RE: RE: [hlcoders] Localization woes
I'll have someone fix that one up. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Thursday, April 07, 2005 11:50 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Localization woes OK, saved my file as Unicode (not Unicode UTF-8) my strings are now being loaded, but my controls still show the # labels. This turned out to be because I was setting the text using unicode strings too... As it requires Unicode as opposed to Unicode(UTF-8) please correct http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html which specifically states in second sentence of the last paragraph Language resource files are encoded as UTF-8, which makes them very simple to edit since 7-Bit ASCII is a valid subset of UTF-8.. Thanks for the help :) -Original Message- Subject: RE: [hlcoders] Localization woes Date: Wed, 6 Apr 2005 14:12:14 -0700 From: Yahn Bernier [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com It should be saved as Unicode (16 bit characters) not UTF-8. We use Notepad.exe to edit these since it can save out to Unicode format. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod, without much success. I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter to list all the localization strings. I have tried this, but mine aren't showing up. I think it may be going wrong at vgui::localize()-AddFile function, which is returning false (an indication of failure I assume). I can't seem to find the implimentation of AddFile in the SDK, i'm guessing it's in the engine or precompiled. I suspected that maybe the file system didn't like the relative path I was passing to it, so I used vgui::filesystem()-FileExists to check the path. FileExists returns true, so I concluded that the file system can see my translation file. The file appears to be in the correct format (It's the same as the hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Localization woes
OK, saved my file as Unicode (not Unicode UTF-8) my strings are now being loaded, but my controls still show the # labels. This turned out to be because I was setting the text using unicode strings too... As it requires Unicode as opposed to Unicode(UTF-8) please correct http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html which specifically states in second sentence of the last paragraph Language resource files are encoded as UTF-8, which makes them very simple to edit since 7-Bit ASCII is a valid subset of UTF-8.. Thanks for the help :) -Original Message- Subject: RE: [hlcoders] Localization woes Date: Wed, 6 Apr 2005 14:12:14 -0700 From: Yahn Bernier [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com It should be saved as Unicode (16 bit characters) not UTF-8. We use Notepad.exe to edit these since it can save out to Unicode format. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod, without much success. I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter to list all the localization strings. I have tried this, but mine aren't showing up. I think it may be going wrong at vgui::localize()-AddFile function, which is returning false (an indication of failure I assume). I can't seem to find the implimentation of AddFile in the SDK, i'm guessing it's in the engine or precompiled. I suspected that maybe the file system didn't like the relative path I was passing to it, so I used vgui::filesystem()-FileExists to check the path. FileExists returns true, so I concluded that the file system can see my translation file. The file appears to be in the correct format (It's the same as the hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Localization woes
I'm trying to use localizations in my HL2MP based mod, without much success. I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter to list all the localization strings. I have tried this, but mine aren't showing up. I think it may be going wrong at vgui::localize()-AddFile function, which is returning false (an indication of failure I assume). I can't seem to find the implimentation of AddFile in the SDK, i'm guessing it's in the engine or precompiled. I suspected that maybe the file system didn't like the relative path I was passing to it, so I used vgui::filesystem()-FileExists to check the path. FileExists returns true, so I concluded that the file system can see my translation file. The file appears to be in the correct format (It's the same as the hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Localization woes
The localization files are in keyvalues format, check that you have closing braces in the right places and you don't have any stray characters. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod, without much success. I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter to list all the localization strings. I have tried this, but mine aren't showing up. I think it may be going wrong at vgui::localize()-AddFile function, which is returning false (an indication of failure I assume). I can't seem to find the implimentation of AddFile in the SDK, i'm guessing it's in the engine or precompiled. I suspected that maybe the file system didn't like the relative path I was passing to it, so I used vgui::filesystem()-FileExists to check the path. FileExists returns true, so I concluded that the file system can see my translation file. The file appears to be in the correct format (It's the same as the hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Localization woes
It should be saved as Unicode (16 bit characters) not UTF-8. We use Notepad.exe to edit these since it can save out to Unicode format. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel Sent: Wednesday, April 06, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Localization woes I'm trying to use localizations in my HL2MP based mod, without much success. I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter to list all the localization strings. I have tried this, but mine aren't showing up. I think it may be going wrong at vgui::localize()-AddFile function, which is returning false (an indication of failure I assume). I can't seem to find the implimentation of AddFile in the SDK, i'm guessing it's in the engine or precompiled. I suspected that maybe the file system didn't like the relative path I was passing to it, so I used vgui::filesystem()-FileExists to check the path. FileExists returns true, so I concluded that the file system can see my translation file. The file appears to be in the correct format (It's the same as the hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI docmentation). Advice please. -ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders