Re: [hlcoders] Trigger on level start

2003-02-05 Thread MoD
- Original Message -
From: "Jon 'DesPlesda' Manning" <[EMAIL PROTECTED]>

> I'm trying to make a trigger that will fire upon level start, but not at
> level spawn, like trigger_auto. There is a delay between the level spawn
and
> when the level is visible. How can I trigger an entity at the moment the
> player has interaction with the map?
>
> Thanks
> Jon 'DesPlesda' Manning

Maybe you can hook it on the info_player_start or whatever entity you are
using to give the player an initial view?

I hope your initial pov isnt in 0 0 0 :>

--

MoD

Often @ your service.



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Re: [hlcoders] Trigger on level start

2003-02-05 Thread laurie . cheers
> I'm trying to make a trigger that will fire upon level start,
> but not at level spawn, like trigger_auto. There is a delay
> between the level spawn and when the level is visible. How can
> I trigger an entity at the moment the player has interaction
> with the map?

Try triggering it during CBasePlayer::PreThink.

--
Laurie Cheers
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RE: [hlcoders] Trigger on level start

2003-02-04 Thread Mufasa
Perhaps a trigger that is activated whenever the player moves? Just put the
trigger all around them. Or, have the trigger_auto start a timer that you
can predetermine when the game has faded in all the way.


Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jon
'DesPlesda' Manning
Sent: Tuesday, February 04, 2003 11:16 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Trigger on level start


I'm trying to make a trigger that will fire upon level start, but not at
level spawn, like trigger_auto. There is a delay between the level spawn and
when the level is visible. How can I trigger an entity at the moment the
player has interaction with the map?

Thanks
Jon 'DesPlesda' Manning

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[hlcoders] Trigger on level start

2003-02-04 Thread Jon 'DesPlesda' Manning
I'm trying to make a trigger that will fire upon level start, but not at
level spawn, like trigger_auto. There is a delay between the level spawn and
when the level is visible. How can I trigger an entity at the moment the
player has interaction with the map?

Thanks
Jon 'DesPlesda' Manning

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