Re: [hlcoders] Trigger on level start
- Original Message - From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]> > I'm trying to make a trigger that will fire upon level start, but not at > level spawn, like trigger_auto. There is a delay between the level spawn and > when the level is visible. How can I trigger an entity at the moment the > player has interaction with the map? > > Thanks > Jon 'DesPlesda' Manning Maybe you can hook it on the info_player_start or whatever entity you are using to give the player an initial view? I hope your initial pov isnt in 0 0 0 :> -- MoD Often @ your service. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Trigger on level start
> I'm trying to make a trigger that will fire upon level start, > but not at level spawn, like trigger_auto. There is a delay > between the level spawn and when the level is visible. How can > I trigger an entity at the moment the player has interaction > with the map? Try triggering it during CBasePlayer::PreThink. -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Trigger on level start
Perhaps a trigger that is activated whenever the player moves? Just put the trigger all around them. Or, have the trigger_auto start a timer that you can predetermine when the game has faded in all the way. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jon 'DesPlesda' Manning Sent: Tuesday, February 04, 2003 11:16 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Trigger on level start I'm trying to make a trigger that will fire upon level start, but not at level spawn, like trigger_auto. There is a delay between the level spawn and when the level is visible. How can I trigger an entity at the moment the player has interaction with the map? Thanks Jon 'DesPlesda' Manning ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Trigger on level start
I'm trying to make a trigger that will fire upon level start, but not at level spawn, like trigger_auto. There is a delay between the level spawn and when the level is visible. How can I trigger an entity at the moment the player has interaction with the map? Thanks Jon 'DesPlesda' Manning ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders