG like leveling system? I know that it'd be easier to simply store the stats locally in an encoded file but it's always possible for those to be hacked which is why the person who posted wants to take this other route. Any suggestions or advice for me relay to the designer would be most appreciated. It is true that you can't use the Half-Life client/server network stream to send your own custom data back and forth (other than the standard client - server network packets containing entity information). However, there's nothing to stop a client or server from creating it's own Windows/Linux socket network connection to a server (using some other IP port than what the client and server are using). The database server that you connect to could store persistent information using MySQL, flat ASCII text files, or whatever you wanted. Servers could connect to this database server and retrieve information for clients, then use the Half-Life engine network protocol to stream this data to the client (sent as entity information), or the clients create a network connection to the persistent database server directly (although this might lead to client side hacking if the client used a network proxy to modify the data coming from the database). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating a persistant statistic database?
I help moderate the VERC Wanted forums and someone recently posted a request for a programmer to create a database system for an on-line RPG mod using HL. Now my knowledge of the networking side of HL is somewhere between zero and minus one but something in my gut says it can't be done. I know that it's possible to get information from games written to HTML documents (as some sites display player stats on websites from various games) but is it possible for a HL server to draw information from a database like a web server and allow for a designer to create an RPG like leveling system? I know that it'd be easier to simply store the stats locally in an encoded file but it's always possible for those to be hacked which is why the person who posted wants to take this other route. Any suggestions or advice for me relay to the designer would be most appreciated. Check out the Valve Player Persistence API , which shows you how to do this type of DB stuff. I can't remember the URL, but there is a mirror of the d/l here http://www.edgefiles.com/index.php/file?id=590 Jeff Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating a persistant statistic database?
Is Valve still working on this? Has the backend been written? - Original Message - Check out the Valve Player Persistence API , which shows you how to do this type of DB stuff. I can't remember the URL, but there is a mirror of the d/l here http://www.edgefiles.com/index.php/file?id=590 Jeff Codiac Fearn - Lead Coder, Web Master, Server Administrator for SWARM http://swarm.edgegaming.com - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders