Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-10 Thread Georg Schmid
--
[ Picked text/plain from multipart/alternative ]
Talking about external applications, is there anywhere information on that
subject?
I've always been wondering how to contact the master server and get game
details - same would apply to certain other servers, as like HLSW can
connect and send commands.
Is there any documentation for the communication on the rcon port?

On 2/10/07, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Mods are unaffected by this change, as Mr Bloody says it is only for
 external applications that run outside of our Mod environment.

 - Alfred

 [EMAIL PROTECTED] wrote:
  My guess is that he wasn't talking about mods.  He was talking about
  like a PHP page or whatever that queries the master server and shows
  a list of game servers.
 
  At 2007/02/09 03:12 PM, Greg Scott wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Question on as this applying to Mods:: Does steam take care of the
  master
  server tracking for mods from the steam browser, or is there a code
  section
  that will need to be changed? did a quick serch through code for the
  old IP
  and came up with nothing, but better to make sure than run into
  unexpected
  errors.
 
  On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
 
  Alfred Reynolds wrote:
  We are doing some network re-arrangements and the external master
  servers for Half-Life 1 and Half-Life 2 games are moving to a new
  location. You should now use:
 
  Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
  hl1master.steampowered.com:27010
 
  Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games
  (The Ship, Dark Messiah): hl2master.steampowered.com:27011
 
  We expect to move the location of the master servers on a more
  regular basis going forward so it is important that you update any
  software requesting details from these servers to uses these DNS
  entries to track the correct endpoints to use (and have them check
  that the entry has not changed on a daily basis).
 
  The existing server on 207.173.177.11 will cease answering
  requests at the end of this month.
 
  - Alfred
 
 
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Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-10 Thread Adam \amckern\ Mckern
Servertiger can do that, as well as those signture
stat sites

I just hope that the guys who did the backends for
these sites are still around.

Adam

--- Georg Schmid [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Talking about external applications, is there
 anywhere information on that
 subject?
 I've always been wondering how to contact the master
 server and get game
 details - same would apply to certain other servers,
 as like HLSW can
 connect and send commands.
 Is there any documentation for the communication on
 the rcon port?

 On 2/10/07, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
 
  Mods are unaffected by this change, as Mr Bloody
 says it is only for
  external applications that run outside of our Mod
 environment.
 
  - Alfred
 
  [EMAIL PROTECTED] wrote:
   My guess is that he wasn't talking about mods.
 He was talking about
   like a PHP page or whatever that queries the
 master server and shows
   a list of game servers.
  
   At 2007/02/09 03:12 PM, Greg Scott wrote:
   --
   [ Picked text/plain from multipart/alternative
 ]
   Question on as this applying to Mods:: Does
 steam take care of the
   master
   server tracking for mods from the steam
 browser, or is there a code
   section
   that will need to be changed? did a quick serch
 through code for the
   old IP
   and came up with nothing, but better to make
 sure than run into
   unexpected
   errors.
  
   On 2/9/07, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  
  
   Alfred Reynolds wrote:
   We are doing some network re-arrangements and
 the external master
   servers for Half-Life 1 and Half-Life 2 games
 are moving to a new
   location. You should now use:
  
   Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
   hl1master.steampowered.com:27010
  
   Half-Life 2 games (CS:S, DoD:S, HL2DM, etc)
 and 3rd party games
   (The Ship, Dark Messiah):
 hl2master.steampowered.com:27011
  
   We expect to move the location of the master
 servers on a more
   regular basis going forward so it is
 important that you update any
   software requesting details from these
 servers to uses these DNS
   entries to track the correct endpoints to use
 (and have them check
   that the entry has not changed on a daily
 basis).
  
   The existing server on 207.173.177.11 will
 cease answering
   requests at the end of this month.
  
   - Alfred
  
  
  
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Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Greg Scott
--
[ Picked text/plain from multipart/alternative ]
Question on as this applying to Mods:: Does steam take care of the master
server tracking for mods from the steam browser, or is there a code section
that will need to be changed? did a quick serch through code for the old IP
and came up with nothing, but better to make sure than run into unexpected
errors.

On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote:


 Alfred Reynolds wrote:
  We are doing some network re-arrangements and the external master
  servers for Half-Life 1 and Half-Life 2 games are moving to a new
  location. You should now use:
 
  Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
  hl1master.steampowered.com:27010
 
  Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The
  Ship, Dark Messiah):
  hl2master.steampowered.com:27011
 
  We expect to move the location of the master servers on a more regular
  basis going forward so it is important that you update any software
  requesting details from these servers to uses these DNS entries to
  track the correct endpoints to use (and have them check that the
  entry has not changed on a daily basis).
 
  The existing server on 207.173.177.11 will cease answering requests at
  the end of this month.
 
  - Alfred
 
 
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Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread bloodykenny
My guess is that he wasn't talking about mods.  He was talking about like a PHP 
page or whatever that queries the master server and shows a list of game 
servers.

At 2007/02/09 03:12 PM, Greg Scott wrote:
--
[ Picked text/plain from multipart/alternative ]
Question on as this applying to Mods:: Does steam take care of the master
server tracking for mods from the steam browser, or is there a code section
that will need to be changed? did a quick serch through code for the old IP
and came up with nothing, but better to make sure than run into unexpected
errors.

On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote:


 Alfred Reynolds wrote:
  We are doing some network re-arrangements and the external master
  servers for Half-Life 1 and Half-Life 2 games are moving to a new
  location. You should now use:
 
  Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
  hl1master.steampowered.com:27010
 
  Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The
  Ship, Dark Messiah):
  hl2master.steampowered.com:27011
 
  We expect to move the location of the master servers on a more regular
  basis going forward so it is important that you update any software
  requesting details from these servers to uses these DNS entries to
  track the correct endpoints to use (and have them check that the
  entry has not changed on a daily basis).
 
  The existing server on 207.173.177.11 will cease answering requests at
  the end of this month.
 
  - Alfred
 
 
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RE: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Alfred Reynolds
Mods are unaffected by this change, as Mr Bloody says it is only for
external applications that run outside of our Mod environment.

- Alfred

[EMAIL PROTECTED] wrote:
 My guess is that he wasn't talking about mods.  He was talking about
 like a PHP page or whatever that queries the master server and shows
 a list of game servers.

 At 2007/02/09 03:12 PM, Greg Scott wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Question on as this applying to Mods:: Does steam take care of the
 master
 server tracking for mods from the steam browser, or is there a code
 section
 that will need to be changed? did a quick serch through code for the
 old IP
 and came up with nothing, but better to make sure than run into
 unexpected
 errors.

 On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote:


 Alfred Reynolds wrote:
 We are doing some network re-arrangements and the external master
 servers for Half-Life 1 and Half-Life 2 games are moving to a new
 location. You should now use:

 Half-Life 1 games (CS 1.6, HLDM, DoD, etc):
 hl1master.steampowered.com:27010

 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games
 (The Ship, Dark Messiah): hl2master.steampowered.com:27011

 We expect to move the location of the master servers on a more
 regular basis going forward so it is important that you update any
 software requesting details from these servers to uses these DNS
 entries to track the correct endpoints to use (and have them check
 that the entry has not changed on a daily basis).

 The existing server on 207.173.177.11 will cease answering
 requests at the end of this month.

 - Alfred


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