RE: RE: [hlcoders] Localization woes

2005-04-08 Thread Yahn Bernier
I'll have someone fix that one up.

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Thursday, April 07, 2005 11:50 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Localization woes

OK, saved my file as Unicode (not Unicode UTF-8) my strings are now
being loaded, but my controls still show the # labels.

This turned out to be because I was setting the text using unicode
strings too...

As it requires Unicode as opposed to Unicode(UTF-8) please correct
http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html which specifically
states in second sentence of the last paragraph Language resource files
are encoded as UTF-8, which makes them very simple to edit since 7-Bit
ASCII is a valid subset of UTF-8..

Thanks for the help :)

-Original Message-
Subject: RE: [hlcoders] Localization woes
Date: Wed, 6 Apr 2005 14:12:14 -0700
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Reply-To: hlcoders@list.valvesoftware.com

It should be saved as Unicode (16 bit characters) not UTF-8.  We use
Notepad.exe to edit these since it can save out to Unicode format.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes

I'm trying to use localizations in my HL2MP based mod, without much
success.

I have seen on the VERC forum Yahn suggested using the -ccsyntax
parameter to list all the localization strings.  I have tried this, but
mine aren't showing up.

I think it may be going wrong at vgui::localize()-AddFile function,
which is returning false (an indication of failure I assume).  I can't
seem to find the implimentation of AddFile in the SDK, i'm guessing it's
in the engine or precompiled.

I suspected that maybe the file system didn't like the relative path I
was passing to it, so I used vgui::filesystem()-FileExists to check the
path.
FileExists returns true, so I concluded that the file system can see my
translation file.

The file appears to be in the correct format (It's the same as the
hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI
docmentation).

Advice please.

-ChromeAngel


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RE: [hlcoders] Localization woes

2005-04-07 Thread ChromeAngel
OK, saved my file as Unicode (not Unicode UTF-8) my strings are now being
loaded, but my controls still show the # labels.

This turned out to be because I was setting the text using unicode strings
too...

As it requires Unicode as opposed to Unicode(UTF-8) please correct
http://www.valve-erc.com/srcsdk/VGUI2/vgui2.html which specifically states
in second sentence of the last paragraph Language resource files are
encoded as UTF-8, which makes them very simple to edit since 7-Bit ASCII is
a valid subset of UTF-8..

Thanks for the help :)

-Original Message-
Subject: RE: [hlcoders] Localization woes
Date: Wed, 6 Apr 2005 14:12:14 -0700
From: Yahn Bernier [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Reply-To: hlcoders@list.valvesoftware.com

It should be saved as Unicode (16 bit characters) not UTF-8.  We use
Notepad.exe to edit these since it can save out to Unicode format.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes

I'm trying to use localizations in my HL2MP based mod, without much
success.

I have seen on the VERC forum Yahn suggested using the -ccsyntax
parameter to list all the localization strings.  I have tried this, but
mine aren't showing up.

I think it may be going wrong at vgui::localize()-AddFile function,
which is returning false (an indication of failure I assume).  I can't
seem to find the implimentation of AddFile in the SDK, i'm guessing it's
in the engine or precompiled.

I suspected that maybe the file system didn't like the relative path I
was passing to it, so I used vgui::filesystem()-FileExists to check the
path.
FileExists returns true, so I concluded that the file system can see my
translation file.

The file appears to be in the correct format (It's the same as the
hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI
docmentation).

Advice please.

-ChromeAngel


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visit:
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[hlcoders] Localization woes

2005-04-06 Thread ChromeAngel
I'm trying to use localizations in my HL2MP based mod, without much success.

I have seen on the VERC forum Yahn suggested using the -ccsyntax parameter
to list all the localization strings.  I have tried this, but mine aren't
showing up.

I think it may be going wrong at vgui::localize()-AddFile function, which
is returning false (an indication of failure I assume).  I can't seem to
find the implimentation of AddFile in the SDK, i'm guessing it's in the
engine or precompiled.

I suspected that maybe the file system didn't like the relative path I was
passing to it, so I used vgui::filesystem()-FileExists to check the path.
FileExists returns true, so I concluded that the file system can see my
translation file.

The file appears to be in the correct format (It's the same as the
hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI
docmentation).

Advice please.

-ChromeAngel


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RE: [hlcoders] Localization woes

2005-04-06 Thread Alfred Reynolds
The localization files are in keyvalues format, check that you have
closing braces in the right places and you don't have any stray 
characters.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes

I'm trying to use localizations in my HL2MP based mod, without much
success.

I have seen on the VERC forum Yahn suggested using the -ccsyntax
parameter to list all the localization strings.  I have tried this, but
mine aren't showing up.

I think it may be going wrong at vgui::localize()-AddFile function,
which is returning false (an indication of failure I assume).  I can't
seem to find the implimentation of AddFile in the SDK, i'm guessing it's
in the engine or precompiled.

I suspected that maybe the file system didn't like the relative path I
was passing to it, so I used vgui::filesystem()-FileExists to check the
path.
FileExists returns true, so I concluded that the file system can see my
translation file.

The file appears to be in the correct format (It's the same as the
hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI
docmentation).

Advice please.

-ChromeAngel


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please visit:
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RE: [hlcoders] Localization woes

2005-04-06 Thread Yahn Bernier
It should be saved as Unicode (16 bit characters) not UTF-8.  We use
Notepad.exe to edit these since it can save out to Unicode format.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ChromeAngel
Sent: Wednesday, April 06, 2005 2:04 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Localization woes

I'm trying to use localizations in my HL2MP based mod, without much
success.

I have seen on the VERC forum Yahn suggested using the -ccsyntax
parameter to list all the localization strings.  I have tried this, but
mine aren't showing up.

I think it may be going wrong at vgui::localize()-AddFile function,
which is returning false (an indication of failure I assume).  I can't
seem to find the implimentation of AddFile in the SDK, i'm guessing it's
in the engine or precompiled.

I suspected that maybe the file system didn't like the relative path I
was passing to it, so I used vgui::filesystem()-FileExists to check the
path.
FileExists returns true, so I concluded that the file system can see my
translation file.

The file appears to be in the correct format (It's the same as the
hl2mp_english.txt) and is saved using UTF-8 (as specifed in the VGUI
docmentation).

Advice please.

-ChromeAngel


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please visit:
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