Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers
-- [ Picked text/plain from multipart/alternative ] Talking about external applications, is there anywhere information on that subject? I've always been wondering how to contact the master server and get game details - same would apply to certain other servers, as like HLSW can connect and send commands. Is there any documentation for the communication on the rcon port? On 2/10/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Mods are unaffected by this change, as Mr Bloody says it is only for external applications that run outside of our Mod environment. - Alfred [EMAIL PROTECTED] wrote: My guess is that he wasn't talking about mods. He was talking about like a PHP page or whatever that queries the master server and shows a list of game servers. At 2007/02/09 03:12 PM, Greg Scott wrote: -- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors. On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The Ship, Dark Messiah): hl2master.steampowered.com:27011 We expect to move the location of the master servers on a more regular basis going forward so it is important that you update any software requesting details from these servers to uses these DNS entries to track the correct endpoints to use (and have them check that the entry has not changed on a daily basis). The existing server on 207.173.177.11 will cease answering requests at the end of this month. - Alfred ___ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers
Servertiger can do that, as well as those signture stat sites I just hope that the guys who did the backends for these sites are still around. Adam --- Georg Schmid [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Talking about external applications, is there anywhere information on that subject? I've always been wondering how to contact the master server and get game details - same would apply to certain other servers, as like HLSW can connect and send commands. Is there any documentation for the communication on the rcon port? On 2/10/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Mods are unaffected by this change, as Mr Bloody says it is only for external applications that run outside of our Mod environment. - Alfred [EMAIL PROTECTED] wrote: My guess is that he wasn't talking about mods. He was talking about like a PHP page or whatever that queries the master server and shows a list of game servers. At 2007/02/09 03:12 PM, Greg Scott wrote: -- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors. On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The Ship, Dark Messiah): hl2master.steampowered.com:27011 We expect to move the location of the master servers on a more regular basis going forward so it is important that you update any software requesting details from these servers to uses these DNS entries to track the correct endpoints to use (and have them check that the entry has not changed on a daily basis). The existing server on 207.173.177.11 will cease answering requests at the end of this month. - Alfred ___ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Any questions? Get answers on any topic at www.Answers.yahoo.com. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers
-- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors. On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The Ship, Dark Messiah): hl2master.steampowered.com:27011 We expect to move the location of the master servers on a more regular basis going forward so it is important that you update any software requesting details from these servers to uses these DNS entries to track the correct endpoints to use (and have them check that the entry has not changed on a daily basis). The existing server on 207.173.177.11 will cease answering requests at the end of this month. - Alfred ___ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers
My guess is that he wasn't talking about mods. He was talking about like a PHP page or whatever that queries the master server and shows a list of game servers. At 2007/02/09 03:12 PM, Greg Scott wrote: -- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors. On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The Ship, Dark Messiah): hl2master.steampowered.com:27011 We expect to move the location of the master servers on a more regular basis going forward so it is important that you update any software requesting details from these servers to uses these DNS entries to track the correct endpoints to use (and have them check that the entry has not changed on a daily basis). The existing server on 207.173.177.11 will cease answering requests at the end of this month. - Alfred ___ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] FW: [hlds_apps] Half-Life 1/2 master servers
Mods are unaffected by this change, as Mr Bloody says it is only for external applications that run outside of our Mod environment. - Alfred [EMAIL PROTECTED] wrote: My guess is that he wasn't talking about mods. He was talking about like a PHP page or whatever that queries the master server and shows a list of game servers. At 2007/02/09 03:12 PM, Greg Scott wrote: -- [ Picked text/plain from multipart/alternative ] Question on as this applying to Mods:: Does steam take care of the master server tracking for mods from the steam browser, or is there a code section that will need to be changed? did a quick serch through code for the old IP and came up with nothing, but better to make sure than run into unexpected errors. On 2/9/07, Alfred Reynolds [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S, DoD:S, HL2DM, etc) and 3rd party games (The Ship, Dark Messiah): hl2master.steampowered.com:27011 We expect to move the location of the master servers on a more regular basis going forward so it is important that you update any software requesting details from these servers to uses these DNS entries to track the correct endpoints to use (and have them check that the entry has not changed on a daily basis). The existing server on 207.173.177.11 will cease answering requests at the end of this month. - Alfred ___ hlds_apps mailing list hlds_apps@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_apps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders