looking at one of the screen shots in PCG UK 137s, e3
round up, on hl 2, i was thinking that you might be
able to phiscics jump with the Manip you toss
something of the correct wighting down, just as you
press the jump key
ie something like the plasma, or rocket jumps from the
quake side of gaming
amckern
--- tei [EMAIL PROTECTED] wrote:
We suggest to the list a mindstorm about gameplay
feature of physics.
Very soon, with the new mayor upgrade for Half-Life
(the version 2.0),
will be posible to write mods that will interact
with the builtin phisic
engine.
What will be posible that will enhance playability?
I am not interested in eyecandy or realism, nor in
Tribal alike games
(jumping and jumping).
Humm...
Whats about a better simulation of sand and mug? so
players not only
generate other footstep sound, but can travel
faster?. (???)
Having destructible architecture fund_destructible
or something similar,
to add strategy options for gameplay?. Actually
most destructible
architecture is emulated, a gross hack, a fake
broken architecture, and
the resulting decals where a joke. With a better
physic engine can be
posible to see flyiing crates, block/unblock
passages, etc.. in a
realistic way. (???)
Vehicles?, at least copters, tanks and buggies. The
resulting gameplay
can be less repetitive. (???)
New weapons? New devices (mines etc..)?...
Better bbox? perpolycollision??? (???) Will be
posible to use texture
interfaces ala doom3. I have received reports about
CS:Source that use a
real bomb coding animation, more about that can help
to have a better
inmersion. (?)
QuakeWorld physics,.. for eons QW whas the better
physics, because able
to run fast *and* accurate, cross huge maps in a
fake realism, huge bbox,
and able to use explosions and decors to help
navigate the map very fast.
Will the new physics be farter from this cool
original point?.. Can be
interesting to ADD effect to help a QW feel to
DeathMach games so leet
gamers will navigate much much faster than n00bs
ones? If the game is ==
fast for noobs than leets, the pros of being a leet
is nullified. The
actual (HL1) phisic model is very basic, we have
splash damage, we have
explosion feedback, colision boincing (for grenades,
etc..), flyying
control? (I dont know HL1 that good). (???)
I have a dream, about sand and destructible ghotic
ruins, 2 teams, and
some horizontal AND vertical strategy to win.
Physics itself, removing competitivity, its a toy
that you can play for fun.
Humm... can able hl 2.0 to make lara croft-ish fun
mods? (???)
How will feel a grapple hook with the HL2 engine?
()
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